Commit Graph

17200 Commits

Author SHA1 Message Date
Patric Stout
45fbaa64c2 Codechange: check if a define is set directly, instead of indirectly
config.lib happens to set GLOBAL_DATA_DIR in case it is not DOS
and not OS2, but this kind of deduction is annoying to maintain.
It is better to just check if the define you want to use is set,
and leave it to config.lib to set it or not depending on the OS.
2019-03-11 10:16:00 +01:00
Patric Stout
1f57150d80 Codechange: "basedir.h" is a system include, not a local 2019-03-11 10:16:00 +01:00
Patric Stout
36105841b9 Codechange: ICU_SORT is in reality ICU_I18N (according to their CMake files)
By naming it in a different way, things get a bit confusing.
Especially if we are switching to CMake, which autodetects these
things, we need to use the name the authors of ICU gave it; not
our interpertation of that name.
2019-03-11 10:16:00 +01:00
Patric Stout
52d7e7d45e Codechange: ICU_LAYOUT is in reality ICU_LX (according to their CMake files)
By naming it in a different way, things get a bit confusing.
Especially if we are switching to CMake, which autodetects these
things, we need to use the name the authors of ICU gave it; not
our interpertation of that name.
2019-03-11 10:16:00 +01:00
Patric Stout
7adae09897 Codechange: liblzma is called liblzma, how ever strange that might be
It is the only library we use that calls itself with 'lib' in the
name. This might be confusing, but with the arrival of cmake a lot
of these things are automated. And detection will find 'liblzma',
not 'lzma', like with 'lzo', 'zlib', ..
2019-03-11 10:16:00 +01:00
translators
c09c94378c Update: Translations from eints
finnish: 214 changes by hpiirai
norwegian (bokmal): 10 changes by Leifbk
russian: 2 changes by Lone_Wolf
croatian: 6 changes by VoyagerOne
2019-03-10 19:45:53 +01:00
peter1138
9cb84a1bad Feature: Add road icon to road construction drop down list. 2019-03-10 10:31:37 +00:00
peter1138
9c8b7b5efc Feature: Add rail icon to rail construction drop down list. 2019-03-10 10:31:37 +00:00
peter1138
b56ea5ca27 Add: Generic drop down list string item with icon. 2019-03-10 10:31:37 +00:00
peter1138
fb35cb5ed2 Remove: Unnecessary virtual destructors on drop down list items. 2019-03-10 09:20:11 +00:00
peter1138
303cfd86a3 Remove: Unnecessary specialization of NewGRF preset list item. 2019-03-10 09:20:11 +00:00
peter1138
811bf22620 Codechange: Use Colours type instead of byte. 2019-03-10 09:20:11 +00:00
Michael Lutz
cc5f175615 Feature: Railtype flags to allow/disallow 90 degree curves. (#7352) 2019-03-10 08:12:47 +00:00
Niels Martin Hansen
e8d397e4ee Codechange: Make a merged k-d tree index of all viewport signs 2019-03-09 20:27:11 +01:00
Niels Martin Hansen
d84b67e54d Codechange: Make a k-d tree index of stations 2019-03-09 20:27:11 +01:00
Niels Martin Hansen
7b56be0f3a Codechange: Make a k-d tree index of towns 2019-03-09 20:27:11 +01:00
Niels Martin Hansen
d7522e5e8f Codechange: Add a k-d tree generic data structure 2019-03-09 20:27:11 +01:00
translators
3a54c71041 Update: Translations from eints
finnish: 46 changes by hpiirai
danish: 10 changes by nielsmh
hungarian: 2 changes by Brumi
2019-03-09 19:45:44 +01:00
Peter Nelson
943c58e468 Fix: Show industry name in Land Area Information window for oil-rig type stations instead of just 'Oil Rig' 2019-03-09 18:16:33 +00:00
Peter Nelson
8b1b3fd0f9 Feature: Non-rectangular sparse station catchment area. 2019-03-09 16:33:47 +00:00
Peter Nelson
3542ed53d4 Add: BitmapTileArea and Iterator to handle sparse tile areas. 2019-03-09 16:33:47 +00:00
peter1138
94b40fd530 Codechange: Convert IndustryVector to a std::set. 2019-03-09 16:33:47 +00:00
peter1138
ed6084523d Codechange: Convert StationList from SmallVector to std::set. 2019-03-09 16:33:47 +00:00
Andy
46aca9377b Add: windowshade for rail station construction window 2019-03-09 11:04:35 +00:00
PeterN
42046af933
Add: Add flag and railtype sprite type to draw pre-combined ground sprites. (#7231) 2019-03-09 02:53:43 +00:00
Gabda
7e7563f15f Add: Chrono based TIC() and TOC() in debug 2019-03-09 01:05:47 +01:00
Gabda
4be2c1022e Cleanup: changing variable names in TIC() and TOC()
Removing double underscores to be ANSI-C standard compliant.
2019-03-09 01:05:47 +01:00
PeterN
6c6971fb43
Add: Road vehicle path cache. (#7261) 2019-03-08 23:52:45 +00:00
glx22
dae35188ab
Fix 13962a847, 00d28a500: forgotten squirrel_export run (#7345) 2019-03-08 21:15:00 +01:00
translators
35a2b3bb08 Update: Translations from eints
finnish: 14 changes by ln
catalan: 8 changes by juanjo
polish: 7 changes by xaxa
dutch: 7 changes by JanWillem
2019-03-08 19:45:44 +01:00
PeterN
dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. (#7234)
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.

"Company stations can serve industries with attached neutral stations"

When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.

When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
2019-03-08 18:30:44 +00:00
PeterN
41563a871b
Add: AI API for vehicle group colours (#7336) 2019-03-08 18:13:33 +00:00
Peter Nelson
7ca1793ec4 Change: Automatically use Trackdir node key as needed if ship curve penalties differ. 2019-03-08 16:52:08 +01:00
Peter Nelson
b8a0107ad1 Change: Add configurable curve penalty for ships. 2019-03-08 16:52:08 +01:00
peter1138
a69eb5f516 Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end. 2019-03-08 16:51:23 +01:00
translators
1ad8321fff Update: Translations from eints
dutch: 2 changes by JanWillem
russian: 4 changes by Lone_Wolf
2019-03-07 19:45:45 +01:00
SamuXarick
cdb6dbad85 Cleanup: Remove repeated network error message on connection timeout. (#7327) 2019-03-07 18:16:52 +00:00
nikolas
a7e335c0b3 Fix: spelling for a few real town names (#7338)
Added special characters to mostly Slovak towns, a few Spanish, and one Turkish.
2019-03-07 17:52:57 +00:00
translators
3d4736cedd Update: Translations from eints
dutch: 13 changes by JanWillem
hungarian: 4 changes by Brumi
2019-03-06 19:45:44 +01:00
Patric Stout
f52e5a4d61 Fix: warnings when compiling with DJGPP
This was most likely broken for months, if not years.
2019-03-05 22:22:00 +01:00
Patric Stout
1c5ea33099 Fix: warnings when compiling for a recent version of Haiku
This might break older Haiku versions, but it is hard to tell.
2019-03-05 22:22:00 +01:00
Patric Stout
aa350528df Remove: libtimidity support (NOT timidity support)
libtimidity was introduced with the support for PSP. PSP has been
dropped almost a year ago, but this music driver was not. This
corrects that oversight.

timidity (via extmidi) still works fine. This purely removes the
libtimidity support, which was only really available for PSP.
2019-03-05 22:03:00 +01:00
Patric Stout
f58db44ff2 Remove: BeOS support (deprecated by Haiku)
In 10 years there is no commit to change how BeOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).

With the arrival of SDL2 (and removal of SDL), BeOS is no longer
support. SDL2 suggests to use Haiku instead of BeOS.
2019-03-05 22:03:00 +01:00
Patric Stout
ad30d04b5e Codechange: removed some left-behind __NDS__ references 2019-03-05 22:03:00 +01:00
Patric Stout
7784d77713 Remove: MorphOS / AmigaOS support
In 10 years there is no commit to change how MorphOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).

With the arrival of SDL2 (and removal of SDL), MorphOS is no longer
support. There is an SDL2 port for MorphOS, but it is not maintained
by upstream SDL2, and nobody can currently test it out.

If anyone wants to re-add MorphOS, please do (revert this patch,
fix the problems, and create a Pull Request). If you need any help
doing so, let us know! It is not that we don't like MorphOS, it is
that we don't have anyone fixing the problems :(
2019-03-05 22:03:00 +01:00
translators
db49efe29a Update: Translations from eints
finnish: 40 changes by hpiirai
english (us): 19 changes by njn
spanish (mexican): 3 changes by njn
2019-03-05 19:45:42 +01:00
Niels Martin Hansen
52572cafa6 Add: Option for population-linear town cargo generation
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.

The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.

The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.

Existing savegames will use the original algorithm, while new games will default to the new algorithm.
2019-03-04 20:19:44 +01:00
PeterN
7f00a420cb
Fix: Runway too short for large aircraft message should not depend on plane crashes setting. (#7325) 2019-03-04 19:00:11 +00:00
translators
585957b226 Update: Translations from eints
finnish: 39 changes by hpiirai
french: 4 changes by glx
hungarian: 4 changes by Brumi
russian: 3 changes by Lone_Wolf
korean: 20 changes by telk5093
croatian: 5 changes by VoyagerOne
2019-03-04 19:45:42 +01:00
PeterN
ebc3934ee6
Fix #7043, Fix #7274: Delete town owned bridge based on adjacent tile ownership, not nearest town. (#7284)
This only affects failed town generation, as towns do not delete bridges under any other circumstances.

The existing test performed badly with a large number of towns due to having to calculate the
nearest town, and also by its nature assumed a bridge was built by the nearest town, leading
to bridges of nearby large towns be removed incorrectly.

If we gain the ability to quickly retrieve the correct town (which is _not_ the nearest town) from the bridge, this change should be reviewed.
2019-03-03 22:28:55 +00:00
Johannes E. Krause
3c94bddbc2 Change: make crash chance at short runway independent of plane crash rate setting (there's a cheat for this) 2019-03-03 20:59:59 +01:00
Peter Nelson
3f327116db Change: Don't apply forbid 90 deg turn settings to ships. 2019-03-03 20:59:44 +01:00
frosch
a67ee02529
Change: Heading for 1.10 now (#7319) 2019-03-03 20:51:57 +01:00
frosch
39cda89e85
Add: Detect stable tags automatically, and set the 'stable' flag in '_openttd_newgrf_version' accordingly. (#7317) 2019-03-03 20:08:28 +01:00
translators
8016b8b3e9 Update: Translations from eints
catalan: 62 changes by juanjo
french: 11 changes by glx
2019-03-03 19:45:43 +01:00
peter1138
93a6fd42d1 Fix 23960d0f2c: Company livery window shows incorrect groups when opened from group window in multiplayer. 2019-03-03 13:13:35 +01:00
Niels Martin Hansen
c61acc7fc1 Fix #7280: Save in the right location on desync and server timeout 2019-03-03 12:12:32 +01:00
Peter Nelson
c91e0058c2 Change: Allow vehicle group names to be non-unique.
Group names are visual identifiers, and do not need to be unique.
Group sorting already falls back to group ID if names are the same, so that sorted
list position is stable.
2019-03-03 12:04:29 +01:00
Peter Nelson
5a5944867d Add: Add parent_group_id parameter to CreateGroup() 2019-03-03 09:15:39 +01:00
Peter Nelson
5d3ccae6c5 Add: AI function to get current usage of a group. 2019-03-03 09:15:39 +01:00
Peter Nelson
e0c2ad1b65 Add: AI functions to get/set company colours. 2019-03-03 09:15:39 +01:00
Peter Nelson
3c047b124e Add: AI functions to get current and last year profit of a group. 2019-03-03 09:15:39 +01:00
Peter Nelson
b62452903a Add: AI functions to set/get vehicle group parent. 2019-03-03 09:15:39 +01:00
Eddi-z
8139b14e9c Change: Synchronize introduction date and reliability randomness across vehicles with the same base introduction date (#7147) 2019-03-02 21:28:22 +00:00
translators
90a4737bf6 Update: Translations from eints
croatian: 6 changes by VoyagerOne
2019-03-02 19:45:43 +01:00
Eddi-z
b242a04c7d Fix #7307: Add WaterClass to MP_TREES, set when trees are on coast tiles (#7309)
This allows allows NewGRF object/industry placement rules to treat trees on coast tiles the same as regular bare coast.
2019-03-02 17:33:16 +00:00
Samu
780593ae60 Fix #6633: Cargo monitor industry delivery now accounts for which IndustryID the cargo was delivered to 2019-03-02 18:14:45 +01:00
PeterN
cbaf52fbe1
Codechange: Sort and filter sign names directly rather than through string system. (#7304)
This provides a notable performance benefit in the Sign List window when there are many signs.
2019-03-02 17:08:45 +00:00
Charles Pigott
c3bc7d657e Codechange: Remove ability for SDL to be dynamically loaded on Windows 2019-03-02 17:13:05 +01:00
PeterN
63fe6c6598
Codechange: Make std::stack use std::vector container in string formatting/drawing. (#7305)
This is a very minor performance increase which can add up during operations such
as sorting. Performance impact my be platform/compiler dependent.
2019-03-02 08:06:02 +00:00
translators
7ecfae8f7f Update: Translations from eints
turkish: 4 changes by DarkSapling
danish: 10 changes by Deb622
norwegian (bokmal): 11 changes by Leifbk
portuguese: 11 changes by vesgo
2019-03-01 19:45:42 +01:00
Eddi-z
1447661d20 Cleanup: spurious TODOs in newgrf.cpp (#7297) 2019-02-28 23:00:50 +00:00
translators
76f983a8e7 Update: Translations from eints
dutch: 80 changes by JanWillem
2019-02-28 19:45:43 +01:00
SamuXarick
50a0cf1915 Change: Allow towns to build bridges over rails and one-way roads. (#7291) 2019-02-28 17:45:17 +00:00
SamuXarick
03264059e4 Change: Decrease minimum permitted value for script_max_opcode_till_suspend setting (#7243) 2019-02-28 17:37:50 +00:00
translators
adb50cebcc Update: Translations from eints
romanian: 7 changes by alexmerlin1985
2019-02-27 19:45:42 +01:00
Samu
9b99b95955 Fix #6574: Remove go to hangar orders when rebuilding airport
When replacing an airport with another, cancel current orders of type 'go to depot' from aircraft still heading to it if the rebuilt airport doesn't have a hangar (helicopter vs heliport), or if the airplane can't land on the rebuilt airport (airplane vs helistation).

Removes 'go to hangar' orders from all aircraft when replacing an airport with hangar with another without hangar (heliport).
2019-02-27 00:06:57 +01:00
peter1138
7ac17f5ae4 Fix #7281: Unable to select last group in open livery window on group creation. 2019-02-26 11:20:23 +01:00
peter1138
c2e4a8c9bf Fix 195fd0dc60: Sprite cache must still be cleared when using bitmap fonts. 2019-02-25 19:46:03 +00:00
translators
93c6398810 Update: Translations from eints
dutch: 68 changes by JanWillem
danish: 17 changes by nielsmh
hungarian: 3 changes by Brumi
2019-02-25 19:45:43 +01:00
translators
d24a9dfe98 Update: Translations from eints
italian: 11 changes by lorenzodv
dutch: 46 changes by JanWillem
russian: 5 changes by Lone_Wolf
2019-02-24 19:45:43 +01:00
Alexander Weiss
77ab6f8ec7 Change: [OSX] Prevent 2D scrolling for traditional scroll wheel mice 2019-02-24 17:54:59 +01:00
Alexander Weiss
0bb395b21d Change #6800: [OSX] Use high-precision scrolling deltas for 2D scrolling 2019-02-24 17:54:59 +01:00
PeterN
195fd0dc60
Fix #7266: Reorder reinitialization of caches when changing font zoom level. (#7273) 2019-02-24 16:27:44 +00:00
Patric Stout
91eee793e1 Fix c3dbe836b4: also compile without ENABLE_NETWORK defined again 2019-02-24 01:11:08 +01:00
PeterN
87ebfe1227
Fix #7004: Mark linkgraph dirty to be rebuilt on next draw call. (#7265)
Previously the linkgraph was rebuilt before the viewport extents were finalized.
2019-02-23 19:19:41 +00:00
translators
f240f61fb2 Update: Translations from eints
danish: 11 changes by nielsmh
spanish (mexican): 11 changes by Absay
hungarian: 100 changes by Brumi
russian: 6 changes by Lone_Wolf
croatian: 9 changes by VoyagerOne
2019-02-23 19:45:45 +01:00
PeterN
eeae4512ae
Fix #7003: Freetype fonts were scaled by both GUI and Font zoom levels. (#7267) 2019-02-23 16:07:25 +00:00
Niels Martin Hansen
13962a8475 Change: Framerate window can now scroll and resize 2019-02-23 14:29:07 +01:00
Niels Martin Hansen
7e1e2756d4 Add: Show performance of AI and GS in framerate window 2019-02-23 14:29:07 +01:00
SamuXarick
4adb91202d Fix: Remove desert around lakes upon generation 2019-02-23 13:16:12 +01:00
Peter Nelson
fde5bd0ccf Change: Add scrollbar to cargo legend in cargo payment rates window. 2019-02-23 11:46:00 +01:00
Greg Carlin
00d28a500d Feature: Add option to adjust font size separately from GUI size. (#7003)
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
2019-02-23 08:27:46 +00:00
peter1138
56a6d7aec8 Fix #7227: Don't apply mouse-hasn't-moved test to scrollbars. 2019-02-22 21:32:12 +00:00
peter1138
69928df3f0 Fix: Resorting file list did not update filtered rows. 2019-02-22 21:31:46 +00:00
translators
fb1b6fa47a Update: Translations from eints
italian: 9 changes by lorenzodv
norwegian (bokmal): 4 changes by Leifbk
2019-02-22 19:45:44 +01:00
Michael Lutz
690d1dd6a4 Fix #7159, e934f09: Waiting time at red one-way signals was too short.
This is not an exact fix as previously, the wait time was speed/acceleration dependant. This simple fix ignores that and just makes the 'days' from the settings comment to be actually days.
2019-02-21 23:19:03 +00:00
SamuXarick
456e67ac1c Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations (#7256) 2019-02-21 21:23:37 +00:00
translators
673f6753e9 Update: Translations from eints
dutch: 76 changes by JanWillem
scottish gaelic: 44 changes by GunChleoc
2019-02-21 19:45:46 +01:00
peter1138
5ab1a73a8a Codechange: Remove never-used StationIDList. 2019-02-21 17:45:47 +01:00
Nikolas Nyby
8a6e03c4d2 Fix #7189: Fluidsynth volume gain too high 2019-02-21 10:08:07 +01:00
Peter Nelson
6733b71300 Change: Make mini-map widget capture mouse when left-click dragging.
This allows the mini-map to be dragged when the cursor has left the widget.
2019-02-21 08:11:35 +00:00
Peter Nelson
6dfe36b5cd Change: Make volume slider widget capture mouse when clicked.
This makes the slider continue to respond even when mouse cursor
is no longer over the widget.
2019-02-21 08:11:35 +00:00
Peter Nelson
de9f54ccc1 Codechange: Change scrolling_scrollbar to mouse_capture_widget, and dispatch OnClick() event if widget is not a scrollbar.
This allows any widget to support mouse capture.
2019-02-21 08:11:35 +00:00
Samu
66d23e3e86 Fix #7090: Close Query String window after rebuilding AI/GS settings 2019-02-21 01:40:34 +01:00
Samu
19fa960d83 Fix #7091: Close dropdown menu windows after rebuilding AI/GS settings 2019-02-21 00:35:56 +01:00
translators
21f009dc78 Update: Translations from eints
english (us): 11 changes by njn
dutch: 244 changes by JanWillem
turkish: 102 changes by wakeup
2019-02-20 19:45:42 +01:00
translators
21d8636722 Update: Translations from eints
dutch: 100 changes by JanWillem
2019-02-19 19:45:43 +01:00
Samu
ba55f93f41 Doc: [AI] UnshareOrders empties the orders list of the vehicle. 2019-02-19 15:25:53 +01:00
J0an Josep
c4fe46a475 Fix #7244, 6ca637b8c1: OPF doesn't take 90 deg turns into account. 2019-02-19 01:06:10 +01:00
Juanjo
45ce517105 Codechange: Move some common code after adding/removing tiles to a station to its own function. 2019-02-18 22:57:43 +01:00
J0an Josep
6ca637b8c1 Fix #7226: Don't call ship pathfinders if there is no available track due to "forbid 90 deg turns". 2019-02-18 22:57:19 +01:00
translators
349cbee6e9 Update: Translations from eints
ukrainian: 6 changes by nsergiy
dutch: 210 changes by JanWillem
french: 1 change by glx
portuguese: 4 changes by vesgo
2019-02-18 19:45:44 +01:00
PeterN
84961034e4
Change: Increase maximum number of orders from 64000 to ~16.7m. (#7220) 2019-02-18 07:37:25 +00:00
translators
ef7e47a53a Update: Translations from eints
danish: 5 changes by nielsmh
french: 3 changes by glx
spanish (mexican): 4 changes by Absay
russian: 4 changes by Lone_Wolf
2019-02-17 19:45:44 +01:00
glx
aadcf40b9b Fix 1585eb1a3: wrong default selection for goals and story book 2019-02-17 16:04:52 +01:00
Joan Josep
548ec05a48 Add: News menu entry and shortcut for deleting all messages. (#7240) 2019-02-16 23:15:58 +00:00
glx
ebe84b9d4c Cleanup: update modified and removed strings in languages 2019-02-16 22:19:16 +01:00
glx
1585eb1a3e Fix: use more descriptive "spectator" strings for story book and goal dropdown menus 2019-02-16 22:19:16 +01:00
glx
7c31a32c2b Fix: colour of network specific strings in company dropdown menus 2019-02-16 22:19:16 +01:00
Joan Josep
4919c8db13 Codechange: Re-arrange VehicleEnter_Track in rail_cmd. (#7239) 2019-02-16 21:52:49 +01:00
PeterN
5dc377244d
Fix #7224: AI could no longer create groups. (#7233) 2019-02-15 19:15:53 +00:00
PeterN
3a4b6b476b
Change: Use selected group as parent when creating a new group. (#7224) 2019-02-15 18:43:33 +00:00
Peter Nelson
57734fd85d Fix #6599: Disable build and rename button in build vehicle window when no vehicle is selected. 2019-02-14 19:35:48 +01:00
translators
045503e728 Update: Translations from eints
english (us): 1 change by njn
2019-02-13 19:45:43 +01:00
PeterN
c0c8fb25fb
Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating. (#7219) 2019-02-13 09:01:49 +00:00
Niels Martin Hansen
830ed6be61 Fix: Do not mangle tagged revision strings for network revision strings 2019-02-12 21:32:43 +00:00
Niels Martin Hansen
46d97239c4 Codechange: Include flag for whether a build is of a tagged revision 2019-02-12 21:32:43 +00:00
Thomas den Hollander
412e6132b6 Fix: CompanyEconomy documentation
Company income was described as an unsigned integer, but it should be signed.
2019-02-12 19:26:21 +00:00
translators
6b5ebe2b09 Update: Translations from eints
english (us): 64 changes by njn
polish: 2 changes by McZapkie
danish: 1 change by njn
french: 2 changes by glx
2019-02-12 19:45:44 +01:00
PeterN
aa737715dd
Fix #7151: AI start date deviation was still applied when not set to a random AI. (#7223) 2019-02-11 18:59:55 +00:00
translators
75d3054ae4 Update: Translations from eints
faroese: 1 change by JayPee
german: 1 change by ShadowCop
norwegian (bokmal): 96 changes by Leifbk
2019-02-11 19:45:43 +01:00
Peter Nelson
cac2f6226c Codechange: In CmdCompanyCtrl, move client_id assignment to where it is used, and document bit usage better. 2019-02-10 22:48:23 +00:00
PeterN
22f33fdd08
Fix 148e5b41d6: Uninitialized variable usage. (#7216) 2019-02-10 21:06:09 +00:00
translators
13af2b88b4 Update: Translations from eints
russian: 3 changes by Lone_Wolf
2019-02-10 19:45:45 +01:00
Eddi-z
148e5b41d6 Change: Skip reliability decay if servicing is disabled 2019-02-10 18:45:48 +01:00
glx
70e1c57f81 Fix: line ending issues with MSYS2 2019-02-10 12:44:10 +01:00
PeterN
d242875d27
Fix #7197: Invalidate depot buttons when necessary. (#7212) 2019-02-10 08:43:54 +00:00
translators
de1278290b Update: Translations from eints
greek: 15 changes by fumantsu
dutch: 73 changes by JanWillem
2019-02-09 14:41:18 +01:00
Henry Wilson
d03cb80346 Fix: trains cancelling their pending reversal when ordered to go to a depot behind them
Previously, if a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is behind it, the train would continue forwards.
Also when a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is in front of it, the train would not cancel the
reversal.
In both cases the train would travel away from the target depot.

Trains in this situation now behave correctly and will travel towards the depot.
2019-02-08 23:23:41 +00:00
Gabda
37bb2c9308 Codechange: Make the style of MakeVoid calls uniform (#7192) 2019-02-08 23:05:25 +00:00
Gabda
5e4f76f2f9 Fix #5654: (Re)initialise graph GUI on game (re)start (#7191) 2019-02-07 20:17:32 +00:00
translators
62d6cd75ba Update: Translations from eints
korean: 6 changes by telk5093
polish: 18 changes by xaxa
2019-02-07 19:45:43 +01:00
Peter Nelson
bfdad9ad1b Fix #7108: Missed generate_widget script run for livery changes. 2019-02-06 21:15:15 +01:00
Niels Martin Hansen
db2c0ccae0
Fix fdc2e85: Double close of file handles
When unpacking downloaded content, the downloaded .gz file was being opened with `fopen`, the OS file handle given to zlib, and then afterwards zlib told to close the file.

But the `FILE *` object was never closed with `fclose`, meaning the stdio library would have a hanging file object, whose file handle was now invalid or referred to a different file. This caused asserts during shutdown with Microsoft's C library in debug mode.

Fix this by properly duplicating the OS handle and `fclose`ing the `FILE *` object, before giving the handle to zlib.
2019-02-06 21:09:02 +01:00
Peter Nelson
e3b440c9c5 Add #5006: Flag to hide rail type from construction. 2019-02-06 07:40:55 +00:00
PeterN
4764d1c45e Doc #7181: AAT_STATION_AIRPLANE_LAND triggers only a single tile, not all airport tiles. (#7182) 2019-02-06 00:33:49 +01:00
translators
9fc430a920 Update: Translations from eints
swedish: 21 changes by Joel_A
german: 1 change by smwforever45
2019-02-05 19:45:42 +01:00
Peter Nelson
b1e40b6b56 Fix #7151: Hang when concurrently starting AIs in multiplayer, or with shift pressed. 2019-02-05 14:49:04 +01:00
Peter Nelson
64878320cc Fix #6803: CargoMonitorID bit packing updated to handle 64 cargo types.
This requires a saveload bump to change the bitpacking on loading older saves.
2019-02-04 20:43:14 +00:00
Peter Nelson
0b10678050 Change: Make ships stop in locks to move up/down instead of following the slope. 2019-02-04 20:20:49 +00:00
glx
8e7fe3973f Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions 2019-02-04 21:08:36 +01:00
Peter Nelson
33e3f49161 Fix #7119: When rotating a ship, apply an additional offset to avoid movement glitch. 2019-02-04 00:19:48 +00:00
Peter Nelson
0749a291c4 Revert 479f13fc41, Fix #7133, Fix #7136: "Codechange: Tweak ViewportAddLandscape so it no more relies on "go down as fast as possible" tile height model (Patch by adf88, #6583)"
This reverts commit 479f13fc41.
2019-02-03 19:39:20 +00:00
translators
de5614a4d8 Update: Translations from eints
german: 64 changes by smwforever45
2019-02-03 19:45:41 +01:00
Niels Martin Hansen
5f8354f358 Change: Make a shortened network revision string for use in server queries 2019-02-03 18:00:16 +01:00
Niels Martin Hansen
c511b0e801 Change: Increase NETWORK_REVISION_LENGTH to 33 bytes 2019-02-03 18:00:16 +01:00
Niels Martin Hansen
cd757ecbf4 Change: Use git revision hash (with "modified" prefix) for gamelog 2019-02-03 18:00:16 +01:00
Niels Martin Hansen
faee0737e0 Codechange: Separate gamelog revision length from network revision length 2019-02-03 18:00:16 +01:00
Niels Martin Hansen
67c6f945fb Change: Include the full raw git revision hash in rev.cpp 2019-02-03 18:00:16 +01:00
Peter Nelson
cca952d94b Fix #7108: Group livery command did not check its parameters properly. 2019-02-03 15:52:19 +00:00
Peter Nelson
e21ade375e Codechange: Change from numeric to descriptive SLV enum labels for last entries. 2019-02-02 21:39:06 +00:00
Peter Nelson
0f37a683a2 Codechange: Additional type safety for saveload version variables. 2019-02-02 21:39:06 +00:00
Peter Nelson
9de12521ec Codechange: Convert saveload numbers to enum values.
(This was mostly achieved with a few in-place regexes)
2019-02-02 21:39:06 +00:00
Peter Nelson
ea4ea62816 Codechange: Make saveload version upper bound exclusive, i.e. version object was removed instead of version object last appeared. 2019-02-02 21:39:06 +00:00
translators
bdf0dc67e9 Update: Translations from eints
croatian: 4 changes by VoyagerOne
korean: 4 changes by telk5093
russian: 2 changes by Lone_Wolf
german: 4 changes by smwforever45, 4 changes by ShadowCop
spanish (mexican): 2 changes by Absay
portuguese: 52 changes by vesgo
finnish: 3 changes by hpiirai
dutch: 238 changes by JanWillem
estonian: 1 change by rm87
2019-02-02 19:45:42 +01:00
Peter Nelson
9dc36057eb Fix #7058, Fix #7161: Network chat messages did not expire. 2019-02-02 16:58:04 +00:00
Peter Nelson
e8f1c446a6 Fix: DMU/EMU livery should apply to passenger carriages with DMU/EMU engines. 2019-02-02 16:57:47 +00:00
Peter Nelson
c9d801a98d Fix: Make livery window resize properly if GUI scale changes whilst open. 2019-02-02 16:57:47 +00:00
Samu
011257dc88 Change: Allow AI companies to start immediately.
Allow multiple AIs to possibly start in the same tick.
start_date = 0 becomes a special case, where random deviation does not occur.
If start_date was not already 0, then a minimum value of 1 must apply.
2019-02-02 16:37:11 +00:00
Peter Nelson
fa53abe864 Doc: Yearly increment. 2019-02-01 22:12:07 +00:00
Niels Martin Hansen
0bca363401 Add: Warn before overwriting an existing save file 2019-02-01 21:49:36 +00:00
translators
5a5861f245 Update: Translations from eints
french: 2 changes by glx
german: 23 changes by planetmaker
danish: 139 changes by nielsmh
spanish (mexican): 3 changes by Absay
portuguese: 55 changes by vesgo
dutch: 214 changes by JanWillem
estonian: 30 changes by rm87
2019-02-01 19:45:44 +01:00
glx
8418e27403 Fix: close Textfile windows when closing Option window 2019-02-01 16:46:45 +01:00
Peter Nelson
0355f887d9 Fix #6438: Properly invalidate AI Settings window when max no competitor setting is changed. 2019-02-01 15:20:52 +00:00
Peter Nelson
9e9d485713 Fix 23960d0f2c: Scrollbar was broken for non-group liveries.
Simplify how list position is determined by using existing functions.
Also rename livery_height -> rows and SetLiveryHeight() -> SetRows(), as height implies pixels.
2019-02-01 13:25:42 +00:00
Peter Nelson
12b6fe47c7 Fix: Set MU flag on some default engines. 2019-02-01 07:08:55 +00:00
Peter Nelson
21dc725762 Fix: Don't consider engines not in the current climate towards used livery classes. 2019-02-01 07:08:55 +00:00
SamuXarick
1e5a6765d9 Change: Give AI/GSBridge::GetName an extra parameter to refer the vehicle type (#6988) 2019-01-31 23:08:03 +00:00
J0an Josep
029c48cf4a Cleanup: [NPF] Remove unused parameter. 2019-01-31 22:15:56 +00:00
J0an Josep
d814dd3434 Cleanup: [NPF] Assert that a track has been chosen. 2019-01-31 22:15:56 +00:00
J0an Josep
aa63517c92 Fix #7060: [NPF] Do not check whether ignored first tiles are end nodes. 2019-01-31 22:15:56 +00:00
J0an Josep
19be1f4ace Codechange: [NPF] Add some consts. 2019-01-31 22:15:56 +00:00
J0an Josep
96c5e5e73a Cleanup: [NPF] Remove unused parameters. 2019-01-31 22:15:56 +00:00
glx22
bb9b8eb464 Fix #7089: Close NewGRF textfile windows when their data is invalid (#7106) 2019-01-31 22:15:22 +00:00
translators
8e02b7952b Update: Translations from eints
swedish: 36 changes by Joel_A
spanish: 3 changes by SilverSurferZzZ
russian: 2 changes by Lone_Wolf
romanian: 18 changes by kneekoo
portuguese: 37 changes by vesgo
2019-01-31 19:45:43 +01:00
PeterN
23960d0f2c Feature: Group liveries, and livery window usability enhancements. (#7108)
* Change: Replace checkbox in livery selection window with Default option in drop down selection.

This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.

* Feature: Add vehicle group liveries.
2019-01-31 14:57:44 +01:00
glx
ba38a7ca65 Fix: don't show OS error box for non GUI video drivers 2019-01-30 22:45:09 +01:00
translators
530bdf33cc Update: Translations from eints
swedish: 131 changes by Joel_A
2019-01-30 19:45:42 +01:00
Peter Nelson
67633606b0 Codechange: Remove value mangling and field misuse in SLE_WRITEBYTE.
The original translation functionality hasn't been used since 2007.
2019-01-30 17:11:40 +00:00
Peter Nelson
e982b9131e Fix #7142: Missing map bounds check when building long roads. 2019-01-30 17:08:36 +00:00
nikolas
8334a57332 Fix: unicode characters in Romanian town names (#7141)
Many of these town names were using the 'a with ~ above it' character,
which should actually by 'a with u above it'. There were other missing
accents as well which I've added.
2019-01-30 14:52:56 +01:00
Peter Nelson
90c7ef96ca Fix 11ab3c4ea2: Fix showing cargo capacity for auto-refits (missed in #7134) 2019-01-29 23:02:43 +01:00
glx
2fcd4e61db Fix: make sure strgen fails when english.txt contains invalid commands 2019-01-29 22:25:50 +01:00
translators
a1c3781010 Update: Translations from eints
swedish: 13 changes by Joel_A
croatian: 7 changes by VoyagerOne
2019-01-29 19:45:47 +01:00
Peter Nelson
48fb575502 Fix 11ab3c4ea2: Vehicles could not be refitted to cargo IDs higher than 32. 2019-01-29 17:57:28 +00:00
Nikolas Nyby
6a56a4ce84 Fix #6584: text layout problem in engine preview dialog
With language set to German, there was a problem in this dialog box due
to the long strings in this language. It looks like the call to
`GetStringHeight()` here is using `r.top` to help calculate the
max width, rather than `r.left`.
2019-01-29 07:18:48 +00:00
glx
b22fbfbe3d Add: allow opening of one TextfileWindow per type 2019-01-28 23:43:18 +00:00
Peter Nelson
310fa1af88 Codechange: Rename function to match what it does and reduce code indenting. 2019-01-28 20:29:43 +01:00
Peter Nelson
fe37b40385 Fix: Group hierarchy not visible in RTL languages. 2019-01-28 20:29:43 +01:00
translators
9f458ecb10 Update: Translations from eints
korean: 15 changes by telk5093
spanish: 2 changes by SilverSurferZzZ
russian: 21 changes by Lone_Wolf
spanish (mexican): 13 changes by Absay
2019-01-28 19:45:43 +01:00
Jonathan G Rennison
64f1847bec Codechange: [Linkgraph GUI] Replace line visibility detection algorithm
Use an implementation of the Cohen-Sutherland line-clipping algorithm.
The previous algorithm had an excessive false-positive rate.
Line-rendering is sufficiently expensive that using a line-clipping
algorithm with a much lower false-positive rate is a net performance
benefit.
2019-01-28 19:15:21 +01:00
Samu
9c6ac309e0 Fix #6636: Airplanes could be sent to helicopter station depots 2019-01-28 17:24:33 +01:00
glx22
b28a678436 Fix #7112, fef8b831a9: incorrect precondition check (#7127) 2019-01-28 17:16:19 +01:00
glx22
654b635f6f Fix #7122: OnClick() and DrawWidget() editability was inconsistent in AISettingsWindow (#7123) 2019-01-27 21:01:09 +00:00
translators
80c7965c65 Update: Translations from eints
belarusian: 1 change by translators
norwegian (nynorsk): 1 change by translators
chinese (simplified): 1 change by translators
serbian: 1 change by translators
czech: 1 change by translators
esperanto: 1 change by translators
chinese (traditional): 1 change by translators
portuguese (brazilian): 1 change by translators
norwegian (bokmal): 1 change by translators
swedish: 1 change by translators
lithuanian: 1 change by translators
hebrew: 1 change by translators
croatian: 1 change by translators
bulgarian: 1 change by translators
catalan: 1 change by translators
afrikaans: 1 change by translators
vietnamese: 1 change by translators
slovenian: 1 change by translators
faroese: 1 change by translators
thai: 1 change by translators
frisian: 1 change by translators
scottish gaelic: 1 change by translators
persian: 1 change by translators
korean: 1 change by translators
greek: 1 change by translators
latin: 1 change by translators
welsh: 1 change by translators
galician: 1 change by translators
japanese: 1 change by translators
english (au): 1 change by translators
italian: 6 changes by lorenzodv, 1 change by translators
urdu: 1 change by translators
french: 7 changes by glx
malay: 1 change by translators
tamil: 1 change by translators
spanish: 4 changes by SilverSurferZzZ, 1 change by translators
slovak: 1 change by translators
basque: 1 change by translators
polish: 1 change by translators
indonesian: 1 change by translators
arabic (egypt): 1 change by translators
russian: 2 changes by Lone_Wolf, 1 change by translators
hungarian: 1 change by translators
luxembourgish: 1 change by translators
romanian: 1 change by translators
irish: 1 change by translators
latvian: 1 change by translators
german: 1 change by translators
danish: 1 change by translators
spanish (mexican): 7 changes by Absay
icelandic: 1 change by translators
english (us): 1 change by translators
turkish: 1 change by translators
portuguese: 1 change by translators
ukrainian: 1 change by translators
finnish: 1 change by translators
dutch: 1 change by translators
estonian: 1 change by translators
2019-01-27 19:45:42 +01:00
Peter Nelson
b60b193a6d Cleanup: Remove out of date translations for changed string. 2019-01-27 12:34:49 +01:00
Peter Nelson
6e5b90f4f7 Change: For consistency, add company name to colour scheme window. 2019-01-27 12:34:49 +01:00
Peter Nelson
256b94a03d Fix: Ignore company colour selection when showing different company's colour scheme. 2019-01-27 12:34:49 +01:00
Samu
3e0e3cfac1 Fix: Direct the aircraft to the correct location of the hangar when skipping to a go to hangar order
When manually skipping to a 'go to hangar' order in the order list, while the aircraft is flying, direct the aircraft to the correct location of the hangar.
2019-01-27 12:33:54 +01:00
Samu
2084779b5a Fix #6574: Go to takeoff if no hangar
Sends the aircraft to takeoff if the airport it's currently at, got no hangar even if the order is to go to hangar.
2019-01-27 11:17:32 +01:00
J0an Josep
a5836874ef Codechange: Use track functions. 2019-01-26 22:55:12 +00:00
glx
a18b0eba5b Add: more options for translators 2019-01-26 21:17:42 +01:00
translators
36e299fb6d Update: Translations from eints
croatian: 3 changes by VoyagerOne
russian: 18 changes by Lone_Wolf
2019-01-26 19:45:43 +01:00
Peter Nelson
b6de8c0930 Fix #7098, Fix #7061: Inverted test led to invalid iterator access. 2019-01-26 00:25:18 +00:00
glx
e76fd99c47 Fix #7007: deadlock when launched with -n switch 2019-01-25 22:09:27 +00:00
translators
9fa827ed78 Update: Translations from eints
polish: 24 changes by p0358
2019-01-25 19:45:45 +01:00
glx
255fa6e1a8 Fix: enable DPI-awareness for MINGW builds 2019-01-25 16:59:41 +01:00
Nikolas Nyby
4158c077cd Fix: Remove duplicate French and Slovak town names
I've replaced some of the duplicate real town names with new real town
names in the French and Slovak sets.

Also, some Slovak town names were missing accents, so I've fixed those.
2019-01-24 21:47:13 +00:00
Peter Nelson
225790892d Change: Make ships stop and change direction slowly instead of instantly turning. 2019-01-24 20:47:40 +00:00
Johannes E. Krause
479f13fc41 Codechange: Tweak ViewportAddLandscape so it no more relies on "go down as fast as possible" tile height model (Patch by adf88, #6583) 2019-01-24 21:17:17 +01:00
Johannes E. Krause
c33596fe4a Codechange: Unify tile height model in all functions (Patch by adf88, #6583) 2019-01-24 21:17:17 +01:00
Johannes E. Krause
05da5a177c Codechange: Simplify marking tiles dirty when terraforming (Patch by adf88, #6583) 2019-01-24 21:17:17 +01:00
Johannes E. Krause
f744dea0ff Fix: jumping effect when scrolling viewport over bottom edge of the map (Patch by adf88, #6583) 2019-01-24 21:17:17 +01:00
Johannes E. Krause
f0290d5de7 Codechange: Add InverseRemapCoords2 function for remapping viewport coordinates to underlying tile coordinates (Patch by adf88, #6583) 2019-01-24 21:17:17 +01:00
Johannes E. Krause
43852baace Codechange: Remove unused GetTilePixelZOutsideMap and GetTileMaxPixelZOutsideMap functions (Patch by adf88, #6583) 2019-01-24 21:17:17 +01:00
translators
b934cdf0ab Update: Translations from eints
italian: 7 changes by lorenzodv
2019-01-24 19:45:44 +01:00
Jonathan G Rennison
4b256fed36 Codechange: [Blitter] Adjust line-drawing algorithm to reduce wasted off-screen work
This clips the line segment to be within the screen area prior to pixel iteration.
2019-01-24 11:12:06 +00:00
Jonathan G Rennison
0240e90169 Fix: [Blitter] Avoid signed overflow when drawing long lines 2019-01-24 11:12:06 +00:00
Jonathan G Rennison
db924a4681 Codechange: [Blitter] Change DrawLine to be templated
This is remove per-pixel overheads due to use of the SetPixel virtual
method.
These overheads included:
* expensive virtual method call which prevents inlining
* palette lookup for every pixel
* branch on whether palette animation is enabled on every pixel

Regenerate project files.
2019-01-24 11:12:06 +00:00
translators
ed325ada88 Update: Translations from eints
spanish: 3 changes by SilverSurferZzZ
2019-01-23 19:45:44 +01:00
glx
7292591967 Add: generate_widget.vbs to allow script_window.hpp enums generation for users unable to run bash/gawk scripts 2019-01-23 19:44:43 +01:00
glx
636fcc2cc0 Fix: keep the line ending when generating widget enums with bash/gawk on windows 2019-01-23 19:44:43 +01:00
PeterN
c3dbe836b4
Add: Draw network password indicator lock in company drop down list. (#7079) 2019-01-22 12:42:52 +00:00
Niels Martin Hansen
48b334cf97 Add: Houses can accept up to 16 different cargo types via NewGRF.
New Action0 property 23 for feature 07, variable length, format B n*(B B). Initial byte is number of structures following. First byte in structure is cargo id, second is acceptance level in 1/8 units.
2019-01-21 16:06:25 +01:00
J0an Josep
9ce92521c1 Fix: If screen size changes, windows are relocated and dropdown may not fit the screen. 2019-01-20 21:43:00 +00:00
J0an Josep
628af2fabc Fix #6060: When opening a scrollable dropdown above a widget, scroll it to its very bottom.
This "prevents" the fast movement towards the bottom when holding down the mouse button.
2019-01-20 21:43:00 +00:00
Juanjo
226dbcb422 Codechange #6060: Allow drawing dropdown lists with scrollbars above the widgets 2019-01-20 21:43:00 +00:00
btzy
9d75600ac0 Fix: Round up deltas for smooth scrolling, so target will be reached 2019-01-20 19:43:56 +00:00
translators
e71f7cf277 Update: Translations from eints
russian: 10 changes by Lone_Wolf
hungarian: 5 changes by Brumi
spanish (mexican): 6 changes by Absay
2019-01-20 19:45:44 +01:00
Peter Nelson
f35b135e17 Change 81330b8d6e: Cached path only needs to be cleared if it was found to be invalid. 2019-01-20 11:06:33 +01:00
Peter Nelson
4daaec1a94 Change: Invalidate ship path caches if pathfinder choice or forbid-90-degree turns are changed. 2019-01-19 23:11:17 +00:00
Peter Nelson
81330b8d6e Change: Add path cache for ships. 2019-01-19 23:11:17 +00:00
Peter Nelson
1c725fce47 Change: Add ability to save/load std::deque<> containers. 2019-01-19 23:11:17 +00:00
translators
60da05cf2a Update: Translations from eints
french: 3 changes by glx
2019-01-19 19:45:43 +01:00
Ingo von Borstel
4e9e115760 Add: [NewGRF] Airport animation trigger for plane landing (#6334, patch by Supercheese) 2019-01-19 14:36:15 +00:00
Niels Martin Hansen
f37304f9f5 Cleanup: Remove unused strings 2019-01-19 13:33:17 +01:00
Niels Martin Hansen
08ffa16d51 Fix 8859381: Display of requires/produces in Build Industry window
Change the window to use a dynamically generated string of cargoes,
instead of one of a few fixed-length lists. With up to 16 cargoes
on each list, having 16 with the only difference how many are listed
seems like a bad maintenance idea.
2019-01-19 13:33:17 +01:00
translators
07a40df9ab Update: Translations from eints
spanish: 4 changes by SilverSurferZzZ
spanish (mexican): 1 change by Absay
2019-01-18 19:45:44 +01:00
nikolas
d8ccad91f9 Fix: Some code and comment typos
Found with codespell
2019-01-17 22:01:07 +00:00
glx
1623cb553b Fix #7032: use the same mode to load and render glyphs 2019-01-17 21:56:12 +00:00
Charles Pigott
fe8c24e081 Codechange: Remove unnecessarily defined functions under MinGW 2019-01-17 21:55:15 +00:00
Charles Pigott
2d981a4b2c Fix: A few minor compile warnings under MinGW 2019-01-17 21:55:15 +00:00
glx
1106534262 Fix: depend was messing the line endings in append mode 2019-01-16 19:27:06 +00:00
translators
91315a7a39 Update: Translations from eints
spanish: 3 changes by SilverSurferZzZ
2019-01-15 19:45:41 +01:00
Peter Nelson
6b0a467a50 Change: Obey forbid_90_deg_turns when choosing available track with no destination. 2019-01-14 19:57:07 +00:00
Peter Nelson
7284b593c7 Change: When ship is lost, pick first available track instead of a random track. 2019-01-14 19:57:07 +00:00
Peter Nelson
8b64204418 Codechange: Replace trackbit lookup table with existing functions. 2019-01-14 19:57:07 +00:00
Peter Nelson
7af53d7588 Codechange: Use const instead of magic number for ship order distance. Allow slightly further distance when following orders. 2019-01-14 19:57:07 +00:00
Peter Nelson
b98887c4a0 Change: Allow only one ship to leave depot at a time. 2019-01-14 19:57:07 +00:00
Peter Nelson
ebddd596c7 Change: Don't pathfind with no destination or if destination is known to be too far. 2019-01-14 19:57:07 +00:00
Peter Nelson
6a38a3f5df Change: Don't leave ship depot with no orders. 2019-01-14 19:57:07 +00:00
translators
29b6b74ee1 Update: Translations from eints
french: 4 changes by glx
finnish: 2 changes by ln
2019-01-14 19:45:41 +01:00
glx
9f0ad7e269 Fix: BSD find used by OSX requires explicit path 2019-01-14 00:34:52 +00:00
glx
3f28e0cf53 Add: squirrel_export.vbs for users unable to run bash/gawk scripts 2019-01-14 00:34:52 +00:00
glx
8e5a8d3ec3 Cleanup: remove svn references in squirrel_export.sh 2019-01-14 00:34:52 +00:00
glx
2cf9405aa2 Fix: remove manual single file generation in squirrel_export.sh as it's broken 2019-01-14 00:34:52 +00:00
glx
34c438d7ad Fix: keep line endings when running squirrel_export.sh on windows 2019-01-14 00:34:52 +00:00
Joan Josep
823c5bfa3b Fix #5978: Ensure group GUI stats and lists are invalidated properly (3298, Juanjo) (#7046) 2019-01-13 22:29:17 +00:00
translators
ca7ee34502 Update: Translations from eints
croatian: 8 changes by VoyagerOne
2019-01-13 19:45:41 +01:00
PeterN
89f0017a67 Fix #7050: Missing guard around network chat message function for compiling with networking disabled. (#7058) 2019-01-13 16:50:21 +00:00
Alberth289346
f4b8a67aed Fix #6408: Improve wording of the dragging signal distance tooltips (juanjo) (#7055) 2019-01-13 07:57:33 +00:00
nikolas
4fc1b2baae Fix: Grammar in a bunch of comments (#7054) 2019-01-13 07:38:48 +00:00
PeterN
5ff0c24993 Fix #6780: Some windows didn't get updated from OnTick() (#7048) 2019-01-12 23:23:23 +00:00
Joan Josep
9aecbac2b4 Codechange: Define INVALID_TOWN as a TownID (#7044) 2019-01-12 23:20:10 +00:00
Joan Josep
96854b2b8b Codechange #5859: Simplify CheckTrainStayInDepot() (#7045) 2019-01-12 17:04:04 +00:00
Nikolas Nyby
0f9d1019e6 Add: Mexican Peso currency
OpenTTD doesn't have any pesos, so I've added Mexican pesos,
at its current exchange rate: 1GBP = 24.39MXN, rounded to 24.
2019-01-12 16:57:23 +00:00
nikolas
82e530b517 Fix: Remove duplicate town name "Huacho" (#7038)
Huacho appears twice in the Spanish town names list. This change removes
the second one, and replaces it with a new one: Medellin.
2019-01-12 08:33:13 +01:00
Johannes E. Krause
06cd561cea Add: when placing non-rectangular airport, consider airport tile table tiles only (patch by adf88, #6613) 2019-01-11 20:38:52 +00:00
Nikolas Nyby
65746a0275 Fix: Spelling fixes on some Latin American town names 2019-01-11 20:24:12 +00:00
translators
c80608a83c Update: Translations from eints
spanish: 3 changes by SilverSurferZzZ
spanish (mexican): 3 changes by Absay
2019-01-11 19:45:46 +01:00
nikolas
fa95af2da8 Codechange: Fix typo in variable name: pices -> pieces (#7033) 2019-01-11 16:08:02 +01:00
Peter Nelson
c693463c29 Fix: Always draw dirty blocks, else fast-forward is super fast. 2019-01-11 11:56:21 +00:00
Peter Nelson
806e7d25dd Change: Use GUITimer class instead of bare int/uints. 2019-01-11 11:56:21 +00:00
Peter Nelson
59fe4f28c8 Change: Animate text effects by real time instead of game ticks. 2019-01-11 11:56:21 +00:00
Peter Nelson
ead9c9eab5 Change: Switch various window timers to real time instead of game ticks. 2019-01-11 11:56:21 +00:00
Peter Nelson
15320a37b9 Change: OnGameTick() is only called when not paused. 2019-01-11 11:56:21 +00:00
Peter Nelson
2a8fa5fef9 Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks. 2019-01-11 11:56:21 +00:00
translators
e34a6c58ea Update: Translations from eints
italian: 1 change by lorenzodv
french: 29 changes by glx
2019-01-10 19:45:44 +01:00
Gabda87
a0293d313d Add #4115: default company colour setting (#6998)
Works only in single player.
2019-01-10 10:45:38 +01:00
Andy
ad5a9daed5 Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast. (patch by frosch123) #4754 (#7015) 2019-01-09 18:48:08 +01:00
Andy
e934f09f02 Fix: Don't increase motion counter while train is waiting at non-path signals (Author: frosch123) #5877 (#7018) 2019-01-09 18:37:58 +01:00
translators
5e51d9ee82 Update: Translations from eints
hebrew: 22 changes by dnd_man
spanish (mexican): 1 change by Absay
2019-01-07 19:45:46 +01:00
J0an Josep
effb7da5b4 Doc: Fix spelling in comments. 2019-01-06 16:47:45 +01:00
J0an Josep
c304aa50e9 Fix: [NPF] Don't look two-way for road vehicles when looking for a depot. Road vehicles shouldn't reverse all of a sudden. 2019-01-06 16:47:45 +01:00
Juanjo!
1db66a285e Codechange: [YAPF] Stop looking for an automatic servicing road depot when the cost of a path exceeds max. penalty. 2019-01-06 16:47:45 +01:00
Juanjo!
edb7adf183 Codechange: [NPF] Stop looking for an automatic servicing (rail/road) depot when the cost of a path exceeds max. penalty. 2019-01-06 16:47:45 +01:00
J0an Josep
19a2f84943 Fix #7001: Pathfinders should see standard road stations as tiles where to reverse. 2019-01-06 16:47:45 +01:00
Niels Martin Hansen
15a7f9da9d Fix 13056ae: PR #7017 added new enum value in bad position, move it 2019-01-06 11:45:21 +01:00
Eddi-z
13056aedbc Add: Conditional order for max. reliability (patch by Cirdan, #6360) (#7017) 2019-01-05 22:10:37 +01:00