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Codechange: Check airport layout would fit within map bounds before iterating tiles. (#7429)
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@ -130,6 +130,24 @@ bool AirportSpec::IsAvailable() const
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return _cur_year <= this->max_year;
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}
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/**
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* Check if the airport would be within the map bounds at the given tile.
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* @param table Selected layout table. This affects airport rotation, and therefore dimenions.
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* @param tile Top corner of the airport.
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* @return true iff the airport would be within the map bounds at the given tile.
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*/
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bool AirportSpec::IsWithinMapBounds(byte table, TileIndex tile) const
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{
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if (table >= this->num_table) return false;
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byte w = this->size_x;
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byte h = this->size_y;
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if (this->rotation[table] == DIR_E || this->rotation[table] == DIR_W) Swap(w, h);
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return TileX(tile) + w < MapSizeX() &&
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TileY(tile) + h < MapSizeY();
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}
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/**
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* This function initializes the airportspec array.
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*/
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@ -123,6 +123,7 @@ struct AirportSpec {
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static AirportSpec *GetWithoutOverride(byte type);
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bool IsAvailable() const;
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bool IsWithinMapBounds(byte table, TileIndex index) const;
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static void ResetAirports();
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@ -136,8 +136,10 @@
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if (!::IsValidTile(tile)) return -1;
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if (!IsAirportInformationAvailable(type)) return -1;
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const AirportSpec *as = ::AirportSpec::Get(type);
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if (!as->IsWithinMapBounds(0, tile)) return -1;
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if (_settings_game.economy.station_noise_level) {
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const AirportSpec *as = ::AirportSpec::Get(type);
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AirportTileTableIterator it(as->table[0], tile);
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uint dist;
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AirportGetNearestTown(as, it, dist);
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@ -155,6 +157,8 @@
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if (!IsAirportInformationAvailable(type)) return INVALID_TOWN;
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const AirportSpec *as = AirportSpec::Get(type);
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if (!as->IsWithinMapBounds(0, tile)) return INVALID_TOWN;
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uint dist;
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return AirportGetNearestTown(as, AirportTileTableIterator(as->table[0], tile), dist)->index;
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}
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@ -2268,6 +2268,7 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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/* Check if a valid, buildable airport was chosen for construction */
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const AirportSpec *as = AirportSpec::Get(airport_type);
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if (!as->IsAvailable() || layout >= as->num_table) return CMD_ERROR;
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if (!as->IsWithinMapBounds(layout, tile)) return CMD_ERROR;
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Direction rotation = as->rotation[layout];
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int w = as->size_x;
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