mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-08 23:19:40 +00:00
Fix: [AI/GS] Consider neutral station setting when creating tile lists
This commit is contained in:
parent
971201b3b7
commit
424770d662
@ -79,6 +79,9 @@ ScriptTileList_IndustryAccepting::ScriptTileList_IndustryAccepting(IndustryID in
|
||||
|
||||
const Industry *i = ::Industry::Get(industry_id);
|
||||
|
||||
/* Check if this industry is only served by its neutral station */
|
||||
if (i->neutral_station != nullptr && !_settings_game.station.serve_neutral_industries) return;
|
||||
|
||||
/* Check if this industry accepts anything */
|
||||
{
|
||||
bool cargo_accepts = false;
|
||||
@ -116,6 +119,9 @@ ScriptTileList_IndustryProducing::ScriptTileList_IndustryProducing(IndustryID in
|
||||
|
||||
const Industry *i = ::Industry::Get(industry_id);
|
||||
|
||||
/* Check if this industry is only served by its neutral station */
|
||||
if (i->neutral_station != nullptr && !_settings_game.station.serve_neutral_industries) return;
|
||||
|
||||
/* Check if this industry produces anything */
|
||||
bool cargo_produces = false;
|
||||
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
|
||||
|
Loading…
Reference in New Issue
Block a user