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@ -156,6 +156,7 @@ public:
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enum IniFileVersion : uint32 {
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IFV_0, ///< 0 All versions prior to introduction.
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IFV_PRIVATE_SECRETS, ///< 1 PR#9298 Moving of settings from openttd.cfg to private.cfg / secrets.cfg.
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IFV_GAME_TYPE, ///< 2 PR#9515 Convert server_advertise to server_game_type.
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IFV_MAX_VERSION, ///< Highest possible ini-file version.
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};
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@ -1218,6 +1219,19 @@ void LoadFromConfig(bool startup)
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/* Load basic settings only during bootstrap, load other settings not during bootstrap */
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if (!startup) {
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/* Convert network.server_advertise to network.server_game_type, but only if network.server_game_type is set to default value. */
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if (generic_version < IFV_GAME_TYPE) {
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if (_settings_client.network.server_game_type == SERVER_GAME_TYPE_LOCAL) {
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IniGroup *network = generic_ini.GetGroup("network", false);
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if (network != nullptr) {
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IniItem *server_advertise = network->GetItem("server_advertise", false);
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if (server_advertise != nullptr && server_advertise->value == "true") {
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_settings_client.network.server_game_type = SERVER_GAME_TYPE_PUBLIC;
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}
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}
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}
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}
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_grfconfig_newgame = GRFLoadConfig(generic_ini, "newgrf", false);
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_grfconfig_static = GRFLoadConfig(generic_ini, "newgrf-static", true);
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AILoadConfig(generic_ini, "ai_players");
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@ -1272,6 +1286,14 @@ void SaveToConfig()
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}
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}
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/* Remove network.server_advertise. */
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if (generic_version < IFV_GAME_TYPE) {
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IniGroup *network = generic_ini.GetGroup("network", false);
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if (network != nullptr) {
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network->RemoveItem("server_advertise");
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}
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}
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HandleSettingDescs(generic_ini, private_ini, secrets_ini, IniSaveSettings, IniSaveSettingList);
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GRFSaveConfig(generic_ini, "newgrf", _grfconfig_newgame);
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GRFSaveConfig(generic_ini, "newgrf-static", _grfconfig_static);
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@ -280,7 +280,6 @@ struct NetworkSettings {
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std::string server_password; ///< password for joining this server
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std::string rcon_password; ///< password for rconsole (server side)
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std::string admin_password; ///< password for the admin network
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bool server_advertise; ///< Advertise the server to the game coordinator.
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std::string client_name; ///< name of the player (as client)
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std::string default_company_pass; ///< default password for new companies in encrypted form
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std::string connect_to_ip; ///< default for the "Add server" query
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