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Cleanup: [NPF] Remove unused parameters.
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@ -1154,7 +1154,7 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir
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/*** Ships ***/
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Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
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Track NPFShipChooseTrack(const Ship *v, TrackBits tracks, bool &path_found)
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{
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NPFFindStationOrTileData fstd;
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Trackdir trackdir = v->GetVehicleTrackdir();
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@ -1163,7 +1163,7 @@ Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
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NPFFillWithOrderData(&fstd, v);
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AyStarUserData user = { v->owner, TRANSPORT_WATER, INVALID_RAILTYPES, ROADTYPES_NONE };
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NPFFoundTargetData ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, &user);
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NPFFoundTargetData ftd = NPFRouteToStationOrTile(v->tile, trackdir, true, &fstd, &user);
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/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
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* the direction we need to take to get there, if ftd.best_bird_dist is not 0,
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@ -1256,7 +1256,7 @@ bool NPFTrainCheckReverse(const Train *v)
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return ftd.best_bird_dist == 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE);
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}
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Track NPFTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target)
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Track NPFTrainChooseTrack(const Train *v, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target)
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{
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NPFFindStationOrTileData fstd;
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NPFFillWithOrderData(&fstd, v, reserve_track);
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@ -41,13 +41,11 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir
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/**
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* Finds the best path for given ship using NPF.
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* @param v the ship that needs to find a path
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* @param tile the tile to find the path from (should be next tile the ship is about to enter)
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* @param enterdir diagonal direction which the ship will enter this new tile from
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* @param tracks available tracks on the new tile (to choose from)
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* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
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* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
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*/
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Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found);
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Track NPFShipChooseTrack(const Ship *v, TrackBits tracks, bool &path_found);
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/**
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* Returns true if it is better to reverse the ship before leaving depot using NPF.
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@ -87,14 +85,12 @@ bool NPFTrainCheckReverse(const Train *v);
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/**
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* Finds the best path for given train using NPF.
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* @param v the train that needs to find a path
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* @param tile the tile to find the path from (should be next tile the train is about to enter)
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* @param enterdir diagonal direction which the RV will enter this new tile from
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* @param tracks available trackdirs on the new tile (to choose from)
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* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
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* @param reserve_track indicates whether YAPF should try to reserve the found path
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* @param target [out] the target tile of the reservation, free is set to true if path was reserved
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* @return the best track for next turn
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*/
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Track NPFTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target);
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Track NPFTrainChooseTrack(const Train *v, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target);
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#endif /* NPF_FUNC_H */
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@ -491,7 +491,7 @@ static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, Tr
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switch (_settings_game.pf.pathfinder_for_ships) {
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case VPF_OPF: track = OPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
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case VPF_NPF: track = NPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
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case VPF_NPF: track = NPFShipChooseTrack(v, tracks, path_found); break;
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case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found, v->path); break;
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default: NOT_REACHED();
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}
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@ -2313,7 +2313,7 @@ static const byte _initial_tile_subcoord[6][4][3] = {
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static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest)
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{
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switch (_settings_game.pf.pathfinder_for_trains) {
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case VPF_NPF: return NPFTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest);
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case VPF_NPF: return NPFTrainChooseTrack(v, tracks, path_found, do_track_reservation, dest);
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case VPF_YAPF: return YapfTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest);
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default: NOT_REACHED();
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