mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-09 23:50:25 +00:00
Fix: race-conditions in GUI updates when downloading HTTP files (#11639)
This commit is contained in:
parent
344bdafb53
commit
aef49e9933
@ -30,7 +30,7 @@ struct HTTPCallback {
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* @param length the amount of received data, 0 when all data has been received.
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* @note When nullptr is sent the HTTP socket handler is closed/freed.
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*/
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virtual void OnReceiveData(const char *data, size_t length) = 0;
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virtual void OnReceiveData(std::unique_ptr<char[]> data, size_t length) = 0;
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/**
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* Check if there is a request to cancel the transfer.
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@ -17,6 +17,7 @@
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#include "../network_internal.h"
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#include "http.h"
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#include "http_shared.h"
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#include <atomic>
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#include <condition_variable>
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@ -44,6 +45,11 @@ static auto _certificate_directories = {
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};
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#endif /* UNIX */
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static std::vector<HTTPThreadSafeCallback *> _http_callbacks;
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static std::vector<HTTPThreadSafeCallback *> _new_http_callbacks;
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static std::mutex _http_callback_mutex;
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static std::mutex _new_http_callback_mutex;
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/** Single HTTP request. */
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class NetworkHTTPRequest {
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public:
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@ -59,11 +65,19 @@ public:
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callback(callback),
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data(data)
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{
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std::lock_guard<std::mutex> lock(_new_http_callback_mutex);
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_new_http_callbacks.push_back(&this->callback);
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}
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const std::string uri; ///< URI to connect to.
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HTTPCallback *callback; ///< Callback to send data back on.
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const std::string data; ///< Data to send, if any.
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~NetworkHTTPRequest()
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{
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std::lock_guard<std::mutex> lock(_http_callback_mutex);
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_http_callbacks.erase(std::remove(_http_callbacks.begin(), _http_callbacks.end(), &this->callback), _http_callbacks.end());
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}
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const std::string uri; ///< URI to connect to.
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HTTPThreadSafeCallback callback; ///< Callback to send data back on.
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const std::string data; ///< Data to send, if any.
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};
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static std::thread _http_thread;
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@ -92,6 +106,20 @@ static std::string _http_ca_path = "";
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/* static */ void NetworkHTTPSocketHandler::HTTPReceive()
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{
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std::lock_guard<std::mutex> lock(_http_callback_mutex);
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{
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std::lock_guard<std::mutex> lock_new(_new_http_callback_mutex);
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if (!_new_http_callbacks.empty()) {
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/* We delay adding new callbacks, as HandleQueue() below might add a new callback. */
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_http_callbacks.insert(_http_callbacks.end(), _new_http_callbacks.begin(), _new_http_callbacks.end());
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_new_http_callbacks.clear();
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}
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}
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for (auto &callback : _http_callbacks) {
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callback->HandleQueue();
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}
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}
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void HttpThread()
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@ -163,11 +191,16 @@ void HttpThread()
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/* Setup our (C-style) callback function which we pipe back into the callback. */
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curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, +[](char *ptr, size_t size, size_t nmemb, void *userdata) -> size_t {
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Debug(net, 4, "HTTP callback: {} bytes", size * nmemb);
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HTTPCallback *callback = static_cast<HTTPCallback *>(userdata);
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callback->OnReceiveData(ptr, size * nmemb);
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HTTPThreadSafeCallback *callback = static_cast<HTTPThreadSafeCallback *>(userdata);
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/* Copy the buffer out of CURL. OnReceiveData() will free it when done. */
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std::unique_ptr<char[]> buffer = std::make_unique<char[]>(size * nmemb);
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memcpy(buffer.get(), ptr, size * nmemb);
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callback->OnReceiveData(std::move(buffer), size * nmemb);
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return size * nmemb;
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});
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curl_easy_setopt(curl, CURLOPT_WRITEDATA, request->callback);
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curl_easy_setopt(curl, CURLOPT_WRITEDATA, &request->callback);
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/* Create a callback from which we can cancel. Sadly, there is no other
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* thread-safe way to do this. If the connection went idle, it can take
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@ -175,10 +208,10 @@ void HttpThread()
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* do about this. */
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curl_easy_setopt(curl, CURLOPT_NOPROGRESS, 0L);
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curl_easy_setopt(curl, CURLOPT_XFERINFOFUNCTION, +[](void *userdata, curl_off_t /*dltotal*/, curl_off_t /*dlnow*/, curl_off_t /*ultotal*/, curl_off_t /*ulnow*/) -> int {
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const HTTPCallback *callback = static_cast<HTTPCallback *>(userdata);
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return (callback->IsCancelled() || _http_thread_exit) ? 1 : 0;
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const HTTPThreadSafeCallback *callback = static_cast<HTTPThreadSafeCallback *>(userdata);
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return (callback->cancelled || _http_thread_exit) ? 1 : 0;
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});
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curl_easy_setopt(curl, CURLOPT_XFERINFODATA, request->callback);
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curl_easy_setopt(curl, CURLOPT_XFERINFODATA, &request->callback);
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/* Perform the request. */
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CURLcode res = curl_easy_perform(curl);
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@ -187,15 +220,18 @@ void HttpThread()
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if (res == CURLE_OK) {
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Debug(net, 1, "HTTP request succeeded");
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request->callback->OnReceiveData(nullptr, 0);
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request->callback.OnReceiveData(nullptr, 0);
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} else {
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long status_code = 0;
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curl_easy_getinfo(curl, CURLINFO_RESPONSE_CODE, &status_code);
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/* No need to be verbose about rate limiting. */
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Debug(net, (request->callback->IsCancelled() || _http_thread_exit || status_code == HTTP_429_TOO_MANY_REQUESTS) ? 1 : 0, "HTTP request failed: status_code: {}, error: {}", status_code, curl_easy_strerror(res));
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request->callback->OnFailure();
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Debug(net, (request->callback.cancelled || _http_thread_exit || status_code == HTTP_429_TOO_MANY_REQUESTS) ? 1 : 0, "HTTP request failed: status_code: {}, error: {}", status_code, curl_easy_strerror(res));
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request->callback.OnFailure();
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}
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/* Wait till the callback tells us all data is dequeued. */
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request->callback.WaitTillEmpty();
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}
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curl_easy_cleanup(curl);
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118
src/network/core/http_shared.h
Normal file
118
src/network/core/http_shared.h
Normal file
@ -0,0 +1,118 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file http_shared.h Shared functions for implementations of HTTP requests.
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*/
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#ifndef NETWORK_CORE_HTTP_SHARED_H
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#define NETWORK_CORE_HTTP_SHARED_H
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#include "http.h"
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#include <condition_variable>
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#include <mutex>
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#include <vector>
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/** Converts a HTTPCallback to a Thread-Safe variant. */
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class HTTPThreadSafeCallback {
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private:
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/** Entries on the queue for later handling. */
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class Callback {
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public:
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Callback(std::unique_ptr<char[]> data, size_t length) : data(std::move(data)), length(length), failure(false) {}
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Callback() : data(nullptr), length(0), failure(true) {}
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std::unique_ptr<char[]> data;
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size_t length;
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bool failure;
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};
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public:
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/**
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* Similar to HTTPCallback::OnFailure, but thread-safe.
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*/
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void OnFailure()
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{
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std::lock_guard<std::mutex> lock(this->mutex);
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this->queue.emplace_back();
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}
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/**
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* Similar to HTTPCallback::OnReceiveData, but thread-safe.
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*/
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void OnReceiveData(std::unique_ptr<char[]> data, size_t length)
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{
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std::lock_guard<std::mutex> lock(this->mutex);
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this->queue.emplace_back(std::move(data), length);
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}
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/**
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* Process everything on the queue.
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*
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* Should be called from the Game Thread.
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*/
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void HandleQueue()
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{
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this->cancelled = callback->IsCancelled();
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std::lock_guard<std::mutex> lock(this->mutex);
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for (auto &item : this->queue) {
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if (item.failure) {
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this->callback->OnFailure();
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} else {
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this->callback->OnReceiveData(std::move(item.data), item.length);
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}
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}
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this->queue.clear();
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this->queue_cv.notify_all();
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}
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/**
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* Wait till the queue is dequeued.
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*/
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void WaitTillEmpty()
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{
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std::unique_lock<std::mutex> lock(this->mutex);
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while (!queue.empty()) {
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this->queue_cv.wait(lock);
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}
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}
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/**
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* Check if the queue is empty.
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*/
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bool IsQueueEmpty()
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{
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std::lock_guard<std::mutex> lock(this->mutex);
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return this->queue.empty();
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}
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HTTPThreadSafeCallback(HTTPCallback *callback) : callback(callback) {}
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~HTTPThreadSafeCallback()
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{
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std::lock_guard<std::mutex> lock(this->mutex);
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/* Clear the list and notify explicitly. */
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queue.clear();
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queue_cv.notify_all();
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}
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std::atomic<bool> cancelled = false;
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private:
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HTTPCallback *callback; ///< The callback to send data back on.
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std::mutex mutex; ///< Mutex to protect the queue.
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std::vector<Callback> queue; ///< Queue of data to send back.
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std::condition_variable queue_cv; ///< Condition variable to wait for the queue to be empty.
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};
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#endif /* NETWORK_CORE_HTTP_SHARED_H */
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@ -15,6 +15,7 @@
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#include "../network_internal.h"
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#include "http.h"
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#include "http_shared.h"
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#include <mutex>
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#include <winhttp.h>
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@ -26,9 +27,9 @@ static HINTERNET _winhttp_session = nullptr;
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/** Single HTTP request. */
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class NetworkHTTPRequest {
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private:
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const std::wstring uri; ///< URI to connect to.
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HTTPCallback *callback; ///< Callback to send data back on.
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const std::string data; ///< Data to send, if any.
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const std::wstring uri; ///< URI to connect to.
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HTTPThreadSafeCallback callback; ///< Callback to send data back on.
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const std::string data; ///< Data to send, if any.
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HINTERNET connection = nullptr; ///< Current connection object.
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HINTERNET request = nullptr; ///< Current request object.
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@ -49,6 +50,11 @@ static std::vector<NetworkHTTPRequest *> _http_requests;
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static std::vector<NetworkHTTPRequest *> _new_http_requests;
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static std::mutex _new_http_requests_mutex;
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static std::vector<HTTPThreadSafeCallback *> _http_callbacks;
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static std::vector<HTTPThreadSafeCallback *> _new_http_callbacks;
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static std::mutex _http_callback_mutex;
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static std::mutex _new_http_callback_mutex;
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/**
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* Create a new HTTP request.
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*
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@ -61,6 +67,8 @@ NetworkHTTPRequest::NetworkHTTPRequest(const std::wstring &uri, HTTPCallback *ca
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callback(callback),
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data(data)
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{
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std::lock_guard<std::mutex> lock(_new_http_callback_mutex);
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_new_http_callbacks.push_back(&this->callback);
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}
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static std::string GetLastErrorAsString()
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@ -113,7 +121,7 @@ void NetworkHTTPRequest::WinHttpCallback(DWORD code, void *info, DWORD length)
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if (this->depth++ > 5) {
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Debug(net, 0, "HTTP request failed: too many redirects");
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this->finished = true;
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this->callback->OnFailure();
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this->callback.OnFailure();
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return;
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}
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break;
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@ -136,7 +144,7 @@ void NetworkHTTPRequest::WinHttpCallback(DWORD code, void *info, DWORD length)
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/* No need to be verbose about rate limiting. */
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Debug(net, status_code == HTTP_429_TOO_MANY_REQUESTS ? 1 : 0, "HTTP request failed: status-code {}", status_code);
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this->finished = true;
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this->callback->OnFailure();
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this->callback.OnFailure();
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return;
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}
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@ -150,17 +158,15 @@ void NetworkHTTPRequest::WinHttpCallback(DWORD code, void *info, DWORD length)
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DWORD size = *(DWORD *)info;
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/* Next step: read the data in a temporary allocated buffer.
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* The buffer will be free'd in the next step. */
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char *buffer = size == 0 ? nullptr : MallocT<char>(size);
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* The buffer will be free'd by OnReceiveData() in the next step. */
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char *buffer = size == 0 ? nullptr : new char[size];
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WinHttpReadData(this->request, buffer, size, 0);
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} break;
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case WINHTTP_CALLBACK_STATUS_READ_COMPLETE:
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Debug(net, 4, "HTTP callback: {} bytes", length);
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this->callback->OnReceiveData(static_cast<char *>(info), length);
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/* Free the temporary buffer that was allocated in the previous step. */
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free(info);
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this->callback.OnReceiveData(std::unique_ptr<char[]>(static_cast<char *>(info)), length);
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if (length == 0) {
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/* Next step: no more data available: request is finished. */
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@ -177,13 +183,13 @@ void NetworkHTTPRequest::WinHttpCallback(DWORD code, void *info, DWORD length)
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case WINHTTP_CALLBACK_STATUS_REQUEST_ERROR:
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Debug(net, 0, "HTTP request failed: {}", GetLastErrorAsString());
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this->finished = true;
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this->callback->OnFailure();
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this->callback.OnFailure();
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break;
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default:
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Debug(net, 0, "HTTP request failed: unexepected callback code 0x{:x}", code);
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this->finished = true;
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this->callback->OnFailure();
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this->callback.OnFailure();
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return;
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}
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}
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@ -227,7 +233,7 @@ void NetworkHTTPRequest::Connect()
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if (this->connection == nullptr) {
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Debug(net, 0, "HTTP request failed: {}", GetLastErrorAsString());
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this->finished = true;
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this->callback->OnFailure();
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this->callback.OnFailure();
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return;
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}
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@ -237,7 +243,7 @@ void NetworkHTTPRequest::Connect()
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Debug(net, 0, "HTTP request failed: {}", GetLastErrorAsString());
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this->finished = true;
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this->callback->OnFailure();
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this->callback.OnFailure();
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return;
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}
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@ -258,14 +264,14 @@ void NetworkHTTPRequest::Connect()
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*/
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bool NetworkHTTPRequest::Receive()
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{
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if (this->callback->IsCancelled()) {
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if (this->callback.cancelled && !this->finished) {
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Debug(net, 1, "HTTP request failed: cancelled by user");
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this->finished = true;
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this->callback->OnFailure();
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return true;
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this->callback.OnFailure();
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/* Fall-through, as we are waiting for IsQueueEmpty() to happen. */
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}
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return this->finished;
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return this->finished && this->callback.IsQueueEmpty();
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}
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/**
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@ -279,6 +285,9 @@ NetworkHTTPRequest::~NetworkHTTPRequest()
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WinHttpCloseHandle(this->request);
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WinHttpCloseHandle(this->connection);
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}
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std::lock_guard<std::mutex> lock(_http_callback_mutex);
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_http_callbacks.erase(std::remove(_http_callbacks.begin(), _http_callbacks.end(), &this->callback), _http_callbacks.end());
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}
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/* static */ void NetworkHTTPSocketHandler::Connect(const std::string &uri, HTTPCallback *callback, const std::string data)
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@ -292,6 +301,25 @@ NetworkHTTPRequest::~NetworkHTTPRequest()
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/* static */ void NetworkHTTPSocketHandler::HTTPReceive()
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{
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/* Process all callbacks. */
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{
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std::lock_guard<std::mutex> lock(_http_callback_mutex);
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{
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std::lock_guard<std::mutex> lock(_new_http_callback_mutex);
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if (!_new_http_callbacks.empty()) {
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/* We delay adding new callbacks, as HandleQueue() below might add a new callback. */
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_http_callbacks.insert(_http_callbacks.end(), _new_http_callbacks.begin(), _new_http_callbacks.end());
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_new_http_callbacks.clear();
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}
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}
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for (auto &callback : _http_callbacks) {
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callback->HandleQueue();
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}
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}
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/* Process all requests. */
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{
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std::lock_guard<std::mutex> lock(_new_http_requests_mutex);
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if (!_new_http_requests.empty()) {
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@ -602,19 +602,21 @@ void ClientNetworkContentSocketHandler::OnFailure()
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}
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}
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void ClientNetworkContentSocketHandler::OnReceiveData(const char *data, size_t length)
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void ClientNetworkContentSocketHandler::OnReceiveData(std::unique_ptr<char[]> data, size_t length)
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{
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assert(data == nullptr || length != 0);
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assert(data.get() == nullptr || length != 0);
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/* Ignore any latent data coming from a connection we closed. */
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if (this->http_response_index == -2) return;
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if (this->http_response_index == -2) {
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return;
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}
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this->lastActivity = std::chrono::steady_clock::now();
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if (this->http_response_index == -1) {
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if (data != nullptr) {
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/* Append the rest of the response. */
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this->http_response.insert(this->http_response.end(), data, data + length);
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this->http_response.insert(this->http_response.end(), data.get(), data.get() + length);
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return;
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} else {
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/* Make sure the response is properly terminated. */
|
||||
@ -627,13 +629,14 @@ void ClientNetworkContentSocketHandler::OnReceiveData(const char *data, size_t l
|
||||
|
||||
if (data != nullptr) {
|
||||
/* We have data, so write it to the file. */
|
||||
if (fwrite(data, 1, length, this->curFile) != length) {
|
||||
if (fwrite(data.get(), 1, length, this->curFile) != length) {
|
||||
/* Writing failed somehow, let try via the old method. */
|
||||
this->OnFailure();
|
||||
} else {
|
||||
/* Just received the data. */
|
||||
this->OnDownloadProgress(this->curInfo, (int)length);
|
||||
}
|
||||
|
||||
/* Nothing more to do now. */
|
||||
return;
|
||||
}
|
||||
|
@ -95,7 +95,7 @@ protected:
|
||||
void OnDownloadComplete(ContentID cid) override;
|
||||
|
||||
void OnFailure() override;
|
||||
void OnReceiveData(const char *data, size_t length) override;
|
||||
void OnReceiveData(std::unique_ptr<char[]> data, size_t length) override;
|
||||
bool IsCancelled() const override;
|
||||
|
||||
bool BeforeDownload();
|
||||
|
@ -110,7 +110,7 @@ void NetworkSurveyHandler::OnFailure()
|
||||
this->loaded.notify_all();
|
||||
}
|
||||
|
||||
void NetworkSurveyHandler::OnReceiveData(const char *data, size_t)
|
||||
void NetworkSurveyHandler::OnReceiveData(std::unique_ptr<char[]> data, size_t)
|
||||
{
|
||||
if (data == nullptr) {
|
||||
Debug(net, 1, "Survey: survey results sent");
|
||||
|
@ -20,7 +20,7 @@
|
||||
class NetworkSurveyHandler : public HTTPCallback {
|
||||
protected:
|
||||
void OnFailure() override;
|
||||
void OnReceiveData(const char *data, size_t length) override;
|
||||
void OnReceiveData(std::unique_ptr<char[]> data, size_t length) override;
|
||||
bool IsCancelled() const override { return false; }
|
||||
|
||||
public:
|
||||
|
Loading…
Reference in New Issue
Block a user