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Fix: Industry coverage area is no longer rectangular. (#7464)
AIs test station catchment in reverse to how players see station catchment. This did not take account of non-rectangular station catchment areas, so AIs could end up placing stations in locations that did not accept/deliver cargo.
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@ -8534,7 +8534,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
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19693 => 8
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--TileList_IndustryProducing--
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Count(): 92
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Count(): 90
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Location ListDump:
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46919 => 1
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46918 => 1
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@ -8626,8 +8626,6 @@ ERROR: IsEnd() is invalid as Begin() is never called
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44353 => 1
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44352 => 1
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44351 => 1
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46920 => 0
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46911 => 0
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--TileList_StationType--
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Count(): 4
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@ -34,6 +34,14 @@ public:
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this->h = 0;
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}
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BitmapTileArea(const TileArea &ta)
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{
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this->tile = ta.tile;
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this->w = ta.w;
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this->h = ta.h;
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this->data.resize(Index(this->w, this->h));
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}
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/**
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* Reset and clear the BitmapTileArea.
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*/
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@ -49,6 +49,32 @@ void ScriptTileList::RemoveTile(TileIndex tile)
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this->RemoveItem(tile);
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}
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/**
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* Helper to get list of tiles that will cover an industry's production or acceptance.
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* @param i Industry in question
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* @param radius Catchment radius to test
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* @param bta BitmapTileArea to fill
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*/
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static void FillIndustryCatchment(const Industry *i, int radius, BitmapTileArea &bta)
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{
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TILE_AREA_LOOP(cur_tile, i->location) {
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if (!::IsTileType(cur_tile, MP_INDUSTRY) || ::GetIndustryIndex(cur_tile) != i->index) continue;
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int tx = TileX(cur_tile);
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int ty = TileY(cur_tile);
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for (int y = -radius; y <= radius; y++) {
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if (ty + y < 0 || ty + y > (int)MapMaxY()) continue;
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for (int x = -radius; x <= radius; x++) {
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if (tx + x < 0 || tx + x > (int)MapMaxX()) continue;
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TileIndex tile = TileXY(tx + x, ty + y);
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if (!IsValidTile(tile)) continue;
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if (::IsTileType(tile, MP_INDUSTRY) && ::GetIndustryIndex(tile) == i->index) continue;
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bta.SetTile(tile);
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}
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}
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}
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}
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ScriptTileList_IndustryAccepting::ScriptTileList_IndustryAccepting(IndustryID industry_id, int radius)
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{
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if (!ScriptIndustry::IsValidIndustry(industry_id) || radius <= 0) return;
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@ -66,12 +92,11 @@ ScriptTileList_IndustryAccepting::ScriptTileList_IndustryAccepting(IndustryID in
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if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;
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TileArea ta = TileArea(i->location).Expand(radius);
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TILE_AREA_LOOP(cur_tile, ta) {
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if (!::IsValidTile(cur_tile)) continue;
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/* Exclude all tiles that belong to this industry */
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if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue;
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BitmapTileArea bta(TileArea(i->location).Expand(radius));
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FillIndustryCatchment(i, radius, bta);
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BitmapTileIterator it(bta);
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for (TileIndex cur_tile = it; cur_tile != INVALID_TILE; cur_tile = ++it) {
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/* Only add the tile if it accepts the cargo (sometimes just 1 tile of an
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* industry triggers the acceptance). */
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CargoArray acceptance = ::GetAcceptanceAroundTiles(cur_tile, 1, 1, radius);
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@ -102,12 +127,11 @@ ScriptTileList_IndustryProducing::ScriptTileList_IndustryProducing(IndustryID in
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if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;
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TileArea ta = TileArea(i->location).Expand(radius);
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TILE_AREA_LOOP(cur_tile, ta) {
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if (!::IsValidTile(cur_tile)) continue;
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/* Exclude all tiles that belong to this industry */
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if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue;
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BitmapTileArea bta(TileArea(i->location).Expand(radius));
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FillIndustryCatchment(i, radius, bta);
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BitmapTileIterator it(bta);
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for (TileIndex cur_tile = it; cur_tile != INVALID_TILE; cur_tile = ++it) {
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this->AddTile(cur_tile);
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}
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}
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