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Fix #9624: compilation with RANDOM_DEBUG
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@ -858,7 +858,11 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FRAME(Packet *p
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#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
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/* Test if the server supports this option
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* and if we are at the frame the server is */
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if (p->pos + 1 < p->size) {
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#ifdef NETWORK_SEND_DOUBLE_SEED
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if (p->CanReadFromPacket(sizeof(uint32) + sizeof(uint32))) {
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#else
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if (p->CanReadFromPacket(sizeof(uint32))) {
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#endif
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_sync_frame = _frame_counter_server;
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_sync_seed_1 = p->Recv_uint32();
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#ifdef NETWORK_SEND_DOUBLE_SEED
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