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Change: Remember the active game option window tab (#11547)
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@ -170,6 +170,7 @@ struct GameOptionsWindow : Window {
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GameSettings *opt;
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bool reload;
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int gui_scale;
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static inline int active_tab = WID_GO_TAB_GENERAL;
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GameOptionsWindow(WindowDesc *desc) : Window(desc)
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{
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@ -182,7 +183,7 @@ struct GameOptionsWindow : Window {
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this->InitNested(WN_GAME_OPTIONS_GAME_OPTIONS);
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this->OnInvalidateData(0);
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this->SetTab(WID_GO_TAB_GENERAL);
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this->SetTab(GameOptionsWindow::active_tab);
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if constexpr (!NetworkSurveyHandler::IsSurveyPossible()) this->GetWidget<NWidgetStacked>(WID_GO_SURVEY_SEL)->SetDisplayedPlane(SZSP_NONE);
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}
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@ -387,6 +388,7 @@ struct GameOptionsWindow : Window {
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{
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this->SetWidgetsLoweredState(false, WID_GO_TAB_GENERAL, WID_GO_TAB_GRAPHICS, WID_GO_TAB_SOUND);
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this->LowerWidget(widget);
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GameOptionsWindow::active_tab = widget;
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int pane = 0;
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if (widget == WID_GO_TAB_GRAPHICS) pane = 1;
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