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@ -431,6 +431,7 @@ void AddArticulatedParts(Vehicle *first)
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if (flip_image) v->spritenum++;
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if (v->type == VEH_TRAIN && TestVehicleBuildProbability(v, v->engine_type, BuildProbabilityType::Reversed)) SetBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION);
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v->UpdatePosition();
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}
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}
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