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Codechange: [NPF] Add some consts.
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@ -1098,7 +1098,7 @@ static bool FlowsDown(TileIndex begin, TileIndex end)
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}
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/* AyStar callback for checking whether we reached our destination. */
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static int32 River_EndNodeCheck(AyStar *aystar, OpenListNode *current)
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static int32 River_EndNodeCheck(const AyStar *aystar, const OpenListNode *current)
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{
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return current->path.node.tile == *(TileIndex*)aystar->user_target ? AYSTAR_FOUND_END_NODE : AYSTAR_DONE;
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}
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@ -75,7 +75,7 @@ struct AyStar;
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* - #AYSTAR_FOUND_END_NODE : indicates this is the end tile
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* - #AYSTAR_DONE : indicates this is not the end tile (or direction was wrong)
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*/
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typedef int32 AyStar_EndNodeCheck(AyStar *aystar, OpenListNode *current);
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typedef int32 AyStar_EndNodeCheck(const AyStar *aystar, const OpenListNode *current);
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/**
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* Calculate the G-value for the %AyStar algorithm.
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@ -529,7 +529,7 @@ static int32 NPFRailPathCost(AyStar *as, AyStarNode *current, OpenListNode *pare
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}
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/* Will find any depot */
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static int32 NPFFindDepot(AyStar *as, OpenListNode *current)
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static int32 NPFFindDepot(const AyStar *as, const OpenListNode *current)
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{
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AyStarUserData *user = (AyStarUserData *)as->user_data;
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/* It's not worth caching the result with NPF_FLAG_IS_TARGET here as below,
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@ -539,7 +539,7 @@ static int32 NPFFindDepot(AyStar *as, OpenListNode *current)
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}
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/** Find any safe and free tile. */
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static int32 NPFFindSafeTile(AyStar *as, OpenListNode *current)
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static int32 NPFFindSafeTile(const AyStar *as, const OpenListNode *current)
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{
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const Train *v = Train::From(((NPFFindStationOrTileData *)as->user_target)->v);
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@ -549,10 +549,10 @@ static int32 NPFFindSafeTile(AyStar *as, OpenListNode *current)
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}
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/* Will find a station identified using the NPFFindStationOrTileData */
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static int32 NPFFindStationOrTile(AyStar *as, OpenListNode *current)
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static int32 NPFFindStationOrTile(const AyStar *as, const OpenListNode *current)
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{
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NPFFindStationOrTileData *fstd = (NPFFindStationOrTileData*)as->user_target;
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AyStarNode *node = ¤t->path.node;
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const AyStarNode *node = ¤t->path.node;
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TileIndex tile = node->tile;
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if (fstd->station_index == INVALID_STATION && tile == fstd->dest_coords) return AYSTAR_FOUND_END_NODE;
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