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Add: script API functions for build with refit feature
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@ -1704,6 +1704,19 @@ function Regression::Vehicle()
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print(" GetWagonEngineType(): " + AIVehicle.GetWagonEngineType(17 3));
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print(" GetWagonAge(): " + AIVehicle.GetWagonAge(17, 3));
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print(" --Refit--");
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print(" GetBuildWithRefitCapacity(): " + AIVehicle.GetBuildWithRefitCapacity(28479, 211, 255));
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print(" GetBuildWithRefitCapacity(): " + AIVehicle.GetBuildWithRefitCapacity(28479, 211, 0));
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print(" GetBuildWithRefitCapacity(): " + AIVehicle.GetBuildWithRefitCapacity(28479, 211, 9));
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print(" BuildVehicleWithRefit(): " + AIVehicle.BuildVehicleWithRefit(28479, 211, 9));
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print(" GetCapacity(): " + AIVehicle.GetCapacity(20, 9));
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print(" GetCapacity(): " + AIVehicle.GetCapacity(20, 5));
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print(" GetRefitCapacity(): " + AIVehicle.GetRefitCapacity(20, 5));
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print(" RefitVehicle(): " + AIVehicle.RefitVehicle(20, 5));
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print(" GetCapacity(): " + AIVehicle.GetCapacity(20, 9));
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print(" GetCapacity(): " + AIVehicle.GetCapacity(20, 5));
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print(" SellVehicle(): " + AIVehicle.SellVehicle(20));
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print(" --Errors--");
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print(" RefitVehicle(): " + AIVehicle.RefitVehicle(12, 0));
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print(" GetLastErrorString(): " + AIError.GetLastErrorString());
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@ -9128,6 +9128,18 @@ ERROR: IsEnd() is invalid as Begin() is never called
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GetWagonAge(): 0
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GetWagonEngineType(): 65535
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GetWagonAge(): -1
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--Refit--
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GetBuildWithRefitCapacity(): -1
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GetBuildWithRefitCapacity(): 0
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GetBuildWithRefitCapacity(): 160
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BuildVehicleWithRefit(): 20
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GetCapacity(): 160
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GetCapacity(): 0
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GetRefitCapacity(): 160
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RefitVehicle(): true
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GetCapacity(): 0
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GetCapacity(): 160
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SellVehicle(): true
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--Errors--
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RefitVehicle(): false
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GetLastErrorString(): ERR_VEHICLE_NOT_IN_DEPOT
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@ -9175,7 +9187,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
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13 => 5489
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12 => 5489
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CurrentSpeed ListDump:
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12 => 21
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12 => 27
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17 => 0
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16 => 0
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14 => 0
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@ -122,6 +122,8 @@ void SQAIVehicle_Register(Squirrel *engine)
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SQAIVehicle.DefSQStaticMethod(engine, &ScriptVehicle::IsInDepot, "IsInDepot", 2, ".i");
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SQAIVehicle.DefSQStaticMethod(engine, &ScriptVehicle::IsStoppedInDepot, "IsStoppedInDepot", 2, ".i");
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SQAIVehicle.DefSQStaticMethod(engine, &ScriptVehicle::BuildVehicle, "BuildVehicle", 3, ".ii");
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SQAIVehicle.DefSQStaticMethod(engine, &ScriptVehicle::BuildVehicleWithRefit, "BuildVehicleWithRefit", 4, ".iii");
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SQAIVehicle.DefSQStaticMethod(engine, &ScriptVehicle::GetBuildWithRefitCapacity, "GetBuildWithRefitCapacity", 4, ".iii");
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SQAIVehicle.DefSQStaticMethod(engine, &ScriptVehicle::CloneVehicle, "CloneVehicle", 4, ".iib");
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SQAIVehicle.DefSQStaticMethod(engine, &ScriptVehicle::MoveWagon, "MoveWagon", 5, ".iiii");
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SQAIVehicle.DefSQStaticMethod(engine, &ScriptVehicle::MoveWagonChain, "MoveWagonChain", 5, ".iiii");
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@ -123,6 +123,8 @@ void SQGSVehicle_Register(Squirrel *engine)
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SQGSVehicle.DefSQStaticMethod(engine, &ScriptVehicle::IsInDepot, "IsInDepot", 2, ".i");
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SQGSVehicle.DefSQStaticMethod(engine, &ScriptVehicle::IsStoppedInDepot, "IsStoppedInDepot", 2, ".i");
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SQGSVehicle.DefSQStaticMethod(engine, &ScriptVehicle::BuildVehicle, "BuildVehicle", 3, ".ii");
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SQGSVehicle.DefSQStaticMethod(engine, &ScriptVehicle::BuildVehicleWithRefit, "BuildVehicleWithRefit", 4, ".iii");
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SQGSVehicle.DefSQStaticMethod(engine, &ScriptVehicle::GetBuildWithRefitCapacity, "GetBuildWithRefitCapacity", 4, ".iii");
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SQGSVehicle.DefSQStaticMethod(engine, &ScriptVehicle::CloneVehicle, "CloneVehicle", 4, ".iib");
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SQGSVehicle.DefSQStaticMethod(engine, &ScriptVehicle::MoveWagon, "MoveWagon", 5, ".iiii");
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SQGSVehicle.DefSQStaticMethod(engine, &ScriptVehicle::MoveWagonChain, "MoveWagonChain", 5, ".iiii");
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@ -61,21 +61,44 @@
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return v->IsGroundVehicle() ? v->GetGroundVehicleCache()->cached_total_length : -1;
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}
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/* static */ VehicleID ScriptVehicle::BuildVehicle(TileIndex depot, EngineID engine_id)
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/* static */ VehicleID ScriptVehicle::_BuildVehicleInternal(TileIndex depot, EngineID engine_id, CargoID cargo)
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{
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EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY);
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EnforcePrecondition(VEHICLE_INVALID, ScriptObject::GetCompany() != OWNER_DEITY);
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EnforcePrecondition(VEHICLE_INVALID, ScriptEngine::IsBuildable(engine_id));
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EnforcePrecondition(VEHICLE_INVALID, cargo == CT_INVALID || ScriptCargo::IsValidCargo(cargo));
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::VehicleType type = ::Engine::Get(engine_id)->type;
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EnforcePreconditionCustomError(VEHICLE_INVALID, !ScriptGameSettings::IsDisabledVehicleType((ScriptVehicle::VehicleType)type), ScriptVehicle::ERR_VEHICLE_BUILD_DISABLED);
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if (!ScriptObject::DoCommand(depot, engine_id | (CT_INVALID << 24), 0, ::GetCmdBuildVeh(type), NULL, &ScriptInstance::DoCommandReturnVehicleID)) return VEHICLE_INVALID;
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if (!ScriptObject::DoCommand(depot, engine_id | (cargo << 24), 0, ::GetCmdBuildVeh(type), NULL, &ScriptInstance::DoCommandReturnVehicleID)) return VEHICLE_INVALID;
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/* In case of test-mode, we return VehicleID 0 */
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return 0;
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}
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/* static */ VehicleID ScriptVehicle::BuildVehicle(TileIndex depot, EngineID engine_id)
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{
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return _BuildVehicleInternal(depot, engine_id, CT_INVALID);
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}
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/* static */ VehicleID ScriptVehicle::BuildVehicleWithRefit(TileIndex depot, EngineID engine_id, CargoID cargo)
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{
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EnforcePrecondition(VEHICLE_INVALID, ScriptCargo::IsValidCargo(cargo));
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return _BuildVehicleInternal(depot, engine_id, cargo);
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}
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/* static */ int ScriptVehicle::GetBuildWithRefitCapacity(TileIndex depot, EngineID engine_id, CargoID cargo)
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{
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if (!ScriptEngine::IsBuildable(engine_id)) return -1;
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if (!ScriptCargo::IsValidCargo(cargo)) return -1;
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::VehicleType type = ::Engine::Get(engine_id)->type;
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CommandCost res = ::DoCommand(depot, engine_id | (cargo << 24), 0, DC_QUERY_COST, ::GetCmdBuildVeh(type));
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return res.Succeeded() ? _returned_refit_capacity : -1;
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}
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/* static */ VehicleID ScriptVehicle::CloneVehicle(TileIndex depot, VehicleID vehicle_id, bool share_orders)
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{
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EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY);
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@ -320,6 +320,41 @@ public:
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*/
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static VehicleID BuildVehicle(TileIndex depot, EngineID engine_id);
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/**
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* Builds a vehicle with the given engine at the given depot and refits it to the given cargo.
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* @param depot The depot where the vehicle will be build.
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* @param engine_id The engine to use for this vehicle.
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* @param cargo The cargo to refit to.
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* @pre The tile at depot has a depot that can build the engine and
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* is owned by you.
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* @pre ScriptEngine::IsBuildable(engine_id).
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* @pre ScriptCargo::IsValidCargo(cargo).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @exception ScriptVehicle::ERR_VEHICLE_TOO_MANY
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* @exception ScriptVehicle::ERR_VEHICLE_BUILD_DISABLED
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* @exception ScriptVehicle::ERR_VEHICLE_WRONG_DEPOT
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* @return The VehicleID of the new vehicle, or an invalid VehicleID when
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* it failed. Check the return value using IsValidVehicle. In test-mode
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* 0 is returned if it was successful; any other value indicates failure.
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* @note In Test Mode it means you can't assign orders yet to this vehicle,
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* as the vehicle isn't really built yet. Build it for real first before
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* assigning orders.
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*/
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static VehicleID BuildVehicleWithRefit(TileIndex depot, EngineID engine_id, CargoID cargo);
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/**
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* Gets the capacity of a vehicle built at the given depot with the given engine and refitted to the given cargo.
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* @param depot The depot where the vehicle will be build.
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* @param engine_id The engine to use for this vehicle.
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* @param cargo The cargo to refit to.
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* @pre The tile at depot has a depot that can build the engine and
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* is owned by you.
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* @pre ScriptEngine::IsBuildable(engine_id).
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* @pre ScriptCargo::IsValidCargo(cargo).
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* @return The capacity the vehicle will have when refited.
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*/
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static int GetBuildWithRefitCapacity(TileIndex depot, EngineID engine_id, CargoID cargo);
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/**
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* Clones a vehicle at the given depot, copying or cloning its orders.
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* @param depot The depot where the vehicle will be build.
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@ -563,6 +598,11 @@ public:
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static uint GetMaximumOrderDistance(VehicleID vehicle_id);
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private:
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/**
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* Internal function used by BuildVehicle(WithRefit).
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*/
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static VehicleID _BuildVehicleInternal(TileIndex depot, EngineID engine_id, CargoID cargo);
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/**
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* Internal function used by SellWagon(Chain).
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*/
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