Commit Graph

18337 Commits

Author SHA1 Message Date
SamuXarick
cb95b1d2e7 Codechange: Apply coding style 2021-02-20 17:59:04 +00:00
Patric Stout
058f13bdf9 Remove: [SDL] SDL 1.3 never happened, so remove all the special code for it 2021-02-20 17:08:44 +01:00
Patric Stout
0e76d965f1 Codechange: deduplicate tick-handlers of all video drivers
They were all identical, so better put this in a single place
hoping it is less likely to break.
2021-02-20 17:08:44 +01:00
Patric Stout
7996fadb91 Change: [Win32] Remove force_full_redraw and display_hz settings
These were special settings only for the win32-drivers, and
introduced in the very first version we track.

Time kinda had caught up with those variables, so it is time to
say farewell.

force_full_redraw was most likely a debug functionality "in case
our dirty-rect fails". This should no longer be needed.

display_hz was cute, as it had a max of 120. That is kinda
out-dated information, but I also doubt anyone was really using
this.
2021-02-20 17:08:44 +01:00
Patric Stout
23d6f4eac9 Codechange: [Win32] simplify when/where GdiFlush() is called 2021-02-20 17:08:44 +01:00
Patric Stout
ec1dd0bf61 Codechange: be consistent in what CheckPaletteAnim() does and when it is called
Additionally, make sure this is a class method. Later commits
will make use of this.
2021-02-20 17:08:44 +01:00
Patric Stout
790fa7102e Codechange: be consistent in naming the paint function Paint()
Also move this function to be a class member. This to allow
further deduplicating of code in a later commit.
2021-02-20 17:08:44 +01:00
Patric Stout
761efbb457 Codechange: use (Un)LockVideoBuffer() to manage video buffer 2021-02-20 17:08:44 +01:00
Patric Stout
661eb39ecc Codechange: move all input-handling of video-drivers into InputLoop 2021-02-20 17:08:44 +01:00
Patric Stout
38b4ae1c0e Codechange: [Win32] make fast-forward check the same as with other drivers
It was of all the drivers the only one doing this slightly different.
When trying to unify more code, that was rather annoying.
2021-02-20 17:08:44 +01:00
Joe Stringer
d21442941c Fix: [Cygwin] Fix missing uint definition
In file included from src/settingsgen/../string_func.h:30,
                 from src/settingsgen/settingsgen.cpp:11:
src/settingsgen/../core/bitmath_func.hpp:34:15: error: 'uint' does not name a type; did you mean 'uint8'?
   34 | static inline uint GB(const T x, const uint8 s, const uint8 n)
      |               ^~~~
      |               uint8
2021-02-20 14:54:57 +00:00
Patric Stout
08821f82b6 Fix: [Win32] run InteractiveRandom() once every tick, not once every message
Win32 was the only video driver doing this. It is just a bit too
much random.
2021-02-20 14:25:56 +01:00
Patric Stout
19fdbac287 Fix: [Win32] now we are drawing on a tick, no longer use WM_PAINT
WM_PAINT hits when-ever Windows feels like, but always after we
marked the screen as dirty. In result, it was lagging behind,
giving a sub-60fps experience.

With the new draw-tick there is no longer a need to be driven by
WM_PAINT, so it is better anyway to drive the drawing ourself. As
an added bonus this makes the win32 driver more like the others.
2021-02-20 14:25:56 +01:00
translators
5fc983a1bb Update: Translations from eints
german: 1 change by Wuzzy2
russian: 11 changes by Ln-Wolf
catalan: 2 changes by J0anJosep
spanish: 14 changes by perezdidac
2021-02-19 19:01:10 +00:00
Patric Stout
8bf8c0f251 Fix d437445c: also use std::chrono for the GRFFileScanner modal window
For some reason I only converted one of the two modal windows we
have, and completely forgot the other.

While at it, synchronize the way those two modal windows work
in terms of "next_update".
2021-02-19 19:56:40 +01:00
Patric Stout
932abe6d5c Fix fa170b9: [SDL2] forgot to use GetGameInterval where needed 2021-02-19 11:34:00 +01:00
Patric Stout
15a0ac2735 Fix cd4f0f95: [Allegro] driver failed to build because of missing include 2021-02-19 11:34:00 +01:00
Patric Stout
c4df0f95ae Fix: during switching of game-mode, drawing could show closed windows that shouldn't be closed yet
The higher your refresh-rate, the more likely this is. Mostly you
notice this when creating a new game or when abandoning a game.

This is a bit of a hack to keep the old behaviour, as before this
patch the game was already freezing your mouse while it was changing
game-mode, and it does this too after this patch. Just now it
freezes too a few frames earlier, to prevent not drawing windows
people still expect to see.
2021-02-19 10:43:15 +01:00
Patric Stout
fa170b9ace Feature: configurable refresh-rate and change default to 60fps
Most modern games run on 60 fps, and for good reason. This gives
a much smoother experiences.

As some people have monitors that can do 144Hz or even 240Hz, allow
people to configure the refresh rate. Of course, the higher you
set the value, the more time the game spends on drawing pixels
instead of simulating the game, which has an effect on simulation
speed.

The simulation will still always run at 33.33 fps, and is not
influences by this setting.
2021-02-19 10:43:15 +01:00
Patric Stout
eb9b1ad68d Change: sleep till the next tick in the main loop
Sleep for 1ms (which is always (a lot) more than 1ms) is just
randomly guessing and hoping you hit your deadline, give or take.

But given we can calculate when our next frame is happening, we
can just sleep for that exact amount. As these values are often
a bit larger, it is also more likely the OS can schedule us back
in close to our requested target. This means it is more likely we
hit our deadlines, which makes the FPS a lot more stable.
2021-02-19 10:43:15 +01:00
Patric Stout
ae7a2b9f02 Change: allow video-drivers to miss deadlines slightly
Before, every next frame was calculated from the current time.
If for some reason the current frame was drifting a bit, the
next would too, and the next more, etc etc. This meant we rarely
hit the targets we would like, like 33.33fps.

Instead, allow video-drivers to drift slightly, and schedule the
next frame based on the time the last should have happened. Only
if the drift gets too much, that deadlines are missed for longer
period of times, schedule the next frame based on the current
time.

This makes the FPS a lot smoother, as sleeps aren't as exact as
you might think.
2021-02-19 10:43:15 +01:00
Patric Stout
c81c6e5eb7 Add: draw the screen at a steady pace, also during fast-forward
During fast-forward, the game was drawing as fast as it could. This
means that the fast-forward was limited also by how fast we could
draw, something that people in general don't expect.

To give an extreme case, if you are fully zoomed out on a busy
map, fast-forward would be mostly limited because of the time it
takes to draw the screen.

By decoupling the draw-tick and game-tick, we can keep the pace
of the draw-tick the same while speeding up the game-tick. To use
the extreme case as example again, if you are fully zoomed out
now, the screen only redraws 33.33 times per second, fast-forwarding
or not. This means fast-forward is much more likely to go at the
same speed, no matter what you are looking at.
2021-02-19 10:43:15 +01:00
Patric Stout
5bfa014505 Codechange: track _realtime_tick more accurate
_realtime_tick was reset every time the diff was calculated. This
means if it would trigger, say, every N.9 milliseconds, it would
after two iterations already drift a millisecond. This adds up
pretty quick.
2021-02-19 10:43:15 +01:00
Patric Stout
25f6851ca1 Codechange: switch all video drivers to std::chrono for keeping time
On all OSes we tested the std::chrono::steady_clock is of a high
enough resolution to do millisecond measurements, which is all we
need.

By accident, this fixes a Win32 driver bug, where we would never
hit our targets, as the resolution of the clock was too low to
do accurate millisecond measurements with (it was ~16ms resolution
instead).
2021-02-19 10:43:15 +01:00
Patric Stout
d437445c67 Codechange: use std::chrono to track time in modal windows
Adding to _realtime_ticks in a random place is a bit of a hack,
and by using modern C++, we can avoid this hack.
2021-02-19 10:43:15 +01:00
Tegas Aziz
1f6fb8c290
Add: Indonesia Rupiah as in-game currency (#8616)
The exchange rate is actually more like 19,000, but OpenTTD
doesn't handle such high exchange rates kindly.
2021-02-19 10:27:41 +01:00
Didac Perez Parera
96990b2ea7
Feature: Object class selection string filtering (#8603) 2021-02-19 10:26:54 +01:00
SamuXarick
7577dfa575 Codechange: Apply coding style 2021-02-19 00:14:30 +00:00
translators
259c04f41c Update: Translations from eints
russian: 1 change by Ln-Wolf
polish: 2 changes by yazalo
2021-02-18 19:01:52 +00:00
Tyler Trahan
fa88cb62e1
Fix cc39fa9: New orders are non-stop by default (#8689) 2021-02-18 18:42:28 +01:00
Jonathan G Rennison
15b99f2e7a
Fix: Whole status bar instead of money widget refreshed on money change (#8692)
This could result in the rest of the status bar being
redrawn unnecessarily frequently
2021-02-18 12:29:30 +01:00
Jonathan G Rennison
55ed7d16f7
Fix: Unnecessary status bar redraws when there is no news to show (#8691)
InvalidateWindowData with mode SBI_NEWS_DELETED was called on the
status bar when checking for a new item of news to be shown in the
ticker, even if there is no news queued and no change occurs.
2021-02-18 12:17:51 +01:00
Jonathan G Rennison
e059a88533
Fix: Autorenew failure advice due to bad refit being shown to all companies (#8681) 2021-02-18 10:50:33 +01:00
Tyler Trahan
d5e18feed9
Change: Darken graph grid lines for legibility (#8690) 2021-02-18 10:15:58 +01:00
Wuzzy
27b4d6390b
Change: "(Business/Chair)man" to "...person" (#8659) 2021-02-17 21:34:31 +01:00
Patric Stout
8e0d48a0f6
Fix: [SDL2] simplify what to redraw to prevent tearing (#8685)
When there are a lot of rects to redraw, of which one of the last
ones is almost the full screen, visual tearing happens over the
vertical axis. This is most visible when scrolling the map.

This can be prevented by using less rects. To simplify the situation,
and as solutions like OpenGL need this anyway, keep a single rect
that shows the biggest size that updates everything correctly.

Although this means it needs a bit more time redrawing where it
is strictly seen not needed, it also means less commands have
to be executed in the backend. In the end, this is a trade-off,
and from experiments it seems the approach of this commit gives
a better result.
2021-02-17 21:19:32 +01:00
Michael Lutz
8bd2349ab6 Fix #8676, a2c3197f: GUI-visible settings may not be part of misc settings. 2021-02-17 21:01:21 +01:00
Michael Lutz
00c66e7096 Codechange: Allow early-load settings that are not misc settings. 2021-02-17 21:01:21 +01:00
translators
8f5b8fd769 Update: Translations from eints
german: 2 changes by Wuzzy2
slovak: 5 changes by FuryPapaya
dutch: 4 changes by LouisDeconinck
spanish: 1 change by MontyMontana
2021-02-17 18:54:08 +00:00
Patric Stout
6de188d025
Fix 52317bb7: [SDL2] ensure we don't try to blit out of bounds (#8684)
During resizing, there can still be dirty-rects ready to blit based
on the old dimensions. X11 with shared memory enabled crashes if
you try to do this. So, instead, if we resize, reset the dirty-rects.

This is fine, as moments later we mark the whole (new) screen as
dirty anyway.
2021-02-17 14:06:12 +01:00
Patric Stout
7bdb2e79ed
Fix: framerate window showed a slightly higher rate than actually measured (#8682)
The first point was counted, but also initialized as "last". As
such, it didn't add to "total", but did add to "count", which made
the "count" 1 more than the total actually represents.
2021-02-16 20:37:58 +01:00
translators
c9bcc12265 Update: Translations from eints
korean: 2 changes by telk5093
indonesian: 11 changes by dimaspaf14
russian: 2 changes by Ln-Wolf
finnish: 3 changes by hpiirai
french: 4 changes by glx22
2021-02-16 19:01:08 +00:00
translators
db246b82ac Update: Translations from eints
korean: 2 changes by telk5093
german: 56 changes by Wuzzy2
finnish: 2 changes by hpiirai
catalan: 2 changes by J0anJosep
polish: 9 changes by yazalo
2021-02-15 19:01:52 +00:00
glx22
45e8b7a5bd Add: Allow translation of "(Directory)" and "(Parent directory)" 2021-02-15 00:08:37 +01:00
Tyler Trahan
ce06b03fac
Fix: Stopped ships shouldn't block depots (#8578) 2021-02-14 23:42:29 +01:00
dP
91cc414588 Feature: [GS] Allow non-question type windows to have no buttons 2021-02-14 23:21:43 +01:00
milek7
751f595bb6 Fix: VkMapping declarations violated C++ ODR rule. 2021-02-14 23:19:50 +01:00
frosch
5a1fa18509 Change: move the 'road drive side' selection to settings tree, and give it the same 'basic' visibilty as 'signal side'. 2021-02-14 23:14:07 +01:00
frosch
c71d0f5e7f Change: move townname generator selection to mapgen GUI. 2021-02-14 23:14:07 +01:00
frosch
f513a807db Codechange: move non-GUI code to non-GUI source files. 2021-02-14 23:14:07 +01:00
frosch
4ce941bbc2 Codechange: turn a constant variable into a real constant. 2021-02-14 23:14:07 +01:00
frosch
d17226910d Codechange: minor rearrangement of settings in random map and heightmap GUI. 2021-02-14 23:14:07 +01:00
frosch
81e47277e7 Change: move the 'tree placer algorithm' selection to the settings tree window, and give it the same 'basic' visibility as 'in-game tree placement'. 2021-02-14 23:14:07 +01:00
translators
6b04b7cf18 Update: Translations from eints
slovak: 13 changes by FuryPapaya
catalan: 7 changes by J0anJosep
french: 1 change by arikover
2021-02-14 19:01:09 +00:00
Michael Lutz
8d780e0607 Add: [OSX] Automatic zoom level suggestion for Cocoa video driver. 2021-02-14 14:16:40 +01:00
Michael Lutz
f175e38666 Add: [Win32] Automatic zoom level suggestion for Win32 video driver.
The zoom level suggestion is based on the DPI scaling set in Windows.
We use 150% scaling as the threshold for 2X zoom and 300% scaling
as the threshold for 4X zoom.
2021-02-14 14:16:40 +01:00
Michael Lutz
f137b3057a Codechange: [Win32] Increase SDK version for 32-bit target.
Use the same Windows XP target as for 64-bit. Current MSVC version will
not produce a binary that works on anything earlier anyway.
2021-02-14 14:16:40 +01:00
Michael Lutz
33099355b8 Codechange: Re-init GUI zoom only when really changed. 2021-02-14 14:16:40 +01:00
Michael Lutz
22f5aeab07 Feature: Automatic UI and font zoom levels when supported by the OS. 2021-02-14 14:16:40 +01:00
Michael Lutz
a2c3197f42 Codechange: Make the settings for min/max zoom early load settings. 2021-02-14 14:16:40 +01:00
Michael Lutz
f5555a6d26 Fix 9c872192: [OSX] Clear mouse button emulation flag. 2021-02-14 12:58:45 +01:00
Michael Lutz
e5c3253642 Add: [OSX] Setting to disable HiDPI graphics rendering. 2021-02-14 11:50:18 +01:00
Michael Lutz
0fc763bc55 Change: [OSX] Render screen in full native resolution on HiDPI displays. 2021-02-14 11:50:18 +01:00
Michael Lutz
8906e9e0fd Codechange: Consistently use screen size and not driver resolution for determining window sizes. 2021-02-14 11:50:18 +01:00
Michael Lutz
b66e977acd Change: [OSX] When auto-detecting a font, try for sans-serif first.
On a display, especially with small fonts or low pixel sizes, sans-serif
fonts are usually easier to read than serif fonts.
2021-02-14 11:48:58 +01:00
Michael Lutz
6755ff63e1 Add: [OSX] Native font rendering without using FreeType. 2021-02-14 11:48:58 +01:00
Michael Lutz
21a2cd7bc3 Codechange: Replace magic numbers by constants. 2021-02-14 11:48:58 +01:00
Charles Pigott
8121706b89 Fix #8620: Scale spacing between date & news in history window according to font scaling 2021-02-13 22:15:25 +00:00
Charles Pigott
2b08f21625 Fix #8625: Wrong ending year was displayed in highscore table 2021-02-13 22:15:16 +00:00
Charles Pigott
f1fc083f2b Change: Make order window hotkeys toggle for load & unload variants 2021-02-13 22:14:58 +00:00
Michael Lutz
acca56b6a5 Cleanup: [OSX] Improve some comments. 2021-02-13 22:21:17 +01:00
Michael Lutz
c78e559e88 Codechange: [OSX] Remove unused 'app active' flag. 2021-02-13 22:21:17 +01:00
Michael Lutz
9c8721922b Fix: [OSX] An emulated right mouse down event has to be followed by right mouse up. 2021-02-13 22:21:17 +01:00
Michael Lutz
649ff5f9f9 Codechange: [OSX] Use relative mouse handling during scrolling. 2021-02-13 22:21:17 +01:00
Michael Lutz
43326d11d8 Change: [OSX] Use a layer-backed view to speed up drawing. 2021-02-13 22:21:17 +01:00
Michael Lutz
2a8c3a2cf6 Codechange: [OSX] Align backing buffer pitch for a tiny bit performance. 2021-02-13 22:21:17 +01:00
Michael Lutz
94b76ce9a4 Cleanup: [OSX] Move event loop into video driver file. 2021-02-13 22:21:17 +01:00
Michael Lutz
23389e9491 Remove: [OSX] Startup splash screen.
It wasn't displayed anyway as it was never copied to the bundle.
2021-02-13 22:21:17 +01:00
Michael Lutz
063b90b97d Codechange: [OSX] Move key event handling to our view. 2021-02-13 22:21:17 +01:00
Michael Lutz
f4bd54fedd Codechange: [OSX] Move mouse event handling to our NSView. 2021-02-13 22:21:17 +01:00
Michael Lutz
bd42fc94cc Codechange: [OSX] Move some things from video driver to our NSView. 2021-02-13 22:21:17 +01:00
Michael Lutz
965ce12947 Codechange: [OSX] Use newer mouse tracking API. 2021-02-13 22:21:17 +01:00
Michael Lutz
42af13c141 Codechange: [OSX] Split drawing into its own subview.
This allows the drawing backend code to be independent
of any event or command handling.
2021-02-13 22:21:17 +01:00
Michael Lutz
60f30036f1 Codechange: [OSX] Drain autoreleased objects in each game loop cycle. 2021-02-13 22:21:17 +01:00
Michael Lutz
8aaf4ea098 Codechange: [OSX] Split Window and back buffer creation in Cocoa video driver. 2021-02-13 22:21:17 +01:00
Michael Lutz
0eff7de659 Cleanup: [OSX] Doxygen comment style in video driver. 2021-02-13 22:21:17 +01:00
Michael Lutz
8ced72ab10 Codechange: [OSX] Inline some functions that are used in only one place. 2021-02-13 22:21:17 +01:00
Michael Lutz
13134f9d64 Codechange: [OSX] Replace #define with modern code. 2021-02-13 22:21:17 +01:00
Michael Lutz
88f6c7a9f3 Codechange: [OSX] Fold remaining Cocoa video subdriver into the main driver. 2021-02-13 22:21:17 +01:00
Michael Lutz
e6bea3961f Change: [OSX] Replace screen resolution list with suggested window sizes.
We never change the real screen resolution on OSX. As such, offering a list
of resolutions is pointless. Instead of that, offer the user a list of
commonly used window sizes up to the current screen size.
2021-02-13 22:21:17 +01:00
Michael Lutz
4db7837d06 Codechange: [OSX] There is only one subdriver left, remove virtual dispatch. 2021-02-13 22:21:17 +01:00
Michael Lutz
63ed3f3575 Codechange: Move Fontconfig-specific code to a seperate file. 2021-02-13 20:09:14 +01:00
Michael Lutz
f2294851e6 Codechange: [OSX] Move OSX-specific font code to a separate file. 2021-02-13 20:09:14 +01:00
Michael Lutz
c6af8f16f6 Codechange: [Win32] Move Win32-specific font code to a seperate file. 2021-02-13 20:09:14 +01:00
Michael Lutz
5ad1640984 Codechange: Make OS font handle of the FontCache read-only. 2021-02-13 20:09:14 +01:00
Michael Lutz
2b0200d429 Codechange: OS-specific data for font search is not used outside of searching. 2021-02-13 20:09:14 +01:00
Michael Lutz
84636fc2af Codechange: Remove all remaining uses of cpp_offset. 2021-02-13 20:08:53 +01:00
Michael Lutz
7845434270 Codechange: Don't use cpp_offsetof in the save/load code.
Many of the member variables that are used in save/load are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.

Unfortunately, the trickery employed for saving linkgraph settings causes quite some
clutter in the settings ini files.
2021-02-13 20:08:53 +01:00
Michael Lutz
9c9292949f Codechange: Don't use cpp_offsetof in the TTO/TTD savegame loader.
Many of the member variables that are used in the oldloader are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.
2021-02-13 20:08:53 +01:00
translators
0f621b4956 Update: Translations from eints
portuguese (brazilian): 36 changes by AKANexus
2021-02-13 18:59:59 +00:00
SamuXarick
36ab9c64ef Fix: Desert/rainforest data coordinate 'y' is off by 1 when their 'x' coordinate is negative 2021-02-13 19:18:41 +01:00
Charles Pigott
d9df20d102 Change: Use a more specific error message when attempting to bulldoze your own HQ 2021-02-13 18:10:13 +00:00
glx22
348f322df1 Fix f1f281b31: [Win32] MinGW doesn't know timeapi.h 2021-02-13 19:07:42 +01:00
glx22
5a4d5f03b0 Codechange: Implement a constructor for CurrencySpec 2021-02-13 17:31:57 +01:00
Johannes E. Krause
3ac43582c2 Codechange: [NewGRF] Make it more explicit which parts of the TTD vehicle structure (var 80+) are not implemented 2021-02-13 16:07:23 +00:00
translators
fa0704138d Update: Translations from eints
spanish (mexican): 7 changes by absay
dutch: 7 changes by Afoklala
french: 7 changes by arikover
2021-02-12 19:00:59 +00:00
Patric Stout
52317bb7df Change: [SDL2] Remove unneeded delay of redrawing the screen
In testing, I could find no reason why this statement is here.

The comment is rather unclear (it states what it does, but not
why it would be needed).

This line of code was introduced with f4f40448, which gives no
further insight on why it would be needed to have it here.

As such, let's remove it and see if anyone else reports any
problems with it. If so, this commit can be reverted and a more
clear comment should be added what this line of code is dealing
with (the WHY, not the WHAT).
2021-02-11 20:23:53 +01:00
Patric Stout
2e1535389a Codechange: [SDL2] Don't use globals if we can do with locals 2021-02-11 20:23:53 +01:00
Patric Stout
2bbef6b5cf Codechange: [SDL2] Name paint function Paint(), like other drivers do
This reduces confusion when reading different drivers.
2021-02-11 20:23:53 +01:00
Patric Stout
569ce6c7b4 Fix 30e69c51: palette was not marked dirty when creating a new
This means the code depended that the caller did this for us
before MakePalette() is executed, which is neither a
requirement nor a promise the code makes.
2021-02-11 20:23:53 +01:00
translators
64e2d6b672 Update: Translations from eints
korean: 7 changes by telk5093
russian: 11 changes by Ln-Wolf
finnish: 7 changes by hpiirai
2021-02-11 19:01:10 +00:00
Kuhnovic
83ddb1501f
Feature: Remove all industries button in scenario editor (#8550) 2021-02-10 16:35:50 +01:00
Loïc Guilloux
f1f281b318
Fix: [Win32] Set minimum resolution for timers to 1ms. (#8660) 2021-02-09 21:21:57 +01:00
embeddedt
6c8f2227cd
Fix: [Emscripten] open links in browser (#8655) 2021-02-08 19:18:30 +01:00
Patric Stout
ac2b5e57cf
Fix: mention our websites with https:// (instead of http://) (#8657)
It is 2021. Nobody should advertise http anymore. Not even us.
2021-02-08 19:07:34 +01:00
glx22
2cbfcd2327 Change: [CMake] Bump minimum version to 3.9 2021-02-07 16:21:13 +01:00
Loïc Guilloux
b927da73c1
Fix 81d335b081: Use non-pulsating red highlight for coverage (#8622) 2021-02-07 16:20:26 +01:00
Matt Kimber
2a6da319b2
Fix 0125892: Don't crash when towns upgrade road tiles during expansion (#8651) 2021-02-07 16:15:46 +01:00
Patric Stout
2c9084d48c
Fix #8029: [SDL2] disable draw-thread on wayland SDL video driver (#8648)
When the wayland SDL video driver is used, an EGL context is
created in the main thread. It is not allowed to update this
context from another thread, which is exactly what our draw-thread
is trying.

The other solution would be to move all of SDL into the
draw-thread, but that would introduce a whole scala of different
problems.

The wayland SDL backend is significantly faster than the
X11 SDL backend, but there is a performance hit nevertheless.
2021-02-06 14:09:45 +01:00
SamuXarick
a4035af337
Codechange: Apply coding style (#8640)
* Fix: Missing or needed spaces

* Codechange: Remove space

* Codechange: Remove space

* Codechange: More missing spaces

* Codechange: Missing spaces

* Codechange: Remove space

* Codechange: Remove space
2021-02-05 11:00:36 +01:00
translators
5b3fe4ae27 Update: Translations from eints
german: 4 changes by Wuzzy2
2021-02-02 18:17:17 +00:00
glx22
144991990e Fix: [CMake] Language files should depend on english.txt 2021-02-02 17:33:18 +01:00
translators
696b6990ea Update: Translations from eints
estonian: 110 changes by siimsoni
2021-02-01 18:17:06 +00:00
translators
069fb54253 Update: Translations from eints
estonian: 17 changes by siimsoni
german: 410 changes by Wuzzy2
2021-01-31 18:14:37 +00:00
Patric Stout
7fbf705c41
Fix 2db88953: default Network Server List sorter put compatible servers in wrong order (#8626)
If a server is compatible, it falls back to sorting by clients.
This used to be in reverse, so full servers are on top. With
the codechange commit, this was removed by accident, and as
such empty servers were on top. This is silly.
2021-01-31 10:36:07 +01:00
Tyler Trahan
1dda7d6486
Fix: don't walk out of the map when trying to build tunnels (#8600) 2021-01-31 10:04:22 +01:00
Patric Stout
0e54c32452 Codechange: [SDL2] Use MakeDirty() to force a redraw
The original code is "strictly correct", but just reads really
weird, and we use MakeDirty() in several other places instead too.
2021-01-30 21:43:59 +01:00
Patric Stout
30e69c518b Codechange: [SDL2] Rework how palette is updated
It now follows more what the Win32 driver does, and has far less
exceptions and special casing.

MakePalette creates the Palette and prepares surface.
UpdatePalette updates the Palette.
CheckPaletteAnim checks if UpdatePalette needs to be called and
  marks the whole screen dirty so DrawSurfaceToScreen will do a
  full redraw.
2021-01-30 21:43:59 +01:00
Patric Stout
eb80fefd1d Fix: [SDL2] Display why SDL_CreateWindow() failed in case it does
All SDL_NNN errors print SDL_GetError, except for this one place.
2021-01-30 21:43:59 +01:00
Patric Stout
19345908cb Codechange: [SDL2] Split away CreateMainWindow from CreateMainSurface
This makes the code a bit more readable, as both intentions are
more clear, and there is less nesting in the main function.
2021-01-30 21:43:59 +01:00
Patric Stout
8c37e5c526 Codechange: [SDL2] reworked the different surfaces to make it more readable 2021-01-30 21:43:59 +01:00
Patric Stout
8de325f256 Codechange: [SDL2] Only prepare "caption" if you are going to us it 2021-01-30 21:43:59 +01:00
Patric Stout
e41ec5b42e Codechange: [SDL2] Minor code cleanup to remove silly variable 2021-01-30 21:43:59 +01:00
Patric Stout
678031f9b3 Codechange: [SDL2] Only set _cur_palette, never _local_palette 2021-01-30 21:43:59 +01:00
Patric Stout
f31b65825f Codechange: [SDL2] Move FindStartupDisplay to its own function 2021-01-30 21:43:59 +01:00
Patric Stout
6916fc76bd Codechange: [SDL2] reworked FindResolutions to be more like the rest
There was no default resolution fallback, and the code was different
from the win32 driver. It is now named the same and much more
similar.
2021-01-30 21:43:59 +01:00
Patric Stout
a52d716c88 Codechange: [SDL2] remove include-protection
This is already done by CMake: if SDL2 is not detected, this file
is not included.
2021-01-30 21:43:59 +01:00
translators
5ae2c1552b Update: Translations from eints
estonian: 353 changes by siimsoni
2021-01-30 18:14:36 +00:00
translators
48698403a8 Update: Translations from eints
estonian: 85 changes by siimsoni
korean: 30 changes by telk5093
portuguese: 24 changes by CheapWebdesign
2021-01-29 18:17:44 +00:00
translators
3dac139b00 Update: Translations from eints
estonian: 5 changes by siimsoni
hungarian: 7 changes by andrejmoltok
2021-01-28 18:16:32 +00:00
translators
da78b5c130 Update: Translations from eints
estonian: 117 changes by siimsoni
german: 5 changes by Wuzzy2
slovak: 23 changes by FuryPapaya
2021-01-27 18:14:58 +00:00
translators
027452fef8 Update: Translations from eints
german: 11 changes by Wuzzy2
2021-01-26 18:14:06 +00:00
translators
67fa5a23b9 Update: Translations from eints
estonian: 7 changes by siimsoni
2021-01-25 18:42:15 +00:00
translators
b2d9a2dc79 Update: Translations from eints
estonian: 12 changes by siimsoni
finnish: 1 change by hpiirai
2021-01-23 18:39:34 +00:00
glx22
6b8ad5a9b1 Change: Apply some consistency to singleplayer related comments 2021-01-22 22:19:55 +01:00
glx22
07385c3662 Fix: Use the same safety checks as 'stop_ai' for 'reload_ai' 2021-01-22 22:19:55 +01:00
glx22
485aafc1b7 Fix: Never delete the last existing company in singleplayer mode 2021-01-22 22:19:55 +01:00
dP
b17177bd20 Fix: Center text and image in vehicle statusbar vertically 2021-01-22 22:18:17 +01:00
translators
8fe79e153d Update: Translations from eints
estonian: 8 changes by siimsoni
german: 89 changes by Wuzzy2
finnish: 2 changes by hpiirai
dutch: 27 changes by Afoklala
2021-01-22 18:43:56 +00:00
dP
bab7de6cf2 Feature: Allow GameScripts to add additional text to Industry view window 2021-01-22 09:50:53 +00:00
Pavel Stupnikov
4b42ecb0f6
Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effect if needed (#8573) 2021-01-22 10:28:26 +01:00
translators
33e27e9480 Update: Translations from eints
estonian: 15 changes by siimsoni
russian: 23 changes by Ln-Wolf
2021-01-21 18:42:13 +00:00
translators
6e1581a17d Update: Translations from eints
german: 2 changes by Wuzzy2
russian: 13 changes by Ln-Wolf
2021-01-20 18:44:27 +00:00
translators
27caabdb91 Update: Translations from eints
german: 23 changes by Wuzzy2
russian: 70 changes by Ln-Wolf
2021-01-19 18:41:55 +00:00
frosch
b3d048dfcf
Change: [NewGRF] industry special flag 19 now specifically targets only passenger production, instead of the second cargo of any water-based industry. (#8590)
This behavior is less surprising to NewGRF authors, and may even be intentional behavior for some industries.
2021-01-18 22:42:10 +01:00
Michael Lutz
7da224d29d
Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, leading to desyncs. (#8591) 2021-01-18 21:11:38 +01:00
Owen Rudge
6d95ed53dc Feature: Add support for rdtsc for ARM-based Windows (MSVC) 2021-01-18 08:57:58 +00:00
Patric Stout
1eceee915e Codechange: [SDL2/Win32] Be consistent how 0bpp blitters are not allowed
Sometimes it returned an usererror(), sometimes Start() failed.
Now it always fails on Start(), so nothing else has to check again
what blitter is used.

AfterBlitterChange() can never change to a 0bpp, so it is sufficient
to guard this with an assert().
2021-01-17 19:57:36 +01:00
Patric Stout
49df9c4155 Codechange: [Win32] Use _local_palette for most operations
Other drivers do this too, and this makes the world a bit more
the same.
2021-01-17 19:57:36 +01:00
Patric Stout
881d17d8f1 Codechange: [Win32] use CSleep() instead of Sleep() like everywhere else
Functional it is identical. Just helps future-us when searching
for sleeps.
2021-01-17 19:57:36 +01:00
Patric Stout
689404a4a1 Codechange: [Win32] Use return-early in RegisterWndClass() 2021-01-17 19:57:36 +01:00
Michael Lutz
7415964a4d Codechange: [Win32] Remove Windows 95 specific mouse tracking work-around. 2021-01-17 19:57:36 +01:00
Matt Kimber
40d5fe1631
Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds (#8540) 2021-01-17 19:57:16 +01:00
translators
120c6fda61 Update: Translations from eints
catalan: 11 changes by J0anJosep
2021-01-17 18:39:39 +00:00
frosch
540fdfbf5a
Fix 0e62a398c7: Only center the window, when it is smaller than the screen. (#8581) 2021-01-16 23:36:15 +01:00
translators
c91a7b5e2e Update: Translations from eints
norwegian (bokmal): 65 changes by fnutt
french: 1 change by glx22
2021-01-16 18:40:42 +00:00
frosch
0e62a398c7
Add: [SDL2] video driver parameter to put OpenTTD on a particular display on start. By default use the display where the mouse cursor is. (#8572) 2021-01-14 23:29:29 +01:00
Michael Lutz
fa60c1f8b9
Feature: Choose a sensible window size on a fresh OTTD config file. (#8536) 2021-01-14 21:53:06 +01:00
translators
711723d738 Update: Translations from eints
norwegian (bokmal): 10 changes by buzzCraft
spanish (mexican): 7 changes by absay
korean: 1 change by telk5093
indonesian: 30 changes by dimaspaf14
finnish: 1 change by hpiirai
catalan: 2 changes by gerardnll
portuguese (brazilian): 4 changes by AKANexus
polish: 1 change by yazalo
2021-01-14 18:44:37 +00:00
glx22
86818e5ae8
Fix #7670: prevent useless pathfinder run for blocked vehicles 2021-01-14 18:41:38 +01:00
Jonathan G Rennison
1411f878ab
Add: Console command to dump debugging information (#8548) 2021-01-13 21:16:47 +01:00
translators
b99eafbfb0 Update: Translations from eints
korean: 14 changes by telk5093
finnish: 1 change by hpiirai
spanish: 41 changes by MontyMontana
polish: 5 changes by yazalo
2021-01-13 18:48:46 +00:00
Charles Pigott
ebaecebc68 Fix #8560: Planes were landing at the wrong height at airports with lowered hangar tiles 2021-01-13 16:41:30 +00:00
SamuXarick
f9dee5aaa0 Feature: Show rainforest under vegetation on small map 2021-01-13 15:05:15 +00:00
Patric Stout
de44ce2092
Change: darken the background of all graph to increase contrast (#8557)
Now lines like Mauve, Dark Green and Purple are much more visible
without hurting the other colours.
2021-01-13 14:55:55 +01:00
Patric Stout
c6fd6cfd15 Fix: tell the user if a font fails to load and fallback is about to be used
Additionally, tell exactly why the font failed to load, which
glyph was missing from the font. This hopefully helps the user
a bit more in the right direction.
2021-01-13 14:27:39 +01:00
Patric Stout
98400974a9 Codechange: nobody was using "str" parameter, so remove it 2021-01-13 14:27:39 +01:00
translators
57c45a2c01 Update: Translations from eints
spanish (mexican): 64 changes by absay
indonesian: 7 changes by dimaspaf14
finnish: 94 changes by hpiirai
slovak: 25 changes by gpalino
french: 11 changes by glx22
polish: 11 changes by yazalo
2021-01-12 18:38:08 +00:00
translators
3e7c757398 Update: Translations from eints
spanish (mexican): 1 change by absay
2021-01-11 21:23:47 +00:00
frosch
e339188ded Add: a go-to-location button to the LandInfo window. 2021-01-11 22:15:58 +01:00
frosch
1432dbac53 Add: another go-to-location button to the sign window. 2021-01-11 22:15:58 +01:00
frosch
5bfcd742b8 Change: Relocate rename and location buttons in all windows. 2021-01-11 22:15:58 +01:00
frosch
589feba0eb Change: Relocate vehicle rename and location buttons. 2021-01-11 22:15:58 +01:00
frosch
8dda0ec4ff Add: [NewGRF] new GUI sprites for 'rename' and 'go to location'. 2021-01-11 22:15:58 +01:00
Patric Stout
cd36e17160
Fix: don't allow free-wagon-chains to exceed max-train-length (#8533)
This makes no sense, that a free-wagon-chain could be larger than
the maximum length of a train, as you cannot put an engine in
front of that anyway. And it prevents run-away AIs making very
silly long free-wagon-chains.
2021-01-11 20:58:00 +01:00
Patric Stout
760b0cdc11 Change: change console command "restart" and add "reload"
The current "restart" command is now called "reload", as that is
what it does.
The old "restart" command is now called "restart", as that is what
it did.

As this has not been in any official release yet, this shouldn't
harm any kitten.
2021-01-11 20:11:08 +01:00
Patric Stout
ff89f5f4c6 Fix 8f3d1ec: "restart" did not always restart your current game
In the sequence:
- Load a game
- Start a newgame (via console)
- Restart a game (via console)
Gave you the loaded game back, not the new game.
2021-01-11 20:11:08 +01:00
Patric Stout
fe86bf8bf6
Fix #7619: nudge fast planes sooner towards their target (#8531)
For non-NewGRF planes, "count" is never above 1. So planes can
smoothly be guided to their destination. For NewGRF planes, they
can go as quick as "count" values of 20. This easily overshoots
the target. So, calculate if the plane will overshoot, and start
nudging him to the destination earlier. You won't notice this
either way, as it all happens within a single tick.
2021-01-11 20:10:53 +01:00
translators
eb23a6921b Update: Translations from eints
arabic (egypt): 30 changes by AviationGamerX
indonesian: 30 changes by dimaspaf14
german: 12 changes by MagnumSociety
french: 5 changes by glx22
2021-01-11 18:33:36 +00:00
SamuXarick
6298d9221a Fix 218f40e: Warning about 32-bit shift implicitly converted to 64 bits 2021-01-10 22:31:01 +01:00
frosch
f6abc81cf1 Fix: add missing variables to NewGRF inspect window. 2021-01-10 21:24:38 +01:00
Johannes E. Krause
f1bc4d8407 Add: [NewGRF] Vehicle variable 4A now also returns, whether the current tile has catenary. 2021-01-10 21:24:38 +01:00
frosch
868d84bbfc Add: [NewGRF] vehicle variable 63 to test the tracktype of the current tile against a given tracktype. 2021-01-10 21:24:38 +01:00
frosch
5b08960560 Fix: [NewGRF] industry variables 69 to 71 did not check, whether the queried cargo is valid. 2021-01-10 21:24:38 +01:00
frosch
0078554d6a Fix: GetCargoTranslation could return out-of-bounds index for old-style NewGRF using cargo-slots. 2021-01-10 21:24:38 +01:00
translators
63288f80f3 Update: Translations from eints
korean: 1 change by telk5093
finnish: 1 change by hpiirai
polish: 5 changes by yazalo
2021-01-10 18:31:52 +00:00
glx22
1fb4ed8eef Fix: Use realtime for error message and console backlog timeouts 2021-01-10 14:07:17 +01:00
glx
c0d7949d7c Fix: Don't use a timer for hundredth tick determination 2021-01-10 14:07:17 +01:00
Patric Stout
5f1154e076
Fix #8272: vehicle destination text colour when mousing over (#8543)
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
2021-01-09 23:43:06 +01:00
translators
928276a66e Update: Translations from eints
korean: 4 changes by telk5093
finnish: 4 changes by hpiirai
catalan: 11 changes by J0anJosep
2021-01-09 18:30:51 +00:00