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Fix: change all Company planes on paint, not only the first that needs changing
Otherwise it can take a few OnPaint() calls before all planes are set correctly when switching companies.
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@ -2294,7 +2294,7 @@ struct CompanyWindow : Window
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if (plane != wi->shown_plane) {
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wi->SetDisplayedPlane(plane);
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this->InvalidateData();
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return;
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reinit = true;
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}
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/* Build HQ button handling. */
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@ -2302,8 +2302,7 @@ struct CompanyWindow : Window
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wi = this->GetWidget<NWidgetStacked>(WID_C_SELECT_VIEW_BUILD_HQ);
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if (plane != wi->shown_plane) {
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wi->SetDisplayedPlane(plane);
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this->SetDirty();
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return;
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reinit = true;
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}
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this->SetWidgetDisabledState(WID_C_VIEW_HQ, c->location_of_HQ == INVALID_TILE);
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@ -2313,8 +2312,7 @@ struct CompanyWindow : Window
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wi = this->GetWidget<NWidgetStacked>(WID_C_SELECT_RELOCATE);
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if (plane != wi->shown_plane) {
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wi->SetDisplayedPlane(plane);
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this->SetDirty();
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return;
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reinit = true;
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}
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/* Owners of company */
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