Peter Nelson
3864902683
Codechange: Use vehicle viewport hash to find clicked vehicle. ( #11675 )
...
This avoids having to iterate all vehicles, which can be an performance improvement when there are many vehicles.
2024-01-03 18:36:34 +00:00
Patric Stout
aef49e9933
Fix: race-conditions in GUI updates when downloading HTTP files ( #11639 )
2024-01-02 22:05:25 +01:00
translators
344bdafb53
Update: Translations from eints
...
latvian: 8 changes by lexuslatvia
polish: 1 change by pAter-exe
2024-01-02 18:40:54 +00:00
Krys Clarke
1cdafcd7ac
Fix: Missing word in conditional order comparator ( #11632 )
2024-01-02 18:29:25 +00:00
Peter Nelson
ae3352582a
Fix: Autorenew failed message consumes arguments. ( #11669 )
2024-01-02 18:08:04 +00:00
Jonathan G Rennison
48b6b1844a
Change: Limit total script ops that can be consumed by a list valuate ( #11670 )
2024-01-02 19:02:12 +01:00
Jonathan G Rennison
502a52edd5
Fix: Spurious cancellations of HTTP content downloads ( #11668 )
2024-01-01 19:13:29 +00:00
translators
3e4dee6d0c
Update: Translations from eints
...
english (us): 11 changes by 2TallTyler
korean: 29 changes by telk5093
2024-01-01 18:38:47 +00:00
Jonathan G Rennison
88324a253e
Fix #11644 : Off by one error/buffer over-read in StrMakeValid ( #11645 )
...
* Fix #11644 : Off by one error in StrMakeValid UTF-8 decode overrun detection
* Fix #11644 : Off by one error in StrMakeValid buffer last character
* Fix: Unnecessary string duplication at StrMakeValid call sites
2024-01-01 13:26:31 -05:00
Loïc Guilloux
a672813bb0
Add: [Script] Optional filter parameter to ScriptVehicleList constructor ( #11663 )
2024-01-01 01:07:47 +01:00
Loïc Guilloux
f56a2d0f82
Fix: Missing invalidations on gui.ai_developer_tools change ( #11664 )
2024-01-01 00:43:10 +01:00
Jonathan G Rennison
3e2060f155
Fix #11337 : Station blocked/pylon/wire bits with CBID_STATION_TILE_LAYOUT ( #11656 )
2023-12-31 18:31:01 -05:00
translators
13348b7790
Update: Translations from eints
...
galician: 13 changes by Xocko12
catalan: 47 changes by J0anJosep
latvian: 14 changes by lexuslatvia
french: 11 changes by ottdfevr
portuguese: 52 changes by azulcosta
2023-12-31 18:38:20 +00:00
Peter Nelson
934545a674
Fix: Calculation of initial engine age was inaccurate. ( #11660 )
...
Engine age in months was calculated as the difference in days / 32, instead of the actually difference in months. This would result in engines being artificially younger if a game was started at a later date.
2023-12-31 15:47:32 +00:00
Peter Nelson
7124b4eef1
Codechange: Use std::unique_ptr for all NWidgets.
2023-12-31 15:33:56 +00:00
Peter Nelson
9a3934ae23
Codechange: Use vector/unique_ptr inside widget containers.
...
This replaces a C-style double-linked-list which required all widgets
to have next/prev pointers, and removes the need for manual pointer management.
2023-12-31 15:33:56 +00:00
Peter Nelson
628092f133
Codechange: Use GetParentWidget to find widget's NWidgetMatrix container.
2023-12-30 22:02:37 +00:00
Peter Nelson
c2c65d66ba
Codechange: Add GetParentWidget() to widgets.
...
This allows to get parent widgets in the nested tree from bottom-up.
2023-12-30 22:02:37 +00:00
Peter Nelson
8ff0bef862
Codechange: Make widget index const to prevent changes. ( #11658 )
...
This guards against future widget index manipulation.
2023-12-30 18:55:16 +00:00
translators
fd782ada05
Update: Translations from eints
...
russian: 11 changes by lexuslatvia
finnish: 12 changes by hpiirai
latvian: 217 changes by lexuslatvia
2023-12-30 18:38:27 +00:00
Peter Nelson
6215e9bf77
Fix #11655 : Crash due to NWidgetMatrix modifying widget->index. ( #11657 )
...
NWidgetMatrix modifies its child widget's index to indicate which element
is to be drawn, which now causes issues with code that does not know about
stuffing extra data into the index.
Instead, let NWidgetMatrix store the currently processing element, and
retrieve this information from the matrix widget while child widgets are
being drawn.
This means only widgets that are children of NWidgetMatrix need to know
anything about their extra data.
2023-12-30 18:24:26 +00:00
Charles Pigott
1e60734660
Fix: Compilation with DEBUG_DUMP_COMMANDS enabled ( #11607 )
2023-12-30 17:46:32 +00:00
Peter Nelson
f3b4d2a384
Fix #11649 : Ignore disabling a widget that does not exist. ( #11652 )
...
Orders window has different widget layouts depending on vehicle type
which don't all have the same widgets, and therefore it tries to disable
widgets that might not exist.
Restore the old behaviour of ignoring such requests, instead of crashing.
2023-12-30 13:29:31 +00:00
Peter Nelson
268e512fb8
Codechange: Set storage type of widget enums to WidgetID.
2023-12-30 00:23:57 +00:00
Peter Nelson
a0dfb76e34
Codechange: Replace mishmash of types for widget index with WidgetID.
...
Indices were stored as int, but often passed around as uint/uint8_t and casts.
Now they should all use WidgetID.
2023-12-30 00:23:57 +00:00
Peter Nelson
fd84f73323
Fix #11643 : Empty area at top of survey preview. ( #11647 )
...
Empty area at the top of some textfile windows due to calling
SetDisplayedPlane() after calling FinishInitNested(), and/or changing
the displayed plane and not calling ReInit() after.
This was previously hidden by CheckForMissingGlyphs() reinitialising
all windows anyway.
2023-12-30 00:19:27 +00:00
Peter Nelson
b86182ab84
Codechange: Use std::map to provide indexed widget access.
...
This removes the need to determine the biggest widget index and replaces C-style memory handling.
2023-12-29 18:45:43 +00:00
Peter Nelson
a12f426d69
Codechange: Rename nested array to widget lookup.
...
This changes from naming storage-type to naming functionality.
* `FillNestedArray` is renamed to `FillWidgetLookup`.
* `Window::nested_array` is renamed to `Window::widget_lookup`.
* `array` parameter renamed as well.
2023-12-29 18:45:43 +00:00
translators
a8e587632a
Update: Translations from eints
...
danish: 3 changes by bscargo
dutch: 10 changes by Afoklala
2023-12-29 18:38:59 +00:00
Peter Nelson
feb94d233d
Codechange: Remove deferred nested_array initialization path. ( #11640 )
...
Having two ways (`FillNestedArray` and `SetupSmallestSize`) to initialize
`Window::nested_array` introduces confusion.
Instead, make `FillNestedArray` the canonical way, always call it, and remove
init_array from `SetupSmallestSize`.
2023-12-29 14:27:04 +00:00
Patric Stout
11ba951250
Fix: race-condition when creating new HTTP requests from different threads ( #11638 )
2023-12-29 12:45:23 +01:00
Peter Nelson
5d2ed80c95
Fix: Changing group parent did not properly update partially-default liveries.
2023-12-28 23:16:19 +00:00
Peter Nelson
bfb4254226
Fix: Changing default livery did not propagate to group liveries.
...
#11614 attempted to address this but did not handle 2CC properly, and changes to the default livery were not handled.
2023-12-28 23:16:19 +00:00
Jonathan G Rennison
3b18877b87
Fix #11629 : AirportGetNearestTown for rotated airports ( #11631 )
...
Add rotation parameter to AirportGetNearestTown
Add wrapper for existing stations
Remove unnecessary iterator cloning
2023-12-28 21:43:05 +00:00
Peter Nelson
33ff64ef74
Codechange: Simplify ConvertDateToYMD by returning YearMonthDay instead of outputting to a pointer. ( #11637 )
2023-12-28 21:34:08 +00:00
Peter Nelson
bd3b28551e
Codechange: Replace reliability magic numbers with constants.
...
These are derived as a percentage of UINT16_MAX.
2023-12-28 21:26:24 +00:00
Peter Nelson
7b2c143df0
Fix: Prevent underflow if engine base life is less than 8 years.
2023-12-28 21:26:24 +00:00
translators
ead5ad119c
Update: Translations from eints
...
english (au): 11 changes by krysclarke
danish: 9 changes by bscargo
portuguese (brazilian): 10 changes by pasantoro
2023-12-28 18:38:31 +00:00
translators
ce6a65d7b5
Update: Translations from eints
...
english (au): 2 changes by krysclarke
chinese (simplified): 37 changes by WenSimEHRP
romanian: 28 changes by bnegrut
russian: 13 changes by Ln-Wolf
finnish: 36 changes by hpiirai
danish: 16 changes by bscargo
dutch: 17 changes by Afoklala
2023-12-27 18:38:01 +00:00
Jonathan G Rennison
2b914c7a2f
Fix: Memory leak in WindowDescTestsFixture
2023-12-26 23:48:59 +01:00
Rubidium
e0c670cbe8
Codechange: replace NULL with nullptr
2023-12-26 07:18:52 +01:00
Rubidium
2072e532f7
Codechange: replace NULL with nullptr
2023-12-26 07:18:52 +01:00
Peter Nelson
a2a7ecf88e
Fix 9ce1626b
: Some blitters have bp->remap
aliased to remap
for performance. ( #11626 )
...
While this probably doesn't make a huge difference for the custom transparent remap code path, the alias is there so use it.
2023-12-25 20:59:37 +00:00
Peter Nelson
fdf6cbf848
Change: Scale sprites to requested highest resolution level. ( #11600 )
...
Sprites from graphics sets which only provide high resolution sprites are now scaled up from scaled down versions.
2023-12-25 20:08:13 +00:00
SamuXarick
947e77267a
Doc 0ca4b4e
: Script debug window numbers are now ascending ( #11623 )
2023-12-25 18:42:29 +01:00
Loïc Guilloux
6c5a4aa2cb
Fix 2d3af14
: Don't draw script log over panel borders ( #11621 )
2023-12-25 18:42:13 +01:00
Peter Nelson
9ce1626bb4
Change: Support custom transparency remaps with 32bpp blitters.
...
This closes a 15 year old TODO...
2023-12-25 11:22:52 +00:00
Peter Nelson
0bc22dd310
Add: 32bpp-to-8bpp palette index lookup.
...
Lookups are calculated on demand and caches in a 256KB in-memory table.
2023-12-25 11:22:52 +00:00
Peter Nelson
daec0e2ca4
Codechange: Split palette handling to separate file.
2023-12-25 11:22:52 +00:00
Peter Nelson
4ecc107d30
Codechange: Perform simpler comparison first when checking for palette updates.
...
This avoids unnecessarily comparing contents of an array.
2023-12-25 11:22:52 +00:00
Loïc Guilloux
af8b8c2cfc
Fix 4a2038e301
: fully restore script break filter on reopen ( #11622 )
2023-12-24 00:08:18 +00:00
Peter Nelson
c0cdf3460e
Change: Rename Standard Livery to Default Livery.
2023-12-23 13:45:35 +00:00
Peter Nelson
3436b5f090
Change: Show a message in livery window if vehicle type has no groups.
2023-12-23 13:45:35 +00:00
Peter Nelson
513c7e7b53
Change: Add distinct tooltips for vehicle group colour schemes.
2023-12-23 13:45:35 +00:00
Peter Nelson
eda0dd24fe
Change: Remove hardcoded minimum sizes and allow resize.
...
This stops the window being needlessly large.
2023-12-23 13:45:35 +00:00
Peter Nelson
0949eddd55
Change: Move colour selection dropdowns to bottom of window.
...
This stops them looking similar to how filter controls are used elsewhere,
and matches action dropdowns on other windows.
2023-12-23 13:45:35 +00:00
Peter Nelson
5cb7a16edc
Fix #11618 : Don't try to display unavailable zoom levels in sprite aligner. ( #11619 )
2023-12-23 13:17:33 +00:00
Darragh
acfe367507
Fix #11442 : "default" colour in group colour window is not updated when changing master colour ( #11614 )
...
Updated SelectCompanyLiveryWindow.DrawWidget method to check if a group's livery.in_use 0 bit is set, rendering the company's default colour if it has not been.
2023-12-22 17:56:09 +01:00
Peter Nelson
fd0aa3dd19
Fix #11515 : Zoom level could wrap around when changing interface scale. ( #11615 )
...
This happened due to converting the new value to unsigned before clamping instead of after.
2023-12-22 15:23:42 +00:00
Peter Nelson
c1afbc9415
Fix: Update widget dimensions before updating viewport signs. ( #11611 )
...
Viewport signs used fullbevel WidgetDimensions before it was updated for the new interface scale.
2023-12-20 22:10:05 +00:00
Loïc Guilloux
2d3af14181
Add: Horizontal scroll for script debug log ( #11597 )
2023-12-20 22:50:03 +01:00
Peter Nelson
0ca4b4e146
Change: Allow opening multiple script debug windows by holding Ctrl.
2023-12-20 20:39:07 +00:00
Peter Nelson
4a2038e301
Codechange: Make script debug window filter state per-window.
2023-12-20 20:39:07 +00:00
Peter Nelson
b85ecf9ac2
Codechange: Replace pointer to Sprite array with reference to SpriteCollection. ( #11580 )
...
Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`.
This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to,
and cleans up mismatches using both dereference -> and array access [] for the
same object.
2023-12-20 20:38:21 +00:00
Peter Nelson
7466c3c39e
Fix: Draw unavailable mask over picker sprite instead of behind it.
...
This makes these disabled picker buttons consistent with other disabled buttons.
2023-12-20 09:29:28 +00:00
Peter Nelson
712a4bb40b
Fix: Prevent picker preview sprites from overflowing button bevel.
2023-12-20 09:29:28 +00:00
Peter Nelson
313ee13e5f
Codechange: Add Rect version of FillDrawPixelInfo().
...
This simplifies most callers as they longer have to split out a rect.
2023-12-20 09:29:28 +00:00
Finn Willard
3a42340db3
Add: Hotkey to focus industry directory filter box
...
Co-authored-by: Tyler Trahan <tyler@tylertrahan.com>
2023-12-19 11:23:37 -05:00
Finn Willard
7d3ae4a058
Add: Hotkey to focus town directory filter box
...
Co-authored-by: Tyler Trahan <tyler@tylertrahan.com>
2023-12-19 11:23:37 -05:00
Tyler Trahan
e8d2ebb016
Fix: Add missing includes to timers from script implementation files ( #11604 )
2023-12-19 14:09:46 +00:00
SamuXarick
fddcaef74a
Codechange: Use town zone constants instead of magic numbers
2023-12-18 22:12:43 +01:00
translators
9b7a5bc876
Update: Translations from eints
...
vietnamese: 1 change by KhoiCanDev
danish: 4 changes by bscargo
2023-12-18 18:39:11 +00:00
Peter Nelson
b19a6c3b81
Fix: Window width/height was doubly-scaled with automatic DPI switch. ( #11598 )
2023-12-18 13:05:06 +00:00
SamuXarick
c05ffb22bd
Fix #10452 : Don't let AyStar max_search_nodes unattended when initializing ( #11544 )
...
Add a constant with the default value of 10000 and have the pathfinding settings refer to it.
Add a preventative method to AyStar when it's initializing, to limit the number of max_search_nodes if left unattended.
2023-12-17 22:50:53 +01:00
translators
8ab3838387
Update: Translations from eints
...
vietnamese: 20 changes by KhoiCanDev
italian: 5 changes by Rivarossi
2023-12-17 18:37:38 +00:00
Peter Nelson
661e0cd82d
Fix: Make compact picker windows expand to fill if necessary. ( #11591 )
2023-12-16 23:08:42 +00:00
translators
651343d69e
Update: Translations from eints
...
english (au): 17 changes by krysclarke
english (us): 17 changes by 2TallTyler
italian: 30 changes by Rivarossi
russian: 17 changes by Ln-Wolf
french: 36 changes by ottdfevr
portuguese (brazilian): 30 changes by pasantoro
2023-12-16 18:36:51 +00:00
translators
0e6038f0e5
Update: Translations from eints
...
english (us): 19 changes by 2TallTyler
vietnamese: 14 changes by KhoiCanDev
turkish: 26 changes by BeratSJ
dutch: 19 changes by Afoklala
2023-12-15 18:38:09 +00:00
Tyler Trahan
8816c9dd26
Change: Improve and standardize wording of World Generation helptexts
2023-12-15 09:57:44 -05:00
Tyler Trahan
1343d7e25a
Change: Don't mention TerraGenesis in setting helptexts
...
We no longer show the land generator in the World Generation GUI, so this is less important to explain in tooltips.
2023-12-15 09:57:44 -05:00
Tyler Trahan
1e8aa9ce22
Add: Use more tooltips in World Generation GUI
2023-12-15 09:57:44 -05:00
Peter Nelson
302e8852c1
Fix: Crash if squirrel compatibility scripts cannot be parsed. ( #11589 )
2023-12-15 01:25:36 +00:00
Loïc Guilloux
7726f8f245
Fix: [Script] Properly store the previous AsyncMode state ( #11587 )
2023-12-14 21:29:44 +00:00
Peter Nelson
bbf3028f89
Fix #11585 : Crash when cleaning AI/GS with nested AsyncMode.
...
Do not throw sanity check when in_shutdown is true. This is also applied to
ExecMode and TestMode as they follow the same pattern.
2023-12-14 20:54:31 +00:00
Peter Nelson
47dd04d16c
Fix: Don't crash when saving a crashlog save with no main window open.
2023-12-14 20:54:31 +00:00
Peter Nelson
da2d21f5b0
Fix: Left-over printf-style format passed to fmt. ( #11584 )
2023-12-14 19:35:35 +00:00
translators
63c006a174
Update: Translations from eints
...
korean: 20 changes by telk5093
danish: 13 changes by bscargo
portuguese (brazilian): 18 changes by pasantoro
2023-12-14 18:38:27 +00:00
Jonathan G Rennison
97b86b7147
Codechange: Use MakeParameters with GetNextParameter in FormatString ( #11583 )
...
Instead of StringParameters subspan, to avoid GSs being able to
cause subspan boundary assertion failures
2023-12-14 10:41:31 -05:00
Peter Nelson
12bb750128
Codechange: Cargo filters no longer take an index. ( #11582 )
...
Update naming of functions to reflect that parameter is now a cargoid.
2023-12-14 01:48:45 +00:00
Peter Nelson
d6515d6c98
Fix 0a8bcdd
: Scaling non-sprite fonts does not depend on _font_zoom changing. ( #11579 )
2023-12-13 19:51:44 +00:00
translators
8e05001001
Update: Translations from eints
...
english (au): 18 changes by krysclarke
russian: 18 changes by Ln-Wolf
2023-12-13 18:38:37 +00:00
Peter Nelson
6c5aeae01b
Fix #11577 : Extra viewport opened in wrong location. ( #11578 )
...
ExtraViewportWindow calls IninitializeViewport() with focus as 0, which is ambiguous as focus should be either a TileIndex or a VehicleID.
Instead, pass the tile and let InitializeViewport() handle setting all the coordinates.
2023-12-13 02:19:16 +00:00
Peter Nelson
0a8bcdd344
Change: Be selective about clearing sprite/font caches on interface scale change. ( #11576 )
...
Sprite cache contains all zoom levels anyway, so does not need to be reloaded.
Font cache does not need to be clear if the font zoom hasn't changed, i.e. when changing the max sprite zoom level setting.
2023-12-11 21:03:54 +00:00
translators
b62fafc5d4
Update: Translations from eints
...
english (au): 1 change by krysclarke
italian: 1 change by Rivarossi
german: 7 changes by SecretIdetity
russian: 1 change by Ln-Wolf
danish: 1 change by bscargo
french: 1 change by glx22
2023-12-11 18:39:36 +00:00
Peter Nelson
dc27f1649a
Fix e2425b7
: Sprites no longer refreshed if max zoom level changed.
...
Handle this via AdjustGUIZoom() instead.
2023-12-11 14:16:49 +00:00
Peter Nelson
162ffc288d
Fix e2425b7
: WidgetDimensions and depot sizes not set up if blitter forced.
...
Set up WidgetDimensions and depot sizes during InitWindowSystem().
2023-12-11 14:16:49 +00:00
Tyler Trahan
2bada59193
Feature: Mode to display timetable in seconds
2023-12-11 07:12:45 -05:00
Tyler Trahan
2a62caa30b
Codechange: Use Ticks for BaseConsist timetable fields
2023-12-11 07:12:45 -05:00
Tyler Trahan
051abb2fad
Change: Don't show scoring year in high score table ( #11546 )
2023-12-10 18:05:51 -05:00
Peter Nelson
6e8c27b8e5
Change: Hide bevel for resizeable sparse layout windows. ( #11572 )
...
When clicked, the button is still highlighted to show that it is active.
The bevel is controlled with widget_data by RWV_SHOW_BEVEL or RWV_HIDE_BEVEL values.
2023-12-10 17:25:36 +00:00
SamuXarick
a3d56e2c6e
Fix: Prevent overflow when calculating max town noise ( #11564 )
...
Max town noise could overflow if the population was high enough. The value is now clamped.
2023-12-10 15:42:55 +00:00
Peter Nelson
09251d993c
Change: Use sparse padding for network server list. ( #11571 )
2023-12-10 14:48:58 +00:00
Peter Nelson
102fc6a9d1
Cleanup: iif should be iff (if-and-only-if) ( #11570 )
2023-12-10 12:05:28 +00:00
Peter Nelson
8186182e4c
Codechange: Set displayed plane earlier to avoid ReInit.
2023-12-10 12:01:55 +00:00
Peter Nelson
fb60f8f2f5
Codechange: Simplify BuildRailStationWindow initialization.
2023-12-10 12:01:55 +00:00
Peter Nelson
66b064cbad
Codechange: Use return value of SetDisplayedPlane to simplify CompanyWindow.
2023-12-10 12:01:55 +00:00
Peter Nelson
ebf299e1b4
Codechange: Make SetDisplayedPlane return whether the plane changed or not.
2023-12-10 12:01:55 +00:00
Peter Nelson
d6060a4d47
Change: Use sparse padding for start network server window. ( #11569 )
2023-12-09 23:35:46 +00:00
Peter Nelson
a759d35f26
Fix #11352 : Draw all network server info as multiline strings. ( #11567 )
...
This also allows the 'header' (which is not actually a widget) to grow
as necessary to fit the server name.
2023-12-09 20:43:36 +00:00
Peter Nelson
c0ea0589b4
Fix: AirportGetNearestTown incorrectly assumed first TileIterator result was origin. ( #11565 )
...
Not all TileIterators are equal, and some do not start at the top-corner, so the perimeter check was wrong. As the caller already has thie origin tile, use that instead.
2023-12-09 09:47:41 +00:00
Peter Nelson
10f94fb0dd
Codechange: Remove runtime variable size assertion.
2023-12-09 08:13:03 +00:00
Peter Nelson
9f853c10b0
Codechange: Add compile-time check that variable size matches saveload entry.
2023-12-09 08:13:03 +00:00
Peter Nelson
cb53fed229
Codechange: Move VarType helpers to allow earlier use.
2023-12-09 08:13:03 +00:00
Peter Nelson
a05d6ee404
Fix: Ensure saveload type match variable type.
...
This either changes the saveload definition or changes the variable depending on which makes more sense.
2023-12-09 08:13:03 +00:00
Peter Nelson
54d45a6047
Codechange: Don't keep autosave_interval in std::chrono::minutes.
...
This variable is saved as a setting which requires the variable type to be known, but std::chrono::minutes may vary depending on system type.
Instead, keep as uint32_t and convert to std::chrono::minutes only when setting the timer.
2023-12-09 08:13:03 +00:00
Peter Nelson
a29766d6cc
Codechange: Move dropdown list size and position calculation to window.
...
This simplifies initialization of DropdownWindow, as instead of both the caller code and the class needing to know about list sizes and available space, only the DropdownWindow needs to know.
2023-12-09 08:12:34 +00:00
Peter Nelson
f1cceb43a1
Codechange: Move initialization of DropdownWindow members.
2023-12-09 08:12:34 +00:00
Peter Nelson
52b121942b
Codechange: DropdownWindow's selected_index is not actually an index.
2023-12-09 08:12:34 +00:00
translators
2dcb00a79a
Update: Translations from eints
...
galician: 88 changes by pvillaverde
chinese (simplified): 4 changes by WenSimEHRP
italian: 6 changes by Rivarossi
turkish: 2 changes by densxd
dutch: 5 changes by Afoklala
2023-12-08 18:38:34 +00:00
Peter Nelson
3317e29847
Fix #11516 : Adjust window size by interface scale during ReInit.
...
To simplify this and ensure that scaling only occurs once, regardless of
resize nesting, each window now remembers interface scale.
2023-12-07 23:58:32 +00:00
Peter Nelson
e2425b72c1
Fix: Don't implicitly ReInit all windows after updating the character width cache.
...
This caused duplicate ReInit when changing interface scale.
2023-12-07 23:58:32 +00:00
Peter Nelson
54ba757910
Fix #11556 : Missing saveload change for OrderBackup. ( #11557 )
...
Apply the saveload change from #11468 to OrderBackup and bump again.
2023-12-07 19:31:30 +00:00
Jonathan G Rennison
2cbe91c312
Fix #11551 , aab580e0a
: Link graph job results were incorrectly applied ( #11558 )
...
Edge flows were incorrectly restricted because the restricted
instead of unrestricted last update date was checked
See also: #10314
2023-12-07 18:38:43 +00:00
Peter Nelson
60565da8f9
Codechange: Add specific WidgetDimension for dropdown list window. ( #11554 )
...
This avoids contorting fullbevel dimensions.
2023-12-07 16:10:09 +00:00
Peter Nelson
89461b5561
Codechange: Don't highlight unselectable dropdown item. ( #11553 )
2023-12-07 16:09:45 +00:00
Peter Nelson
90e386acaa
Codechange: Vertical spacing for caption is captiontext, not framerect. ( #11550 )
...
This does not really matter as the caption height is sized correctly later anyway, so this just avoids confusion.
2023-12-06 21:36:51 +00:00
Peter Nelson
bdef9b451c
Codechange: Remove unnecessary SetMinimalTextLines for text buttons alongside captions. ( #11549 )
2023-12-06 21:14:09 +00:00
translators
d8f989a1f5
Update: Translations from eints
...
danish: 3 changes by bscargo
portuguese (brazilian): 5 changes by pasantoro
2023-12-06 18:39:07 +00:00
Loïc Guilloux
2a22063d77
Change: Remember the active game option window tab ( #11547 )
2023-12-06 14:44:38 +00:00
Peter Nelson
58c252b81a
Cleanup: Remove unnecessary pressed button offset code.
2023-12-05 21:12:35 +00:00
Peter Nelson
884b9e6690
Change: Revert pressed-button content shifting introduced in r2161.
...
This restores original behaviour, and prevents all image buttons being slightly too large.
2023-12-05 21:12:35 +00:00
translators
a92d0da8b4
Update: Translations from eints
...
finnish: 5 changes by hpiirai
polish: 5 changes by pAter-exe
2023-12-05 18:38:33 +00:00
translators
7d0ce826db
Update: Translations from eints
...
english (au): 5 changes by krysclarke
english (us): 5 changes by 2TallTyler
korean: 5 changes by telk5093
russian: 5 changes by Ln-Wolf
catalan: 5 changes by J0anJosep
french: 5 changes by glx22
2023-12-04 18:38:44 +00:00
Peter Nelson
e749bbefe5
Change: Show rating in station list even with no cargo waiting. ( #11540 )
...
e745bd9
(r21144) changed the filter from cargo waiting to rating, which makes the station list display appear inconsistent with the cargo filter selection.
2023-12-04 18:16:09 +00:00
Peter Nelson
07a8bd21e4
Fix: Make station list filters use per-window state instead of global state.
...
Changing filters with multiple windows open would have unexpected effects leading to inconsistent state.
Now state is loaded and saved when the window is opened and closed, so state is still persistent.
2023-12-04 08:24:39 +00:00
Peter Nelson
dcf730f1f6
Codechange: Optionally allow passing state to GUIList sorter function.
...
GUIList sorter functions can currently only use global state, which makes per-window-instance sorting difficult.
2023-12-04 08:24:39 +00:00
Peter Nelson
4d9f335f36
Change: Add outline of sprite to sprite aligner.
2023-12-04 08:14:02 +00:00
Peter Nelson
f7380a4d2d
Change: Make NewGRF Sprite Aligner window resizeable.
2023-12-04 08:14:02 +00:00
Peter Nelson
0434c1b474
Feature: (-tte) Add zoom level buttons to sprite aligner.
...
This allows for offsets to be adjusted a different zoom level than currently in use, and offset adjustment and display is also more convenient.
2023-12-04 08:14:02 +00:00
Peter Nelson
4e5700939d
Change: Use sparse padding for sprite aligner.
2023-12-04 08:14:02 +00:00
Peter Nelson
9122b4eb47
Codechange: SetMinimalTextLines(1, 0) is implied for widgets with text. ( #11536 )
2023-12-03 22:42:50 +00:00
Peter Nelson
17c3ce8632
Codechange: Use maxdim instead of setting width/height separately. ( #11535 )
2023-12-03 22:23:54 +00:00
Peter Nelson
aae6e0481e
Codechange: Rearrange AI/GS debug window following invalidate/set state/draw pattern. ( #11483 )
...
The AI/GS window updated its state as it was drawn, and would redraw again if some state had changed.
Instead, update state either during OnInvalidateData or before any drawing commences.
2023-12-03 18:53:31 +00:00
Peter Nelson
1084ab4b66
Add: Website button to Game Options window for basesets.
...
This links to the optional "url" item in the baseset's [metadata] section.
2023-12-03 18:52:33 +00:00
Peter Nelson
cc528bd8fc
Change: Adjust layout of Content and NewGRF Website buttons for consistency.
2023-12-03 18:52:33 +00:00
Peter Nelson
2272e8fe0e
Add: Website button for Game Script settings window.
2023-12-03 18:52:33 +00:00
Peter Nelson
f60c14a682
Add: Website button for AI settings window.
2023-12-03 18:52:33 +00:00
Peter Nelson
7ba89b946e
Change: Hide unused cargos from vehicle cargo filter. ( #11533 )
...
The list of used cargo types is updated when the list is invalidated.
2023-12-03 18:11:08 +00:00
Peter Nelson
9a92e02fa7
Change: Add tooltips for text file buttons, and shorten Website / Readme buttons. ( #11534 )
2023-12-03 16:54:57 +00:00
Patric Stout
b866e52b17
Remove: officially mark Vista as no longer supported ( #11531 )
...
It is very likely Vista hasn't been working for years, but the
amount of users that use an OS that has been EoL for over 11 years
is very small, so reports happen rarely.
2023-12-02 22:12:50 +00:00
Peter Nelson
a258833aee
Fix 67d071d
: WC_STATION_LIST should be invalidated by owner, not station index. ( #11530 )
2023-12-02 21:46:43 +00:00
Peter Nelson
1aedea8eda
Feature: Place cargo icon on cargo filter dropdowns.
...
Reveal the pixel art.
2023-12-02 15:23:05 +00:00
Peter Nelson
76701c4622
Add: Function to get largest cargo icon size.
2023-12-02 15:23:05 +00:00
Peter Nelson
8db7c79e79
Codechange: Add DropDownIcon constructor to override dimension.
...
This avoids the need to construct a DropDownIcon and set the dimension after.
2023-12-02 15:23:05 +00:00
Peter Nelson
49532914dd
Change: Use CRTP-mixins to compose dropdown list items.
...
This allows list items to built from component parts as required, and additional
functionality is added:
* Icons and text can be positioned at the start or end of the space (templated.)
* Font size of text can be changed (templated.)
* Palette of sprites can be set (runtime.)
2023-12-02 15:23:05 +00:00
Peter Nelson
62e4d1e507
Codechange: Dimension must have both width and height.
...
Default parameters allowed Dimension to be constructed with only a width.
Instead use separate empty and width/height constructors to ensure that either none or both are provided.
2023-12-02 15:23:05 +00:00
Peter Nelson
0b1429ce14
Fix: AI window did not update button disabled state when changing values. ( #11527 )
2023-12-01 12:52:33 +00:00
Peter Nelson
cc488ec6c9
Fix ddd609c
: Reverse build probability callback was not called for articulated parts. ( #11526 )
2023-11-30 23:12:39 +00:00
Peter Nelson
4a5ab331e2
Change: Add extra padding to climate buttons to match pre-#11464. ( #11525 )
...
Padding used to be included in the SetMinimalSize() part which was removed, but also made it require specific sprite sizes.
This now adds padding on the already determined size, removing the need for hardcoding pixel dimensions and allowing the sprites to be any size.
2023-11-30 19:18:28 +00:00
Peter Nelson
6f7153bf71
Codechange: Make a generic DrawRectOutline function from DrawOutline. ( #11524 )
...
This allows drawing an outline from Rect, not just constrained to a Widget's Rect. And reduces duplication a little.
2023-11-30 18:10:07 +00:00
rubidium42
33ba609290
Fix #11521 , e404ba0
: size for remaining span determined incorrectly
2023-11-30 08:20:58 -04:00
rubidium42
cb8612ba79
Remove: ZOOM_LVL_COUNT
...
This is the only enumeration with a COUNT and END. The logic of the COUNT
implied that BEGIN could be non-zero, but all but two uses of zoom level
assume that BEGIN is zero, making the separate count only confusing.
2023-11-29 21:12:28 -04:00
Peter Nelson
ddd609ce9b
Feature: Randomize direction of rail vehicle on build based on probability callback. ( #11489 )
...
This allows NewGRF authors to indicate that the game should randomly flip rail vehicles on build, without needing to use random bits nor duplicate sprites to handle it themselves.
To use this functionality, test for callback 162 (CBID_VEHICLE_BUILD_PROBABILITY) and var10 = 0 (values other than 0 are reserved for future use), and return a value between 0 and 100 inclusive.
The return value is a percentage chance of reversing the vehicle. A value of 0 will always build a forward facing vehicle, and 100 will always build a reverse facing vehicle.
2023-11-29 22:40:09 +00:00
Peter Nelson
6f35f3274f
Fix ab1a4c6c
: Crash if the "No Music" set is loaded because there is no current set_index. ( #11511 )
...
Add a helper function to get the current set_index which which checks it is in range.
2023-11-29 02:30:10 +00:00
rubidium42
27082f9efa
Codechange: pass std::string references to OpenBrowser
2023-11-29 02:02:30 +01:00
Jonathan G Rennison
8437b20fed
Fix: Deleting towns did not check for waypoints referencing the town
2023-11-29 00:27:16 +01:00
Peter Nelson
7b0afec11f
Codechange: Use max_element to find highest cargo amount.
2023-11-28 22:30:48 +00:00
Peter Nelson
3f853d8003
Codechange: Use range-for to simplify getting first non-zero value.
...
This reduces indexed array access.
2023-11-28 22:30:48 +00:00
Tyler Trahan
4181d3c1ff
Codechange: Don't use a magic number for the number of DiagDirections
2023-11-28 14:24:33 -05:00
Tyler Trahan
2dad9263d7
Doc: Add, fix, and clean up documentation inside town_cmd.cpp
2023-11-28 14:24:33 -05:00
Tyler Trahan
745945c4d3
Codechange: Be consistent with how we name common parameters
...
TileIndex is always tile and Town is always *t. Don't use t and *town.
2023-11-28 14:24:33 -05:00
Tyler Trahan
1b14eca9d9
Codechange: Rename TryClearTile() for clarity
...
The function does not execute the clearing action.
2023-11-28 14:24:33 -05:00
Tyler Trahan
a98fe9f317
Codechange: Rename MakeTownHouseBigger() for clarity
2023-11-28 14:24:33 -05:00
Tyler Trahan
060672428d
Codechange: Merge confusingly-named helper functions into their timer
2023-11-28 14:24:33 -05:00
Tyler Trahan
1f41e773d6
Codechange: Use consistent name for bay road stops
...
As of #10494 , this is how we describe original dead-end road stops.
2023-11-28 14:24:33 -05:00
translators
5f442c9127
Update: Translations from eints
...
english (us): 1 change by 2TallTyler
2023-11-28 18:38:40 +00:00
Peter Nelson
519fe33175
Fix ab1a4c6c
: Changing baseset/playlist while shuffle is on does not change song. ( #11510 )
...
The change-playlist function relied on toggling shuffle to restart playing which is no longer the case, so always handle it when changing playlist instead.
2023-11-28 17:44:31 +00:00
Peter Nelson
e3924f3231
Fix #10811 : Allow dragging vehicle in depot to any free row. ( #11508 )
2023-11-28 13:52:36 +00:00
Peter Nelson
e6d132d24b
Fix #10926 : New free wagons no longer split by type. ( #11507 )
...
NormalizeTrainVehInDepot() should only be called if an engine was built, not for wagons.
2023-11-28 13:48:09 +00:00
Peter Nelson
3df7d1aff9
Codechange: Template input buffer type in audio mixer. ( #11505 )
...
This reduces code duplication.
2023-11-28 00:05:30 +00:00
Peter Nelson
e5aed24395
Codechange: Use std::array for industry tile cargo acceptance. ( #11498 )
...
This avoids use of memcpy/memset to copy or fill.
2023-11-27 23:17:55 +00:00
Peter Nelson
f268c90bd3
Change: Use sparse padding for content download window. ( #11501 )
2023-11-27 23:17:16 +00:00
Peter Nelson
ab1a4c6c80
Change: Don't restart playback when toggling playlist shuffle.
...
Instead update the selected playlist entry for the current song.
2023-11-27 23:16:41 +00:00
Peter Nelson
6c91c4b99d
Fix: Invalidate playlist window when (un)shuffling playlist.
2023-11-27 23:16:41 +00:00
Peter Nelson
4c6ccb5248
Change: Try stopping extmidi player with SIGINT first. ( #11404 )
...
This may give the player a chance to issue MIDI note-off commands.
The kill/waitpid cycle is also less aggressive, waiting 50ms each time.
2023-11-27 20:39:22 +00:00
Peter Nelson
e3622da408
Fix #11500 : Rename Textfile GUI's LinkType to HyperlinkType. ( #11502 )
...
This disambiguates it with LinkType in league tables.
2023-11-27 10:06:46 +00:00
Peter Nelson
46098449b6
Fix 7cfcf65
: cargo_filter_criteria is now a CargoID instead of a index. ( #11497 )
2023-11-26 19:30:22 +00:00
Peter Nelson
7bee955a4b
Change: Set height of larger heightmap/scenario worldgen buttons by text height. ( #11496 )
...
This allows the button height to scale properly by font size.
2023-11-26 17:56:51 +00:00
Jonathan G Rennison
c5a292c0df
Fix #11493 : Incorrect flow values in LinkGraphJob::EdgeAnnotation ( #11494 )
2023-11-25 20:57:20 +00:00
translators
c6b9227dbb
Update: Translations from eints
2023-11-25 18:37:21 +00:00
Tyler Trahan
d28caa3ced
Codechange: Use ticks for timetable start date
2023-11-25 11:50:46 -05:00
Tyler Trahan
3902acb13d
Codechange: Define a TickCounter variable type for TimerGameTick::counter
2023-11-25 11:50:46 -05:00
Peter Nelson
bc1d49ebf4
Codechange: Add missing ar
from Toolb
.
2023-11-25 16:45:01 +00:00
Peter Nelson
5489b9fc0c
Codechange: Undo #11447 , drop down list divider lines are now explicit.
2023-11-25 16:45:01 +00:00
Peter Nelson
667be98ce8
Codechange: List toolbar menu items and dividers explicitly.
...
This makes it clearer what items will be shown in the list, allows for non-consecutive
string IDs, and means unused enum values are not necessary.
2023-11-25 16:45:01 +00:00
Peter Nelson
47eabe0cd9
Fix 7cfcf65
: Check if last-remembered build vehicle cargo filter is valid. ( #11486 )
...
This can be invalid when switching between games with different cargoes loaded.
2023-11-23 22:46:22 +00:00
Peter Nelson
096da3e59f
Fix #11407 : Don't steal focus from dropdown menus. ( #11484 )
2023-11-22 19:09:20 +00:00
Peter Nelson
09d01bd015
Fix: Restore original cargo legend 'blob' dimensions. ( #11480 )
...
An off-by-one in a previous life made the 'blob' too narrow.
2023-11-21 19:51:24 +00:00
Peter Nelson
c2f19fed24
Fix: Widget without tooltip should use STR_NULL not STR_EMPTY. ( #11482 )
2023-11-21 19:35:47 +00:00
Peter Nelson
c18a1494b7
Codechange: Remove FONT_HEIGHT_... macros. ( #11481 )
...
These make it look like we're dealing with a constant, but actually each is a call to `GetCharacterHeight(...)`.
2023-11-21 19:04:24 +00:00
translators
96ec9c1b47
Update: Translations from eints
...
indonesian: 67 changes by ekaknl22
2023-11-21 18:40:02 +00:00
Peter Nelson
0d60dc0353
Fix 96d98d08
: Crash in text layouter due to trying to find height of string with zero-width.
...
96d98d08
removed the hardcoded minimum width in favour of all-calculated widths, however this does not work when determining multiline text sizes.
2023-11-20 23:09:20 +00:00
Peter Nelson
62d4fd0572
Codechange: Add method to guess the width/height required for a multiline string.
...
This is necessary for widget layouts where a minimum width is not yet known during UpdateWidgetSize().
2023-11-20 23:09:20 +00:00
Peter Nelson
f281525492
Codechange: Add method to resize both width and height of a widget.
2023-11-20 23:09:20 +00:00
Peter Nelson
d04fd4602d
Codechange: Assert that max width passed to GetStringHeight is non-zero.
...
Max width of zero will cause text layouters to crash, potentially after exhausting memory first.
2023-11-20 23:09:20 +00:00
Peter Nelson
0578b8eaa9
Change: Use picker-spacing for scenario found town window. ( #11478 )
2023-11-20 23:06:15 +00:00
Peter Nelson
a58a043402
Fix 6065122
: Missing SetFill on worldgen spacer. ( #11477 )
2023-11-20 19:31:26 +00:00
Jonathan G Rennison
9822fa6584
Fix: Trivial autoreplace of mixed cargo articulated engines ( #11253 )
...
Do not fail autoreplace/autorenew of mixed cargo articulated engines
due to an inability to refit to mixed cargoes, when no refit is
required because the target engine already has a suitable set of cargoes.
Notably, this allows autorenew (autoreplace to same engine type)
to succeed.
2023-11-20 14:16:28 +01:00
Peter Nelson
96d98d08c8
Change: Use sparse padding for main intro menu. ( #11475 )
2023-11-20 01:12:25 +00:00
Peter Nelson
c80fa7d752
Codechange: Simplify setting minimum width for game options dropdown lists. ( #11474 )
...
Height isn't necessary as drop down controls already have sufficient height, so we can use GetDropDownListDimension() to get the width.
2023-11-20 00:44:06 +00:00
Peter Nelson
f58a7ef673
Codechange: Remove now-unnecessary containers in picker layouts. ( #11473 )
...
These are no longer necessary as the issue they work around was resolved by #11471
2023-11-20 00:14:06 +00:00
Peter Nelson
293a26f248
Change: Use sparse padding and SETTING_BUTTON sizes for custom currency window. ( #11472 )
2023-11-19 21:12:55 +00:00
Peter Nelson
05b55c4d43
Fix: Extra space allocated to container-within-container may not get allocated to children. ( #11471 )
...
Always derive additional length from contained widgets instead of from the container, as the container's minimal length may have been adjusted by an NC_EQUALSIZE parent container.
2023-11-19 00:36:53 +00:00
translators
29102ce42c
Update: Translations from eints
...
dutch: 1 change by Afoklala
2023-11-17 18:38:21 +00:00
Peter Nelson
08778094f4
Fix: extmidi did not move on to next song after playing ends. ( #11469 )
...
`song` is no longer a C-style string so cannot be cleared by writing a NUL char.
Use `.clear()` to properly clear a std::string.
2023-11-17 17:42:19 +00:00
Peter Nelson
b2d4d90502
Change: Apply interface scaling to NewGRF settings min/max sizes.
2023-11-16 20:54:51 +00:00
Peter Nelson
42ae61a4fe
Change: Use sparse padding for NewGRF settings window.
2023-11-16 20:54:51 +00:00
Peter Nelson
cdb4e98a15
Change: Use sparse padding for AI/GS settings windows. ( #11466 )
2023-11-16 20:02:07 +00:00
Peter Nelson
f93711838f
Fix 6317967
: Missing exception for SetPipRatio(). ( #11465 )
2023-11-16 19:22:02 +00:00
Peter Nelson
60651227a0
Change: Simplify world gen widgets and use sparse padding. ( #11464 )
2023-11-16 18:58:59 +00:00
translators
bca321443a
Update: Translations from eints
...
french: 1 change by Lishouuu
2023-11-16 18:39:24 +00:00
Peter Nelson
7d48a3f073
Codechange: Move RectPadding::zero definition to header. ( #11461 )
...
This potentially allows better inlining/optimization.
2023-11-16 17:07:29 +00:00
Peter Nelson
e2e0753916
Codechange: Use GetCurrentRect() where feasible. ( #11460 )
2023-11-16 17:06:57 +00:00
Peter Nelson
17ceed0241
Change: Use sparse padding for Game Options window. ( #11463 )
2023-11-16 17:06:38 +00:00
Peter Nelson
306e75223a
Change: Adjust layouts and standardize spacing for company-related windows.
2023-11-15 12:43:44 +00:00
Peter Nelson
58c037fba0
Change: Increase finance window lines (and underlines) with interface scale.
2023-11-15 12:43:44 +00:00
translators
1dff1e34f6
Update: Translations from eints
...
tamil: 3 changes by Jeyanthinath
2023-11-14 18:36:57 +00:00
Peter Nelson
7cfcf65f95
Codechange: Simplify cargo filter lists, building only when required.
...
Some cargo filter lists were built in advance, and used as lookups to test which cargo type to filter.
Instead, use the Cargo ID directly as the filter parameter, and build the lists only when the drop down list is used.
2023-11-13 21:30:46 +00:00
Peter Nelson
08dfe35442
Codechange: Move DropDownList height and width calculation to helper.
2023-11-13 21:30:46 +00:00
translators
1242b355e5
Update: Translations from eints
...
danish: 1 change by bscargo
polish: 1 change by pAter-exe
2023-11-13 18:38:10 +00:00
Peter Nelson
c877494f7a
Codechange: Simplify autoreplace rail/road types by using separate widget. ( #11457 )
...
This avoids needing to determine which type of list to deal with by additionally checking the window number for VEH_TRAIN/VEH_ROAD.
2023-11-13 12:32:34 +00:00
Tyler Trahan
7a6d102c4b
Codechange: Clean up timetable start checks ( #11456 )
2023-11-13 07:19:39 -05:00
translators
5446ece100
Update: Translations from eints
...
vietnamese: 7 changes by KhoiCanDev
korean: 1 change by telk5093
catalan: 7 changes by J0anJosep
2023-11-12 18:38:05 +00:00
translators
1432511fe5
Update: Translations from eints
...
english (au): 1 change by krysclarke
italian: 7 changes by Rivarossi
russian: 1 change by Ln-Wolf
finnish: 1 change by hpiirai
portuguese: 1 change by azulcosta
portuguese (brazilian): 1 change by pasantoro
2023-11-11 18:36:44 +00:00
Tyler Trahan
235ac0bceb
Codechange: Reword rail/road type label constants ( #11451 )
2023-11-10 17:37:22 -05:00
translators
ef1abbcd1f
Update: Translations from eints
2023-11-10 18:38:29 +00:00
Peter Nelson
bd2ddb07ca
Change: Move baseset missing/corrupted files label to list item. ( #11455 )
...
This allows any baseset error to be displayed in the drop down list so it is more easily visible, and avoids wasted space in the layout.
2023-11-10 12:25:56 +00:00
Peter Nelson
1071acb483
Codechange: Redundant use of char * and c_str(). ( #11454 )
2023-11-10 00:17:36 +00:00
Peter Nelson
938c8339d2
Codechange: Ensure space between for
/if
and (
.
2023-11-09 20:15:38 +00:00
Peter Nelson
d4008850e3
Codechange: Ensure function opening {
is on new line.
2023-11-09 20:15:38 +00:00
Jonathan G Rennison
1de1af08b9
Codechange: Replace AllocatedStringParameters with ArrayStringParameters ( #11452 )
...
All uses of AllocatedStringParameters are with a compile-time fixed
constant.
Use of a dynamically allocated buffer on the heap is unnecessary and
increases overhead, particularly due to frequent use as a temporary.
2023-11-09 19:43:47 +00:00
translators
92816ac96b
Update: Translations from eints
...
german: 3 changes by SecretIdetity
romanian: 6 changes by bnegrut
2023-11-09 18:37:36 +00:00
Peter Nelson
9f90ab7b04
Codechange: Use rail/road type label constants instead of literals. ( #11450 )
2023-11-08 23:45:08 +00:00
translators
382d7a9076
Update: Translations from eints
...
hungarian: 54 changes by titanicbobo
2023-11-08 18:39:05 +00:00
Peter Nelson
90bd8e64d8
Change: Simplify help window widgets and use sparse padding.
2023-11-07 23:09:05 +00:00
Peter Nelson
55adbe10b7
Add: WidgetDimensions for 'sparse' widget windows.
...
These are for windows that have space between widgets instead of being clumped together.
2023-11-07 23:09:05 +00:00
translators
56657eeaae
Update: Translations from eints
...
chinese (simplified): 1 change by WenSimEHRP
danish: 1 change by bscargo
hindi: 111 changes by NisheshTyagi
2023-11-07 18:37:45 +00:00
Peter Nelson
842cf87765
Change: Bring airport picker inline with other pickers.
2023-11-07 18:27:51 +00:00
Peter Nelson
b216dc493f
Change: Bring dock picker inline with other pickers.
2023-11-07 18:27:51 +00:00
Peter Nelson
27b5979056
Change: Improve layout of object picker.
2023-11-07 18:27:51 +00:00