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Fix 2fd871e2af
: load correct ending-year for old (pre 0.7) savegames
Despite what it looked like, you could never really change the
ending-year (it was always reset to 2050 on start-up). See commit
683b65ee1
for details. As a side-effect, the variable that was
suppose to store the ending-year was just zero, never containing
a real ending-year.
This commit is contained in:
parent
a1987df96a
commit
ef6b17baf7
@ -28,8 +28,6 @@ Date _date; ///< Current date in days (day counter)
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DateFract _date_fract; ///< Fractional part of the day.
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uint16 _tick_counter; ///< Ever incrementing (and sometimes wrapping) tick counter for setting off various events
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int32 _old_ending_year_slv_105; ///< Old ending year for savegames before SLV_105
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/**
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* Set the date.
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* @param date New date
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@ -755,12 +755,7 @@ bool AfterLoadGame()
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_settings_game.linkgraph.distribution_default = DT_MANUAL;
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}
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if (IsSavegameVersionBefore(SLV_105)) {
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extern int32 _old_ending_year_slv_105; // in date.cpp
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_settings_game.game_creation.ending_year = _old_ending_year_slv_105 - 1;
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} else if (IsSavegameVersionBefore(SLV_ENDING_YEAR)) {
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/* Ending year was a GUI setting before SLV_105, was removed in revision 683b65ee1 (svn r14755). */
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/* This also converts scenarios, both when loading them into the editor, and when starting a new game. */
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if (IsSavegameVersionBefore(SLV_ENDING_YEAR)) {
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_settings_game.game_creation.ending_year = DEF_END_YEAR;
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}
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@ -47,8 +47,6 @@ static bool UpdateServerPassword(int32 p1);
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static bool UpdateRconPassword(int32 p1);
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static bool UpdateClientConfigValues(int32 p1);
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extern int32 _old_ending_year_slv_105;
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/* End - Callback Functions for the various settings */
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/* Some settings do not need to be synchronised when playing in multiplayer.
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@ -1405,15 +1403,9 @@ str = STR_CONFIG_SETTING_STARTING_YEAR
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strval = STR_JUST_INT
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cat = SC_BASIC
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[SDTG_VAR]
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name = ""old_ending_year_slv_105""
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var = _old_ending_year_slv_105
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flags = SLF_NOT_IN_CONFIG
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type = SLE_INT32
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[SDT_NULL]
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length = 4
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to = SLV_105
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def = DEF_END_YEAR
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min = MIN_YEAR
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max = MAX_YEAR
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[SDT_VAR]
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base = GameSettings
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