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Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end.
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@ -759,6 +759,10 @@ static void ShipController(Ship *v)
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if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
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return;
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}
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/* Ship is back on the bridge head, we need to comsume its path
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* cache entry here as we didn't have to choose a ship track. */
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if (!v->path.empty()) v->path.pop_front();
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}
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/* update image of ship, as well as delta XY */
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