Michael Lutz
b0990fcff7
Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
...
This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
2021-12-16 22:28:32 +01:00
Michael Lutz
4fc055d6e9
Codechange: Align parameter order of command callbacks to command handlers.
2021-12-16 22:28:32 +01:00
Michael Lutz
123c7f99c3
Codechange: Move command callback declarations to the cmd header files.
2021-12-16 22:28:32 +01:00
Michael Lutz
7048e1522f
Codechange: Move flags in CommandProc in front of the command arguments.
2021-12-16 22:28:32 +01:00
Michael Lutz
33ca4f2b99
Codechange: Let the compile generate the master command table out of templated command traits.
...
This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
2021-12-16 22:28:32 +01:00
Michael Lutz
5ddfdc8516
Codechange: Declare our custom enum operators as constexpr.
2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b
Codechange: Untangle command code, flags and error string for DoCommand*.
2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c
Codechange: Move command arguments to the back of the networked command function calls.
2021-12-16 22:28:32 +01:00
Michael Lutz
b6933a2ebd
Codechange: Move command arguments to the back of the DoCommand function call.
2021-12-16 22:28:32 +01:00
Michael Lutz
39e8783f4b
Fix: Template syntax error when using 'span' with a container type.
2021-12-16 22:28:32 +01:00
translators
0c90326ada
Update: Translations from eints
...
swedish: 1 change by joeax910
chinese (traditional): 160 changes by Tetrapod1206
galician: 21 changes by pvillaverde
irish: 5 changes by temuchie
polish: 2 changes by pAter-exe
2021-12-14 18:49:17 +00:00
frosch
bc22e9333e
Fix: if vehicles only refit to cargo-slots >= 32, the default cargo was wrong. ( #9744 )
2021-12-12 17:35:41 +01:00
Jonathan G Rennison
762b656b53
Fix #9740 : Fix loading of gamelog change items from savegame ver >= 294
2021-12-10 22:46:16 +01:00
Rubidium
ad89601c49
Codechange: do not use all upper case enumerators in a scoped enum
2021-12-05 21:41:43 +01:00
Patric Stout
ea4f6bb8b2
Fix #9730 : [Network] connections can use an invalid socket due to a race condition
...
A race condition happens when an IPv6 connection takes more than
250ms to report an error, but does return before the IPv4 connection
is established.
In result, an invalid socket might be used for that connection.
2021-12-04 20:56:05 +01:00
Patric Stout
9c36c12c85
Codechange: ensure OnConnect() always gets called with a valid socket ( #9729 )
...
This should already be the case, but now assert()s will tell us
if this isn't.
2021-12-04 18:32:06 +01:00
Tyler Trahan
802ca4e722
Fix: Don't try to rename OWNER_DEITY signs in-game ( #9716 )
2021-11-28 15:16:42 +01:00
translators
6953df7b5e
Update: Translations from eints
...
galician: 265 changes by pvillaverde
indonesian: 8 changes by indrabagus
spanish: 7 changes by MontyMontana
2021-11-27 18:47:35 +00:00
translators
e0a91d7325
Update: Translations from eints
...
galician: 17 changes by pvillaverde
2021-11-26 18:48:29 +00:00
translators
ad7bdeb73a
Update: Translations from eints
...
chinese (simplified): 2 changes by kurax
2021-11-22 18:48:48 +00:00
Michael Lutz
20a30825a0
Fix: Insufficient input validation for CmdIndustryCtrl. ( #9711 )
2021-11-20 23:27:45 +01:00
translators
793de48e89
Update: Translations from eints
...
vietnamese: 2 changes by KhoiCanDev
2021-11-20 18:49:33 +00:00
dP
ad90e88ebd
Change: Make pf.yapf.rail_firstred_twoway_eol on by default ( #9544 )
2021-11-19 00:08:06 +00:00
dP
54951e39a1
Fix #8797 : Use logical rail length when placing signals ( #9652 )
2021-11-19 00:07:22 +00:00
nchappe
2cb6351af5
Fix: Update last servicing dates when using the date cheat ( #9694 )
2021-11-19 00:04:22 +00:00
Bernard Teo
0533b666b7
Fix #9702 : Display order window for vehicle group on ctrl-click only when using shared orders ( #9704 )
2021-11-19 00:03:52 +00:00
translators
f6886754ff
Update: Translations from eints
...
greek: 2 changes by dionisis84
german: 2 changes by danidoedel
2021-11-18 18:47:13 +00:00
Jonathan G Rennison
fc58ed9987
Codechange: Remove CargoSpec::multipliertowngrowth which is unused ( #9701 )
...
This is set by cargo property 19.
This property is only implemented in TTDPatch.
2021-11-16 22:48:21 +00:00
Charles Pigott
cf16f452da
Fix #9680 : Recalculating aircraft positions before map array updates caused crashes ( #9699 )
2021-11-15 13:39:41 +00:00
frosch
5f6303f985
Fix: don't complain when the sprite font is missing glyphs. ( #9692 )
...
Silently auto-pick a suitable font.
2021-11-13 21:01:16 +01:00
translators
f8efab4653
Update: Translations from eints
...
japanese: 1 change by akaregi
dutch: 3 changes by Afoklala
2021-11-12 18:46:13 +00:00
translators
62795a2e6d
Update: Translations from eints
...
russian: 2 changes by Ln-Wolf
2021-11-11 18:48:27 +00:00
translators
4bcbcbc58f
Update: Translations from eints
...
tamil: 2 changes by Aswn
2021-11-10 18:52:03 +00:00
Tyler Trahan
48c1c7f221
Cleanup: Fix typo in overflowsafe_type comment
2021-11-09 20:51:38 +01:00
translators
236f71640c
Update: Translations from eints
...
english (us): 2 changes by 2TallTyler
arabic (egypt): 49 changes by AviationGamerX
korean: 17 changes by telk5093
catalan: 2 changes by J0anJosep
danish: 4 changes by nielsmh
french: 2 changes by glx22
portuguese: 2 changes by azulcosta
2021-11-09 18:50:34 +00:00
translators
0ad40ee868
Update: Translations from eints
...
arabic (egypt): 35 changes by AviationGamerX
2021-11-08 18:50:01 +00:00
Tyler Trahan
e9cb9c1135
Fix #9579 : Object and HQ construction is Construction cost, not Property Maintenance ( #9673 )
2021-11-08 08:12:15 +00:00
Guillaume Renoult
c38af72978
Update: add setting to hide news about competitors vehicle crash ( #9653 )
2021-11-07 19:54:50 +01:00
Tyler Trahan
b4bd7b367e
Feature: Ctrl-click to remove fully autoreplaced vehicles from list ( #9639 )
2021-11-07 19:53:54 +01:00
Tyler Trahan
08cb5ba2cd
Fix: Don't show screenshot GUI in screenshots ( #9674 )
2021-11-07 17:41:24 +01:00
J0anJosep
d0655a48ba
Fix: Do not redraw vehicle lists when skip order command is tested.
2021-11-07 13:23:29 +01:00
Michael Lutz
8c558d74a5
Fix 55a11710
: Curly braces need to be double-escaped for (std::)fmt.
2021-11-06 20:21:07 +01:00
translators
73001ae1a9
Update: Translations from eints
...
english (au): 3 changes by LordAro
2021-11-06 18:47:14 +00:00
Michael Lutz
95c8467670
Fix 65cbde4b
: Writing to uninitialized string when loading a currency NewGRF.
2021-11-06 19:15:29 +01:00
Loïc Guilloux
6ff0858b38
Fix #9669 , cbe00ec
: Only try valid reverse directions ( #9672 )
2021-11-06 17:32:37 +01:00
Dmitry Erlikh
33ef34189e
Fix #9648 : add missing commas in crash message
2021-11-03 22:10:21 +01:00
dP
80e3397f85
Fix 3a1a915
: Every 16th client never reconnects after server restart
2021-11-03 21:33:38 +01:00
translators
9edb75ec0b
Update: Translations from eints
...
arabic (egypt): 7 changes by AviationGamerX
2021-11-02 18:49:30 +00:00
translators
00a6287f97
Update: Translations from eints
...
arabic (egypt): 2 changes by AviationGamerX
2021-11-01 18:49:20 +00:00
translators
ccf70fc4b3
Update: Translations from eints
...
dutch: 2 changes by Afoklala
2021-10-29 18:49:23 +00:00
translators
edf7b02ddb
Update: Translations from eints
...
german: 2 changes by Wuzzy2
2021-10-28 18:48:40 +00:00
translators
488cf26406
Update: Translations from eints
...
swedish: 44 changes by joeax910
japanese: 1 change by clzls
chinese (simplified): 2 changes by clzls
2021-10-27 18:50:25 +00:00
translators
4487ad1a5e
Update: Translations from eints
...
korean: 1 change by telk5093
polish: 2 changes by pAter-exe
2021-10-25 18:49:13 +00:00
translators
a0831cec39
Update: Translations from eints
...
swedish: 1 change by joeax910
2021-10-24 18:46:47 +00:00
translators
279fe11b03
Update: Translations from eints
...
indonesian: 2 changes by hadyatmo
2021-10-23 18:47:57 +00:00
frosch
e8bff0ad03
Change: Suppress panning in intro game, while user is interacting with the GUI. ( #9645 )
2021-10-23 15:13:39 +02:00
frosch
111a47af0d
Codechange: rename 'info_view' to 'rotor_in_gui', because it is only used by helicopters.
2021-10-23 14:45:08 +02:00
frosch
bc984d9af5
Codechange: remove redundant 'info_view' parameter, it can be derived from 'image_type'.
2021-10-23 14:45:08 +02:00
translators
bf0210229c
Update: Translations from eints
...
english (us): 2 changes by 2TallTyler
vietnamese: 2 changes by KhoiCanDev
catalan: 2 changes by J0anJosep
portuguese (brazilian): 2 changes by Vimerum
2021-10-22 18:53:01 +00:00
Joan Josep
b2e83b4da6
Fix: Draw rotor in cursor when dragging helicopters. ( #9612 )
2021-10-22 19:39:47 +02:00
Loïc Guilloux
08c048e0a1
Fix #9643 , 95386dc
: Incorrect determination of screenshot format ( #9644 )
2021-10-22 16:34:48 +02:00
translators
ae340f415e
Update: Translations from eints
...
russian: 2 changes by Ln-Wolf
2021-10-21 18:47:48 +00:00
Loïc Guilloux
f2c03a77f0
Change: Don't store not to be activated newGRFs in savegames ( #9627 )
2021-10-20 22:14:23 +02:00
Loïc Guilloux
bc1b84cbbb
Fix #9630 : intro game could zoom in/out more than allowed by settings ( #9633 )
...
Also fixes #9622
2021-10-20 22:08:08 +02:00
translators
b043d58b92
Update: Translations from eints
...
swedish: 4 changes by joeax910
spanish: 1 change by MontyMontana
2021-10-20 18:49:34 +00:00
Loïc Guilloux
eed49d7792
Fix #9626 , ddafc0d
: Incorrect loading of script saved data ( #9629 )
2021-10-20 12:23:16 +02:00
translators
e68a51eced
Update: Translations from eints
...
korean: 3 changes by telk5093
french: 2 changes by glx22
portuguese: 2 changes by azulcosta
2021-10-19 18:47:37 +00:00
glx22
1c0700e0c0
Fix #9624 : compilation with RANDOM_DEBUG
2021-10-19 09:05:00 +01:00
translators
6289b4dd81
Update: Translations from eints
...
greek: 2 changes by dionisis84
russian: 1 change by Ln-Wolf
finnish: 2 changes by hpiirai
tamil: 88 changes by Aswn
2021-10-18 18:48:12 +00:00
Charles Pigott
53e17d07d2
Fix #9595 : Always use plural forms of cargo for subsidy strings ( #9619 )
2021-10-18 09:43:14 +01:00
Charles Pigott
86c295bb3b
Change: Ignore refresh_rate setting when vsync is enabled
2021-10-17 19:25:03 +01:00
Charles Pigott
e09f251fc6
Fix #9614 : Refresh rate dropdown was still active when vsync was enabled
2021-10-17 19:25:03 +01:00
Charles Pigott
0853c1979b
Feature: Button to toggle showing advanced signal types ( #9617 )
2021-10-17 19:24:50 +01:00
Charles Pigott
3b7daca832
Change: Don't use 'server address' string in server list when displaying an invite code ( #9615 )
2021-10-17 18:14:25 +01:00
Patric Stout
78eece71d9
Codechange: "set but not used" warning when disabling assert() ( #9613 )
...
DebugCheckSanity() is unused when asserts are disabled. While at it,
use WITH_ASSERT over NDEBUG, as that means we also run this code
during beta/RC.
2021-10-16 22:06:08 +02:00
translators
d66dea5d83
Update: Translations from eints
...
indonesian: 9 changes by bsuseno
2021-10-15 18:47:17 +00:00
translators
4b96244b4d
Update: Translations from eints
...
romanian: 6 changes by kneekoo
2021-10-12 18:47:28 +00:00
glx22
cbe00ec651
Fix: Try all possible reverse directions when a ship reaches a dead end
2021-10-11 21:11:13 +02:00
glx22
207cf7bbdd
Change: Reverse ship when leaving docks if a better path exists
2021-10-11 21:11:13 +02:00
translators
d0092925c9
Update: Translations from eints
...
romanian: 9 changes by kneekoo
2021-10-11 18:48:06 +00:00
translators
7d831be3ab
Update: Translations from eints
...
indonesian: 6 changes by bsuseno
2021-10-10 18:46:33 +00:00
translators
8b157c9bdf
Update: Translations from eints
...
romanian: 1 change by kneekoo
2021-10-06 18:47:23 +00:00
translators
d2bc32e94a
Update: Translations from eints
...
korean: 1 change by telk5093
romanian: 15 changes by kneekoo
2021-10-04 18:48:34 +00:00
translators
340a36bf1f
Update: Translations from eints
...
romanian: 8 changes by kneekoo
irish: 55 changes by temuchie
2021-10-03 18:46:14 +00:00
SamuXarick
e404d16929
Fix #9591 : Update station docking tiles upon placing a water object on a docking tile ( #9594 )
2021-10-03 12:54:19 +02:00
Patric Stout
e4ad632989
Add: [Network] Keep the refresh button in lowered state while refreshing ( #9600 )
...
This gives user visual feedback that the refresh is still pending, and
prevents people from clicking again and again thinking nothing is
happening. This is especially true for connections that fall back to
TURN, as that takes a few seconds to kick in.
Additionally, prevent clicking on the button again while a refresh
is pending. This is only delaying a successful result.
2021-10-03 11:02:28 +02:00
Loïc Guilloux
2144cd98a3
Fix: Incorrect Romanian own name ( #9598 )
2021-10-03 09:49:03 +01:00
Loïc Guilloux
a53cfeef13
Fix #9548 , e5fedcd
: [Squirrel] Crash during engine cleanup after reaching memory limit on realloc ( #9592 )
2021-10-02 21:08:42 +02:00
translators
a2cf81e722
Update: Translations from eints
...
romanian: 38 changes by kneekoo
2021-10-02 18:46:31 +00:00
dP
585ad9bcab
Cleanup: Swap comments for IConsoleModes ( #9587 )
2021-10-02 16:33:28 +02:00
Loïc Guilloux
ccd586a736
Fix #9588 , 140a96b
: [Squirrel] Reaching memory limit during script registration could prevent further script detections ( #9589 )
...
Also the memory allocation triggering the limit was never freed.
And if the exception was thrown in a constructor using placement new, the pre-allocated memory was not freed either.
2021-10-02 15:13:58 +02:00
translators
78d66b7732
Update: Translations from eints
...
romanian: 145 changes by kneekoo
2021-10-01 18:45:29 +00:00
translators
41094b6a4a
Update: Translations from eints
...
spanish: 14 changes by MontyMontana
2021-09-30 18:48:12 +00:00
translators
e89be8d97a
Update: Translations from eints
...
indonesian: 28 changes by bsuseno
romanian: 49 changes by kneekoo
2021-09-29 18:47:12 +00:00
translators
b4bacff4fe
Update: Translations from eints
...
hungarian: 4 changes by pnpBrumi
indonesian: 41 changes by bsuseno
italian: 28 changes by CoderLel
romanian: 46 changes by kneekoo
slovak: 18 changes by ApplePie420
danish: 279 changes by nielsmh
2021-09-28 18:47:22 +00:00
translators
7a48b5597d
Update: Translations from eints
...
czech: 40 changes by LubosKolouch, 27 changes by CzechRepublic98
hungarian: 1 change by pnpBrumi
turkish: 13 changes by ahmetlii
2021-09-27 18:49:51 +00:00
Niels Martin Hansen
5e3ed3a05e
Add: Console command to list search directories for various things
2021-09-26 23:39:45 +02:00
translators
7aacb2ed8e
Update: Translations from eints
...
japanese: 18 changes by akaregi, 10 changes by clzls
slovenian: 17 changes by Matej1245
czech: 33 changes by CzechRepublic98
chinese (simplified): 27 changes by clzls
arabic (egypt): 17 changes by AviationGamerX
luxembourgish: 99 changes by phreeze83
hungarian: 24 changes by pnpBrumi, 6 changes by baliball
serbian: 107 changes by nkrs
romanian: 16 changes by kneekoo, 2 changes by ALEX11BR
irish: 229 changes by temuchie
ukrainian: 113 changes by StepanIvasyn
latvian: 8 changes by lexuslatvia
lithuanian: 41 changes by devbotas
polish: 1 change by yazalo
2021-09-26 18:47:33 +00:00
Loïc Guilloux
38a64eb2aa
Change: Allow all tiles around docks to be docking tiles ( #9578 )
2021-09-26 19:31:55 +02:00
Loïc Guilloux
11dece205c
Revert 7ca1793
: Using Trackdir keyed node is not required, Exitdir keyed node still have the correct trackdir ( #9576 )
2021-09-26 18:41:41 +02:00
r-a-sattarov
14ad424470
Add: use of Intel Intrinsics & RDTSC on e2k (MCST Elbrus 2000) ( #9575 )
...
MCST e2k (Elbrus 2000) architecture has half native / half software support of most Intel/AMD SIMD
e.g. MMX/SSE/SSE2/SSE3/SSSE3/SSE4.1/SSE4.2/AES/AVX/AVX2 & 3DNow!/SSE4a/XOP/FMA4
E2K - this is VLIW/EPIC architecture, like Intel Itanium (IA-64) architecture.
Ref: https://en.wikipedia.org/wiki/Elbrus_2000
Co-authored-by: Alexander Troosh @troosh, Konstantin Ivlev @sse4 and Dmitry Shcherbakov @crypto-das
2021-09-26 11:12:35 +02:00
translators
9b1651a267
Update: Translations from eints
...
swedish: 8 changes by Abbin44
norwegian (bokmal): 14 changes by Anolitt
chinese (traditional): 6 changes by SiderealArt
slovenian: 4 changes by Matej1245
vietnamese: 14 changes by KhoiCanDev
luxembourgish: 24 changes by phreeze83
hungarian: 1 change by baliball
serbian: 29 changes by nkrs
german: 1 change by SecretIdetity
russian: 2 changes by SecretIdetity, 1 change by Ln-Wolf
catalan: 1 change by J0anJosep
turkish: 1 change by ahmetlii
french: 1 change by glx22
2021-09-25 18:46:38 +00:00
Patric Stout
394c749b6b
Change: Heading for 13 now ( #9573 )
2021-09-25 13:48:03 +02:00
dP
39662aabef
Add: allow gamescripts to build neutral objects ( #9568 )
2021-09-25 13:39:40 +02:00
translators
66c7d9b8ed
Update: Translations from eints
...
dutch: 4 changes by Afoklala
spanish: 4 changes by MontyMontana
polish: 9 changes by pAter-exe
2021-09-24 18:48:15 +00:00
Tyler Trahan
4aa63ce8f3
Fix: Changing raw industry funding method redraws GUI ( #9572 )
2021-09-23 21:07:54 +02:00
Danny de Bruijne
753b1d7e15
Feature: Add selected toolbar buttons to MacBook Pro Touch Bar
2021-09-23 21:03:00 +02:00
translators
16aac9c341
Update: Translations from eints
...
english (us): 1 change by 2TallTyler
2021-09-23 18:48:02 +00:00
translators
909a83758c
Update: Translations from eints
...
spanish (mexican): 8 changes by absay
portuguese (brazilian): 14 changes by Vimerum
2021-09-22 18:47:46 +00:00
translators
7c6b39e189
Update: Translations from eints
...
korean: 4 changes by telk5093
greek: 1 change by dionisis84
russian: 2 changes by Ln-Wolf
finnish: 1 change by hpiirai
portuguese: 1 change by azulcosta
2021-09-21 18:50:15 +00:00
translators
b5e8b36b5b
Update: Translations from eints
...
chinese (traditional): 19 changes by benny30111
german: 3 changes by Wuzzy2
catalan: 3 changes by J0anJosep
2021-09-20 18:47:59 +00:00
SamuXarick
45edd9f326
Fix: Incorrect error messages on placing water on scenario editor ( #9560 )
...
Additionally changes the behaviour of placing sea on sea/river/canal and placing canal/river on canal to (over)build, instead of disallowing it
2021-09-19 23:14:07 +02:00
dP
31cf9e888b
Add: [Network] external chat messages for remote admins ( #9563 )
2021-09-19 23:09:06 +02:00
Patric Stout
d9f8ed7bdf
Add: [Network] On join, log the ClientID + IP + Name clearly ( #9558 )
...
Additionally, reword the disconnect to match connect / join messages.
Co-authored-by: Berbe <4251220+Berbe@users.noreply.github.com>
2021-09-19 21:52:46 +01:00
PeterN
7e70ead396
Fix #9562 : Handle case of invalid action2 with zero results. ( #9564 )
2021-09-19 21:52:08 +01:00
Patric Stout
b8f9e24189
Fix #9484 : update locale currencies settings mapping ( #9559 )
2021-09-19 22:44:28 +02:00
translators
0babadfbe4
Update: Translations from eints
...
english (us): 3 changes by 2TallTyler
greek: 3 changes by dionisis84
finnish: 3 changes by hpiirai
french: 3 changes by glx22
portuguese: 4 changes by azulcosta
2021-09-19 18:47:36 +00:00
translators
28d9181d5d
Update: Translations from eints
...
korean: 4 changes by telk5093
finnish: 4 changes by hpiirai
irish: 151 changes by temuchie
french: 11 changes by glx22
2021-09-18 18:46:53 +00:00
Patric Stout
cd03bac3dd
Fix: add back 'Spectate' option to company toolbar menu ( #9556 )
...
This was removed in ce7406f88b
, but people used this to quickly
mark themselves as away.
Co-authored-by: dP <dp@dpointer.org>
2021-09-18 20:27:56 +02:00
Patric Stout
7acdaaaf2f
Fix: Prevent train reversing when wholly inside a train depot ( #9557 )
...
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
2021-09-18 15:56:23 +02:00
SamuXarick
18247bb3b8
Fix #9521 : Don't load at just removed docks that were part of a multi-dock station ( #9524 )
2021-09-18 13:25:07 +02:00
SamuXarick
b335b0501c
Fix: wrong error message when building canals over ship depots / locks
...
IsTileType() also considers ship depots and locks water. IsWaterTile() does the right thing.
2021-09-18 13:24:49 +02:00
SamuXarick
6ce74b2a1b
Fix: reduce cost of building canals over objects on sea
...
It is not like we will drain the sea first, to put water back in it after.
Besides, the cost for draining the sea isn't calculated for all other cases either.
2021-09-18 13:24:49 +02:00
Bernard Teo
20717ededf
Feature: Button to open order window from VL_SHARED_ORDERS window
2021-09-18 11:17:49 +02:00
Bernard Teo
6a6dbbaad2
Feature: Ctrl-Clicking GB_SHARED_ORDERS vehicle list opens order window
2021-09-18 11:17:49 +02:00
translators
ff6c934916
Update: Translations from eints
...
english (us): 4 changes by 2TallTyler
greek: 10 changes by dionisis84
german: 4 changes by MagnumSociety
dutch: 4 changes by Afoklala
spanish: 66 changes by MontyMontana
polish: 10 changes by pAter-exe
2021-09-17 18:45:40 +00:00
translators
a53c4f0fb7
Update: Translations from eints
...
japanese: 30 changes by scabtert
russian: 4 changes by Ln-Wolf
finnish: 4 changes by hpiirai
catalan: 4 changes by J0anJosep
portuguese: 4 changes by azulcosta
2021-09-16 18:47:49 +00:00
translators
19a6513607
Update: Translations from eints
2021-09-15 18:49:54 +00:00
SamuXarick
a57c2b073a
Feature: Display icon/text whether vehicle is lost in vehicle (list) window ( #9543 )
2021-09-14 22:10:00 +02:00
SamuXarick
37de878129
Feature: [AI/GS] Missing water related functions and objects ( #8390 )
2021-09-14 22:06:55 +02:00
translators
c6035158ca
Update: Translations from eints
...
german: 5 changes by Wuzzy2
2021-09-14 18:47:07 +00:00
translators
c8ab5e58f9
Update: Translations from eints
...
portuguese: 6 changes by azulcosta
2021-09-13 18:49:03 +00:00
translators
d757aa7591
Update: Translations from eints
...
swedish: 5 changes by joeax910
finnish: 5 changes by hpiirai
latvian: 67 changes by lexuslatvia
2021-09-12 18:48:50 +00:00
Niels Martin Hansen
6bd3106681
Feature: Multiple rotating views on title screen
2021-09-12 19:46:48 +02:00
Vít Šefl
710b758b81
Fix #9241 : Grove and forest tree brushes also create rainforests ( #9542 )
2021-09-12 08:42:24 +02:00
Charles Pigott
d4588df9f9
Fix #9527 : Crash when trying to place multitile objects at map edge
2021-09-11 23:10:50 +01:00
Charles Pigott
16dca0d7bc
Codechange: Object non-zero dimension check was not logically correct
2021-09-11 23:10:50 +01:00
translators
ceaff9c9f2
Update: Translations from eints
...
korean: 6 changes by telk5093
2021-09-11 18:48:07 +00:00
Michael Lutz
ee57afc285
Fix #9463 : [Win32] Try to work around XAudio2 crashes by catching SEH exceptions.
...
If an exceptions is thrown during context creation, just declare the XAudio
driver as unusable. The driver logic will try to find an alternative for us.
2021-09-11 15:42:34 +02:00
Patric Stout
a8641ea44a
Add: support filtering content entries for patchpacks ( #9541 )
...
This changes nothing for us, but allows patchpacks to add the
right pieces of code to start filtering content entries on patchpack
only entries.
2021-09-11 15:34:46 +02:00
translators
9e85f40733
Update: Translations from eints
...
spanish (mexican): 4 changes by absay
english (us): 6 changes by 2TallTyler
russian: 6 changes by Ln-Wolf
catalan: 6 changes by J0anJosep
dutch: 6 changes by Afoklala
2021-09-10 18:47:58 +00:00
translators
7107e63f8c
Update: Translations from eints
...
korean: 6 changes by telk5093
hungarian: 34 changes by pnpBrumi
indonesian: 16 changes by dimaspaf14
latvian: 94 changes by lexuslatvia
polish: 2 changes by pAter-exe
2021-09-09 18:49:31 +00:00
Tyler Trahan
66620b497b
Fix #8603 : Don't give focus to text filter when opening Object GUI ( #9547 )
2021-09-09 18:30:03 +02:00
Jonathan G Rennison
6e3d023e69
Fix #9535 : Maintain a reverse dependency map of network content ( #9538 )
...
Fixes performance issues with dependency lookup when retrieving
content list from the content server.
2021-09-09 18:06:00 +02:00
Tyler Trahan
7469f00c5b
Feature: Hide block signals in GUI by default ( #8688 )
2021-09-05 20:22:27 +02:00
Patric Stout
f656b0ae96
Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() ( #9534 )
...
The function clears all stun-handlers. This causes all of those
objects to be destroyed.
A handler can have a pending connecter, which was only killed in
case CloseConnection() was called. This is never the case when
the object is destroyed. In result, the connecter could finish
and cause a use-after-free by calling into the (now deleted)
handler.
2021-09-05 18:17:39 +02:00
Patric Stout
9c74dc2468
Codechange: validate that all STR_NNN strings are defined and used ( #9518 )
2021-09-02 22:32:10 +02:00
Rubidium
92559e6f3a
Fix #9388 : thread unsafe use of NetworkAdminConsole/IConsolePrint
2021-09-01 22:40:44 +02:00
Patric Stout
63116bd59f
Fix a2051bad
: SendCmdNames only sent one name per packet ( #9528 )
2021-08-31 21:40:38 +02:00
Patric Stout
2c05412d72
Fix #9407 : desync when founding a town nearby a station ( #9526 )
...
"stations_near" wasn't updated when founding a town near
a station. As this variable is not saved, any client joining
after the town is founded has a different value for
"stations_near", potentially causing desyncs.
As the intention of this if() statement was to skip an expensive
calculation when there are clearly no stations, better to move
that check inside the function, so other places also enjoy
the speedup.
2021-08-31 14:31:37 +02:00
Patric Stout
f87fe395a7
Fix: pathfinders always tried to avoid docking tiles (even if nothing was on them) ( #9522 )
...
When coming across any docking tile (for example, all tiles around
an oilrig are docking tiles), it always at least added a penalty
of 3 times a normal tile, even when there are no ships on them.
In result, the pathfinder got suggested to always go around docking
tiles. This was most likely not the intention of the change made in
31db4f8d5e
.
2021-08-31 09:57:44 +02:00
translators
219598a90b
Update: Translations from eints
...
vietnamese: 6 changes by myquartz
2021-08-30 18:51:16 +00:00
translators
80231975e5
Update: Translations from eints
...
greek: 121 changes by dionisis84
2021-08-29 18:48:25 +00:00
Patric Stout
d8e870c50c
Fix: when DNS didn't resolve any IPs, the debug message was misleading ( #9519 )
2021-08-28 21:19:53 +02:00
Patric Stout
13b53e1290
Codechange: remove unused strings ( #9516 )
2021-08-28 21:09:07 +02:00
translators
20ff6fd3f1
Update: Translations from eints
...
arabic (egypt): 21 changes by AviationGamerX
finnish: 2 changes by hpiirai
turkish: 59 changes by ahmetlii
2021-08-28 18:47:10 +00:00
Patric Stout
8ab267496b
Codechange: reference a string by its name, not with "another + 1" ( #9517 )
...
It is wrong anyway, as "TINY" normally is at -1. Just weird code.
2021-08-28 17:08:01 +02:00
Loïc Guilloux
8d2162ba2d
Fix b6a116a
: convert server_advertise to server_game_type in config file ( #9515 )
2021-08-28 14:41:07 +02:00
translators
aa83488fde
Update: Translations from eints
...
swedish: 2 changes by joeax910
spanish (mexican): 7 changes by absay
slovenian: 2 changes by Yeznick
greek: 60 changes by dionisis84
german: 7 changes by Wuzzy2
dutch: 2 changes by Afoklala
2021-08-27 18:48:25 +00:00
translators
56d4749ac9
Update: Translations from eints
...
norwegian (bokmal): 5 changes by buzzCraft, 2 changes by Anolitt
english (us): 7 changes by 2TallTyler
russian: 2 changes by Ln-Wolf
2021-08-26 18:50:32 +00:00
translators
e9f3ddb6ba
Update: Translations from eints
...
greek: 28 changes by dionisis84
portuguese: 2 changes by azulcosta
2021-08-25 18:49:22 +00:00
translators
ef3c4a8737
Update: Translations from eints
...
greek: 17 changes by dionisis84
catalan: 4 changes by J0anJosep
portuguese (brazilian): 2 changes by Vimerum
2021-08-24 18:48:45 +00:00
translators
52d57b17b0
Update: Translations from eints
...
swedish: 8 changes by joeax910
2021-08-23 18:50:19 +00:00
Patric Stout
dc5b7b996c
Fix: [Network] show query errors in the server listing instead of error popup ( #9506 )
...
When you are query several servers at once, it is rather unclear
for which server you got a popup. Instead, show any errors on the
server itself.
This is only true for the query-part. Joining a server still gives
an error popup to tell you about any issue.
2021-08-23 20:16:22 +02:00
Patric Stout
e31b5d3870
Fix #9490 : [Network] a full server couldn't be queried either ( #9508 )
...
You can now still query a full server, as long as the maximum
amount of allowed connections isn't reached. This means that as
long as there are not 255 clients connected to a server, you can
always connect to query.
2021-08-23 19:38:02 +02:00
Patric Stout
b2f0491a90
Fix #9501 : [Network] crash when more than one game-info query was pending ( #9502 )
2021-08-23 19:37:51 +02:00
Patric Stout
47ce306085
Fix c4b700f1
: remove left-over debug statement ( #9510 )
2021-08-23 14:05:37 +02:00
Patric Stout
0d26359b5b
Fix: [Network] don't show GameScript " (v0)" for old servers ( #9507 )
...
Old servers don't tell the GameScript they are running, so nothing
should be shown.
All values in NetworkGameInfo initialize as 0/empty, except for GS
version. Someone has to be different from the rest, I guess.
2021-08-23 12:41:20 +02:00
translators
f939f48cd2
Update: Translations from eints
...
indonesian: 32 changes by dimaspaf14
russian: 2 changes by Ln-Wolf
2021-08-21 18:48:45 +00:00
Patric Stout
4066a07d8f
Fix: [Network] crash when last-joined server that is no longer available ( #9503 )
...
If you update the server-list while not having last-joined selected
and it is no longer available, the game crashed.
2021-08-21 11:56:29 +02:00
Nicolas Chappe
b83820e723
Change: [Linkgraph] Delete links only served by vehicles stopped in depot
...
A stale link is not deleted if the link refresher finds a vehicle that still serves it.
This commit excludes vehicles stopped in depot for a very long time from the link refresher,
so that their stale links can be deleted.
2021-08-20 22:37:03 +02:00
translators
dd3acccb1b
Update: Translations from eints
...
korean: 5 changes by telk5093
dutch: 5 changes by Afoklala
portuguese (brazilian): 3 changes by AKANexus
polish: 5 changes by pAter-exe
2021-08-20 18:49:51 +00:00
translators
07f98f9234
Update: Translations from eints
...
italian: 13 changes by CoderLel
russian: 1 change by Ln-Wolf
french: 2 changes by glx22
2021-08-19 18:46:20 +00:00
Michael Lutz
fff09a4af2
Fix d9c1d18f2
: Wrong format string for console disconnect message.
2021-08-19 19:56:00 +02:00
translators
a7fe82c646
Update: Translations from eints
...
finnish: 3 changes by hpiirai
portuguese: 2 changes by azulcosta
2021-08-18 18:53:42 +00:00
Joan Josep
cc38a42b07
Fix 659989af45
: Set appropriate town window dirty when building/removing airports. ( #9497 )
2021-08-18 14:33:32 +02:00
translators
335a2392e7
Update: Translations from eints
...
finnish: 2 changes by hpiirai
portuguese: 1 change by azulcosta
2021-08-18 10:13:13 +00:00
Patric Stout
c4b700f1b0
Fix #9492 : show for what server a relay session is being created ( #9494 )
...
Currently it says "the server" which is a bit ambigious. Be more
specific.
2021-08-18 12:06:14 +02:00
Patric Stout
996ae28989
Fix #9491 : reword "no connection" error message ( #9495 )
2021-08-18 12:00:36 +02:00
Patric Stout
5da60cef46
Fix: typo in the word "spectator" (tnx Heiki) ( #9496 )
2021-08-18 12:00:17 +02:00
Nicolas Chappe
de28817d9f
Fix 977604ef
: [Linkgraph] Add a special case for unknown travel times on link update
2021-08-18 01:48:11 +02:00
translators
325d031082
Update: Translations from eints
...
catalan: 2 changes by J0anJosep
french: 1 change by glx22
2021-08-17 18:54:07 +00:00
Patric Stout
5c776f21e7
Fix 6acf204d
: crash when showing coordinator-error-messages ( #9488 )
2021-08-17 19:42:46 +02:00
translators
04e9df47d9
Update: Translations from eints
...
russian: 1 change by Ln-Wolf
2021-08-17 13:47:15 +00:00
Nicolas Chappe
977604ef08
Feature: [Linkgraph] Prioritize faster routes for passengers, mail and express cargo
...
Passengers usually prefer fast paths to short paths.
Average travel times of links are updated in real-time for use in Dijkstra's algorithm,
and newer travel times weigh more, just like capacities.
2021-08-17 14:57:59 +02:00
Patric Stout
6acf204d14
Fix: report reuse of invite-code and switch to local game-type ( #9487 )
...
This prevents two servers battling for the same invite-code. Now
the last one wins.
2021-08-17 13:35:29 +02:00
translators
b531a0c1cf
Update: Translations from eints
...
chinese (simplified): 1 change by goodspeed34
2021-08-16 18:55:59 +00:00
Frédéric Simonis
ac4a7d02c7
Codechange: Improve LineCache queries ( #9417 )
...
Adds the support to query the linecache without copying the string.
This uses a custom transparent comparator in conjunction with
a query type using a std::string_view.
2021-08-16 11:18:47 +02:00
dP
2e6a77a78a
Fix: connecting with the same name thrice hangs the server ( #9485 )
2021-08-16 11:09:54 +02:00
translators
d212505dcf
Update: Translations from eints
...
chinese (simplified): 82 changes by goodspeed34
french: 2 changes by glx22
portuguese: 1 change by azulcosta
portuguese (brazilian): 2 changes by Vimerum
2021-08-15 18:48:50 +00:00
translators
cb9a2dec0d
Update: Translations from eints
...
portuguese: 1 change by azulcosta
2021-08-15 11:06:15 +00:00
Patric Stout
eca73a810c
Change: rebrand 1.12.0 to 12.0
...
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.
We are following in the footstep of giants here.
2021-08-15 12:28:51 +02:00
Michael Lutz
ee333a9549
Fix 2183fd4d
: [NewGRF] Use divide instead of right shift for signed numbers. ( #9480 )
...
"For negative a, the value of a >> b is implementation-defined (in most implementations, this performs arithmetic right shift, so that the result remains negative)."
2021-08-15 12:14:53 +02:00
Vít Šefl
2183fd4dab
Feature: [NewGRF] Maximum curve speed modifier for rail vehicles ( #9346 )
2021-08-15 11:17:05 +02:00
Patric Stout
579f393374
Add: open Online Players GUI on starting/joining a server ( #9479 )
2021-08-15 00:17:10 +02:00
Patric Stout
1ef4d3cf19
Remove: COMPANY_INFO packets and related code ( #9475 )
2021-08-14 23:24:02 +02:00
Patric Stout
3d55ea2d4d
Feature: make "join game" button join the game, instead of first showing a lobby window ( #9467 )
...
Nobody really paid attention to the lobby window, and it completely
missed its purpose. Most people don't even wait for companies to
show up, but just hit "New Company".
This in turn means people create a lot of unneeded companies, while
they "just want to watch the game" or join another company.
Instead, "Join Game" now just joins the game as spectators.
2021-08-14 23:07:18 +02:00
Patric Stout
db13eebf29
Fix 508e465b
: network servers didn't show invite-code / connection-type in Online Players GUI ( #9478 )
...
The selector selects the first widget, which by accident was now only
the server visibility.
2021-08-14 21:00:30 +02:00
translators
c3d43d7b1c
Update: Translations from eints
2021-08-14 18:48:37 +00:00
Patric Stout
132c540d58
Fix: name the Online Players caption the same as in the menu ( #9473 )
...
Referring to one window in two ways is a bit annoying.
2021-08-14 10:19:47 +02:00
Patric Stout
508e465b59
Add: synchronize server name to clients and display in Online Players GUI ( #9472 )
2021-08-14 10:19:40 +02:00
Patric Stout
65b8614d26
Add: mention you are a spectator in the status bar (if you are, ofc) ( #9471 )
2021-08-14 10:19:32 +02:00
SamuXarick
120d216b0b
Add: [AI] Get the number of vehicles in a given group ( #9462 )
2021-08-12 21:29:03 +02:00
SamuXarick
26f7f592cd
Fix #8316 : Make sort industries by production and transported with a cargo filter possible ( #8468 )
2021-08-11 19:25:59 +02:00
SamuXarick
76b8343777
Fix #9392 : Return a valid value with GetBuildWithRefitCapacity when AIs are maxed out in vehicles ( #9393 )
2021-08-11 19:21:34 +02:00
Michael Lutz
b14681891d
Fix 8706dcd9
: [Script] Byte-swap grfids to match normal expectations.
2021-08-10 21:35:17 +02:00
translators
580dd118cb
Update: Translations from eints
2021-08-10 18:56:17 +00:00
Patric Stout
4c1ea4020d
Change: remove the ability to control "max spectators" ( #9466 )
...
Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
2021-08-10 20:03:13 +02:00
Loïc Guilloux
8a083cd7f8
Fix 68f2213
: Don't use GetPoolSize() for end of pool iterator ( #9461 )
2021-08-10 19:03:15 +02:00
Loïc Guilloux
4eb368c786
Fix 14f197c
: [Script] int64 values don't fit into int ( #9465 )
2021-08-10 19:00:54 +02:00
Michael Lutz
8706dcd9c1
Add: [Script] Basic information about loaded NewGRFs for scripts. ( #9464 )
...
Currently, scripts use various heuristics to detect loaded NewGRFs that are inherently unreliable.
The list of loaded NewGRFs is easily accessible to a human player, and thus giving
scripts the same information is consistent with the current approach to not give scripts
more information than a human player.
2021-08-09 23:34:50 +02:00
translators
d58772ecda
Update: Translations from eints
...
vietnamese: 28 changes by KhoiCanDev
2021-08-07 18:49:22 +00:00
translators
2dd46b964a
Update: Translations from eints
...
latvian: 13 changes by osprinkis
2021-08-05 18:56:58 +00:00
translators
b681935fc8
Update: Translations from eints
...
norwegian (bokmal): 28 changes by Anolitt
2021-08-04 19:00:04 +00:00
translators
1838726985
Update: Translations from eints
...
french: 12 changes by glx22
2021-08-02 18:51:35 +00:00
Rubidium
d83647f9a7
Fix #9440 : negative cargo payments not being handled right
...
Cargo payments were stored as unsigned integer, but cast to int64 during
application of inflation. However, then being multiplied with a uint64
making the result uint64. So in the end the payment that should have been
negative becomes hugely positive.
2021-08-02 20:44:53 +02:00
dP
c1d79398d5
Fix: Use of unstable sort when distributing cargo production can cause desyncs
2021-08-01 07:43:49 +02:00
translators
6fce05689c
Update: Translations from eints
...
portuguese (brazilian): 6 changes by Vimerum
2021-07-31 18:51:38 +00:00
translators
8380ff8dd0
Update: Translations from eints
...
dutch: 13 changes by Afoklala
2021-07-30 18:53:15 +00:00
translators
9df60a2759
Update: Translations from eints
...
slovak: 39 changes by ApplePie420
2021-07-29 18:53:22 +00:00
translators
dea999566d
Update: Translations from eints
...
finnish: 14 changes by hpiirai
2021-07-28 18:52:35 +00:00
translators
476c039332
Update: Translations from eints
...
german: 10 changes by Wuzzy2
2021-07-27 18:51:08 +00:00
translators
d17e4f7d29
Update: Translations from eints
...
german: 4 changes by danidoedel
romanian: 23 changes by ALEX11BR
portuguese (brazilian): 6 changes by jpsl00
2021-07-26 18:51:36 +00:00
translators
7409e6fea1
Update: Translations from eints
...
romanian: 17 changes by ALEX11BR
2021-07-25 18:50:47 +00:00
translators
cab212258f
Update: Translations from eints
...
swedish: 9 changes by joeax910
russian: 1 change by Ln-Wolf
2021-07-24 18:52:09 +00:00
translators
333de9f15d
Update: Translations from eints
...
russian: 9 changes by Ln-Wolf
catalan: 25 changes by J0anJosep
2021-07-23 18:52:46 +00:00
translators
72737a91f3
Update: Translations from eints
...
spanish (mexican): 13 changes by absay
2021-07-22 18:53:58 +00:00
Rubidium
ba29edb0b3
Cleanup: remove some references to the old master-server
2021-07-21 22:28:51 +02:00
Patric Stout
9cc706847c
Fix: crash when joining a server again after a TCP disconnect ( #9453 )
...
"my_client" wasn't always free'd when a game ended. "my_client"
keeps a reference inside the PT_NCLIENT pool. The rest of the
code assumes that when you are not in a game, it can freely
reset this pool.
In result: several ways to trigger a use-after-free.
2021-07-21 21:55:30 +02:00
translators
99d0d9be6b
Update: Translations from eints
...
english (us): 15 changes by 2TallTyler
korean: 12 changes by telk5093
russian: 3 changes by Ln-Wolf
portuguese: 12 changes by azulcosta
polish: 98 changes by pAter-exe
2021-07-21 18:51:59 +00:00
Charles Pigott
6c33b4ed28
Fix #8335 : Race condition in music mixer ( #9450 )
2021-07-21 10:32:33 +01:00
translators
dd54e4c835
Update: Translations from eints
...
swedish: 1 change by joeax910
romanian: 36 changes by ALEX11BR
2021-07-20 18:51:39 +00:00
Patric Stout
fa1e27994d
Feature: allow the use of TURN to connect client and server together
...
TURN is a last resort, used only if all other methods failed.
TURN is a relay approach to connect client and server together, where
openttd.org (by default) is the middleman.
It is very unlikely either the client or server cannot connect to
the STUN server, as they are both already connected to the Game
Coordinator. But in the odd case it does fail, estabilishing the
connection fails without any further possibility to recover.
2021-07-20 19:57:23 +02:00
Patric Stout
8a36134003
Fix: [Network] rework when to close connections and inform Game Coordinator if needed
2021-07-20 19:57:23 +02:00
Charles Pigott
f1dfc2f482
Codechange: Make OverflowSafeInt constexpr
2021-07-20 10:42:03 +01:00
Charles Pigott
549a58731f
Codechange: Remove (unused) ability to specify min/max of OverflowSafeInt
2021-07-20 10:42:03 +01:00
Charles Pigott
e6e2a67aa1
Codechange: Use GCC/clang builtins for overflow safety when supported
2021-07-20 10:42:03 +01:00
Charles Pigott
3d0d9edafd
Fix: OverflowSafeInt could underflow
...
Notably, a company with an extremely negative amount of money would
suddenly become very rich
2021-07-20 10:42:03 +01:00
Charles Pigott
1e439979f7
Fix: OverflowSafeInt negation not handling INT64_MIN
...
INT64_MIN negated is above INT64_MAX, and would overflow.
Instead, when negating INT64_MIN make it INT64_MAX.
This does mean that -(-(INT64_MIN)) != INT64_MIN.
2021-07-20 10:42:03 +01:00
Loïc Guilloux
9b0bb21f3b
Fix 57734fd
: Don't enable rename button for network clients in build vehicle window ( #9452 )
2021-07-19 22:38:36 +02:00
translators
d1cf56609d
Update: Translations from eints
...
german: 1 change by danidoedel
2021-07-19 18:53:13 +00:00
Charles Pigott
1e529e1632
Fix: [Fluidsynth] Crash when debug output enabled ( #9446 )
2021-07-19 10:36:35 +01:00
translators
9421cb1e2c
Update: Translations from eints
...
estonian: 1 change by siimsoni
russian: 20 changes by Ln-Wolf
2021-07-18 18:50:19 +00:00
Rubidium
386ef4dac3
Feature: [Game Coordinator] Send NewGRF names to the client
2021-07-18 19:36:38 +02:00
rubidium42
3eaa470632
Feature: [Network] Optionally send NewGRF names with NewGRFs in GameInfo
...
Before 8a2da49
the NewGRF names were synchronized using UDP packets, however
those have been removed. With this a new version of the GameInfo packet is
introduced that allows to specify the type of serialisation happens for
NewGRFs. Either only the GRF ID and checksum, or those two plus the name of
the NewGRF.
On this request for local servers will send the NewGRFs names.
The Game Coordinator will get the names on the first registration, and after
that only the GRF ID and checksum.
2021-07-18 19:36:38 +02:00
rubidium42
5dd524139f
Fix c921f6d
: [Network] Documentation of Game Info packet was not updated
2021-07-18 11:42:25 +02:00
rubidium42
09a7825d1e
Remove: the concept of UnknownGRFs
...
These were filled with "<Unknown>" (before 8a2da49
) and later their name would get filled via UDP requests to the server. These UDP packets do not exist anymore, so they will always remain "<Unknown>".
Remove that logic and just use the generic translated error GRF UNKNOWN string instead.
2021-07-18 11:42:25 +02:00
translators
3479e59eea
Update: Translations from eints
...
korean: 2 changes by telk5093
catalan: 3 changes by J0anJosep
french: 17 changes by glx22
portuguese: 1 change by azulcosta
portuguese (brazilian): 15 changes by Vimerum
2021-07-17 18:50:07 +00:00
Patric Stout
ab601115a9
Fix 75b6051b
: removing items from the ini could leave the group in a bad state ( #9445 )
2021-07-17 17:26:50 +02:00
Loïc Guilloux
460991ecf4
Feature: Persistant rotation of numbered auto/netsave after restart ( #9397 )
...
It was always starting from 0 on openttd restart.
Now the most recent auto/netsave number will be used as a base to generate the next filename.
2021-07-17 12:48:35 +02:00
glx22
16abdd5254
Change: [Win32] Set the console codepage to UTF-8
2021-07-16 23:01:08 +02:00
glx22
afea5e85ae
Fix 433f74e
: GetString() requires a language pack
2021-07-16 23:01:08 +02:00
translators
96add9c36d
Update: Translations from eints
...
spanish (mexican): 1 change by absay
dutch: 15 changes by Afoklala
portuguese: 1 change by azulcosta
2021-07-16 18:51:17 +00:00
Patric Stout
29cceb59a5
Doc: explain in a bit more detail how we implemented STUN
2021-07-16 19:50:29 +02:00
Patric Stout
8adade26ed
Feature: allow the use of STUN to connect client and server together
...
This method doesn't require port-forwarding to be used, and works for
most common NAT routers in home setups. But, for sure it doesn't work
for all setups, and not everyone will be able to use this.
2021-07-16 19:50:29 +02:00
Patric Stout
55eed246b8
Codechange: allow Connect() to bind to a local address
2021-07-16 19:50:29 +02:00
translators
695e1493c9
Update: Translations from eints
...
swedish: 14 changes by joeax910
2021-07-15 18:49:29 +00:00
Patric Stout
c921f6d817
Add: inform clients what game-script a server is running ( #9441 )
...
Co-authored-by: The Dude <thedude@novapolis.net>
2021-07-14 21:23:44 +02:00
translators
333cba6a61
Update: Translations from eints
...
spanish (mexican): 1 change by absay
finnish: 14 changes by hpiirai
2021-07-14 18:53:00 +00:00
translators
e9b157f1f5
Update: Translations from eints
...
korean: 1 change by telk5093
portuguese: 1 change by azulcosta
2021-07-13 18:52:35 +00:00
translators
80f4e42627
Update: Translations from eints
...
spanish (mexican): 4 changes by absay
english (us): 13 changes by 2TallTyler
korean: 5 changes by telk5093
german: 13 changes by Wuzzy2
portuguese: 4 changes by azulcosta
hindi: 6 changes by ritwikraghav14
2021-07-12 18:51:48 +00:00
Rubidium
c71f06e59b
Feature: parse the console settings the same way as config settings
...
Now you can use things like `set server_game_type public` instead of having to
guess the number, which would not be written into the configuration file nor
would it be shown when doing `set server_game_type`.
2021-07-11 23:11:05 +02:00
Patric Stout
dd7f69be6e
Fix: "Search LAN games" used the socket after it was closed ( #9437 )
...
Every outgoing connection, either TCP or UDP, triggered
NetworkInitialize(), which triggered NetworkUDPInitialize() which
first closes all connections.
Now the problem was that "Search LAN games" found a server, added
it to the list, after which (over TCP) it queries the server. This
closes all UDP sockets (as that makes sense, I guess?), while the
UDP was still reading from it.
Solve this by simply stop initializing UDP every time we make an
outgoing TCP connection; instead only do it on start-up.
2021-07-11 22:37:14 +02:00
Rubidium
178ea3196b
Remove: includes to network/core/config.h from headers when only three cpp files need it
2021-07-11 22:13:59 +02:00
Patric Stout
b6a116a247
Add: allow setting your server visibility to "invite-only" ( #9434 )
...
In this mode you do register to the Game Coordinator, but your
server will not show up in the public server listing. You can give
your friends the invite code of the server with which they can
join.
2021-07-11 21:57:05 +02:00
translators
8bb9c3f646
Update: Translations from eints
...
spanish (mexican): 29 changes by absay
czech: 11 changes by JustImagine436
korean: 9 changes by telk5093
portuguese: 9 changes by azulcosta
hindi: 28 changes by ritwikraghav14
2021-07-11 18:50:16 +00:00
Patric Stout
e4d216e44b
Feature: join servers based on their invite code
...
This removes the need to know a server IP to join it. Invite codes
are small (~7 characters) indentifiers for servers, which can be
exchanged with other players to join the servers.
2021-07-11 20:38:42 +02:00
Patric Stout
1baec41542
Change: groundwork to allow ServerAddress to use invite codes
...
Normally TCPConnecter will do a DNS resolving of the connection_string
and connect to it. But for SERVER_ADDRESS_INVITE_CODE this is different:
the Game Coordinator does the "resolving".
This means we need to allow TCPConnecter to not setup a connection
and allow it to be told when a connection has been setup by an external
(to TCPConnecter) part of the code. We do this by telling the (active)
socket for the connection.
This means the rest of the code doesn't need to know the TCPConnecter
is not doing a simple resolve+connect. The rest of the code only
cares the connection is established; not how it was established.
2021-07-11 20:38:42 +02:00
Patric Stout
cee8174d02
Codechange: track servers with a ServerAddress instead of a NetworkAddress
...
This allows future extensions to have different ways of referencing
a server, instead of forcing to use IP:port.
2021-07-11 20:38:42 +02:00
Patric Stout
f4dd2d88c7
Feature: raise the maximum NewGRF limit to 255
2021-07-11 12:16:07 +02:00
Patric Stout
6f0c6fb2ae
Fix a4987233
: NewGRFs could no longer be loaded from the NewGRF folder.
...
This statement was removed by accident, as it felt it could be removed.
But it is used to know if the NewGRF is from the baseset folder or
from the NewGRF folder.
2021-07-11 12:16:07 +02:00
rubidium42
a498723345
Remove: arbitrary limit on number of statically loaded NewGRFs ( #9431 )
2021-07-11 11:23:47 +02:00
Rubidium
f6955a304c
Fix: ensure no more than the allowed number of NewGRFs are loaded from the configuration
2021-07-11 11:20:07 +02:00
Rubidium
e99134654b
Feature: allow setting (game) coordinator and content server connection strings using environment variables
...
OTTD_COORDINATOR_CS for the game coordinator defaults to coordinator.openttd.org:3976
OTTD_CONTENT_SERVER_CS for the content server defaults to content.openttd.org:3978
OTTD_CONTENT_MIRROR_CS for the content mirror server defaults to binaries.openttd.org:80
2021-07-10 23:09:45 +02:00
Rubidium
3e4d327451
Codechange: use the C++ std::getenv over the POSIX/C getenv
...
The C++ std::getenv is guaranteed thread-safe by the C++11 specification,
whereas the POSIX/C getenv might not be thread-safe by the C11 specification.
2021-07-10 22:55:46 +02:00
translators
d158eba72c
Update: Translations from eints
...
spanish (mexican): 74 changes by absay
vietnamese: 62 changes by KhoiCanDev
2021-07-10 18:49:56 +00:00
Patric Stout
de7ab2eb1c
Cleanup: remove unused optional ctor parameter for NetworkGameList
2021-07-10 20:17:07 +02:00
Patric Stout
6212d0a8da
Remove: unused UDP protocol parts
2021-07-10 20:17:07 +02:00
Patric Stout
8a2da49413
Remove: old server listing via Master Server
...
This removes all UDP from the game except for a local broadcast
to find LAN games.
So long Master Server, and tnx for all the fish!
2021-07-10 20:17:07 +02:00
Patric Stout
61fdef8457
Remove: old server announcement to Master Server
...
As we now use the Game Coordinator for announcements, there is no
longer a need to use the Master Server for this.
2021-07-10 20:17:07 +02:00
Patric Stout
aa93d76223
Add: use Game Coordinator to get latest public server listing
2021-07-10 20:17:07 +02:00
Patric Stout
b1280fd17e
Add: use Game Coordinator to annouce public servers
2021-07-10 20:17:07 +02:00
Patric Stout
e1e2212e0e
Codechange: track version of network servers to prune once out-of-date
2021-07-10 20:17:07 +02:00
Patric Stout
cbaac5609f
Codechange: use UpdateNetworkGameWindow() over manually marking window dirty
2021-07-10 20:17:07 +02:00
Loïc Guilloux
ddb6024bc6
Codechange: Don't explicitly unset _generating_world outside of genworld.cpp ( #9418 )
2021-07-10 14:59:17 +02:00
Rubidium
85faa218ff
Remove: logically dead code in graph UI
2021-07-10 11:27:09 +02:00
Rubidium
0d0375c019
Remove: logically dead code from font cache
...
The outer if statement checks for 'aa' being false, so within the inner
statements anything checking aa will have a known result and the other
branch from there will be dead code.
2021-07-10 11:27:09 +02:00
Rubidium
1c0c4637d2
Fix 11ab3c4
: [NewGRF] Overflow when determining cargo mask for string code 9A 1E
...
9A 1E: Print unsigned word as name of a cargo type (translated for GRF version >= 7).
2021-07-10 10:51:00 +02:00
Rubidium
ede3f79475
Codechange: use the name string in SaveLoad for the name of the Setting as well
2021-07-09 22:53:30 +02:00
Rubidium
01139d3368
Codechange: access the name of a setting via an accessor function
2021-07-09 22:53:30 +02:00
Rubidium
94881f5a34
Codechange: name a few unnamed settings as to not to have to check for that being empty
2021-07-09 22:53:30 +02:00
Stephan
a70aa5df49
Add #9188 : netsave now keeps multiple version around, similar to autosave ( #9395 )
2021-07-09 21:44:02 +02:00
glx22
ce813ce644
Cleanup: Remove now unused FOR_EACH_SET_BIT_EX macro
2021-07-09 21:36:09 +02:00
glx22
49b66ea504
Codechange: Remove FOR_EACH_SET_TRACK
2021-07-09 21:36:09 +02:00
glx22
a543a4b7bb
Codechange: Remove FOR_EACH_SET_CARGO_ID
2021-07-09 21:36:09 +02:00
glx22
89ab8b79a5
Codechange: Remove FOR_EACH_SET_BIT
2021-07-09 21:36:09 +02:00
glx22
5844027eb8
Codechange: Remove FOR_ALL_SORTED_STANDARD_CARGOSPECS
2021-07-09 21:36:09 +02:00
glx22
87eb997be0
Codechange: Remove FOR_ALL_TILES_IN_HEIGHT
2021-07-09 21:36:09 +02:00
Patric Stout
8f5d0ecde3
Codechange: split settings.ini over several files ( #9421 )
...
This reduced the load on compilers, as currently for example MacOS
doesn't like the huge settings-tables.
Additionally, nobody can find settings, as the list is massive and
unordered. By splitting it, it becomes a little bit more sensible.
2021-07-09 21:16:03 +02:00
translators
d9ca9ca555
Update: Translations from eints
...
spanish (mexican): 44 changes by absay
italian: 2 changes by CoderLel
2021-07-09 18:53:08 +00:00