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Update: Translations from eints
english (au): 17 changes by krysclarke english (us): 17 changes by 2TallTyler italian: 30 changes by Rivarossi russian: 17 changes by Ln-Wolf french: 36 changes by ottdfevr portuguese (brazilian): 30 changes by pasantoro
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@ -1492,7 +1492,7 @@ STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
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STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
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STR_CONFIG_SETTING_TERRAIN_TYPE :Tipo de terreno: {STRING}
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STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis apenas) O quão acidentado é o terreno
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STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Apenas TerraGenesis) Relevo do terreno
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STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densidade de indústrias: {STRING}
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STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas indústrias devem ser geradas e o nível que deve ser mantido durante o jogo
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@ -1501,18 +1501,18 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Dist máx da bo
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STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias são construídas apenas nas bordas, ou no litoral, para ilhas
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STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING}
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STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altitude a neve começa nos climas sub-árticos. Neve também afeta geração de indústrias e necessidades para o crescimento das cidades. Só pode ser modificado por meio do Editor de cenário ou é de outra forma calculado por meio de "cobertura de neve"
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STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura começa a neve no clima sub-ártico. A neve também afeta a geração de indústrias e os requisitos de crescimento das localidades. Só pode ser modificado no Editor de Cenário ou então é calculado usando a "cobertura de neve"
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STR_CONFIG_SETTING_SNOW_COVERAGE :Cobertura de neve: {STRING}
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STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla a quantidade aproximada de neve no terreno subártico. A neve também afeta os requisitos de geração de indústria e crescimento de cidades. Usado apenas durante a geração de mapas. Terreno logo acima do nível do mar é sempre sem neve
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STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla a quantidade aproximada de neve no clima sub-ártico. A neve também afeta a geração das indústrias e os requisitos de crescimento das localidades. Usado apenas durante a geração do mapa. O terreno logo acima do nível do mar nunca terá neve.
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STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
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STR_CONFIG_SETTING_DESERT_COVERAGE :Cobertura do deserto: {STRING}
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STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla a quantidade aproximada de deserto no terreno tropical. O deserto também afeta a geração de indústrias. Usado apenas durante a geração do mapa
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STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla a quantidade aproximada de deserto no clima tropical. O deserto também afeta a geração das indústrias. Usado apenas durante a geração do mapa
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STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregularidade do terreno: {STRING}
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis apenas) Escolhe a frequência de colinas: Terrenos planos têm menos colinas, mais espalhadas. Montanhosos tem mais colinas, que pode se tornar repetitivo
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Apenas TerraGenesis) Escolhe a frequência de montes: paisagens macias têm menos montes e mais espalhados. Paisagens duras têm muitos montes, que podem parecer repetitivos
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###length 4
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito Regular
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Regular
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@ -1520,7 +1520,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Irregular
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Muito Irregular
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STR_CONFIG_SETTING_VARIETY :Distribuição de variedade: {STRING}
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STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis apenas) Controla se o mapa contém tanto áreas montanhosas como planas. Como isso apenas torna o mapa mais plano, as outras configurações devem ser mantidas em montanhoso
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STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Apenas TerraGenesis) Controla se o mapa contém áreas planas e montanhosas. Como isto apenas torna o mapa mais plano, outras definições devem ser definidas como montanhosas
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STR_CONFIG_SETTING_RIVER_AMOUNT :Quantidade de rios: {STRING}
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STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Escolha quantos rios a serem gerados
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@ -1540,6 +1540,7 @@ STR_CONFIG_SETTING_ROAD_SIDE_LEFT :Dirigem na esqu
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STR_CONFIG_SETTING_ROAD_SIDE_RIGHT :Dirigem na direita
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STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotação do mapa topográfico: {STRING}
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STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP :Escolher como a imagem do mapa topográfico será rotacionado para se ajustar ao mapa do jogo
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###length 2
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STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Sentido Anti-Horário
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STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Sentido Horário
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@ -2253,9 +2254,9 @@ STR_FACE_SAVE :{BLACK}Salvar
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STR_FACE_SAVE_TOOLTIP :{BLACK}Salvar face favorita
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STR_FACE_SAVE_DONE :{WHITE}Este rosto irá ser salvo como seu rosto favorito no arquivo de configuração do OpenTTD
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STR_FACE_EUROPEAN :{BLACK}Europeu
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STR_FACE_SELECT_EUROPEAN :{BLACK}Selecione faces Européias
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STR_FACE_SELECT_EUROPEAN :{BLACK}Selecionar faces Européias
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STR_FACE_AFRICAN :{BLACK}Africano
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STR_FACE_SELECT_AFRICAN :{BLACK}Selecione faces Africanas
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STR_FACE_SELECT_AFRICAN :{BLACK}Selecionar faces Africanas
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STR_FACE_YES :Sim
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STR_FACE_NO :Não
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STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Ativar bigode ou brinco
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@ -2599,7 +2600,7 @@ STR_CONTENT_DETAIL_TITLE :{SILVER}INFORMA
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###length 5
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STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}Você não selecionou para ser baixado
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STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Você selecionou para ser baixado
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STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Esse dependente será baixado
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STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Esta dependência foi seleccionada para ser baixada
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STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Você já baixou isso
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STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Esse conteúdo é desconhecido e não pode ser baixado pelo OpenTTD
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@ -2667,7 +2668,7 @@ STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Definir
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STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda do Fluxo de Carga
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STR_LINKGRAPH_LEGEND_ALL :{BLACK}Todas
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STR_LINKGRAPH_LEGEND_NONE :{BLACK}Nenhuma
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STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Selecione companhias a serem exibidas
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STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Selecionar as empresas a serem exibidas
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STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
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# Linkgraph legend window and linkgraph legend in smallmap
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@ -2948,7 +2949,7 @@ STR_FOUND_TOWN_CITY :{BLACK}Cidade
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STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cidades grandes cresem mais rápido que as cidades normais{}Dependendo das configs. são maiores quando fundadas.
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STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Disposição das ruas das cidades
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STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Selecione a disposição de ruas a ser utilizada nessa cidade
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STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Seleccionar disposição das estradas utilizada para esta localidade
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STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
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STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Melhorado
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STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}Quadras 2x2
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@ -2957,7 +2958,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Randômi
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# Fund new industry window
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STR_FUND_INDUSTRY_CAPTION :{WHITE}Financiar Indústria
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STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Escolha a indústria apropriada
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STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Escolher a indústria apropriada desta lista
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STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Criar indústrias aleatórias
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STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cobrir o mapa com indústrias colocadas aleatoriamente
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STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Criar indústrias aleatórias
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@ -2983,10 +2984,10 @@ STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Cadeia d
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STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Exibe indústrias que suprem e aceitam carga
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STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Exiba também no minimapa
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STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Selecione as indústrias exibidas no minimapa também
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STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Seleciona carga
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STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Seleciona a carga que você deseja exibir
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STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Seleciona indústria
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STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Seleciona a indústria que você deseja exibir
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STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Selecionar carga
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STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Selecionar a carga que você deseja exibir
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STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Selecionar a indústria
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STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Selecionar a indústria que você deseja exibir
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# Land area window
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STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Informações do Terreno
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@ -3209,13 +3210,17 @@ STR_MAPGEN_MAPSIZE :{BLACK}Dimensõ
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STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Seleciona o tamanho do mapa em quadrados. O número de quadrados disponíveis será um pouco menor
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STR_MAPGEN_BY :{BLACK}*
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STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. de cidades:
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STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP :{BLACK}Selecionar a densidade de cidades ou fornecer um número
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STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Nome das cidades:
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STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Selecionar o estilo dos nomes das cidades
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STR_MAPGEN_DATE :{BLACK}Data:
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STR_MAPGEN_DATE_TOOLTIP :{BLACK}Selecionar a data inicial
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STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. de indústrias:
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STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP :{BLACK}Selecione a densidade de indústrias ou forneça um número
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STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Pico mais alto:
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STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP :{BLACK}Escolher o pico mais alto que o jogo tentará criar, medido em elevação acima do nível do mar
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STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Aumentar a altura máxima do pico mais alto no mapa por um
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STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuir a altura máxima do pico mais alto no mapa por um
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STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuir de uma unidade a altura máxima do pico mais alto no mapa
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STR_MAPGEN_SNOW_COVERAGE :{BLACK}Cobertura de neve:
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STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Aumentar em dez porcento a cobertura de neve
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STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Reduzir em dez porcento a cobertura de neve
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@ -3226,10 +3231,12 @@ STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuir
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STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
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STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreno
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STR_MAPGEN_SEA_LEVEL :{BLACK}Nível do mar:
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STR_MAPGEN_SEA_LEVEL_TOOLTIP :{BLACK}Selecionar o nível do mar
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STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rios:
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STR_MAPGEN_SMOOTHNESS :{BLACK}Regularidade
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STR_MAPGEN_VARIETY :{BLACK}Distribuição da variedade
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STR_MAPGEN_GENERATE :{WHITE}Gerar
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STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Criar o mapa e jogar o OpenTTD!
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STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Definições de NewGRF
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STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Mostrar definições de NewGRF
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STR_MAPGEN_AI_SETTINGS :{BLACK}Definições de IA
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@ -3262,6 +3269,7 @@ STR_MAPGEN_TOWN_NAME_CATALAN :Catalão
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# Strings for map borders at game generation
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STR_MAPGEN_BORDER_TYPE :{BLACK}Bordas do mapa:
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STR_MAPGEN_BORDER_TYPE_TOOLTIP :{BLACK}Escolher as bordas do mapa do jogo
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STR_MAPGEN_NORTHWEST :{BLACK}Noroeste
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STR_MAPGEN_NORTHEAST :{BLACK}Nordeste
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STR_MAPGEN_SOUTHEAST :{BLACK}Sudeste
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@ -3274,7 +3282,9 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual
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STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Rotação do mapa topográfico:
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STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome do mapa topográfico:
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STR_MAPGEN_HEIGHTMAP_NAME_TOOLTIP :{BLACK}O nome do arquivo de imagem do mapa topográfico
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STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamanho:
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STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP :{BLACK}O tamanho da imagem do mapa topográfico original. Para melhores resultados, cada lado deve ser igual a um comprimento de lado de mapa disponível no OpenTTD, como 256, 512, 1024, etc.
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STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
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STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Altura alvo do pico
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@ -3289,6 +3299,7 @@ STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Terra pl
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STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Gera uma terra plana
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STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Terra randômica
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STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Altitude da terra plana
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STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP :{BLACK}Escolher a elevação do terreno acima do nível do mar
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STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Mover a altitude da terra plana em uma unidade a menos
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STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Mover a altitude da terra plana em uma unidade a mais
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@ -3316,7 +3327,7 @@ STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Configur
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STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Informação detalhada de NewGRF
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STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Arquivos NewGRF ativos
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STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Arquivos NewGRF inativos
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STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Selecione um modelo:
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STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Seleccionar predefinição:
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STR_NEWGRF_FILTER_TITLE :{ORANGE}Filtro:
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STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Carrega o padrão selecionado
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STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Salvar padrão
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@ -4372,7 +4383,7 @@ STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova cap
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STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Nova capacidade: {GOLD}{CARGO_LONG}{}{BLACK}Lucro vindo da adaptação: {GREEN}{CURRENCY_LONG}
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STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nova capacidade: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Custo da adaptação: {RED}{CURRENCY_LONG}
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STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Nova capacidade: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Lucro da adaptação: {GREEN}{CURRENCY_LONG}
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STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Selecione os veículos para recuperar. Arrastar com o mouse permite a seleção de vários veículos. Clicar em espaço vazio selecionará todo o veículo. Ctrl+Clique selecionará um veículo e a lista de construção em seguida
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STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Selecionar os veículos para recuperar. Arrastar com o mouse permite a seleção de vários veículos. Clicar em espaço vazio selecionará todo o veículo. Ctrl+Clique selecionará um veículo e a lista de construção em seguida
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###length VEHICLE_TYPES
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STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Selecionar tipo de carga para o trem
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@ -1491,7 +1491,7 @@ STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
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STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
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STR_CONFIG_SETTING_TERRAIN_TYPE :Terrain type: {STRING}
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STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis only) Hilliness of the landscape
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STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :Choose the height of hills and mountains of the landscape
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STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry density: {STRING}
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STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
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@ -1500,18 +1500,18 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distanc
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STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Oil refineries are only constructed near the map border, that is at the coast for island maps
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STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING}
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STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
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STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Choose at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
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STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING}
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STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
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STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Choose the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Sea level and coast tiles never have snow.
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STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
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STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING}
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STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Choose the approximate amount of desert on the tropical landscape. Desert also affects industry generation and town growth requirements. Only used during map generation
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Choose the shape and number of hills. Smooth landscapes have fewer, wider hills, while rough landscapes have more, smaller hills.
|
||||
###length 4
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
|
||||
@ -1519,7 +1519,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
|
||||
|
||||
STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING}
|
||||
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous
|
||||
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Choose if the map contains both mountains and flat areas. The higher the variety, the more differences in elevation between mountainous and flat areas.
|
||||
|
||||
STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING}
|
||||
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
|
||||
@ -1539,6 +1539,7 @@ STR_CONFIG_SETTING_ROAD_SIDE_LEFT :Drive on left
|
||||
STR_CONFIG_SETTING_ROAD_SIDE_RIGHT :Drive on right
|
||||
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Heightmap rotation: {STRING}
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP :Choose which way the heightmap image is rotated to fit into the game world
|
||||
###length 2
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
|
||||
@ -3208,11 +3209,15 @@ STR_MAPGEN_MAPSIZE :{BLACK}Map size
|
||||
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Select the size of the map in tiles. The number of available tiles will be slightly smaller
|
||||
STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP :{BLACK}Select the density of towns, or a custom number
|
||||
STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Town names:
|
||||
STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Select style of town names
|
||||
STR_MAPGEN_DATE :{BLACK}Date:
|
||||
STR_MAPGEN_DATE_TOOLTIP :{BLACK}Select starting date
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP :{BLACK}Select the density of industries, or a custom number
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP :{BLACK}Choose the highest peak that the game will attempt to create, measured in elevation above sea level
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
|
||||
@ -3225,10 +3230,12 @@ STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
|
||||
STR_MAPGEN_SEA_LEVEL :{BLACK}Sea level:
|
||||
STR_MAPGEN_SEA_LEVEL_TOOLTIP :{BLACK}Select the sea level
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers:
|
||||
STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness:
|
||||
STR_MAPGEN_VARIETY :{BLACK}Variety distribution:
|
||||
STR_MAPGEN_GENERATE :{WHITE}Generate
|
||||
STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Create the world and play OpenTTD!
|
||||
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
|
||||
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Display NewGRF settings
|
||||
STR_MAPGEN_AI_SETTINGS :{BLACK}AI Settings
|
||||
@ -3261,6 +3268,7 @@ STR_MAPGEN_TOWN_NAME_CATALAN :Catalan
|
||||
|
||||
# Strings for map borders at game generation
|
||||
STR_MAPGEN_BORDER_TYPE :{BLACK}Map edges:
|
||||
STR_MAPGEN_BORDER_TYPE_TOOLTIP :{BLACK}Choose the borders of the game world
|
||||
STR_MAPGEN_NORTHWEST :{BLACK}Northwest
|
||||
STR_MAPGEN_NORTHEAST :{BLACK}Northeast
|
||||
STR_MAPGEN_SOUTHEAST :{BLACK}Southeast
|
||||
@ -3273,7 +3281,9 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual
|
||||
|
||||
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
|
||||
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightmap name:
|
||||
STR_MAPGEN_HEIGHTMAP_NAME_TOOLTIP :{BLACK}The name of the heightmap image file
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP :{BLACK}The size of the source heightmap image. For best results, each edge should match an available map edge length in OpenTTD, such as 256, 512, 1024, etc.
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height
|
||||
@ -3288,6 +3298,7 @@ STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Flat lan
|
||||
STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generate a flat land
|
||||
STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Random land
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP :{BLACK}Choose the height of the land above sea level
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land one down
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land one up
|
||||
|
||||
|
@ -1491,7 +1491,7 @@ STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
||||
|
||||
STR_CONFIG_SETTING_TERRAIN_TYPE :Terrain type: {STRING}
|
||||
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis only) Hilliness of the landscape
|
||||
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :Choose the height of hills and mountains of the landscape
|
||||
|
||||
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry density: {STRING}
|
||||
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
|
||||
@ -1500,18 +1500,18 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distanc
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
|
||||
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Choose at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
|
||||
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Choose the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Sea level and coast tiles never have snow.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Choose the approximate amount of desert on the tropical landscape. Desert also affects industry generation and town growth requirements. Only used during map generation
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Choose the shape and number of hills. Smooth landscapes have fewer, wider hills, while rough landscapes have more, smaller hills.
|
||||
###length 4
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
|
||||
@ -1519,7 +1519,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
|
||||
|
||||
STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING}
|
||||
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous
|
||||
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Choose if the map contains both mountains and flat areas. The higher the variety, the more differences in elevation between mountainous and flat areas.
|
||||
|
||||
STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING}
|
||||
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
|
||||
@ -1539,6 +1539,7 @@ STR_CONFIG_SETTING_ROAD_SIDE_LEFT :Drive on left
|
||||
STR_CONFIG_SETTING_ROAD_SIDE_RIGHT :Drive on right
|
||||
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Heightmap rotation: {STRING}
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP :Choose which way the heightmap image is rotated to fit into the game world
|
||||
###length 2
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter-clockwise
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
|
||||
@ -3208,11 +3209,15 @@ STR_MAPGEN_MAPSIZE :{BLACK}Map size
|
||||
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Select the size of the map in tiles. The number of available tiles will be slightly smaller
|
||||
STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP :{BLACK}Select the density of towns, or a custom number
|
||||
STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Town names:
|
||||
STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Select style of town names
|
||||
STR_MAPGEN_DATE :{BLACK}Date:
|
||||
STR_MAPGEN_DATE_TOOLTIP :{BLACK}Select starting date
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP :{BLACK}Select the density of industries, or a custom number
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP :{BLACK}Choose the highest peak that the game will attempt to create, measured in elevation above sea level
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
|
||||
@ -3225,10 +3230,12 @@ STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
|
||||
STR_MAPGEN_SEA_LEVEL :{BLACK}Sea level:
|
||||
STR_MAPGEN_SEA_LEVEL_TOOLTIP :{BLACK}Select the sea level
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers:
|
||||
STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness:
|
||||
STR_MAPGEN_VARIETY :{BLACK}Variety distribution:
|
||||
STR_MAPGEN_GENERATE :{WHITE}Generate
|
||||
STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Create the world and play OpenTTD!
|
||||
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
|
||||
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Display NewGRF settings
|
||||
STR_MAPGEN_AI_SETTINGS :{BLACK}AI Settings
|
||||
@ -3261,6 +3268,7 @@ STR_MAPGEN_TOWN_NAME_CATALAN :Catalan
|
||||
|
||||
# Strings for map borders at game generation
|
||||
STR_MAPGEN_BORDER_TYPE :{BLACK}Map edges:
|
||||
STR_MAPGEN_BORDER_TYPE_TOOLTIP :{BLACK}Choose the borders of the game world
|
||||
STR_MAPGEN_NORTHWEST :{BLACK}Northwest
|
||||
STR_MAPGEN_NORTHEAST :{BLACK}Northeast
|
||||
STR_MAPGEN_SOUTHEAST :{BLACK}Southeast
|
||||
@ -3273,7 +3281,9 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual
|
||||
|
||||
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
|
||||
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightmap name:
|
||||
STR_MAPGEN_HEIGHTMAP_NAME_TOOLTIP :{BLACK}The name of the heightmap image file
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP :{BLACK}The size of the source heightmap image. For best results, each edge should match an available map edge length in OpenTTD, such as 256, 512, 1024, etc.
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height
|
||||
@ -3288,6 +3298,7 @@ STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Flat lan
|
||||
STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generate a flat land
|
||||
STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Random land
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP :{BLACK}Choose the height of the land above sea level
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land down one
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land up one
|
||||
|
||||
|
@ -256,6 +256,9 @@ STR_UNITS_HEIGHT_IMPERIAL :{DECIMAL}{NBSP}
|
||||
STR_UNITS_HEIGHT_METRIC :{DECIMAL}{NBSP}m
|
||||
STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}m
|
||||
|
||||
STR_UNITS_DAYS :{COMMA}{NBSP}jour{P "" s}
|
||||
STR_UNITS_SECONDS :{COMMA}{NBSP}seconde{P "" s}
|
||||
STR_UNITS_TICKS :{COMMA}{NBSP}tick{P "" s}
|
||||
|
||||
# Common window strings
|
||||
STR_LIST_FILTER_TITLE :{BLACK}Filtre{NBSP}:
|
||||
@ -720,6 +723,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Cliquer
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Cliquer sur une piste pour la retirer du programme courant (Personnalisé 1 ou Personnalisé 2 seulement)
|
||||
|
||||
# Highscore window
|
||||
STR_HIGHSCORE_TOP_COMPANIES :{BIG_FONT}{BLACK}Top 5 des compagnies
|
||||
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Personne d'affaires
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur
|
||||
@ -1488,7 +1492,7 @@ STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
||||
|
||||
STR_CONFIG_SETTING_TERRAIN_TYPE :Type de terrain{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis only) Vallonnement du paysage
|
||||
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :Chosir la hauteur des collines et montagnes du paysage
|
||||
|
||||
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densité des industries{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Définit combien d'industries doivent être générée et quel niveau doit être maintenu pendant la partie
|
||||
@ -1497,18 +1501,18 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distance maximu
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limite de distance par rapport au bord de la carte où les raffineries et les plateformes pétrolières peuvent être construites. Sur les cartes d'îles cela assure qu'elles sont près de la côte. Sur les cartes plus large que 256 tuiles, cette valeur est mise à l'échelle.
|
||||
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altitude d'enneigement{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Contrôle à quelle altitude la neige commence dans le climat sub-arctique. La neige affecte aussi la génération des industries et les exigences pour la croissance des villes. Ne peut être modifié que via l'éditeur de scénario autrement il est calculé via "couverture de neige"
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Chosir à quelle altitude la neige commence dans le climat sub-arctique. La neige affecte aussi la génération des industries et les exigences pour la croissance des villes. Ne peut être modifié que via l'éditeur de scénario autrement il est calculé via "couverture de neige"
|
||||
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Couverture de neige: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Contrôle la quantité approximative de neige sur le paysage sub-arctique. La neige affecte également la production des industrielles et les besoins de croissance des villes. Seulement utilisé lors de la création de la carte. La terre juste au-dessus du niveau de la mer est toujours sans neige
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Contrôle la quantité approximative de neige sur le paysage sub-arctique. La neige affecte également la création d'industries et les besoins des villes pour croître. Seulement utilisé lors de la création de la carte. L'eau et les côtes ne seront jamais enneigées.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Couverture du désert: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Contrôlez la quantité approximative de zone du désert sur le paysage tropical. Le désert affecte également la création du nombre d'industries. Uniquement utilisé lors de la création de la carte
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Choisir la quantité approximative de zone du désert sur le paysage tropical. Le désert affecte également le nombre d'industries créées et les besoins des villes pour croître. Uniquement utilisé lors de la création de la carte
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rugosité du terrain{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choisir la fréquence des collines{NBSP}: Les paysages doux ont des collines moins nombreuses et plus éloignées. Les paysages rudes ont beaucoup de collines, ce qui peut sembler répétitif
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Choisir la forme et le nombre de collines. Les paysages doux ont des collines basses et larges, tandis que les paysages rugueux ont de plus petites collines.
|
||||
###length 4
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Très lisse
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Lisse
|
||||
@ -1516,7 +1520,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rugueux
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Très rugueux
|
||||
|
||||
STR_CONFIG_SETTING_VARIETY :Distribution de variété{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis seulement) Contrôle si la carte contient à la fois de la montagne et du terrain plat. Comme cela rend seulement la carte plus plate, les autres paramètres doivent être définis sur montagneux
|
||||
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Contrôle si la carte contient à la fois des montagnes et des plaines. Plus la valeur est élevée, plus la différence d'élévation entre le plateau montagneux et les plaines sera importante.
|
||||
|
||||
STR_CONFIG_SETTING_RIVER_AMOUNT :Quantité de rivières{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choisir combien de rivières générer
|
||||
@ -1536,6 +1540,7 @@ STR_CONFIG_SETTING_ROAD_SIDE_LEFT :Conduite à gau
|
||||
STR_CONFIG_SETTING_ROAD_SIDE_RIGHT :Conduite à droite
|
||||
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotation de la carte d'altitude{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP :Choisir de quelle manière l'image de la carte d'altitude est pivotée pour s'insérer correctement dans la carte actuelle.
|
||||
###length 2
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Anti-horaire
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Horaire
|
||||
@ -1656,7 +1661,12 @@ STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Active l'utilis
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS :Utiliser les indicateurs de chargement{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Choisir si les indicateurs de chargement doivent être affichés au dessus des véhicules qui chargent ou déchargent
|
||||
|
||||
STR_CONFIG_SETTING_TIMETABLE_MODE :Unité de temps pour les horaires{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_TIMETABLE_MODE_HELPTEXT :Sélectionner l'unité de temps utilisée pour les horaires des véhicules
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_TIMETABLE_MODE_DAYS :Jours
|
||||
STR_CONFIG_SETTING_TIMETABLE_MODE_SECONDS :Secondes
|
||||
STR_CONFIG_SETTING_TIMETABLE_MODE_TICKS :Ticks
|
||||
|
||||
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Afficher l'arrivée et le départ dans les horaires{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Afficher les temps d'arrivée et de départ prévues dans les horaires
|
||||
@ -3200,11 +3210,15 @@ STR_MAPGEN_MAPSIZE :{BLACK}Taille d
|
||||
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Définir la taille de la carte en cases. Le nombre de cases utilisables sera légèrement plus petit
|
||||
STR_MAPGEN_BY :{BLACK}{NBSP}×
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nb. de villes{NBSP}:
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP :{BLACK}Sélectionner la quantité de villes sur la carte ou entrer un nombre précis
|
||||
STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Nom des villes{NBSP}:
|
||||
STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Sélectionner la nationalité des noms des villes
|
||||
STR_MAPGEN_DATE :{BLACK}Date{NBSP}:
|
||||
STR_MAPGEN_DATE_TOOLTIP :{BLACK}Chosir la date de départ
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nb. d'industries{NBSP}:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP :{BLACK}Sélectionner la quantité d'industries sur la carte ou entrer un nombre précis
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Sommet le plus élevé:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP :{BLACK}Chosir le plus haut pic que le jeu pourra créer (mesuré par rapport au niveau de l'eau)
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Augmenter la hauteur maximale du plus haut sommet de la carte de un
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuer la hauteur maximale du plus haut sommet de la carte de un
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Couverture de la neige:
|
||||
@ -3217,10 +3231,12 @@ STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuer
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Type de terrain{NBSP}:
|
||||
STR_MAPGEN_SEA_LEVEL :{BLACK}Niveau de la mer{NBSP}:
|
||||
STR_MAPGEN_SEA_LEVEL_TOOLTIP :{BLACK}Sélectionner le niveau de l'eau
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Nb. de rivières{NBSP}:
|
||||
STR_MAPGEN_SMOOTHNESS :{BLACK}Lissage{NBSP}:
|
||||
STR_MAPGEN_VARIETY :{BLACK}Variété de distribution{NBSP}:
|
||||
STR_MAPGEN_GENERATE :{WHITE}Créer
|
||||
STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Créer la carte et jouer à OpenTTD !
|
||||
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Paramètres NewGRF
|
||||
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Afficher la configuration des NewGRF
|
||||
STR_MAPGEN_AI_SETTINGS :{BLACK}Paramètres des IAs
|
||||
@ -3253,6 +3269,7 @@ STR_MAPGEN_TOWN_NAME_CATALAN :Catalans
|
||||
|
||||
# Strings for map borders at game generation
|
||||
STR_MAPGEN_BORDER_TYPE :{BLACK}Bords de la carte{NBSP}:
|
||||
STR_MAPGEN_BORDER_TYPE_TOOLTIP :{BLACK}Choisir les bordures de la carte
|
||||
STR_MAPGEN_NORTHWEST :{BLACK}Nord-Ouest
|
||||
STR_MAPGEN_NORTHEAST :{BLACK}Nord-Est
|
||||
STR_MAPGEN_SOUTHEAST :{BLACK}Sud-Est
|
||||
@ -3265,7 +3282,9 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Manuel
|
||||
|
||||
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Rotation de la carte d'altitude{NBSP}:
|
||||
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nom de la carte d'altitude{NBSP}:
|
||||
STR_MAPGEN_HEIGHTMAP_NAME_TOOLTIP :{BLACK}Nom de l'image de la carte d'altitude
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Taille{NBSP}:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP :{BLACK}Taille de l'image de la carte d'altitude. Pour un meilleur résultat, chaque longueur de bordure doit correspondre à une taille de bordure disponible sur OpenTTD (256, 512, 1024, etc).
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM}{NBSP}×{NBSP}{NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Hauteur du pic
|
||||
@ -3280,6 +3299,7 @@ STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Terrain
|
||||
STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Créer un monde plat
|
||||
STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Terrain aléatoire
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Altitude du terrain plat{NBSP}:
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP :{BLACK}Choisir la hauteur du sol par rapport au niveau de l'eau
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Diminuer l'altitude du terrain plat
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Augmenter l'altitude du terrain plat
|
||||
|
||||
@ -4573,8 +4593,13 @@ STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Ce véhi
|
||||
STR_TIMETABLE_STATUS_LATE :{BLACK}Ce véhicule est en retard de {STRING}
|
||||
STR_TIMETABLE_STATUS_EARLY :{BLACK}Ce véhicule est en avance de {STRING}
|
||||
STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Cet horaire n'a pas encore démarré
|
||||
STR_TIMETABLE_STATUS_START_AT_DATE :{BLACK}Cet horaire démarrera le/à {STRING}
|
||||
STR_TIMETABLE_STATUS_START_IN_SECONDS :{BLACK}Cet horaire commencera dans {COMMA} seconde{P "" s}
|
||||
|
||||
STR_TIMETABLE_START :{BLACK}Démarrer l'horaire
|
||||
STR_TIMETABLE_START_TOOLTIP :{BLACK}Sélectionner quand l'horaire doit démarrer. Ctrl-clic pourra donner l'ordre de démarrer l'horaire aux véhicules qui le partagent, seulement si leurs ordres sont complètement définis dans leurs horaires respectifs
|
||||
|
||||
STR_TIMETABLE_START_SECONDS_QUERY :Nombre de secondes avant que l'horaire ne commence
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Modifier la durée
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Modifier la durée de l'ordre sélectionné. Ctrl-clic pour définir la durée pour tous les ordres
|
||||
@ -4598,6 +4623,10 @@ STR_TIMETABLE_EXPECTED :{BLACK}Attendu
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Planifié
|
||||
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Alterner entre attendu et planifié
|
||||
|
||||
STR_TIMETABLE_ARRIVAL_DATE :A: {COLOUR}{DATE_TINY}
|
||||
STR_TIMETABLE_DEPARTURE_DATE :D: {COLOUR}{DATE_TINY}
|
||||
STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE :A: {COLOUR}{COMMA} seconde{P "" s}
|
||||
STR_TIMETABLE_DEPARTURE_SECONDS_IN_FUTURE :D: {COLOUR}{COMMA} seconde{P "" s}
|
||||
|
||||
|
||||
# Date window (for timetable)
|
||||
@ -4779,7 +4808,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Seuls le
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Très grande capture d'écran
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}La capture d'écran aura une résolution de {COMMA} x {COMMA} pixels. Faire cette capture peut prendre un moment . Êtes-vous sûr de vouloir continuer{NBSP}?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}La carte de hauteur a bien été enregistrée sous '{STRING}'. Le pic le plus élevé est {NUM}
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}La carte d'altitude a bien été enregistrée sous '{STRING}'. Le pic le plus élevé est {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Copie d'écran enregistrée avec succès sous "{STRING}"
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Échec de la copie d'écran{NBSP}!
|
||||
|
||||
|
@ -257,6 +257,9 @@ STR_UNITS_HEIGHT_IMPERIAL :{DECIMAL}{NBSP}
|
||||
STR_UNITS_HEIGHT_METRIC :{DECIMAL}{NBSP}m
|
||||
STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}m
|
||||
|
||||
STR_UNITS_DAYS :{COMMA}{NBSP}giorn{P "o" i}
|
||||
STR_UNITS_SECONDS :{COMMA}{NBSP}second{P "o" i}
|
||||
STR_UNITS_TICKS :{COMMA}{NBSP}tick{P "" s}
|
||||
|
||||
# Common window strings
|
||||
STR_LIST_FILTER_TITLE :{BLACK}Filtro:
|
||||
@ -721,6 +724,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Fare cli
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Fare clic su un brano per rimuoverlo dal programma corrente (solo Personale1 o Personale2)
|
||||
|
||||
# Highscore window
|
||||
STR_HIGHSCORE_TOP_COMPANIES :{BIG_FONT}{BLACK}Aziende top
|
||||
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Commerciante
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Imprenditore
|
||||
@ -1531,7 +1535,7 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Massima distanz
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limita la distanza dal bordo della mappa entro cui possono essere costruite raffinerie e piattaforme petrolifere. Nelle mappe insulari sono comunque sempre vicino alla costa. Su mappe più grandi di 256 caselle il valore aumenta proporzionalmente.
|
||||
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altezza delle nevi perenni: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Determina la quota alla quale appare la neve nei paesaggi subartici. La neve ha anche l'effetto di influenzare la generazione delle industrie e i requisiti per la crescita delle città. Può essere modificato solo tramite l'Editor di scenari o altrimenti calcolato tramite "Aree innevate".
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Scegliere a quale altezza inizia a nevicare nel paesaggio sub-artico. La neve influisce anche sulla generazione di industrie e sui requisiti di crescita delle città. Può essere modificato solo tramite l'Editor scenari o viene altrimenti calcolato tramite le "Aree innevate".
|
||||
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Aree innevate: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Regola la quantità approssimativa di neve presente nel paesaggio subartico. La neve influisce anche sulla generazione dell'industria e sui requisiti di crescita della città. Si può impostare solo durante la generazione della mappa o nelle impostazioni prima dell'inizio di una nuova partita. La terra appena sopra il livello del mare non è mai innevata.
|
||||
@ -1542,7 +1546,7 @@ STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Regola la quant
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregolarità del terreno: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Solo con TerraGenesis) Seleziona la frequenza delle colline. I paesaggi morbidi presentano poche colline di forma allargata. I paesaggi accidentati hanno molte colline, che potrebbero apparire ripetitive.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Scegliere la forma e il numero di colline. I paesaggi morbidi hanno un numero minore di colline più ampie, mentre i paesaggi ruvidi hanno un numero maggiore di colline più piccole.
|
||||
###length 4
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Molto morbido
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Morbido
|
||||
@ -1570,6 +1574,7 @@ STR_CONFIG_SETTING_ROAD_SIDE_LEFT :Guida a sinistr
|
||||
STR_CONFIG_SETTING_ROAD_SIDE_RIGHT :Guida a destra
|
||||
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotazione heightmap: {STRING}
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP :Scegliere il modo in cui l'immagine della heightmap viene ruotata per adattarsi al mondo di gioco.
|
||||
###length 2
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Antioraria
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Oraria
|
||||
@ -1690,7 +1695,11 @@ STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Abilita l'utili
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS :Utilizza gli indicatori di caricamento: {STRING}
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Determina se gli indicatori di caricamento sono mostrati sopra i veicoli in caricamento o scaricamento
|
||||
|
||||
STR_CONFIG_SETTING_TIMETABLE_MODE_HELPTEXT :Selezionare le unità di tempo utilizzate per gli orari dei veicoli.
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_TIMETABLE_MODE_DAYS :Giorni
|
||||
STR_CONFIG_SETTING_TIMETABLE_MODE_SECONDS :Secondi
|
||||
STR_CONFIG_SETTING_TIMETABLE_MODE_TICKS :Ticks
|
||||
|
||||
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Mostra gli arrivi e le partenze nelle tabelle orarie: {STRING}
|
||||
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Mostra gli orari di arrivo e partenza previsti nelle tabelle orarie
|
||||
@ -3240,11 +3249,15 @@ STR_MAPGEN_MAPSIZE :{BLACK}Area map
|
||||
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Seleziona l'area della mappa espressa in caselle. Il numero effettivo di caselle disponibili sarà leggermente inferiore
|
||||
STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Numero città:
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP :{BLACK}Selezionare la densità di città o un numero personalizzato.
|
||||
STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Nomi città:
|
||||
STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Seleziona lo stile per i nomi delle città
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_DATE_TOOLTIP :{BLACK}Selezionare la data di inizio
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Numero industrie:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP :{BLACK}Selezionare la densità delle industrie o un numero personalizzato.
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Picco massimo:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP :{BLACK}Scegliere la vetta più alta che il gioco tenterà di creare, misurata in altezza sul livello del mare
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Aumenta la massima altezza del picco più alto sulla mappa di uno
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuisci la massima altezza del picco più alto sulla mappa di uno
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Aree innevate:
|
||||
@ -3257,10 +3270,12 @@ STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuis
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo di terreno:
|
||||
STR_MAPGEN_SEA_LEVEL :{BLACK}Livello di mare:
|
||||
STR_MAPGEN_SEA_LEVEL_TOOLTIP :{BLACK}Selezionare il livello del mare
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Fiumi:
|
||||
STR_MAPGEN_SMOOTHNESS :{BLACK}Levigatezza:
|
||||
STR_MAPGEN_VARIETY :{BLACK}Varietà del terreno:
|
||||
STR_MAPGEN_GENERATE :{WHITE}Genera
|
||||
STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Crea il mondo e gioca a OpenTTD!
|
||||
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Impostazioni NewGRF
|
||||
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Mostra impostazioni NewGRF
|
||||
STR_MAPGEN_AI_SETTINGS :{BLACK}Impostazioni IA
|
||||
@ -3293,6 +3308,7 @@ STR_MAPGEN_TOWN_NAME_CATALAN :Catalani
|
||||
|
||||
# Strings for map borders at game generation
|
||||
STR_MAPGEN_BORDER_TYPE :{BLACK}Bordi della mappa:
|
||||
STR_MAPGEN_BORDER_TYPE_TOOLTIP :{BLACK}Scegliere i confini del mondo di gioco
|
||||
STR_MAPGEN_NORTHWEST :{BLACK}Nord-ovest
|
||||
STR_MAPGEN_NORTHEAST :{BLACK}Nord-est
|
||||
STR_MAPGEN_SOUTHEAST :{BLACK}Sud-est
|
||||
@ -3305,7 +3321,9 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Manuale
|
||||
|
||||
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Rotazione heightmap:
|
||||
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome heightmap:
|
||||
STR_MAPGEN_HEIGHTMAP_NAME_TOOLTIP :{BLACK}Il nome del file dell'immagine heightmap
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Dim.:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP :{BLACK}La dimensione dell'immagine heightmap di origine. Per ottenere risultati ottimali, ogni bordo deve corrispondere alla lunghezza del bordo della mappa disponibile in OpenTTD, ad esempio 256, 512, 1024, ecc.
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Limite altezza massima
|
||||
@ -3320,6 +3338,7 @@ STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Pianeggi
|
||||
STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Genera un terreno pianeggiante
|
||||
STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Casuale
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Altezza terreno pianeggiante:
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP :{BLACK}Scegliere l'altitudine del terreno sul livello del mare
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Sposta in giù di uno l'altezza del terreno pianeggiante
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Sposta in su di uno l'altezza del terreno pianeggiante
|
||||
|
||||
@ -4613,8 +4632,13 @@ STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Il veico
|
||||
STR_TIMETABLE_STATUS_LATE :{BLACK}Il veicolo viaggia con un ritardo di {STRING}
|
||||
STR_TIMETABLE_STATUS_EARLY :{BLACK}Il veicolo viaggia con un anticipo di {STRING}
|
||||
STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Il viaggio non è ancora iniziato
|
||||
STR_TIMETABLE_STATUS_START_AT_DATE :{BLACK}Questo orario inizierà alle ore {STRING}
|
||||
STR_TIMETABLE_STATUS_START_IN_SECONDS :{BLACK}Questo orario inizierà tra {COMMA} secondi.
|
||||
|
||||
STR_TIMETABLE_START :{BLACK}Orario di partenza
|
||||
STR_TIMETABLE_START_TOOLTIP :{BLACK}Selezionare quando inizia l'orario. Ctrl+Click distribuisce uniformemente l'inizio di tutti i veicoli che condividono l'ordine in base al loro ordine relativo, se l'ordine è completamente programmato.
|
||||
|
||||
STR_TIMETABLE_START_SECONDS_QUERY :Secondi prima dell'inizio dell'orario
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Cambia tempo
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Cambia la quantità di tempo che dovrebbe essere impiegata per l'ordine selezionato. CTRL+clic imposta il tempo di tutti gli ordini
|
||||
@ -4638,6 +4662,10 @@ STR_TIMETABLE_EXPECTED :{BLACK}Orari at
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Orari programmati
|
||||
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Alterna fra la visualizzazione degli orari attesi e degli orari programmati
|
||||
|
||||
STR_TIMETABLE_ARRIVAL_DATE :A: {COLOUR}{DATE_TINY}
|
||||
STR_TIMETABLE_DEPARTURE_DATE :D: {COLOUR}{DATE_TINY}
|
||||
STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE :A: {COLOUR}{COMMA} sec
|
||||
STR_TIMETABLE_DEPARTURE_SECONDS_IN_FUTURE :D: {COLOUR}{COMMA} sec
|
||||
|
||||
|
||||
# Date window (for timetable)
|
||||
|
@ -1642,7 +1642,7 @@ STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Оригина
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
||||
|
||||
STR_CONFIG_SETTING_TERRAIN_TYPE :Тип ландшафта: {STRING}
|
||||
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Только для TerraGenesis){}Холмистость ландшафта
|
||||
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :Укажите высоту гор и холмов на карте
|
||||
|
||||
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Количество предприятий: {STRING}
|
||||
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Выберите, сколько предприятий создавать в начале и на каком уровне поддерживать их количество в процессе игры.
|
||||
@ -1651,18 +1651,18 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Макс. ра
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Эта настройка ограничивает расстояние от края карты до нефтяных платформ и нефтеперерабатывающих заводов. Таким образом, на краях карты, оканчивающихся водой, они будут строиться у берега. На картах размером более 256 это значение будет соответственно увеличено.
|
||||
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Высота снеговой линии: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Это значение определяет, на какой высоте в субарктическом климате устанавливается снеговой покров. Наличие снега влияет на расстановку предприятий и на условия роста городов.{}Значение может быть установлено только в редакторе сценариев; иначе оно рассчитывается в зависимости от значения «снежного покрытия».
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Выберите, на какой высоте в субарктическом климате устанавливается снеговой покров. Наличие снега влияет на расстановку предприятий и на условия роста городов.{}Значение может быть изменено только в редакторе сценариев; иначе оно рассчитывается в зависимости от значения «снежного покрытия».
|
||||
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Снежное покрытие: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Это значение определяет примерную относительную площадь суши, покрытой снегом в субарктическом климате. Наличие снега влияет на расположение предприятий и на условия роста городов.{}Используется только при создании карты. Земля чуть выше уровня моря никогда не покрывается снегом.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Выберите примерную относительную площадь суши, покрытой снегом в субарктическом климате. Наличие снега влияет на расположение предприятий и на условия роста городов.{}Это значение используется только при создании карты. Земля на уровне моря и береговые клетки никогда не покрываются снегом.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Песчаное покрытие: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Это значение определяет примерную относительную площадь суши, покрытой песком в тропическом климате. Пустыни влияют на расположение предприятий.{}Используется только при создании карты.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Выберите примерную относительную площадь суши, покрытой песком в тропическом климате. Пустыни влияют на расположение предприятий и условия роста городов.{}Это значение используется только при создании карты.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Грубость ландшафта: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Только для TerraGenesis){}Выберите количество гор и холмов на карте. На гладком ландшафте холмов немного и они более пологие. На грубом - много гор, и ландшафт может показаться слишком однообразным.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Выберите количество и вид холмов на карте. На гладком ландшафте холмов немного и они более широкие. На грубом холмов много, но они меньше в размерах.
|
||||
###length 4
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Очень гладкий
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Гладкий
|
||||
@ -1670,7 +1670,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Грубый
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Очень грубый
|
||||
|
||||
STR_CONFIG_SETTING_VARIETY :Разнообразие ландшафта: {STRING}
|
||||
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Только для TerraGenesis){}Определяет наличие на карте как горных, так и равнинных областей. Поскольку данная настройка влияет только на сглаживание карты, остальные настройки должны быть выставлены в горный ландшафт.
|
||||
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Определяет наличие на карте как горных, так и равнинных областей. Чем выше разнообразие, тем выше разница в высоте между этими зонами.
|
||||
|
||||
STR_CONFIG_SETTING_RIVER_AMOUNT :Количество рек: {STRING}
|
||||
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Выберите количество рек на карте
|
||||
@ -1690,6 +1690,7 @@ STR_CONFIG_SETTING_ROAD_SIDE_LEFT :Левосто
|
||||
STR_CONFIG_SETTING_ROAD_SIDE_RIGHT :Правостороннее
|
||||
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Вращение карты высот: {STRING}
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP :Изображение карты высот можно развернуть, чтобы оно соответствовало игровой карте.
|
||||
###length 2
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Против часовой стрелки
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :По часовой стрелке
|
||||
@ -3383,11 +3384,15 @@ STR_MAPGEN_MAPSIZE :{BLACK}Разм
|
||||
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Выберите размер карты в клетках. Размер поля, доступного игрокам, будет немного меньше.
|
||||
STR_MAPGEN_BY :{BLACK}×
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Количество городов:
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP :{BLACK}Выберите плотность расположения городов на карте, или укажите их точное количество
|
||||
STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Названия городов:
|
||||
STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Язык, который будет использоваться для выбора названий населённых пунктов
|
||||
STR_MAPGEN_DATE :{BLACK}Дата:
|
||||
STR_MAPGEN_DATE_TOOLTIP :{BLACK}Выберите начальную дату в игре
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Кол-во предпр.:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP :{BLACK}Выберите плотность расположения предприятий на карте, или укажите их точное количество
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Высочайшая вершина:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP :{BLACK}Укажите максимальную высоту гор, создаваемых генератором карт (относительно уровня моря)
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Увеличить максимальную высоту гор на карте на 1
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Уменьшить максимальную высоту гор на карте на 1
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Снежное покрытие:
|
||||
@ -3400,10 +3405,12 @@ STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Умен
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Тип ландшафта:
|
||||
STR_MAPGEN_SEA_LEVEL :{BLACK}Количество морей и озёр:
|
||||
STR_MAPGEN_SEA_LEVEL_TOOLTIP :{BLACK}Выберите значение уровня моря
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Количество рек:
|
||||
STR_MAPGEN_SMOOTHNESS :{BLACK}Грубость ландшафта:
|
||||
STR_MAPGEN_VARIETY :{BLACK}Разнообразие ландшафта:
|
||||
STR_MAPGEN_GENERATE :{WHITE}Создать
|
||||
STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Сгенерировать карту и начать игру!
|
||||
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Настройки NewGRF
|
||||
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Показать настройки NewGRF
|
||||
STR_MAPGEN_AI_SETTINGS :{BLACK}Настройки ИИ
|
||||
@ -3436,6 +3443,7 @@ STR_MAPGEN_TOWN_NAME_CATALAN :Каталан
|
||||
|
||||
# Strings for map borders at game generation
|
||||
STR_MAPGEN_BORDER_TYPE :{BLACK}Края карты:
|
||||
STR_MAPGEN_BORDER_TYPE_TOOLTIP :{BLACK}Выберите типы границ игровой карты
|
||||
STR_MAPGEN_NORTHWEST :{BLACK}Северо-запад
|
||||
STR_MAPGEN_NORTHEAST :{BLACK}Северо-восток
|
||||
STR_MAPGEN_SOUTHEAST :{BLACK}Юго-восток
|
||||
@ -3448,7 +3456,9 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Вруч
|
||||
|
||||
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Поворот карты:
|
||||
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Название карты:
|
||||
STR_MAPGEN_HEIGHTMAP_NAME_TOOLTIP :{BLACK}Имя файла с изображением, используемым для карты высот
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Размер:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP :{BLACK}Размеры исходного изображения для карты высот. Для наилучшего результата они должны соответствовать размерам карты OpenTTD: 256, 512, 1024 и{NBSP}т.{NBSP}д.
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Максимальная высота
|
||||
@ -3463,6 +3473,7 @@ STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Плос
|
||||
STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Создать ровную землю
|
||||
STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Случайный рельеф
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Высота над уровнем моря:
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP :{BLACK}Выберите высоту ландшафта над уровнем моря
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Поднять уровень ровной земли на 1
|
||||
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Опустить уровень ровной земли на 1
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user