Codechange: Drop libxdg-basedir dependency in favour of finding the directories ourselves

This commit is contained in:
Charles Pigott 2020-12-06 18:49:28 +00:00
parent c288eba813
commit 3dfee979a7
6 changed files with 64 additions and 113 deletions

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@ -94,7 +94,6 @@ jobs:
liblzo2-dev \
libsdl1.2-dev \
libsdl2-dev \
libxdg-basedir-dev \
zlib1g-dev \
# EOF
echo "::endgroup::"

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@ -122,7 +122,6 @@ if(NOT WIN32)
find_package(Fluidsynth)
find_package(Fontconfig)
find_package(ICU OPTIONAL_COMPONENTS i18n lx)
find_package(XDG_basedir)
else()
find_package(Iconv)
@ -208,7 +207,6 @@ link_package(PNG TARGET PNG::PNG ENCOURAGED)
link_package(ZLIB TARGET ZLIB::ZLIB ENCOURAGED)
link_package(LIBLZMA TARGET LibLZMA::LibLZMA ENCOURAGED)
link_package(LZO)
link_package(XDG_basedir)
if(NOT OPTION_DEDICATED)
link_package(Fluidsynth)

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@ -1,65 +0,0 @@
#[=======================================================================[.rst:
FindXDG_basedir
-------
Finds the xdg-basedir library.
Result Variables
^^^^^^^^^^^^^^^^
This will define the following variables:
``XDG_basedir_FOUND``
True if the system has the xdg-basedir library.
``XDG_basedir_INCLUDE_DIRS``
Include directories needed to use xdg-basedir.
``XDG_basedir_LIBRARIES``
Libraries needed to link to xdg-basedir.
``XDG_basedir_VERSION``
The version of the xdg-basedir library which was found.
Cache Variables
^^^^^^^^^^^^^^^
The following cache variables may also be set:
``XDG_basedir_INCLUDE_DIR``
The directory containing ``xdg-basedir.h``.
``XDG_basedir_LIBRARY``
The path to the xdg-basedir library.
#]=======================================================================]
find_package(PkgConfig QUIET)
pkg_check_modules(PC_XDG_basedir QUIET libxdg-basedir)
find_path(XDG_basedir_INCLUDE_DIR
NAMES basedir.h
PATHS ${PC_XDG_basedir_INCLUDE_DIRS}
)
find_library(XDG_basedir_LIBRARY
NAMES xdg-basedir
PATHS ${PC_XDG_basedir_LIBRARY_DIRS}
)
set(XDG_basedir_VERSION ${PC_XDG_basedir_VERSION})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(XDG_basedir
FOUND_VAR XDG_basedir_FOUND
REQUIRED_VARS
XDG_basedir_LIBRARY
XDG_basedir_INCLUDE_DIR
VERSION_VAR XDG_basedir_VERSION
)
if(XDG_basedir_FOUND)
set(XDG_basedir_LIBRARIES ${XDG_basedir_LIBRARY})
set(XDG_basedir_INCLUDE_DIRS ${XDG_basedir_INCLUDE_DIR})
endif()
mark_as_advanced(
XDG_basedir_INCLUDE_DIR
XDG_basedir_LIBRARY
)

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@ -28,10 +28,6 @@
#include <array>
#include <sstream>
#ifdef WITH_XDG_BASEDIR
#include <basedir.h>
#endif
#include "safeguards.h"
/** Size of the #Fio data buffer. */
@ -977,6 +973,27 @@ bool DoScanWorkingDirectory()
return _searchpaths[SP_PERSONAL_DIR] != tmp;
}
/**
* Gets the home directory of the user.
* May return an empty string in the unlikely scenario that the home directory cannot be found.
* @return User's home directory
*/
static std::string GetHomeDir()
{
#ifdef __HAIKU__
BPath path;
find_directory(B_USER_SETTINGS_DIRECTORY, &path);
return std::string(path.Path());
#else
const char *home_env = getenv("HOME"); // Stack var, shouldn't be freed
if (home_env != nullptr) return std::string(home_env);
const struct passwd *pw = getpwuid(getuid());
if (pw != nullptr) return std::string(pw->pw_dir);
#endif
return {};
}
/**
* Determine the base (personal dir and game data dir) paths
* @param exe the path to the executable
@ -984,48 +1001,38 @@ bool DoScanWorkingDirectory()
void DetermineBasePaths(const char *exe)
{
std::string tmp;
#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
const char *xdg_data_home = xdgDataHome(nullptr);
tmp = xdg_data_home;
tmp += PATHSEP;
tmp += PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR;
free(xdg_data_home);
const std::string homedir = GetHomeDir();
#ifdef USE_XDG
const char *xdg_data_home = getenv("XDG_DATA_HOME");
if (xdg_data_home != nullptr) {
tmp = xdg_data_home;
tmp += PATHSEP;
tmp += PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR;
AppendPathSeparator(tmp);
AppendPathSeparator(tmp);
_searchpaths[SP_PERSONAL_DIR_XDG] = tmp;
_searchpaths[SP_PERSONAL_DIR_XDG] = tmp;
} else if (!homedir.empty()) {
tmp = homedir;
tmp += PATHSEP ".local" PATHSEP "share" PATHSEP;
tmp += PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR;
AppendPathSeparator(tmp);
_searchpaths[SP_PERSONAL_DIR_XDG] = tmp;
} else {
_searchpaths[SP_PERSONAL_DIR_XDG].clear();
}
#endif
#if defined(OS2) || !defined(WITH_PERSONAL_DIR)
_searchpaths[SP_PERSONAL_DIR].clear();
#else
#ifdef __HAIKU__
BPath path;
find_directory(B_USER_SETTINGS_DIRECTORY, &path);
const char *homedir = stredup(path.Path());
#else
/* getenv is highly unsafe; duplicate it as soon as possible,
* or at least before something else touches the environment
* variables in any way. It can also contain all kinds of
* unvalidated data we rather not want internally. */
const char *homedir = getenv("HOME");
if (homedir != nullptr) {
homedir = stredup(homedir);
}
if (homedir == nullptr) {
const struct passwd *pw = getpwuid(getuid());
homedir = (pw == nullptr) ? nullptr : stredup(pw->pw_dir);
}
#endif
if (homedir != nullptr) {
ValidateString(homedir);
if (!homedir.empty()) {
tmp = homedir;
tmp += PATHSEP;
tmp += PERSONAL_DIR;
AppendPathSeparator(tmp);
_searchpaths[SP_PERSONAL_DIR] = tmp;
free(homedir);
} else {
_searchpaths[SP_PERSONAL_DIR].clear();
}
@ -1111,13 +1118,20 @@ void DeterminePaths(const char *exe)
{
DetermineBasePaths(exe);
#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
const char *xdg_config_home = xdgConfigHome(nullptr);
std::string config_home(xdg_config_home);
config_home += PATHSEP;
config_home += PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR;
free(xdg_config_home);
#ifdef USE_XDG
std::string config_home;
const std::string homedir = GetHomeDir();
const char *xdg_config_home = getenv("XDG_CONFIG_HOME");
if (xdg_config_home != nullptr) {
config_home = xdg_config_home;
config_home += PATHSEP;
config_home += PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR;
} else if (!homedir.empty()) {
/* Defaults to ~/.config */
config_home = homedir;
config_home += PATHSEP ".config" PATHSEP;
config_home += PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR;
}
AppendPathSeparator(config_home);
#endif
@ -1137,7 +1151,7 @@ void DeterminePaths(const char *exe)
if (end != std::string::npos) personal_dir.erase(end + 1);
config_dir = personal_dir;
} else {
#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
#ifdef USE_XDG
/* No previous configuration file found. Use the configuration folder from XDG. */
config_dir = config_home;
#else
@ -1165,7 +1179,7 @@ void DeterminePaths(const char *exe)
extern std::string _windows_file;
_windows_file = config_dir + "windows.cfg";
#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
#ifdef USE_XDG
if (config_dir == config_home) {
/* We are using the XDG configuration home for the config file,
* then store the rest in the XDG data home folder. */

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@ -131,7 +131,7 @@ enum Subdirectory {
enum Searchpath : unsigned {
SP_FIRST_DIR,
SP_WORKING_DIR = SP_FIRST_DIR, ///< Search in the working directory
#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
#ifdef USE_XDG
SP_PERSONAL_DIR_XDG, ///< Search in the personal directory from the XDG specification
#endif
SP_PERSONAL_DIR, ///< Search in the personal directory

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@ -348,6 +348,11 @@ typedef unsigned char byte;
# define PERSONAL_DIR ""
#endif
/* Define the the platforms that use XDG */
#if defined(WITH_PERSONAL_DIR) && defined(UNIX) && !defined(__APPLE__)
# define USE_XDG
#endif
/* Check if the types have the bitsizes like we are using them */
static_assert(sizeof(uint64) == 8);
static_assert(sizeof(uint32) == 4);