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Codechange: Set displayed plane earlier to avoid ReInit.
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@ -403,16 +403,13 @@ public:
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this->CreateNestedTree();
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this->vscroll = this->GetScrollbar(WID_DPI_SCROLLBAR);
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/* Show scenario editor tools in editor. */
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if (_game_mode != GM_EDITOR) {
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this->GetWidget<NWidgetStacked>(WID_DPI_SCENARIO_EDITOR_PANE)->SetDisplayedPlane(SZSP_HORIZONTAL);
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}
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this->FinishInitNested(0);
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this->SetButtons();
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/* Show scenario editor tools in editor. */
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if (_game_mode != GM_EDITOR) {
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auto *se_tools = this->GetWidget<NWidgetStacked>(WID_DPI_SCENARIO_EDITOR_PANE);
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se_tools->SetDisplayedPlane(SZSP_HORIZONTAL);
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this->ReInit();
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}
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}
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void OnInit() override
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@ -141,17 +141,15 @@ class BuildTreesWindow : public Window
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public:
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BuildTreesWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), tree_to_plant(-1), mode(PM_NORMAL)
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{
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this->InitNested(window_number);
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this->CreateNestedTree();
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ResetObjectToPlace();
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this->LowerWidget(WID_BT_MODE_NORMAL);
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/* Show scenario editor tools in editor */
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auto *se_tools = this->GetWidget<NWidgetStacked>(WID_BT_SE_PANE);
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if (_game_mode != GM_EDITOR) {
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se_tools->SetDisplayedPlane(SZSP_HORIZONTAL);
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this->ReInit();
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this->GetWidget<NWidgetStacked>(WID_BT_SE_PANE)->SetDisplayedPlane(SZSP_HORIZONTAL);
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}
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this->FinishInitNested(window_number);
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}
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void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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