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Fix 659989af45
: Set appropriate town window dirty when building/removing airports. (#9497)
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@ -2359,7 +2359,7 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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InvalidateWindowData(WC_STATION_VIEW, st->index, -1);
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if (_settings_game.economy.station_noise_level) {
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SetWindowDirty(WC_TOWN_VIEW, st->town->index);
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SetWindowDirty(WC_TOWN_VIEW, nearest->index);
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}
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}
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@ -2407,6 +2407,10 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
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uint dist;
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Town *nearest = AirportGetNearestTown(as, it, dist);
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nearest->noise_reached -= GetAirportNoiseLevelForDistance(as, dist);
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if (_settings_game.economy.station_noise_level) {
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SetWindowDirty(WC_TOWN_VIEW, nearest->index);
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}
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}
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for (TileIndex tile_cur : st->airport) {
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@ -2435,10 +2439,6 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
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InvalidateWindowData(WC_STATION_VIEW, st->index, -1);
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if (_settings_game.economy.station_noise_level) {
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SetWindowDirty(WC_TOWN_VIEW, st->town->index);
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}
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Company::Get(st->owner)->infrastructure.airport--;
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st->AfterStationTileSetChange(false, STATION_AIRPORT);
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