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https://github.com/OpenTTD/OpenTTD.git
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Codechange: List toolbar menu items and dividers explicitly.
This makes it clearer what items will be shown in the list, allows for non-consecutive string IDs, and means unused enum values are not necessary.
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@ -440,31 +440,25 @@ STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Transparent bui
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STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Transparent signs
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# File menu
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###length 5
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STR_FILE_MENU_SAVE_GAME :Save game
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STR_FILE_MENU_LOAD_GAME :Load game
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STR_FILE_MENU_QUIT_GAME :Abandon game
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STR_FILE_MENU_SEPARATOR :
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STR_FILE_MENU_EXIT :Exit
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# Map menu
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###length 4
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STR_MAP_MENU_MAP_OF_WORLD :Map of world
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STR_MAP_MENU_EXTRA_VIEWPORT :Extra viewport
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STR_MAP_MENU_LINGRAPH_LEGEND :Cargo flow legend
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STR_MAP_MENU_SIGN_LIST :Sign list
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# Town menu
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###length 2
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STR_TOWN_MENU_TOWN_DIRECTORY :Town directory
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STR_TOWN_MENU_FOUND_TOWN :Found town
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# Subsidies menu
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###length 1
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STR_SUBSIDIES_MENU_SUBSIDIES :Subsidies
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# Graph menu
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###length 6
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STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Operating profit graph
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STR_GRAPH_MENU_INCOME_GRAPH :Income graph
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STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Delivered cargo graph
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@ -473,58 +467,47 @@ STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Company value g
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STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Cargo payment rates
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# Company league menu
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###length 3
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STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Company league table
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STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detailed performance rating
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STR_GRAPH_MENU_HIGHSCORE :Highscore table
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# Industry menu
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###length 3
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STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Industry directory
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STR_INDUSTRY_MENU_INDUSTRY_CHAIN :Industry chains
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STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fund new industry
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# URailway construction menu
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###length 4
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STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Railway construction
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STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Electrified railway construction
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STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Monorail construction
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STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Maglev construction
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# Road construction menu
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###length 2
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STR_ROAD_MENU_ROAD_CONSTRUCTION :Road construction
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STR_ROAD_MENU_TRAM_CONSTRUCTION :Tramway construction
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# Waterways construction menu
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###length 1
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STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waterways construction
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# Aairport construction menu
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###length 1
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STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Airport construction
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# Landscaping menu
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###length 3
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STR_LANDSCAPING_MENU_LANDSCAPING :Landscaping
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STR_LANDSCAPING_MENU_PLANT_TREES :Plant trees
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STR_LANDSCAPING_MENU_PLACE_SIGN :Place sign
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# Music menu
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###length 1
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STR_TOOLBAR_SOUND_MUSIC :Sound/music
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# Message menu
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###length 3
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STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report
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STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history
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STR_NEWS_MENU_DELETE_ALL_MESSAGES :Delete all messages
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# About menu
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###length 12
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STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area information
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STR_ABOUT_MENU_HELP :Help & manuals
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STR_ABOUT_MENU_SEPARATOR :
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STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle console
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STR_ABOUT_MENU_AI_DEBUG :AI/Game script debug
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STR_ABOUT_MENU_SCREENSHOT :Screenshot
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@ -200,14 +200,19 @@ static void PopupMainToolbMenu(Window *w, int widget, DropDownList &&list, int d
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* Pop up a generic text only menu.
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* @param w Toolbar
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* @param widget Toolbar button
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* @param string String for the first item in the menu
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* @param count Number of items in the menu
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* @param strings List of strings for each item in the menu
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*/
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static void PopupMainToolbMenu(Window *w, int widget, StringID string, int count)
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static void PopupMainToolbMenu(Window *w, int widget, const std::initializer_list<StringID> &strings)
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{
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DropDownList list;
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for (int i = 0; i < count; i++) {
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list.push_back(std::make_unique<DropDownListStringItem>(string + i, i, false));
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int i = 0;
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for (StringID string : strings) {
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if (string == STR_NULL) {
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list.push_back(std::make_unique<DropDownListItem>(-1, false));
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} else {
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list.push_back(std::make_unique<DropDownListStringItem>(string, i, false));
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i++;
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}
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}
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PopupMainToolbMenu(w, widget, std::move(list), 0);
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}
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@ -389,24 +394,22 @@ static CallBackFunction MenuClickSettings(int index)
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* SaveLoad entries in scenario editor mode.
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*/
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enum SaveLoadEditorMenuEntries {
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SLEME_SAVE_SCENARIO = 0,
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SLEME_SAVE_SCENARIO = 0,
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SLEME_LOAD_SCENARIO,
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SLEME_SAVE_HEIGHTMAP,
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SLEME_LOAD_HEIGHTMAP,
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SLEME_EXIT_TOINTRO,
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SLEME_EXIT_GAME = 6,
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SLEME_MENUCOUNT,
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SLEME_EXIT_GAME,
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};
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/**
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* SaveLoad entries in normal game mode.
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*/
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enum SaveLoadNormalMenuEntries {
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SLNME_SAVE_GAME = 0,
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SLNME_SAVE_GAME = 0,
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SLNME_LOAD_GAME,
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SLNME_EXIT_TOINTRO,
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SLNME_EXIT_GAME = 4,
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SLNME_MENUCOUNT,
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SLNME_EXIT_GAME,
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};
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/**
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@ -417,7 +420,8 @@ enum SaveLoadNormalMenuEntries {
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*/
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static CallBackFunction ToolbarSaveClick(Window *w)
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{
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PopupMainToolbMenu(w, WID_TN_SAVE, STR_FILE_MENU_SAVE_GAME, SLNME_MENUCOUNT);
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PopupMainToolbMenu(w, WID_TN_SAVE, {STR_FILE_MENU_SAVE_GAME, STR_FILE_MENU_LOAD_GAME, STR_FILE_MENU_QUIT_GAME,
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STR_NULL, STR_FILE_MENU_EXIT});
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return CBF_NONE;
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}
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@ -429,7 +433,9 @@ static CallBackFunction ToolbarSaveClick(Window *w)
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*/
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static CallBackFunction ToolbarScenSaveOrLoad(Window *w)
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{
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PopupMainToolbMenu(w, WID_TE_SAVE, STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO, SLEME_MENUCOUNT);
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PopupMainToolbMenu(w, WID_TE_SAVE, {STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO, STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO,
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STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP, STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP,
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STR_SCENEDIT_FILE_MENU_QUIT_EDITOR, STR_NULL, STR_SCENEDIT_FILE_MENU_QUIT});
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return CBF_NONE;
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}
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@ -518,7 +524,11 @@ static CallBackFunction MenuClickMap(int index)
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static CallBackFunction ToolbarTownClick(Window *w)
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{
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PopupMainToolbMenu(w, WID_TN_TOWNS, STR_TOWN_MENU_TOWN_DIRECTORY, (_settings_game.economy.found_town == TF_FORBIDDEN) ? 1 : 2);
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if (_settings_game.economy.found_town == TF_FORBIDDEN) {
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PopupMainToolbMenu(w, WID_TN_TOWNS, {STR_TOWN_MENU_TOWN_DIRECTORY});
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} else {
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PopupMainToolbMenu(w, WID_TN_TOWNS, {STR_TOWN_MENU_TOWN_DIRECTORY, STR_TOWN_MENU_FOUND_TOWN});
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}
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return CBF_NONE;
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}
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@ -543,7 +553,7 @@ static CallBackFunction MenuClickTown(int index)
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static CallBackFunction ToolbarSubsidiesClick(Window *w)
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{
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PopupMainToolbMenu(w, WID_TN_SUBSIDIES, STR_SUBSIDIES_MENU_SUBSIDIES, 1);
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PopupMainToolbMenu(w, WID_TN_SUBSIDIES, {STR_SUBSIDIES_MENU_SUBSIDIES});
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return CBF_NONE;
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}
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@ -771,7 +781,11 @@ static CallBackFunction MenuClickGraphsOrLeague(int index)
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static CallBackFunction ToolbarIndustryClick(Window *w)
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{
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/* Disable build-industry menu if we are a spectator */
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PopupMainToolbMenu(w, WID_TN_INDUSTRIES, STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, (_local_company == COMPANY_SPECTATOR) ? 2 : 3);
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if (_local_company == COMPANY_SPECTATOR) {
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PopupMainToolbMenu(w, WID_TN_INDUSTRIES, {STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, STR_INDUSTRY_MENU_INDUSTRY_CHAIN});
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} else {
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PopupMainToolbMenu(w, WID_TN_INDUSTRIES, {STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, STR_INDUSTRY_MENU_INDUSTRY_CHAIN, STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY});
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}
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return CBF_NONE;
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}
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@ -1047,7 +1061,7 @@ static CallBackFunction MenuClickForest(int index)
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static CallBackFunction ToolbarMusicClick(Window *w)
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{
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PopupMainToolbMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_MUSIC_SOUND : (int)WID_TN_MUSIC_SOUND, STR_TOOLBAR_SOUND_MUSIC, 1);
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PopupMainToolbMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_MUSIC_SOUND : (int)WID_TN_MUSIC_SOUND, {STR_TOOLBAR_SOUND_MUSIC});
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return CBF_NONE;
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}
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@ -1066,7 +1080,7 @@ static CallBackFunction MenuClickMusicWindow(int)
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static CallBackFunction ToolbarNewspaperClick(Window *w)
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{
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PopupMainToolbMenu(w, WID_TN_MESSAGES, STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT, 3);
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PopupMainToolbMenu(w, WID_TN_MESSAGES, {STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT, STR_NEWS_MENU_MESSAGE_HISTORY_MENU, STR_NEWS_MENU_DELETE_ALL_MESSAGES});
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return CBF_NONE;
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}
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@ -1101,7 +1115,17 @@ static CallBackFunction PlaceLandBlockInfo()
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static CallBackFunction ToolbarHelpClick(Window *w)
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{
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PopupMainToolbMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_HELP : (int)WID_TN_HELP, STR_ABOUT_MENU_LAND_BLOCK_INFO, _settings_client.gui.newgrf_developer_tools ? 12 : 8);
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if (_settings_client.gui.newgrf_developer_tools) {
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PopupMainToolbMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_HELP : (int)WID_TN_HELP, {STR_ABOUT_MENU_LAND_BLOCK_INFO,
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STR_ABOUT_MENU_HELP, STR_NULL, STR_ABOUT_MENU_TOGGLE_CONSOLE, STR_ABOUT_MENU_AI_DEBUG,
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STR_ABOUT_MENU_SCREENSHOT, STR_ABOUT_MENU_SHOW_FRAMERATE, STR_ABOUT_MENU_ABOUT_OPENTTD,
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STR_ABOUT_MENU_SPRITE_ALIGNER, STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES, STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS,
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STR_ABOUT_MENU_TOGGLE_WIDGET_OUTLINES});
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} else {
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PopupMainToolbMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_HELP : (int)WID_TN_HELP, {STR_ABOUT_MENU_LAND_BLOCK_INFO,
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STR_ABOUT_MENU_HELP, STR_NULL, STR_ABOUT_MENU_TOGGLE_CONSOLE, STR_ABOUT_MENU_AI_DEBUG,
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STR_ABOUT_MENU_SCREENSHOT, STR_ABOUT_MENU_SHOW_FRAMERATE, STR_ABOUT_MENU_ABOUT_OPENTTD});
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}
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return CBF_NONE;
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}
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@ -1176,15 +1200,15 @@ static CallBackFunction MenuClickHelp(int index)
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switch (index) {
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case 0: return PlaceLandBlockInfo();
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case 1: ShowHelpWindow(); break;
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case 3: IConsoleSwitch(); break;
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case 4: ShowScriptDebugWindow(); break;
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case 5: ShowScreenshotWindow(); break;
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case 6: ShowFramerateWindow(); break;
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case 7: ShowAboutWindow(); break;
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case 8: ShowSpriteAlignerWindow(); break;
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case 9: ToggleBoundingBoxes(); break;
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case 10: ToggleDirtyBlocks(); break;
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case 11: ToggleWidgetOutlines(); break;
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case 2: IConsoleSwitch(); break;
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case 3: ShowScriptDebugWindow(); break;
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case 4: ShowScreenshotWindow(); break;
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case 5: ShowFramerateWindow(); break;
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case 6: ShowAboutWindow(); break;
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case 7: ShowSpriteAlignerWindow(); break;
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case 8: ToggleBoundingBoxes(); break;
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case 9: ToggleDirtyBlocks(); break;
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case 10: ToggleWidgetOutlines(); break;
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}
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return CBF_NONE;
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}
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