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Codechange: Sort and filter sign names directly rather than through string system. (#7304)
This provides a notable performance benefit in the Sign List window when there are many signs.
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@ -41,11 +41,11 @@ struct SignList {
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*/
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typedef GUIList<const Sign *, StringFilter &> GUISignList;
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static const Sign *last_sign;
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GUISignList signs;
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StringFilter string_filter; ///< The match string to be used when the GUIList is (re)-sorted.
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static bool match_case; ///< Should case sensitive matching be used?
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static char default_name[64]; ///< Default sign name, used if Sign::name is NULL.
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/**
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* Creates a SignList with filtering disabled by default.
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@ -74,19 +74,17 @@ struct SignList {
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/** Sort signs by their name */
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static int CDECL SignNameSorter(const Sign * const *a, const Sign * const *b)
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{
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static char buf_cache[64];
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char buf[64];
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/* Signs are very very rarely using the default text, but there can also be
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* a lot of them. Therefore a worthwhile performance gain can be made by
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* directly comparing Sign::name instead of going through the string
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* system for each comparison. */
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const char *a_name = (*a)->name;
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const char *b_name = (*b)->name;
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SetDParam(0, (*a)->index);
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GetString(buf, STR_SIGN_NAME, lastof(buf));
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if (a_name == NULL) a_name = SignList::default_name;
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if (b_name == NULL) b_name = SignList::default_name;
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if (*b != last_sign) {
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last_sign = *b;
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SetDParam(0, (*b)->index);
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GetString(buf_cache, STR_SIGN_NAME, lastof(buf_cache));
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}
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int r = strnatcmp(buf, buf_cache); // Sort by name (natural sorting).
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int r = strnatcmp(a_name, b_name); // Sort by name (natural sorting).
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return r != 0 ? r : ((*a)->index - (*b)->index);
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}
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@ -94,21 +92,18 @@ struct SignList {
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void SortSignsList()
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{
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if (!this->signs.Sort(&SignNameSorter)) return;
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/* Reset the name sorter sort cache */
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this->last_sign = NULL;
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}
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/** Filter sign list by sign name */
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static bool CDECL SignNameFilter(const Sign * const *a, StringFilter &filter)
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{
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/* Get sign string */
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char buf1[MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH];
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SetDParam(0, (*a)->index);
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GetString(buf1, STR_SIGN_NAME, lastof(buf1));
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/* Same performance benefit as above for sorting. */
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const char *a_name = (*a)->name;
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if (a_name == NULL) a_name = SignList::default_name;
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filter.ResetState();
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filter.AddLine(buf1);
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filter.AddLine(a_name);
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return filter.GetState();
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}
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@ -138,8 +133,8 @@ struct SignList {
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}
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};
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const Sign *SignList::last_sign = NULL;
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bool SignList::match_case = false;
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char SignList::default_name[64];
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/** Enum referring to the Hotkeys in the sign list window */
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enum SignListHotkeys {
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@ -171,6 +166,15 @@ struct SignListWindow : Window, SignList {
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this->BuildSortSignList();
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}
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virtual void OnInit()
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{
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/* Default sign name, used if Sign::name is NULL. */
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GetString(SignList::default_name, STR_DEFAULT_SIGN_NAME, lastof(SignList::default_name));
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this->signs.ForceResort();
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this->SortSignsList();
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this->SetDirty();
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}
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/**
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* This function sets the filter string of the sign list. The contents of
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* the edit widget is not updated by this function. Depending on if the
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@ -188,7 +192,7 @@ struct SignListWindow : Window, SignList {
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virtual void OnPaint()
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{
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if (this->signs.NeedRebuild()) this->BuildSortSignList();
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if (!this->IsShaded() && this->signs.NeedRebuild()) this->BuildSortSignList();
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this->DrawWidgets();
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}
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