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Change: Add ability to save/load std::deque<> containers.
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@ -21,6 +21,8 @@
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* <li>repeat this until everything is done, and flush any remaining output to file
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* </ol>
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*/
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#include <deque>
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#include "../stdafx.h"
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#include "../debug.h"
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#include "../station_base.h"
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@ -1420,6 +1422,129 @@ static void SlList(void *list, SLRefType conv)
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}
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/**
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* Template class to help with std::deque.
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*/
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template <typename T>
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class SlDequeHelper {
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typedef std::deque<T> SlDequeT;
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public:
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/**
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* Internal templated helper to return the size in bytes of a std::deque.
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* @param deque The std::deque to find the size of
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* @param conv VarType type of variable that is used for calculating the size
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*/
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static size_t SlCalcDequeLen(const void *deque, VarType conv)
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{
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const SlDequeT *l = (const SlDequeT *)deque;
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int type_size = 4;
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/* Each entry is saved as type_size bytes, plus type_size bytes are used for the length
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* of the list */
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return l->size() * SlCalcConvFileLen(conv) + type_size;
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}
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/**
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* Internal templated helper to save/load a std::deque.
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* @param deque The std::deque being manipulated
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* @param conv VarType type of variable that is used for calculating the size
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*/
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static void SlDeque(void *deque, VarType conv)
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{
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SlDequeT *l = (SlDequeT *)deque;
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switch (_sl.action) {
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case SLA_SAVE: {
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SlWriteUint32((uint32)l->size());
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typename SlDequeT::iterator iter;
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for (iter = l->begin(); iter != l->end(); ++iter) {
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SlSaveLoadConv(&(*iter), conv);
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}
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break;
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}
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case SLA_LOAD_CHECK:
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case SLA_LOAD: {
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size_t length = SlReadUint32();
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/* Load each value and push to the end of the deque */
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for (size_t i = 0; i < length; i++) {
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T data;
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SlSaveLoadConv(&data, conv);
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l->push_back(data);
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}
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break;
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}
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case SLA_PTRS:
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break;
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case SLA_NULL:
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l->clear();
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break;
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default: NOT_REACHED();
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}
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}
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};
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/**
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* Return the size in bytes of a std::deque.
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* @param deque The std::deque to find the size of
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* @param conv VarType type of variable that is used for calculating the size
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*/
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static inline size_t SlCalcDequeLen(const void *deque, VarType conv)
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{
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switch (GetVarMemType(conv)) {
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case SLE_VAR_BL:
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return SlDequeHelper<bool>::SlCalcDequeLen(deque, conv);
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case SLE_VAR_I8:
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case SLE_VAR_U8:
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return SlDequeHelper<uint8>::SlCalcDequeLen(deque, conv);
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case SLE_VAR_I16:
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case SLE_VAR_U16:
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return SlDequeHelper<uint16>::SlCalcDequeLen(deque, conv);
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case SLE_VAR_I32:
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case SLE_VAR_U32:
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return SlDequeHelper<uint32>::SlCalcDequeLen(deque, conv);
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case SLE_VAR_I64:
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case SLE_VAR_U64:
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return SlDequeHelper<uint64>::SlCalcDequeLen(deque, conv);
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default: NOT_REACHED();
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}
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}
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/**
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* Save/load a std::deque.
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* @param deque The std::deque being manipulated
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* @param conv VarType type of variable that is used for calculating the size
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*/
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static void SlDeque(void *deque, VarType conv)
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{
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switch (GetVarMemType(conv)) {
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case SLE_VAR_BL:
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SlDequeHelper<bool>::SlDeque(deque, conv);
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break;
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case SLE_VAR_I8:
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case SLE_VAR_U8:
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SlDequeHelper<uint8>::SlDeque(deque, conv);
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break;
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case SLE_VAR_I16:
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case SLE_VAR_U16:
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SlDequeHelper<uint16>::SlDeque(deque, conv);
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break;
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case SLE_VAR_I32:
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case SLE_VAR_U32:
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SlDequeHelper<uint32>::SlDeque(deque, conv);
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break;
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case SLE_VAR_I64:
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case SLE_VAR_U64:
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SlDequeHelper<uint64>::SlDeque(deque, conv);
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break;
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default: NOT_REACHED();
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}
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}
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/** Are we going to save this object or not? */
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static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld)
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{
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@ -1471,6 +1596,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
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case SL_ARR:
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case SL_STR:
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case SL_LST:
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case SL_DEQUE:
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/* CONDITIONAL saveload types depend on the savegame version */
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if (!SlIsObjectValidInSavegame(sld)) break;
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@ -1480,6 +1606,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
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case SL_ARR: return SlCalcArrayLen(sld->length, sld->conv);
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case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld->length, sld->conv);
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case SL_LST: return SlCalcListLen(GetVariableAddress(object, sld));
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case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld->conv);
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default: NOT_REACHED();
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}
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break;
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@ -1548,6 +1675,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
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case SL_ARR:
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case SL_STR:
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case SL_LST:
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case SL_DEQUE:
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/* CONDITIONAL saveload types depend on the savegame version */
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if (!SlIsObjectValidInSavegame(sld)) return false;
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if (SlSkipVariableOnLoad(sld)) return false;
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@ -1575,6 +1703,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
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case SL_ARR: SlArray(ptr, sld->length, conv); break;
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case SL_STR: SlString(ptr, sld->length, sld->conv); break;
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case SL_LST: SlList(ptr, (SLRefType)conv); break;
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case SL_DEQUE: SlDeque(ptr, conv); break;
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default: NOT_REACHED();
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}
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break;
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@ -195,6 +195,7 @@ enum SaveLoadTypes {
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SL_ARR = 2, ///< Save/load an array.
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SL_STR = 3, ///< Save/load a string.
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SL_LST = 4, ///< Save/load a list.
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SL_DEQUE = 5, ///< Save/load a deque.
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/* non-normal save-load types */
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SL_WRITEBYTE = 8,
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SL_VEH_INCLUDE = 9,
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@ -287,6 +288,16 @@ typedef SaveLoad SaveLoadGlobVarList;
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*/
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#define SLE_CONDLST(base, variable, type, from, to) SLE_GENERAL(SL_LST, base, variable, type, 0, from, to)
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/**
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* Storage of a deque in some savegame versions.
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* @param base Name of the class or struct containing the list.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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* @param from First savegame version that has the list.
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* @param to Last savegame version that has the list.
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*/
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#define SLE_CONDDEQUE(base, variable, type, from, to) SLE_GENERAL(SL_DEQUE, base, variable, type, 0, from, to)
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/**
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* Storage of a variable in every version of a savegame.
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* @param base Name of the class or struct containing the variable.
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