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Change: Allow AI companies to start immediately.
Allow multiple AIs to possibly start in the same tick. start_date = 0 becomes a special case, where random deviation does not occur. If start_date was not already 0, then a minimum value of 1 must apply.
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@ -32,7 +32,7 @@ public:
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START_NEXT_EASY = DAYS_IN_YEAR * 2,
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START_NEXT_MEDIUM = DAYS_IN_YEAR,
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START_NEXT_HARD = DAYS_IN_YEAR / 2,
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START_NEXT_MIN = 1,
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START_NEXT_MIN = 0,
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START_NEXT_MAX = 3600,
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START_NEXT_DEVIATION = 60,
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};
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@ -118,3 +118,14 @@ void AIConfig::SetSetting(const char *name, int value)
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ScriptConfig::SetSetting(name, value);
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}
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void AIConfig::AddRandomDeviation()
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{
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int start_date = this->GetSetting("start_date");
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ScriptConfig::AddRandomDeviation();
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/* start_date = 0 is a special case, where random deviation does not occur.
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* If start_date was not already 0, then a minimum value of 1 must apply. */
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this->SetSetting("start_date", start_date != 0 ? max(1, this->GetSetting("start_date")) : 0);
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}
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@ -34,6 +34,7 @@ public:
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/* virtual */ int GetSetting(const char *name) const;
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/* virtual */ void SetSetting(const char *name, int value);
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/* virtual */ void AddRandomDeviation();
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/**
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* When ever the AI Scanner is reloaded, all infos become invalid. This
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@ -595,10 +595,10 @@ void StartupCompanies()
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}
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/** Start a new competitor company if possible. */
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static void MaybeStartNewCompany()
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static bool MaybeStartNewCompany()
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{
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#ifdef ENABLE_NETWORK
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if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return;
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if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return false;
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#endif /* ENABLE_NETWORK */
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Company *c;
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@ -612,8 +612,10 @@ static void MaybeStartNewCompany()
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if (n < (uint)_settings_game.difficulty.max_no_competitors) {
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/* Send a command to all clients to start up a new AI.
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* Works fine for Multiplayer and Singleplayer */
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DoCommandP(0, 1 | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
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return DoCommandP(0, 1 | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
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}
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return false;
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}
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/** Initialize the pool of companies. */
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@ -714,11 +716,15 @@ void OnTick_Companies()
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}
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if (_next_competitor_start == 0) {
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_next_competitor_start = AI::GetStartNextTime() * DAY_TICKS;
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/* AI::GetStartNextTime() can return 0. */
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_next_competitor_start = max(1, AI::GetStartNextTime() * DAY_TICKS);
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}
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if (AI::CanStartNew() && _game_mode != GM_MENU && --_next_competitor_start == 0) {
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MaybeStartNewCompany();
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if (_game_mode != GM_MENU && AI::CanStartNew() && --_next_competitor_start == 0) {
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/* Allow multiple AIs to possibly start in the same tick. */
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do {
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if (!MaybeStartNewCompany()) break;
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} while (AI::GetStartNextTime() == 0);
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}
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_cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
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@ -139,7 +139,7 @@ public:
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/**
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* Randomize all settings the Script requested to be randomized.
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*/
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void AddRandomDeviation();
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virtual void AddRandomDeviation();
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/**
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* Is this config attached to an Script? In other words, is there a Script
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