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Just in case you want to move it SLIGHTLY to the right.
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@ -426,7 +426,7 @@ function Regression::Company()
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print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
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print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(129, 129)));
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print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
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print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(129, 128)));
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print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(239, 76)));
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print(" GetLastErrorString(): " + AIError.GetLastErrorString());
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print(" GetAutoRenewStatus(); " + AICompany.GetAutoRenewStatus(AICompany.COMPANY_SELF));
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print(" SetAutoRenewStatus(true); " + AICompany.SetAutoRenewStatus(true));
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@ -248,7 +248,14 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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} else {
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if (!allow_ground) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
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/* For non-water tiles, we'll have to clear it before building. */
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cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR));
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/* When relocating HQ, allow it to be relocated (partial) on itself. */
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if (!(type == OBJECT_HQ &&
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IsTileType(t, MP_OBJECT) &&
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IsTileOwner(t, _current_company) &&
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IsObjectType(t, OBJECT_HQ))) {
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cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR));
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}
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}
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}
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