Commit Graph

598 Commits

Author SHA1 Message Date
Michael Lutz
ccefa76a46 Codechange: Template DoCommandPInternal. 2021-12-16 22:28:32 +01:00
Michael Lutz
6691ee3b96 Codechange: Template script command calls. 2021-12-16 22:28:32 +01:00
Michael Lutz
eab18f06a4 Codechange: Pass additional data as byte stream to command callbacks. 2021-12-16 22:28:32 +01:00
Michael Lutz
e740c24eb7 Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
b0990fcff7 Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c Codechange: Move command arguments to the back of the networked command function calls. 2021-12-16 22:28:32 +01:00
Michael Lutz
b6933a2ebd Codechange: Move command arguments to the back of the DoCommand function call. 2021-12-16 22:28:32 +01:00
Patric Stout
394c749b6b
Change: Heading for 13 now (#9573) 2021-09-25 13:48:03 +02:00
dP
39662aabef
Add: allow gamescripts to build neutral objects (#9568) 2021-09-25 13:39:40 +02:00
SamuXarick
37de878129
Feature: [AI/GS] Missing water related functions and objects (#8390) 2021-09-14 22:06:55 +02:00
Patric Stout
eca73a810c Change: rebrand 1.12.0 to 12.0
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.

We are following in the footstep of giants here.
2021-08-15 12:28:51 +02:00
SamuXarick
120d216b0b
Add: [AI] Get the number of vehicles in a given group (#9462) 2021-08-12 21:29:03 +02:00
Michael Lutz
b14681891d Fix 8706dcd9: [Script] Byte-swap grfids to match normal expectations. 2021-08-10 21:35:17 +02:00
Loïc Guilloux
4eb368c786
Fix 14f197c: [Script] int64 values don't fit into int (#9465) 2021-08-10 19:00:54 +02:00
Michael Lutz
8706dcd9c1
Add: [Script] Basic information about loaded NewGRFs for scripts. (#9464)
Currently, scripts use various heuristics to detect loaded NewGRFs that are inherently unreliable.
The list of loaded NewGRFs is easily accessible to a human player, and thus giving
scripts the same information is consistent with the current approach to not give scripts
more information than a human player.
2021-08-09 23:34:50 +02:00
Charles Pigott
549a58731f Codechange: Remove (unused) ability to specify min/max of OverflowSafeInt 2021-07-20 10:42:03 +01:00
Rubidium
01139d3368 Codechange: access the name of a setting via an accessor function 2021-07-09 22:53:30 +02:00
Loïc Guilloux
ddafc0de05
Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415) 2021-07-06 21:09:08 +02:00
Rubidium
281a65b3e1 Cleanup: simplify some boolean expressions 2021-06-17 16:18:30 +02:00
Rubidium
3237e97b35 Cleanup: [Script] Use nullptr instead of 0 or NULL 2021-06-17 16:18:30 +02:00
rubidium42
55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
rubidium42
bf500c39c9 Codechange: make the name of SettingDesc a std::string 2021-06-13 10:26:58 +02:00
Loïc Guilloux
16ebf7861f
Fix 4079c47: Missed a file when removing generated .sq files from the repo (#9350) 2021-06-11 16:59:19 +02:00
Loïc Guilloux
ee5f23382d
Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage (#9351) 2021-06-11 16:40:04 +02:00
Patric Stout
648ee88a02 Codechange: merge guiflags and flags in settings .ini files
It was rather confusing which one was for what, especially as some
SaveLoad flags were settings-only. Clean up this mess a bit by
having only Setting flags.
2021-06-06 21:45:01 +02:00
Patric Stout
921ab68a48
Codechange: use AsIntSetting()->Read() wrapper if possible (#9324) 2021-05-31 10:56:06 +02:00
rubidium42
e58581f1f8 Codechange: [Network] Let admin-game script use std::string 2021-05-30 10:15:22 +02:00
rubidium42
29f2bd27c4 Codechange: [Game] Pass the length instead of '\0' terminating (and undoing that) in the middle of a C-string 2021-05-30 10:15:22 +02:00
Patric Stout
d70fb74ac6
Codechange: use setting name instead of index for CmdChange(Company)Setting (#9306)
This is mostly done as there are now constraints on settings.ini you might not
expected. For example, conditional settings always have to come last, as otherwise
they would influence the index.
2021-05-29 23:27:01 +02:00
glx22
5799402f7a Codechange: Rename window related DeleteXXX to match new behaviour 2021-05-29 21:08:25 +02:00
rubidium42
2e136285e1 Codechange: move from C-string to std::string for DoCommand 2021-05-29 19:02:18 +02:00
Patric Stout
7713c3e3cc Codechange: move casting a "const char *" to "char *" to the caller
It is not nice to have your definition say you won't change a value
while in fact the whole reason for your existance is to change it.
2021-05-29 16:23:59 +02:00
Patric Stout
665e3c1f45 Fix: ScriptObject::DoCommand could modify "text" while defined "const"
This could have unwanted side-effects, as it could change the
source for ever and ever.
2021-05-29 16:23:59 +02:00
Patric Stout
ca9a7df752
Codechange: rename str_validate to StrMakeValid(InPlace) (#9304)
This to be more explicit the function changes the value, and not
returns yes/no.
2021-05-29 11:21:38 +02:00
rubidium42
86c9ef8134 Codechange: remove SettingDescType in lieu of the actual classes 2021-05-27 18:49:43 +02:00
rubidium42
425d50372f Codechange: let SettingDesc extend SettingDescBase 2021-05-27 18:49:43 +02:00
rubidium42
8ffb4122df Codechange: just pass the SettingDesc to SetSettingValue and remove distinction between (non)company 2021-05-27 18:49:43 +02:00
rubidium42
4d246cda73 Codechange: [Network] Let NetworkClientInfo use std::string 2021-05-16 10:07:51 +02:00
rubidium42
44ca7d9377 Change: Use gender-neutral pronouns 2021-05-15 10:16:48 +02:00
rubidium42
0f062b3882 Codechange: clean up C-string support from settings 2021-05-13 23:13:17 +02:00
glx22
38c97e1492 Codechange: Replace TILE_AREA_LOOP with range-based for loops 2021-05-13 00:13:54 +02:00
William Davis
881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) (#9203) 2021-05-08 11:02:30 +01:00
glx22
9a8756d7ed Codechange: Replace FOR_ALL_CARGOSPECS with range-based for loops 2021-04-29 21:08:24 +02:00
Loïc Guilloux
356bbbb90a
Fix: [MinGW] Set minimum OS version to Windows XP (#9135) 2021-04-29 14:26:08 +02:00
peter1138
c56fce70b4 Codechange: Replace CMD_SET_GROUP_REPLACE_PROTECTION with generic CMD_SET_GROUP_FLAG. 2021-04-22 22:57:00 +02:00
peter1138
27a956ba62 Codechange: Replace Group::replace_protection with Group::flags 2021-04-22 22:57:00 +02:00
Patric Stout
9bfa7198fd
Change: Heading for 1.12 now (#8862) 2021-03-14 20:47:31 +01:00
Patric Stout
9a3dbf3122
Fix 02e770ff: allow estimating CloneVehicle if short on money (#8748)
CheckCompanyHasMoney() was also executed when not using DC_EXEC,
resulting in an error about shortage of money instead of the
estimation.
This mostly is a problem for AI players, as they will have no
way to know how much it would have cost.
2021-02-26 16:22:58 +01:00
dP
91cc414588 Feature: [GS] Allow non-question type windows to have no buttons 2021-02-14 23:21:43 +01:00
dP
bab7de6cf2 Feature: Allow GameScripts to add additional text to Industry view window 2021-01-22 09:50:53 +00:00
Pavel Stupnikov
4b42ecb0f6
Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effect if needed (#8573) 2021-01-22 10:28:26 +01:00
SamuXarick
6298d9221a Fix 218f40e: Warning about 32-bit shift implicitly converted to 64 bits 2021-01-10 22:31:01 +01:00
Patric Stout
218f40eea2
Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo (#8544)
Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts.
2021-01-09 15:15:14 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
glx22
f7e48cac87 Fix #8453: [Script] Don't truncate loan variation to 32bit 2020-12-28 16:51:15 +01:00
glx22
d8605ad18d Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops 2020-12-27 10:28:46 +00:00
Patric Stout
f66baa444f
Codechange: use C++11 constructs for for-each loops (#8432) 2020-12-25 19:38:18 +01:00
Patric Stout
29e3331055 Codechange: move block a bit lower to increase readability
It was rather confusing that "library_name" was calculated, and
then not used to do the FindLibrary() call. Flipping those two
blocks around makes it a bit more sane to read.
2020-12-25 17:03:44 +01:00
Patric Stout
8c0e4ab07f
Doc: for over 10 years now, we do not load the exact AI version first (#8431)
See commit fae34ee7 for details. The documentation simply never
got updated.
2020-12-25 17:03:31 +01:00
Pavel Stupnikov
9a45a0f535
Feature: Set exclusive access to industry from GS (#8115) 2020-12-22 14:29:48 +01:00
Niels Martin Hansen
b7751c483e
Feature: Influence industry production changes from GS (#7912) 2020-12-22 14:21:31 +01:00
glx22
d1fa6b129c Add: [CMake] Option to only build tools/docs 2020-12-13 22:46:46 +01:00
glx22
6fae0b83d9 Add: [CMake] targets to generate documentation 2020-12-12 15:48:04 +01:00
Charles Pigott
348c231e12 Codechange: Make codestyle for CMake files consistent for 'control' statements 2020-09-25 14:43:13 +01:00
glx
4079c47b6c Change: rewrote squirrel_export in CMake 2020-07-16 00:53:26 +02:00
glx
8794c61f25 Change: rewrote generate_widget in CMake 2020-07-16 00:53:26 +02:00
TrevorShelton
c39d62c245 Update: Disuse of STR_ERROR_INCOMPATIBLE_ROAD 2020-07-10 14:47:55 +01:00
Charles Pigott
dc8d0089e9 Codechange: Make sure script enums are the same size as their normal counterparts 2020-06-27 14:51:14 +01:00
Charles Pigott
e5f931ef42 Fix: Warning about using the wrong enum type 2020-06-27 14:51:14 +01:00
Patric Stout
56d54cf60e Add: introduce CMake for project management
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.

Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.

This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.

Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-05 19:36:05 +02:00
Michael Lutz
1c0ba07c3c Add: [Script] Native priority queue; useful e.g. for pathfinders. 2020-06-01 21:35:13 +02:00
TechGeekNZ
16e5f610f7 Cleanup: Correct typographic errors in code comments. 2020-05-28 08:26:41 +01:00
Jonathan G Rennison
f11cd8f2d0 Fix: Compilation warnings in story_gui and script_story_page
See: #7896
2020-05-27 22:22:56 +02:00
Niels Martin Hansen
800ade7702
Feature: Push-buttons on storybook pages (#7896)
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.

Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
2020-05-22 22:22:55 +02:00
glx
e0d20a44d2 Codechange: Use a dynamic copyright year 2020-05-06 09:54:36 +01:00
Michael Lutz
1f1345de09 Codechange: [Script] Improve copying a list into another empty list. 2020-04-26 18:09:42 +02:00
SamuXarick
93a7ff6709
Fix: [Script] ScriptMarine::AreWaterTilesConnected failed for aqueducts (#8074) 2020-04-16 20:32:20 +02:00
SamuXarick
e7b901462e Doc: [Script] Make it clear random_deviation and CONFIG_RANDOM range upper bounds are inclusive 2020-03-31 22:33:19 +01:00
SamuXarick
4d4005d8b7 Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs 2020-03-30 08:18:32 +02:00
SamuXarick
424770d662 Fix: [AI/GS] Consider neutral station setting when creating tile lists 2020-03-14 23:23:33 +01:00
SamuXarick
971201b3b7 Fix: [AI/GS] CanBuildConnectedRoadPartsHere neighbours tiles were at times incorrect 2020-03-13 13:54:11 +00:00
frosch
0ade8b20fe Fix #7998: Crash when scripts tried to access companies with invalid IDs. 2020-02-22 14:32:43 +00:00
Charles Pigott
5c19668fdb Doc: [Script] Add a note about how wagon connectivity works for scripts 2020-02-19 11:26:58 +01:00
glx
2f264f2c92 Change: Heading for 1.11 now 2020-02-08 23:38:49 +01:00
Patric Stout
3b177af826
Add: [Doxygen] Add the current version of documentation in header (#7940)
While at it, renamed the project names to reflect how we currently
refer to them.
2020-01-15 23:07:37 +01:00
Pavel Stupnikov
d7a928a08b Feature: GS method to control engine availability for a specific company (#7791)
* Feature: GS method to allow company to use an engine before its introduction date

* Feature: GS method to retire an engine early for a specific company
2020-01-15 18:46:26 +01:00
SamuXarick
fa71375ec2 Fix e04ca90: squirrel export script got forgotten 2020-01-07 15:07:24 +00:00
stormcone
70f9c3c655 Feature: Industry directory cargo filtering 2020-01-05 20:52:17 +00:00
Niels Martin Hansen
f401622149 Feature: Script API to change town rating of companies 2020-01-04 19:07:13 +01:00
TELK
e04ca904a9 Feature: Minimap screenshot 2020-01-04 18:21:38 +01:00
pnda
e558aa8ff4 Feature: Screenshot window 2020-01-01 10:19:12 +00:00
stormcone
798e9ee93e Feature: Add a button to the vehicle advisory news window to open the group window. 2019-12-23 18:04:10 +00:00
glx
ee7a8eebca Codechange: Replace FOR_ALL_TOWNS with range-based for loops 2019-12-21 20:13:03 +01:00
glx
0b489f9924 Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops 2019-12-21 20:13:03 +01:00
glx
847e5f33d4 Codechange: Replace story related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
glx
869581eb23 Codechange: Replace FOR_ALL_SIGNS with range-based for loops 2019-12-21 20:13:03 +01:00
glx
d8a1be48cd Codechange: Replace vehicle related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
glx
41232f18c1 Codechange: Replace network related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
glx
00c2a98cf3 Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops 2019-12-21 20:13:03 +01:00
glx
4ae829cb27 Codechange: Replace FOR_ALL_GROUPS with range-based for loops 2019-12-21 20:13:03 +01:00
glx
1f6b3a37f9 Codechange: Replace FOR_ALL_ENGINES with range-based for loops 2019-12-21 20:13:03 +01:00
glx
fa9769f81a Codechange: Replace FOR_ALL_DEPOTS with range-based for loops 2019-12-21 20:13:03 +01:00
glx
ddabfed1cd Codechange: Replace station related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
glx
e001d87569 Add #7801: [Script] more error mappings 2019-12-17 21:35:07 +00:00
glx22
0bdbd509be Fix #7673: [Script] Allow removal of custom town text (#7834) 2019-11-14 20:10:03 +00:00
S. D. Cloudt
13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
James103
f1204f0d9d Fix: spelling/grammar in script_tile.hpp (#7804) 2019-10-27 19:46:08 +00:00
glx
12e43c697d Add: [Script] ScriptEventVehicleAutoReplaced. 2019-10-22 11:55:40 +02:00
Niels Martin Hansen
53f8d0b815 Codechange: Use std::vector for industry tile layouts 2019-10-19 17:16:25 +01:00
Charles Pigott
fe9731d32c Fix: clang and MSVC warnings (glx) 2019-09-30 14:00:06 +01:00
JMcKiern
04f659e768 Fix: Some typos found using codespell 2019-09-29 21:27:32 +01:00
Max Maton
e4414471dd Add: Allow GameScript to demolish without a company
This allows GameScripts to shrink towns as well as grow them.
2019-09-08 10:09:19 +02:00
Niels Martin Hansen
0549a81c30 Fix b3fd7879: Ignore command flags when verifying script commands
Multiplayer games has the server add some flags to the cmd value during the handling.
These flags should not be included in the verification, mask them out. Without this
masking out, scripts tend to die when executing their first command in multiplayer.
2019-09-07 19:38:13 +02:00
glx22
b3fd787959 Fix #7188: check the validity of command callback for scripts (#7701) 2019-09-07 17:37:01 +01:00
glx22
cf86c39be5
Fix b870596f15: forgotten squirrel_export run (#7715) 2019-09-01 18:54:01 +02:00
Gabda
b870596f15 Add #6887: Option to show zone inside local authority boundary of towns
Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
2019-08-17 21:45:20 +01:00
nikolas
10fe568f08 Fix: typo in ScriptList::Valuate param error (#7687) 2019-08-07 21:15:53 +02:00
TELK
196d586849 Feature: Town name filtering (#7621) 2019-07-22 20:27:39 +01:00
Jonathan G Rennison
d71a7c21da Fix #7593: Crash in ScriptOrder::GetOrderDistance in VT_AIR mode
Null pointer dereference occurred when either origin_tile or dest_tile
were waypoint tiles.
2019-07-22 20:26:36 +01:00
dP
36e4bd4023 Fix: Make GSGoal.QuestionClient work correctly at least for clients with ID < 2**16 2019-07-14 13:32:08 +01:00
unknown
6f28a0c051 Fix #5685: Check for free wagons in ScriptVehicleList 2019-07-07 16:02:11 +01:00
peter1138
f538179878 Feature: Multi-tile docks and docking points. 2019-06-30 16:46:32 +02:00
Niels Martin Hansen
e7f6f07599 Add: Show memory allocations by GS and AI in framerate window 2019-05-11 15:34:33 +02:00
Niels Martin Hansen
140a96b3a0 Change: Limit memory allocations for each Squirrel instance
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11 15:34:33 +02:00
peter1138
3293f08e0b Add: New RoadType API functions. 2019-05-01 21:36:27 +02:00
peter1138
c02ef3e456 Feature: Add NotRoadTypes (NRT) 2019-05-01 21:36:27 +02:00
Charles Pigott
5b34c8019f Codechange: Remove Company/OwnerByte types 2019-04-29 17:40:22 +01:00
Charles Pigott
931d32f414 Codechange: Remove RailTypeByte type 2019-04-29 17:40:22 +01:00
peter1138
81d335b081 Feature: Add station coverage area display for towns. 2019-04-25 09:14:01 +02:00
peter1138
b6733edd17 Feature: Add coverage area display for existing stations. 2019-04-25 09:14:01 +02:00
Niels Martin Hansen
08284e005d Fix: Automatic line breaking of the warning 2019-04-24 17:40:11 +02:00
Niels Martin Hansen
dcb2571888 Add: Warn players that company passwords are not truly secure 2019-04-24 17:40:11 +02:00
PeterN
3bbd7ea2c1
Fix: Industry coverage area is no longer rectangular. (#7464)
AIs test station catchment in reverse to how players see station catchment.
This did not take account of non-rectangular station catchment areas, so AIs
could end up placing stations in locations that did not accept/deliver cargo.
2019-04-13 14:27:57 +01:00
PeterN
abe8cf4985
Codechange: Replace duplicated code with TileArea::Expand() (#7467) 2019-04-13 14:12:34 +01:00
peter1138
5bd2b15e86 Codechange: Replace NULL with nullptr in squirrel interface. 2019-04-11 22:42:11 +01:00
Henry Wilson
7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
peter1138
f0336f1f17 Codechange: Remove ship max order distance from script API. 2019-03-31 17:22:54 +01:00
glx
d0e8060182 Fix 6fc60d8c4f: forgot to update API changelog 2019-03-31 03:33:03 +02:00
PeterN
e1069eee05
Codechange: Check airport layout would fit within map bounds before iterating tiles. (#7429) 2019-03-30 22:20:26 +00:00
PeterN
b6e3e30d86
Codechange: Distance between town and airport has already just been found, so use it. (#7427)
Previously the distance was thrown away, only to be expensively recalculated again.
2019-03-29 17:43:06 +00:00
glx22
66dd7c3879
Fix: MSVC warnings (#7423) 2019-03-28 00:09:33 +01:00
glx
f8e6cd10ef Add: script API functions for build with refit feature 2019-03-24 15:28:48 +00:00
peter1138
d54b6ac09b Feature: When filtering purchase list by cargo type, make buy button perform a refit if required. 2019-03-24 15:28:48 +00:00
Henry Wilson
af7d9020a1 Codechange: Use override specifer for overriding member declarations
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.

Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
Patric Stout
e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
Peter Nelson
8b1b3fd0f9 Feature: Non-rectangular sparse station catchment area. 2019-03-09 16:33:47 +00:00
peter1138
ed6084523d Codechange: Convert StationList from SmallVector to std::set. 2019-03-09 16:33:47 +00:00
glx22
dae35188ab
Fix 13962a847, 00d28a500: forgotten squirrel_export run (#7345) 2019-03-08 21:15:00 +01:00
PeterN
41563a871b
Add: AI API for vehicle group colours (#7336) 2019-03-08 18:13:33 +00:00