frosch
4ce941bbc2
Codechange: turn a constant variable into a real constant.
2021-02-14 23:14:07 +01:00
frosch
d17226910d
Codechange: minor rearrangement of settings in random map and heightmap GUI.
2021-02-14 23:14:07 +01:00
frosch
81e47277e7
Change: move the 'tree placer algorithm' selection to the settings tree window, and give it the same 'basic' visibility as 'in-game tree placement'.
2021-02-14 23:14:07 +01:00
translators
6b04b7cf18
Update: Translations from eints
...
slovak: 13 changes by FuryPapaya
catalan: 7 changes by J0anJosep
french: 1 change by arikover
2021-02-14 19:01:09 +00:00
Michael Lutz
8d780e0607
Add: [OSX] Automatic zoom level suggestion for Cocoa video driver.
2021-02-14 14:16:40 +01:00
Michael Lutz
f175e38666
Add: [Win32] Automatic zoom level suggestion for Win32 video driver.
...
The zoom level suggestion is based on the DPI scaling set in Windows.
We use 150% scaling as the threshold for 2X zoom and 300% scaling
as the threshold for 4X zoom.
2021-02-14 14:16:40 +01:00
Michael Lutz
f137b3057a
Codechange: [Win32] Increase SDK version for 32-bit target.
...
Use the same Windows XP target as for 64-bit. Current MSVC version will
not produce a binary that works on anything earlier anyway.
2021-02-14 14:16:40 +01:00
Michael Lutz
33099355b8
Codechange: Re-init GUI zoom only when really changed.
2021-02-14 14:16:40 +01:00
Michael Lutz
22f5aeab07
Feature: Automatic UI and font zoom levels when supported by the OS.
2021-02-14 14:16:40 +01:00
Michael Lutz
a2c3197f42
Codechange: Make the settings for min/max zoom early load settings.
2021-02-14 14:16:40 +01:00
Michael Lutz
f5555a6d26
Fix 9c872192
: [OSX] Clear mouse button emulation flag.
2021-02-14 12:58:45 +01:00
Michael Lutz
e5c3253642
Add: [OSX] Setting to disable HiDPI graphics rendering.
2021-02-14 11:50:18 +01:00
Michael Lutz
0fc763bc55
Change: [OSX] Render screen in full native resolution on HiDPI displays.
2021-02-14 11:50:18 +01:00
Michael Lutz
8906e9e0fd
Codechange: Consistently use screen size and not driver resolution for determining window sizes.
2021-02-14 11:50:18 +01:00
Michael Lutz
b66e977acd
Change: [OSX] When auto-detecting a font, try for sans-serif first.
...
On a display, especially with small fonts or low pixel sizes, sans-serif
fonts are usually easier to read than serif fonts.
2021-02-14 11:48:58 +01:00
Michael Lutz
6755ff63e1
Add: [OSX] Native font rendering without using FreeType.
2021-02-14 11:48:58 +01:00
Michael Lutz
21a2cd7bc3
Codechange: Replace magic numbers by constants.
2021-02-14 11:48:58 +01:00
Charles Pigott
8121706b89
Fix #8620 : Scale spacing between date & news in history window according to font scaling
2021-02-13 22:15:25 +00:00
Charles Pigott
2b08f21625
Fix #8625 : Wrong ending year was displayed in highscore table
2021-02-13 22:15:16 +00:00
Charles Pigott
f1fc083f2b
Change: Make order window hotkeys toggle for load & unload variants
2021-02-13 22:14:58 +00:00
Michael Lutz
acca56b6a5
Cleanup: [OSX] Improve some comments.
2021-02-13 22:21:17 +01:00
Michael Lutz
c78e559e88
Codechange: [OSX] Remove unused 'app active' flag.
2021-02-13 22:21:17 +01:00
Michael Lutz
9c8721922b
Fix: [OSX] An emulated right mouse down event has to be followed by right mouse up.
2021-02-13 22:21:17 +01:00
Michael Lutz
649ff5f9f9
Codechange: [OSX] Use relative mouse handling during scrolling.
2021-02-13 22:21:17 +01:00
Michael Lutz
43326d11d8
Change: [OSX] Use a layer-backed view to speed up drawing.
2021-02-13 22:21:17 +01:00
Michael Lutz
2a8c3a2cf6
Codechange: [OSX] Align backing buffer pitch for a tiny bit performance.
2021-02-13 22:21:17 +01:00
Michael Lutz
94b76ce9a4
Cleanup: [OSX] Move event loop into video driver file.
2021-02-13 22:21:17 +01:00
Michael Lutz
23389e9491
Remove: [OSX] Startup splash screen.
...
It wasn't displayed anyway as it was never copied to the bundle.
2021-02-13 22:21:17 +01:00
Michael Lutz
063b90b97d
Codechange: [OSX] Move key event handling to our view.
2021-02-13 22:21:17 +01:00
Michael Lutz
f4bd54fedd
Codechange: [OSX] Move mouse event handling to our NSView.
2021-02-13 22:21:17 +01:00
Michael Lutz
bd42fc94cc
Codechange: [OSX] Move some things from video driver to our NSView.
2021-02-13 22:21:17 +01:00
Michael Lutz
965ce12947
Codechange: [OSX] Use newer mouse tracking API.
2021-02-13 22:21:17 +01:00
Michael Lutz
42af13c141
Codechange: [OSX] Split drawing into its own subview.
...
This allows the drawing backend code to be independent
of any event or command handling.
2021-02-13 22:21:17 +01:00
Michael Lutz
60f30036f1
Codechange: [OSX] Drain autoreleased objects in each game loop cycle.
2021-02-13 22:21:17 +01:00
Michael Lutz
8aaf4ea098
Codechange: [OSX] Split Window and back buffer creation in Cocoa video driver.
2021-02-13 22:21:17 +01:00
Michael Lutz
0eff7de659
Cleanup: [OSX] Doxygen comment style in video driver.
2021-02-13 22:21:17 +01:00
Michael Lutz
8ced72ab10
Codechange: [OSX] Inline some functions that are used in only one place.
2021-02-13 22:21:17 +01:00
Michael Lutz
13134f9d64
Codechange: [OSX] Replace #define with modern code.
2021-02-13 22:21:17 +01:00
Michael Lutz
88f6c7a9f3
Codechange: [OSX] Fold remaining Cocoa video subdriver into the main driver.
2021-02-13 22:21:17 +01:00
Michael Lutz
e6bea3961f
Change: [OSX] Replace screen resolution list with suggested window sizes.
...
We never change the real screen resolution on OSX. As such, offering a list
of resolutions is pointless. Instead of that, offer the user a list of
commonly used window sizes up to the current screen size.
2021-02-13 22:21:17 +01:00
Michael Lutz
4db7837d06
Codechange: [OSX] There is only one subdriver left, remove virtual dispatch.
2021-02-13 22:21:17 +01:00
Michael Lutz
63ed3f3575
Codechange: Move Fontconfig-specific code to a seperate file.
2021-02-13 20:09:14 +01:00
Michael Lutz
f2294851e6
Codechange: [OSX] Move OSX-specific font code to a separate file.
2021-02-13 20:09:14 +01:00
Michael Lutz
c6af8f16f6
Codechange: [Win32] Move Win32-specific font code to a seperate file.
2021-02-13 20:09:14 +01:00
Michael Lutz
5ad1640984
Codechange: Make OS font handle of the FontCache read-only.
2021-02-13 20:09:14 +01:00
Michael Lutz
2b0200d429
Codechange: OS-specific data for font search is not used outside of searching.
2021-02-13 20:09:14 +01:00
Michael Lutz
84636fc2af
Codechange: Remove all remaining uses of cpp_offset.
2021-02-13 20:08:53 +01:00
Michael Lutz
7845434270
Codechange: Don't use cpp_offsetof in the save/load code.
...
Many of the member variables that are used in save/load are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.
Unfortunately, the trickery employed for saving linkgraph settings causes quite some
clutter in the settings ini files.
2021-02-13 20:08:53 +01:00
Michael Lutz
9c9292949f
Codechange: Don't use cpp_offsetof in the TTO/TTD savegame loader.
...
Many of the member variables that are used in the oldloader are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.
2021-02-13 20:08:53 +01:00
translators
0f621b4956
Update: Translations from eints
...
portuguese (brazilian): 36 changes by AKANexus
2021-02-13 18:59:59 +00:00
SamuXarick
36ab9c64ef
Fix: Desert/rainforest data coordinate 'y' is off by 1 when their 'x' coordinate is negative
2021-02-13 19:18:41 +01:00
Charles Pigott
d9df20d102
Change: Use a more specific error message when attempting to bulldoze your own HQ
2021-02-13 18:10:13 +00:00
glx22
348f322df1
Fix f1f281b31
: [Win32] MinGW doesn't know timeapi.h
2021-02-13 19:07:42 +01:00
glx22
5a4d5f03b0
Codechange: Implement a constructor for CurrencySpec
2021-02-13 17:31:57 +01:00
Johannes E. Krause
3ac43582c2
Codechange: [NewGRF] Make it more explicit which parts of the TTD vehicle structure (var 80+) are not implemented
2021-02-13 16:07:23 +00:00
translators
fa0704138d
Update: Translations from eints
...
spanish (mexican): 7 changes by absay
dutch: 7 changes by Afoklala
french: 7 changes by arikover
2021-02-12 19:00:59 +00:00
Patric Stout
52317bb7df
Change: [SDL2] Remove unneeded delay of redrawing the screen
...
In testing, I could find no reason why this statement is here.
The comment is rather unclear (it states what it does, but not
why it would be needed).
This line of code was introduced with f4f40448
, which gives no
further insight on why it would be needed to have it here.
As such, let's remove it and see if anyone else reports any
problems with it. If so, this commit can be reverted and a more
clear comment should be added what this line of code is dealing
with (the WHY, not the WHAT).
2021-02-11 20:23:53 +01:00
Patric Stout
2e1535389a
Codechange: [SDL2] Don't use globals if we can do with locals
2021-02-11 20:23:53 +01:00
Patric Stout
2bbef6b5cf
Codechange: [SDL2] Name paint function Paint(), like other drivers do
...
This reduces confusion when reading different drivers.
2021-02-11 20:23:53 +01:00
Patric Stout
569ce6c7b4
Fix 30e69c51
: palette was not marked dirty when creating a new
...
This means the code depended that the caller did this for us
before MakePalette() is executed, which is neither a
requirement nor a promise the code makes.
2021-02-11 20:23:53 +01:00
translators
64e2d6b672
Update: Translations from eints
...
korean: 7 changes by telk5093
russian: 11 changes by Ln-Wolf
finnish: 7 changes by hpiirai
2021-02-11 19:01:10 +00:00
Kuhnovic
83ddb1501f
Feature: Remove all industries button in scenario editor ( #8550 )
2021-02-10 16:35:50 +01:00
Loïc Guilloux
f1f281b318
Fix: [Win32] Set minimum resolution for timers to 1ms. ( #8660 )
2021-02-09 21:21:57 +01:00
embeddedt
6c8f2227cd
Fix: [Emscripten] open links in browser ( #8655 )
2021-02-08 19:18:30 +01:00
Patric Stout
ac2b5e57cf
Fix: mention our websites with https:// (instead of http://) ( #8657 )
...
It is 2021. Nobody should advertise http anymore. Not even us.
2021-02-08 19:07:34 +01:00
glx22
2cbfcd2327
Change: [CMake] Bump minimum version to 3.9
2021-02-07 16:21:13 +01:00
Loïc Guilloux
b927da73c1
Fix 81d335b081
: Use non-pulsating red highlight for coverage ( #8622 )
2021-02-07 16:20:26 +01:00
Matt Kimber
2a6da319b2
Fix 0125892
: Don't crash when towns upgrade road tiles during expansion ( #8651 )
2021-02-07 16:15:46 +01:00
Patric Stout
2c9084d48c
Fix #8029 : [SDL2] disable draw-thread on wayland SDL video driver ( #8648 )
...
When the wayland SDL video driver is used, an EGL context is
created in the main thread. It is not allowed to update this
context from another thread, which is exactly what our draw-thread
is trying.
The other solution would be to move all of SDL into the
draw-thread, but that would introduce a whole scala of different
problems.
The wayland SDL backend is significantly faster than the
X11 SDL backend, but there is a performance hit nevertheless.
2021-02-06 14:09:45 +01:00
SamuXarick
a4035af337
Codechange: Apply coding style ( #8640 )
...
* Fix: Missing or needed spaces
* Codechange: Remove space
* Codechange: Remove space
* Codechange: More missing spaces
* Codechange: Missing spaces
* Codechange: Remove space
* Codechange: Remove space
2021-02-05 11:00:36 +01:00
translators
5b3fe4ae27
Update: Translations from eints
...
german: 4 changes by Wuzzy2
2021-02-02 18:17:17 +00:00
glx22
144991990e
Fix: [CMake] Language files should depend on english.txt
2021-02-02 17:33:18 +01:00
translators
696b6990ea
Update: Translations from eints
...
estonian: 110 changes by siimsoni
2021-02-01 18:17:06 +00:00
translators
069fb54253
Update: Translations from eints
...
estonian: 17 changes by siimsoni
german: 410 changes by Wuzzy2
2021-01-31 18:14:37 +00:00
Patric Stout
7fbf705c41
Fix 2db88953
: default Network Server List sorter put compatible servers in wrong order ( #8626 )
...
If a server is compatible, it falls back to sorting by clients.
This used to be in reverse, so full servers are on top. With
the codechange commit, this was removed by accident, and as
such empty servers were on top. This is silly.
2021-01-31 10:36:07 +01:00
Tyler Trahan
1dda7d6486
Fix: don't walk out of the map when trying to build tunnels ( #8600 )
2021-01-31 10:04:22 +01:00
Patric Stout
0e54c32452
Codechange: [SDL2] Use MakeDirty() to force a redraw
...
The original code is "strictly correct", but just reads really
weird, and we use MakeDirty() in several other places instead too.
2021-01-30 21:43:59 +01:00
Patric Stout
30e69c518b
Codechange: [SDL2] Rework how palette is updated
...
It now follows more what the Win32 driver does, and has far less
exceptions and special casing.
MakePalette creates the Palette and prepares surface.
UpdatePalette updates the Palette.
CheckPaletteAnim checks if UpdatePalette needs to be called and
marks the whole screen dirty so DrawSurfaceToScreen will do a
full redraw.
2021-01-30 21:43:59 +01:00
Patric Stout
eb80fefd1d
Fix: [SDL2] Display why SDL_CreateWindow() failed in case it does
...
All SDL_NNN errors print SDL_GetError, except for this one place.
2021-01-30 21:43:59 +01:00
Patric Stout
19345908cb
Codechange: [SDL2] Split away CreateMainWindow from CreateMainSurface
...
This makes the code a bit more readable, as both intentions are
more clear, and there is less nesting in the main function.
2021-01-30 21:43:59 +01:00
Patric Stout
8c37e5c526
Codechange: [SDL2] reworked the different surfaces to make it more readable
2021-01-30 21:43:59 +01:00
Patric Stout
8de325f256
Codechange: [SDL2] Only prepare "caption" if you are going to us it
2021-01-30 21:43:59 +01:00
Patric Stout
e41ec5b42e
Codechange: [SDL2] Minor code cleanup to remove silly variable
2021-01-30 21:43:59 +01:00
Patric Stout
678031f9b3
Codechange: [SDL2] Only set _cur_palette, never _local_palette
2021-01-30 21:43:59 +01:00
Patric Stout
f31b65825f
Codechange: [SDL2] Move FindStartupDisplay to its own function
2021-01-30 21:43:59 +01:00
Patric Stout
6916fc76bd
Codechange: [SDL2] reworked FindResolutions to be more like the rest
...
There was no default resolution fallback, and the code was different
from the win32 driver. It is now named the same and much more
similar.
2021-01-30 21:43:59 +01:00
Patric Stout
a52d716c88
Codechange: [SDL2] remove include-protection
...
This is already done by CMake: if SDL2 is not detected, this file
is not included.
2021-01-30 21:43:59 +01:00
translators
5ae2c1552b
Update: Translations from eints
...
estonian: 353 changes by siimsoni
2021-01-30 18:14:36 +00:00
translators
48698403a8
Update: Translations from eints
...
estonian: 85 changes by siimsoni
korean: 30 changes by telk5093
portuguese: 24 changes by CheapWebdesign
2021-01-29 18:17:44 +00:00
translators
3dac139b00
Update: Translations from eints
...
estonian: 5 changes by siimsoni
hungarian: 7 changes by andrejmoltok
2021-01-28 18:16:32 +00:00
translators
da78b5c130
Update: Translations from eints
...
estonian: 117 changes by siimsoni
german: 5 changes by Wuzzy2
slovak: 23 changes by FuryPapaya
2021-01-27 18:14:58 +00:00
translators
027452fef8
Update: Translations from eints
...
german: 11 changes by Wuzzy2
2021-01-26 18:14:06 +00:00
translators
67fa5a23b9
Update: Translations from eints
...
estonian: 7 changes by siimsoni
2021-01-25 18:42:15 +00:00
translators
b2d9a2dc79
Update: Translations from eints
...
estonian: 12 changes by siimsoni
finnish: 1 change by hpiirai
2021-01-23 18:39:34 +00:00
glx22
6b8ad5a9b1
Change: Apply some consistency to singleplayer related comments
2021-01-22 22:19:55 +01:00
glx22
07385c3662
Fix: Use the same safety checks as 'stop_ai' for 'reload_ai'
2021-01-22 22:19:55 +01:00
glx22
485aafc1b7
Fix: Never delete the last existing company in singleplayer mode
2021-01-22 22:19:55 +01:00
dP
b17177bd20
Fix: Center text and image in vehicle statusbar vertically
2021-01-22 22:18:17 +01:00
translators
8fe79e153d
Update: Translations from eints
...
estonian: 8 changes by siimsoni
german: 89 changes by Wuzzy2
finnish: 2 changes by hpiirai
dutch: 27 changes by Afoklala
2021-01-22 18:43:56 +00:00
dP
bab7de6cf2
Feature: Allow GameScripts to add additional text to Industry view window
2021-01-22 09:50:53 +00:00
Pavel Stupnikov
4b42ecb0f6
Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effect if needed ( #8573 )
2021-01-22 10:28:26 +01:00
translators
33e27e9480
Update: Translations from eints
...
estonian: 15 changes by siimsoni
russian: 23 changes by Ln-Wolf
2021-01-21 18:42:13 +00:00
translators
6e1581a17d
Update: Translations from eints
...
german: 2 changes by Wuzzy2
russian: 13 changes by Ln-Wolf
2021-01-20 18:44:27 +00:00
translators
27caabdb91
Update: Translations from eints
...
german: 23 changes by Wuzzy2
russian: 70 changes by Ln-Wolf
2021-01-19 18:41:55 +00:00
frosch
b3d048dfcf
Change: [NewGRF] industry special flag 19 now specifically targets only passenger production, instead of the second cargo of any water-based industry. ( #8590 )
...
This behavior is less surprising to NewGRF authors, and may even be intentional behavior for some industries.
2021-01-18 22:42:10 +01:00
Michael Lutz
7da224d29d
Fix #8589 , 653e7fa548
: Motion counter is NewGRF-visible but not saved, leading to desyncs. ( #8591 )
2021-01-18 21:11:38 +01:00
Owen Rudge
6d95ed53dc
Feature: Add support for rdtsc for ARM-based Windows (MSVC)
2021-01-18 08:57:58 +00:00
Patric Stout
1eceee915e
Codechange: [SDL2/Win32] Be consistent how 0bpp blitters are not allowed
...
Sometimes it returned an usererror(), sometimes Start() failed.
Now it always fails on Start(), so nothing else has to check again
what blitter is used.
AfterBlitterChange() can never change to a 0bpp, so it is sufficient
to guard this with an assert().
2021-01-17 19:57:36 +01:00
Patric Stout
49df9c4155
Codechange: [Win32] Use _local_palette for most operations
...
Other drivers do this too, and this makes the world a bit more
the same.
2021-01-17 19:57:36 +01:00
Patric Stout
881d17d8f1
Codechange: [Win32] use CSleep() instead of Sleep() like everywhere else
...
Functional it is identical. Just helps future-us when searching
for sleeps.
2021-01-17 19:57:36 +01:00
Patric Stout
689404a4a1
Codechange: [Win32] Use return-early in RegisterWndClass()
2021-01-17 19:57:36 +01:00
Michael Lutz
7415964a4d
Codechange: [Win32] Remove Windows 95 specific mouse tracking work-around.
2021-01-17 19:57:36 +01:00
Matt Kimber
40d5fe1631
Fix eeb88e8
: Trains reversed while paused do not correctly update sprite bounds ( #8540 )
2021-01-17 19:57:16 +01:00
translators
120c6fda61
Update: Translations from eints
...
catalan: 11 changes by J0anJosep
2021-01-17 18:39:39 +00:00
frosch
540fdfbf5a
Fix 0e62a398c7
: Only center the window, when it is smaller than the screen. ( #8581 )
2021-01-16 23:36:15 +01:00
translators
c91a7b5e2e
Update: Translations from eints
...
norwegian (bokmal): 65 changes by fnutt
french: 1 change by glx22
2021-01-16 18:40:42 +00:00
frosch
0e62a398c7
Add: [SDL2] video driver parameter to put OpenTTD on a particular display on start. By default use the display where the mouse cursor is. ( #8572 )
2021-01-14 23:29:29 +01:00
Michael Lutz
fa60c1f8b9
Feature: Choose a sensible window size on a fresh OTTD config file. ( #8536 )
2021-01-14 21:53:06 +01:00
translators
711723d738
Update: Translations from eints
...
norwegian (bokmal): 10 changes by buzzCraft
spanish (mexican): 7 changes by absay
korean: 1 change by telk5093
indonesian: 30 changes by dimaspaf14
finnish: 1 change by hpiirai
catalan: 2 changes by gerardnll
portuguese (brazilian): 4 changes by AKANexus
polish: 1 change by yazalo
2021-01-14 18:44:37 +00:00
glx22
86818e5ae8
Fix #7670 : prevent useless pathfinder run for blocked vehicles
2021-01-14 18:41:38 +01:00
Jonathan G Rennison
1411f878ab
Add: Console command to dump debugging information ( #8548 )
2021-01-13 21:16:47 +01:00
translators
b99eafbfb0
Update: Translations from eints
...
korean: 14 changes by telk5093
finnish: 1 change by hpiirai
spanish: 41 changes by MontyMontana
polish: 5 changes by yazalo
2021-01-13 18:48:46 +00:00
Charles Pigott
ebaecebc68
Fix #8560 : Planes were landing at the wrong height at airports with lowered hangar tiles
2021-01-13 16:41:30 +00:00
SamuXarick
f9dee5aaa0
Feature: Show rainforest under vegetation on small map
2021-01-13 15:05:15 +00:00
Patric Stout
de44ce2092
Change: darken the background of all graph to increase contrast ( #8557 )
...
Now lines like Mauve, Dark Green and Purple are much more visible
without hurting the other colours.
2021-01-13 14:55:55 +01:00
Patric Stout
c6fd6cfd15
Fix: tell the user if a font fails to load and fallback is about to be used
...
Additionally, tell exactly why the font failed to load, which
glyph was missing from the font. This hopefully helps the user
a bit more in the right direction.
2021-01-13 14:27:39 +01:00
Patric Stout
98400974a9
Codechange: nobody was using "str" parameter, so remove it
2021-01-13 14:27:39 +01:00
translators
57c45a2c01
Update: Translations from eints
...
spanish (mexican): 64 changes by absay
indonesian: 7 changes by dimaspaf14
finnish: 94 changes by hpiirai
slovak: 25 changes by gpalino
french: 11 changes by glx22
polish: 11 changes by yazalo
2021-01-12 18:38:08 +00:00
translators
3e7c757398
Update: Translations from eints
...
spanish (mexican): 1 change by absay
2021-01-11 21:23:47 +00:00
frosch
e339188ded
Add: a go-to-location button to the LandInfo window.
2021-01-11 22:15:58 +01:00
frosch
1432dbac53
Add: another go-to-location button to the sign window.
2021-01-11 22:15:58 +01:00
frosch
5bfcd742b8
Change: Relocate rename and location buttons in all windows.
2021-01-11 22:15:58 +01:00
frosch
589feba0eb
Change: Relocate vehicle rename and location buttons.
2021-01-11 22:15:58 +01:00
frosch
8dda0ec4ff
Add: [NewGRF] new GUI sprites for 'rename' and 'go to location'.
2021-01-11 22:15:58 +01:00
Patric Stout
cd36e17160
Fix: don't allow free-wagon-chains to exceed max-train-length ( #8533 )
...
This makes no sense, that a free-wagon-chain could be larger than
the maximum length of a train, as you cannot put an engine in
front of that anyway. And it prevents run-away AIs making very
silly long free-wagon-chains.
2021-01-11 20:58:00 +01:00
Patric Stout
760b0cdc11
Change: change console command "restart" and add "reload"
...
The current "restart" command is now called "reload", as that is
what it does.
The old "restart" command is now called "restart", as that is what
it did.
As this has not been in any official release yet, this shouldn't
harm any kitten.
2021-01-11 20:11:08 +01:00
Patric Stout
ff89f5f4c6
Fix 8f3d1ec
: "restart" did not always restart your current game
...
In the sequence:
- Load a game
- Start a newgame (via console)
- Restart a game (via console)
Gave you the loaded game back, not the new game.
2021-01-11 20:11:08 +01:00
Patric Stout
fe86bf8bf6
Fix #7619 : nudge fast planes sooner towards their target ( #8531 )
...
For non-NewGRF planes, "count" is never above 1. So planes can
smoothly be guided to their destination. For NewGRF planes, they
can go as quick as "count" values of 20. This easily overshoots
the target. So, calculate if the plane will overshoot, and start
nudging him to the destination earlier. You won't notice this
either way, as it all happens within a single tick.
2021-01-11 20:10:53 +01:00
translators
eb23a6921b
Update: Translations from eints
...
arabic (egypt): 30 changes by AviationGamerX
indonesian: 30 changes by dimaspaf14
german: 12 changes by MagnumSociety
french: 5 changes by glx22
2021-01-11 18:33:36 +00:00
SamuXarick
6298d9221a
Fix 218f40e
: Warning about 32-bit shift implicitly converted to 64 bits
2021-01-10 22:31:01 +01:00
frosch
f6abc81cf1
Fix: add missing variables to NewGRF inspect window.
2021-01-10 21:24:38 +01:00
Johannes E. Krause
f1bc4d8407
Add: [NewGRF] Vehicle variable 4A now also returns, whether the current tile has catenary.
2021-01-10 21:24:38 +01:00
frosch
868d84bbfc
Add: [NewGRF] vehicle variable 63 to test the tracktype of the current tile against a given tracktype.
2021-01-10 21:24:38 +01:00
frosch
5b08960560
Fix: [NewGRF] industry variables 69 to 71 did not check, whether the queried cargo is valid.
2021-01-10 21:24:38 +01:00
frosch
0078554d6a
Fix: GetCargoTranslation could return out-of-bounds index for old-style NewGRF using cargo-slots.
2021-01-10 21:24:38 +01:00
translators
63288f80f3
Update: Translations from eints
...
korean: 1 change by telk5093
finnish: 1 change by hpiirai
polish: 5 changes by yazalo
2021-01-10 18:31:52 +00:00
glx22
1fb4ed8eef
Fix: Use realtime for error message and console backlog timeouts
2021-01-10 14:07:17 +01:00
glx
c0d7949d7c
Fix: Don't use a timer for hundredth tick determination
2021-01-10 14:07:17 +01:00
Patric Stout
5f1154e076
Fix #8272 : vehicle destination text colour when mousing over ( #8543 )
...
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
2021-01-09 23:43:06 +01:00
translators
928276a66e
Update: Translations from eints
...
korean: 4 changes by telk5093
finnish: 4 changes by hpiirai
catalan: 11 changes by J0anJosep
2021-01-09 18:30:51 +00:00
Patric Stout
218f40eea2
Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo ( #8544 )
...
Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts.
2021-01-09 15:15:14 +01:00
Patric Stout
3dbdb1c7e3
Change: remove warning in cheat window and reduce it to a note ( #8538 )
...
Although meant as a funny joke towards the player, our social
standards have changed since 2004, and such "jokes" are no
longer acceptable by the community as a whole.
The only value of the message is that people are informed the
information is stored in the savegame. This is mostly useful for
us, developers, as some of those cheats can have side-effects
which people report.
While at it, styled the GUI a bit better, as the way the text
was presented was odd.
2021-01-09 15:14:59 +01:00
SamuXarick
8da5cff210
Fix #8462 : Don't check whether to grow a town road on water ( #8471 )
2021-01-09 12:18:31 +01:00
Patric Stout
8e6574dcdb
Revert 78f92130: "Fix #8506 : Towns shouldn't add junctions to NewGRF roads they cannot build ( #8535 )" ( #8541 )
...
As per https://github.com/OpenTTD/OpenTTD/pull/8535#issuecomment-757122918 ,
jumped the gun here.
2021-01-09 12:14:23 +01:00
Tyler Trahan
b0456669c9
Fix #8506 : Towns shouldn't add junctions to NewGRF roads they cannot build ( #8535 )
2021-01-09 10:06:31 +01:00
Patric Stout
b6ac5a3ab9
Fix 85a49a0d3
: hotkeys were enabled outside of GM_NORMAL ( #8534 )
2021-01-08 23:28:46 +01:00
Patric Stout
5f591c86fe
Fix 85a49a0d
: invalidate airport toolbar when new planes become available ( #8532 )
...
Otherwise if the airport button is disabled, it will remain disabled
until you close/open the toolbar again.
2021-01-08 22:34:21 +01:00
frosch
31d1968004
Fix: Start the inactivity-timeout for the content server only after the connection has been established. ( #8530 )
...
When connecting took long due to the first N resolve-addresses timing out, OpenTTD would immediately close the connection, without sending anything.
2021-01-08 20:20:54 +01:00
Patric Stout
7ba0fa4bf0
Fix af22a4f2
: scenario editor doesn't have build station/depot/etc ( #8529 )
2021-01-08 19:48:39 +01:00
translators
0f1d338dda
Update: Translations from eints
...
korean: 2 changes by telk5093
finnish: 2 changes by hpiirai
dutch: 49 changes by Afoklala
spanish: 16 changes by Luis45ccs
french: 7 changes by dimensi0n
polish: 2 changes by yazalo
2021-01-08 18:26:47 +00:00
Tyler Trahan
b08c66a796
Fix 7bdfb38
: Drive-thru road stations can be connected at either end ( #8528 )
2021-01-08 18:56:39 +01:00
Tyler Trahan
9c0da686da
Add: Towns can build tunnels ( #8473 )
2021-01-08 18:32:44 +01:00
Charles Pigott
188bf0fbc9
Change: Remove disable_unsuitable_building setting
...
This setting is no longer useful, as you can now always build roads,
canals, etc.
2021-01-08 16:43:51 +01:00
Charles Pigott
b9f3e45af7
Cleanup: Remove unused (and mostly duplicated) function
2021-01-08 16:43:51 +01:00
Patric Stout
af22a4f2cd
Add: show in the tooltip of disabled toolbar buttons why they are disabled
2021-01-08 16:43:51 +01:00
Patric Stout
85a49a0d36
Change: always allow to click on the toolbar icons for road/rail/dock/airport
...
This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.
For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.
For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.
Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
2021-01-08 16:43:51 +01:00
Chris Stevens
a6aec252b1
Fix #8153 : Report incompatible cargo/order when autoreplace fails ( #8169 )
2021-01-08 16:05:49 +01:00
Patric Stout
9aa39d0af9
Fix #7972 : show invalid orders to stations that don't accept your vehicle ( #8516 )
...
Before it was shown as a normal order, but the vehicle was skipping
it. This was rather unclear to the user. Now it is red and contains
text with some hints what is going on.
The text is prefixed rather than post-fixed, as we have many
post-fixes already.
2021-01-08 16:04:44 +01:00
Patric Stout
fda1fbf61c
Revert c1fddb9
, 639cfa4
: "Codechange: Check if access __attribute__ is supported before trying to use it." ( #8526 )
...
This reverts commit c1fddb9a6a
and 639cfa43d2
.
access_mode "none" is only supported by GCC11, but introduced
after it branched. So there are GCC11.0s out there that do not
support it. We will have to wait for GCC11.1 to hit before we
can re-add this.
2021-01-08 15:25:44 +01:00
Patric Stout
7463c46a54
Fix: for arctic and tropic, make sure we have at least a few hills ( #8513 )
...
Without hills, not all industries can be generated, which means
that with a default configuration you get errors. This is far from
optimal, of course.
This now forces that there is at least some hills, even when you
are using very-flat. This is a stopgap solution, but a proper
solution requires a full rewrite of the terrain generator, which
is not a 2 minute (or even 2 week) job.
To make sure flat is still flat-ish, reduce the default
snow-line-height to 10, making it look a lot better on smaller maps.
This is a compromise between being able to have flat maps and
still having all industries on arctic.
2021-01-08 12:02:38 +01:00
Patric Stout
aac8c28d73
Fix #7656 : destroying a tunnel/bridge now first removes the tracks for cost calculation
...
This means that for rail tunnel/bridges, the rail is first sold,
and the tunnel/bridge is destroyed after. This means destroying
tunnels/ bridges now often makes you money, instead of costing.
Similar, with road/tram tracks. Destroying a road+tram
tunnel/bridge now costs the same amount of money as first
removing the tram tracks and than destroying the road
tunnel/bridge. Especially as tram tracks generate money when
removing, this is a noticeable difference.
2021-01-08 12:02:25 +01:00
Patric Stout
ebd9f26c15
Fix: replacing a bridge didn't charge for clearing last tile
...
It only considered the end-tile (or start-tile) for the bridge,
instead of both. This is obvious in the rest of the code which
constantly does "+ 2"; this being the only place that does a "+ 1".
2021-01-08 12:02:25 +01:00
Patric Stout
ef6b17baf7
Fix 2fd871e2af
: load correct ending-year for old (pre 0.7) savegames
...
Despite what it looked like, you could never really change the
ending-year (it was always reset to 2050 on start-up). See commit
683b65ee1
for details. As a side-effect, the variable that was
suppose to store the ending-year was just zero, never containing
a real ending-year.
2021-01-08 11:17:08 +01:00
Patric Stout
a1987df96a
Fix #8050 : never show the highscore when disabled, not even if you start in year zero
...
Using zero as "never" value can have its drawbacks ;)
2021-01-08 11:17:08 +01:00
Patric Stout
d9ec8053d7
Fix #8050 : ending-year of 5000000 allows you to get to year 5000001 and beyond
...
MAX_YEAR is set to 5000000, but having an ending-year set to the
same meant you could bypass this, and play till the uint32 wrapped.
The game can either show highscore or wrap year, not both. When
you would do both, every year you get the highscore dialog.
By changing the maximum value of ending-year to 4999999 we prevent
this issue.
2021-01-08 11:17:08 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
milek7
c1fddb9a6a
Codechange: Check if access __attribute__ is supported before trying to use it.
2021-01-08 09:12:37 +00:00
milek7
639cfa43d2
Codechange: Use access __attribute__ to silence warnings in GCC
2021-01-08 00:40:45 +00:00
SamuXarick
79d938b957
Fix 0125892
: Warning about unsigned unary minus
2021-01-07 21:42:10 +00:00
Patric Stout
725d793be1
Fix: don't allow cloning vehicles if cloning orders is failing ( #8515 )
...
Before this fix, any failing clone order was silently ignored
and you as user would never know till you checked the order list.
Evil.
2021-01-07 19:58:04 +01:00
translators
51e22515a8
Update: Translations from eints
...
spanish (mexican): 5 changes by absay
korean: 5 changes by telk5093
finnish: 5 changes by hpiirai
latvian: 14 changes by lexuslatvia
spanish: 23 changes by SeveralCircles, 10 changes by Luis45ccs
polish: 5 changes by yazalo
2021-01-07 18:28:27 +00:00
SamuXarick
f84a466ca5
Fix #7945 : Add cost of clearing the sloped tile when placing a dock ( #7947 )
2021-01-07 10:35:09 +01:00
Patric Stout
c988b4d62b
Fix #8332 : aborting group drag&drop could cause crashes with vehicle drag&drop ( #8511 )
...
The selected group was not reset when drag&drop was aborted. When
after that vehicle drag&drop was successful, group drag&drop code
was still executed, causing weird behaviour or even crashes.
2021-01-07 10:32:24 +01:00
Kuhnovic
a3a7928372
Feature: option to auto remove signals when in the way during rail construction ( #8274 )
2021-01-07 10:17:05 +01:00
Patric Stout
1b675e7075
Fix #8068 : always allow removal of tram track if that generates money ( #8509 )
...
Even if you are completely broke, generating money should always
be allowed.
2021-01-07 08:01:46 +01:00
Patric Stout
c7609e767f
Fix #7604 : prevent houses to wander too far from town center when rebuilding ( #8507 )
...
When a multi-tile house is rebuild, it always used the most northern
tile to build the new house. This can very easily lead to houses
wandering off in the north-ish direction (either NW or NE).
To prevent this, pick the tile closest to town center when rebuilding
on a multi-tile house. This still means a house can be build away
from a road, but it is no longer wandering around finding another
town to call home.
2021-01-07 08:01:23 +01:00
Patric Stout
28c13ec90f
Fix #8168 : allow relocating of HQ partial over existing HQ ( #8510 )
...
Just in case you want to move it SLIGHTLY to the right.
2021-01-06 22:37:57 +01:00
Patric Stout
a4e34e824c
Change: towns can now bridge 4 rails (up from 3)
...
Having 4 rails is a pretty common design, and towns now couldn't
bridge out of this common design.
2021-01-06 21:39:34 +01:00
Didac Perez Parera
64eddaeb49
Feature: Make maximum length of town bridges depend on population.
2021-01-06 21:39:34 +01:00
translators
c3faec4e9a
Update: Translations from eints
...
polish: 7 changes by yazalo
2021-01-06 18:27:36 +00:00
Patric Stout
62cdadb582
Change: move "give money" from client-list to company window
...
This is a much better location for this button, as you send
money from one company to another company, not from player
to player.
This is based on work done by JGRPP in:
f820543391
and surrounding commits, which took the work from estys:
https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311
We did modify it to fix several bugs and clean up the code while
here anyway.
The callback was removed, as it meant a modified client could
prevent anyone from seeing money was transfered. The message
is now generated in the command itself, making that impossible.
2021-01-05 21:56:24 +01:00
Patric Stout
d6e15d4943
Fix: make the "password" button the same size as the other buttons in Company window
...
Currently password-lock icon + button was the same size, but this
looks really weird. Now they are in sync, even with other fonts
and languages.
2021-01-05 21:56:24 +01:00
Patric Stout
a3f0ee3b63
Codechange: fix alignment of Company GUI
...
Code acted as if WWT_TEXT starts a scope; it does not.
2021-01-05 21:56:24 +01:00
Patric Stout
fc474b02fa
Fix: change all Company planes on paint, not only the first that needs changing
...
Otherwise it can take a few OnPaint() calls before all planes are
set correctly when switching companies.
2021-01-05 21:56:24 +01:00
Patric Stout
dff7ee8e1c
Fix #7611 : keeps news about accidents around after vehicle is cleaned up ( #8497 )
...
When a vehicle is cleaned up, all news that points to the news is
also removed. This was a bit evil, as it would also remove any
news related to crashed, acting like the crash never happened.
This left players a bit in the dark what was going on exactly.
2021-01-05 21:39:23 +01:00
translators
0fd2108f7f
Update: Translations from eints
...
persian: 24 changes by alisaffari97
2021-01-05 18:27:57 +00:00
Patric Stout
f2fa2a14d7
Fix: allow input of numbers greater than INT32_MAX for GiveMoney ( #8499 )
...
Based on patch by JGR.
2021-01-05 19:00:05 +01:00
Patric Stout
bb28ff7226
Codechange: DC_NO_RAIL_OVERLAP is a remnant of the OldAI. ( #8496 )
...
The OldAI was removed in 2009. Pretty sure we can remove this flag
now too.
2021-01-05 12:36:57 +01:00
gooball
c017a3662a
Change: converting town-owned road types now require town rating ( #8457 )
2021-01-05 11:45:07 +01:00
Charles Pigott
e21302f481
Fix #8437 : Crash when using certain heliports with rotated airports
2021-01-05 11:42:51 +01:00
Charles Pigott
619d714923
Fix #8437 : Planes landing at non-rectangular airports could be drawn at the wrong height
...
Only the rotated intercontinental airport, don't get excited
2021-01-05 11:42:51 +01:00
Matt Kimber
5728f9c7d0
Codechange: consider vehicle co-ordinates when identifying viewport candidate as using only the hash generates false positives
2021-01-05 11:42:25 +01:00
Matt Kimber
9b28b15e67
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods
2021-01-05 11:42:25 +01:00
Matt Kimber
eeb88e87d8
Codechange: improve performance for complex vehicle chains by resolving sprites less often
2021-01-05 11:42:25 +01:00
Michael Lutz
979b4af6ca
Revert 4ce53cb8
: [OSX] Delayed fullscreen switch is not needed anymore.
...
The fix for #8067 solves the real issue, making this workaround unneeded.
2021-01-03 22:24:04 +01:00
Michael Lutz
6e8be3b03e
Fix #8067 : [OSX] Calculate title bar height instead of assuming a fixed value.
2021-01-03 22:24:04 +01:00
Andy
0f91cb0479
Fix: GetCurveSpeedLimit needs railtype from current tile ( #8466 )
2021-01-03 22:19:06 +01:00
Michael Lutz
4ce53cb851
Fix: [OSX] Quitting in fullscreen mode would loose the original window size.
...
This replicates the behaviour on e.g. Windows, which saves the original window size.
2021-01-03 21:20:28 +01:00
Michael Lutz
c860a247d3
Change: [OSX] Hide Dock and menu during fullscreen mode.
2021-01-03 21:20:28 +01:00
translators
784a4ef9b5
Update: Translations from eints
...
spanish (mexican): 14 changes by absay
finnish: 32 changes by hpiirai
polish: 2 changes by yazalo
2021-01-03 18:25:04 +00:00
frosch
b08d8c7edb
Cleanup 9f42358
: Make also reliability_start randomised independent of introduction date.
2021-01-03 14:56:43 +00:00
frosch
d24a9a9df5
Cleanup 8139b14
: Move a comment back to the line it belongs to, and add a comment for new code.
2021-01-03 14:56:43 +00:00
Michael Lutz
6ad5489d01
Codechange: [OSX] Silence some annoying warnings.
2021-01-03 13:25:32 +01:00
Michael Lutz
7bdaabf5f1
Cleanup: [OSX] Remove cargo cult back-buffer alpha setting on show/hide and instead simply initialise the buffer on allocation.
2021-01-03 13:25:32 +01:00
Michael Lutz
a61a741683
Change: [OSX] Compiling the Cocoa/Quartz video driver cannot be disabled anymore.
2021-01-03 13:25:32 +01:00
Michael Lutz
9ccef816f9
Codechange: [OSX] Re-arrange the OSX video driver code by combining all drawing code and moving the window/event handling to a different file.
...
This is just a code move/rename, not a functionality change.
2021-01-03 13:25:32 +01:00
Patric Stout
ab7da117e0
Add: always set PERSONAL_DIR "/content_download" in search path ( #8481 )
...
This means that if you start OpenTTD with "-c" to indicate another
location to store files, it can still read the content you already
downloaded from your PERSONAL_DIR. This folder is, however,
read-only.
This is useful for situations where you downloaded OpenGFX via
the content-service, but want to run the regression or want to
run with a clean configuration. With this change, you no longer
need to download OpenGFX again.
2021-01-03 11:10:56 +01:00
Michael Lutz
8c24b2b6ce
Fix: [OSX] Fonts loaded directly from a file have to be registered with CoreText for proper text layout.
2021-01-03 01:00:28 +01:00
Patric Stout
4bd3d18f34
Add: use our search-paths to find fonts based on relative filenames too
...
This allows "small_font = ./myfont.ttf", with "myfont.ttf" located
in "~/.openttd".
2021-01-02 23:44:37 +01:00
2TallTyler
fe51051b7c
Change: Default settings improved for new players
2021-01-02 19:50:22 +00:00
Charles Pigott
3dfee979a7
Codechange: Drop libxdg-basedir dependency in favour of finding the directories ourselves
2021-01-02 19:46:08 +00:00
Patric Stout
c288eba813
Fix: prevent clients making emergency saves twice if server disconnects ( #8477 )
...
This was clearly overlooked during the initial implementation.
2021-01-02 20:34:55 +01:00
translators
46e13e7f0b
Update: Translations from eints
...
finnish: 3 changes by hpiirai
catalan: 29 changes by J0anJosep
2021-01-02 18:24:09 +00:00
Patric Stout
8596b43b2b
Codechange: move some DEBUG-levels and remove some others in saveload routine ( #8474 )
...
When running with -dsl=2 it is very easy to miss important information
as there was a lot of noise in between too. This tunes the debug
levels a bit to be less noisy while keeping the important bits.
2021-01-01 14:41:14 +01:00
glx22
7222bc5814
Cleanup 2db88953e7
: Remove VL_FIRST_SORT as it's useless
2021-01-01 01:04:27 +01:00
translators
a7fee48b7f
Update: Translations from eints
...
finnish: 4 changes by hpiirai
french: 1 change by glx22
2020-12-31 18:27:03 +00:00
SamuXarick
9f423586ad
Change #8325 : Make engine reliability independent of introduction date ( #8470 )
2020-12-31 17:06:48 +01:00
translators
18fccba410
Update: Translations from eints
...
spanish (mexican): 42 changes by absay
russian: 4 changes by Ln-Wolf
finnish: 2 changes by hpiirai
french: 35 changes by glx22
polish: 25 changes by yazalo
2020-12-30 18:26:18 +00:00
Jonathan G Rennison
15fd63b1b8
Fix: Assert fail when using restart command after opening save/load GUI
2020-12-30 00:57:09 +01:00
translators
80a7d0365b
Update: Translations from eints
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korean: 4 changes by telk5093
german: 84 changes by UnsuspiciousGooball
finnish: 4 changes by hpiirai
slovak: 7 changes by FuryPapaya
2020-12-29 18:26:06 +00:00
gooball
0125892f04
Fix #8297 : Infrastructure counters for road tunnels, bridges, depots … ( #8454 )
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The previous fix 887e9481ff0e70df6bf93ce15a3899a03f124c50 only worked for roads and failed to consider a multiplier used for the infrastructure totals for tunnels/bridges.
Also, depots and bus/truck stops are counted as 2 road pieces on creation but were only counted as 1 road piece on conversion because the function DiagDirToRoadBits() was used, which only ever returns single-piece road segments.
Co-authored-by: A. S <admin-git@sotai.tk>
2020-12-28 22:54:28 +01:00
translators
b30c3f6498
Update: Translations from eints
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korean: 6 changes by telk5093
finnish: 6 changes by hpiirai
slovak: 47 changes by FuryPapaya
2020-12-28 18:21:37 +00:00
glx22
f7e48cac87
Fix #8453 : [Script] Don't truncate loan variation to 32bit
2020-12-28 16:51:15 +01:00
dP
94057e9b18
Change: Add some style to GameScript question windows depending on the type
2020-12-28 11:27:42 +00:00
J0anJosep
edbb5f4f73
Doc: Remove some SmallVector references from documentation.
2020-12-27 18:40:18 +00:00
Charles Pigott
e0161cf8da
Fix b408fe7
: Don't try to construct a std::string from nullptr
2020-12-27 18:30:53 +00:00
translators
1bb0e6ed8c
Update: Translations from eints
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russian: 19 changes by lexuslatvia
finnish: 1 change by hpiirai
latvian: 19 changes by lexuslatvia
2020-12-27 18:18:16 +00:00
Michael Lutz
4f8e7b2a2b
Fix 65f65ad2
: Missing path separator that fell over a cliff.
2020-12-27 15:07:06 +01:00
SamuXarick
dc5b8020cc
Fix #6452 : Reset only editable and visible settings from GUI ( #7890 )
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Also enables the Reset button while in-game for AI configs.
2020-12-27 15:05:47 +01:00
Michael Lutz
b408fe77f7
Codechange: Use std::string in file scanners.
2020-12-27 13:19:25 +01:00
Michael Lutz
358056ec42
Codechange: Keep filenames of loaded Fio files in std::strings.
2020-12-27 13:19:25 +01:00
Michael Lutz
024a3f6259
Codechange: Use automatic memory management for language pack reading.
2020-12-27 13:19:25 +01:00
Michael Lutz
5cbb2da794
Codechange: Even more std::string usage in file IO.
2020-12-27 13:19:25 +01:00
Michael Lutz
65f65ad2ad
Codechange: Convert some more FIO functions to take std::string.
2020-12-27 13:19:25 +01:00
Michael Lutz
f3326d34e7
Codechange: Use std::string in FIO search path handling.
2020-12-27 13:19:25 +01:00
Michael Lutz
0c6e8a8123
Codechange: Store file search paths as std::string.
2020-12-27 13:19:25 +01:00
Michael Lutz
dd138fc460
Codechange: Stringify config file paths.
2020-12-27 13:19:25 +01:00
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
2020-12-27 10:55:42 +00:00
cirdan
395a5d9991
Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
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CH_AUTO_LENGTH is no longer used anywhere, so remove all code
that depends on it.
2020-12-27 10:30:55 +00:00
cirdan
46ff7d918b
Cleanup: Remove save-only autolength flag from economy chunk handlers
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CH_AUTO_LENGTH is only used when saving chunks; it makes no sense
to set it for chunks without a save handler.
2020-12-27 10:30:55 +00:00