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Codechange: [SDL2] Don't use globals if we can do with locals
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@ -58,10 +58,6 @@ static bool _cursor_new_in_window = false;
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static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
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static int _num_dirty_rects;
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/* Size of window */
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static int _window_size_w;
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static int _window_size_h;
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void VideoDriver_SDL::MakeDirty(int left, int top, int width, int height)
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{
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if (_num_dirty_rects < MAX_DIRTY_RECTS) {
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@ -929,9 +925,11 @@ bool VideoDriver_SDL::ToggleFullscreen(bool fullscreen)
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std::unique_lock<std::recursive_mutex> lock;
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if (_draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
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int w, h;
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/* Remember current window size */
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if (fullscreen) {
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SDL_GetWindowSize(_sdl_window, &_window_size_w, &_window_size_h);
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SDL_GetWindowSize(_sdl_window, &w, &h);
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/* Find fullscreen window size */
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SDL_DisplayMode dm;
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@ -947,7 +945,7 @@ bool VideoDriver_SDL::ToggleFullscreen(bool fullscreen)
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if (ret == 0) {
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/* Switching resolution succeeded, set fullscreen value of window. */
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_fullscreen = fullscreen;
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if (!fullscreen) SDL_SetWindowSize(_sdl_window, _window_size_w, _window_size_h);
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if (!fullscreen) SDL_SetWindowSize(_sdl_window, w, h);
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} else {
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DEBUG(driver, 0, "SDL_SetWindowFullscreen() failed: %s", SDL_GetError());
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}
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