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Codechange: rename 'info_view' to 'rotor_in_gui', because it is only used by helicopters.
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@ -790,7 +790,7 @@ static uint32 VehicleGetVariable(Vehicle *v, const VehicleScopeResolver *object,
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case 0x1C: return v->y_pos;
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case 0x1D: return GB(v->y_pos, 8, 8);
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case 0x1E: return v->z_pos;
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case 0x1F: return object->info_view ? DIR_W : v->direction;
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case 0x1F: return object->rotor_in_gui ? DIR_W : v->direction; // for rotors the spriteset contains animation frames, so NewGRF need a different way to tell the helicopter orientation.
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case 0x20: break; // not implemented
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case 0x21: break; // not implemented
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case 0x22: break; // not implemented
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@ -1041,17 +1041,17 @@ static const GRFFile *GetEngineGrfFile(EngineID engine_type)
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* @param engine_type Engine type
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* @param v %Vehicle being resolved.
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* @param wagon_override Application of wagon overrides.
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* @param info_view Indicates if the item is being drawn in an info window.
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* @param rotor_in_gui Helicopter rotor is drawn in GUI.
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* @param callback Callback ID.
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* @param callback_param1 First parameter (var 10) of the callback.
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* @param callback_param2 Second parameter (var 18) of the callback.
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*/
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VehicleResolverObject::VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool info_view,
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VehicleResolverObject::VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool rotor_in_gui,
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CallbackID callback, uint32 callback_param1, uint32 callback_param2)
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: ResolverObject(GetEngineGrfFile(engine_type), callback, callback_param1, callback_param2),
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self_scope(*this, engine_type, v, info_view),
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parent_scope(*this, engine_type, ((v != nullptr) ? v->First() : v), info_view),
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relative_scope(*this, engine_type, v, info_view),
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self_scope(*this, engine_type, v, rotor_in_gui),
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parent_scope(*this, engine_type, ((v != nullptr) ? v->First() : v), rotor_in_gui),
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relative_scope(*this, engine_type, v, rotor_in_gui),
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cached_relative_count(0)
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{
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if (wagon_override == WO_SELF) {
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@ -1111,10 +1111,14 @@ void GetRotorOverrideSprite(EngineID engine, const struct Aircraft *v, EngineIma
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assert(e->type == VEH_AIRCRAFT);
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assert(!(e->u.air.subtype & AIR_CTOL));
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bool info_view = image_type != EIT_ON_MAP;
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VehicleResolverObject object(engine, v, VehicleResolverObject::WO_SELF, info_view, CBID_NO_CALLBACK);
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/* We differ from TTDPatch by resolving the sprite using the primary vehicle 'v', and not using the rotor vehicle 'v->Next()->Next()'.
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* TTDPatch copies some variables between the vehicles each time, to somehow synchronize the rotor vehicle with the primary vehicle.
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* We use 'rotor_in_gui' to replicate when the variables differ.
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* But some other variables like 'rotor state' and 'rotor speed' are not available in OpenTTD, while they are in TTDPatch. */
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bool rotor_in_gui = image_type != EIT_ON_MAP;
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VehicleResolverObject object(engine, v, VehicleResolverObject::WO_SELF, rotor_in_gui, CBID_NO_CALLBACK);
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result->Clear();
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uint rotor_pos = v == nullptr || info_view ? 0 : v->Next()->Next()->state;
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uint rotor_pos = v == nullptr || rotor_in_gui ? 0 : v->Next()->Next()->state;
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bool sprite_stack = HasBit(e->info.misc_flags, EF_SPRITE_STACK);
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uint max_stack = sprite_stack ? lengthof(result->seq) : 1;
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@ -22,17 +22,17 @@
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struct VehicleScopeResolver : public ScopeResolver {
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const struct Vehicle *v; ///< The vehicle being resolved.
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EngineID self_type; ///< Type of the vehicle.
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bool info_view; ///< Indicates if the item is being drawn in an info window.
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bool rotor_in_gui; ///< Helicopter rotor is drawn in GUI.
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/**
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* Scope resolver of a single vehicle.
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* @param ro Surrounding resolver.
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* @param engine_type Engine type
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* @param v %Vehicle being resolved.
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* @param info_view Indicates if the item is being drawn in an info window.
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* @param rotor_in_gui Helicopter rotor is drawn in GUI.
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*/
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VehicleScopeResolver(ResolverObject &ro, EngineID engine_type, const Vehicle *v, bool info_view)
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: ScopeResolver(ro), v(v), self_type(engine_type), info_view(info_view)
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VehicleScopeResolver(ResolverObject &ro, EngineID engine_type, const Vehicle *v, bool rotor_in_gui)
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: ScopeResolver(ro), v(v), self_type(engine_type), rotor_in_gui(rotor_in_gui)
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{
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}
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@ -59,7 +59,7 @@ struct VehicleResolverObject : public ResolverObject {
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VehicleScopeResolver relative_scope; ///< Scope resolver for an other vehicle in the chain.
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byte cached_relative_count; ///< Relative position of the other vehicle.
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VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool info_view = false,
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VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool rotor_in_gui = false,
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CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
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ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override;
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