rubidium
21981fd8cb
(svn r11349) -Fix [FS#1372]: crash when moving "invalid" cargo to a station.
2007-10-27 11:20:47 +00:00
glx
0215607d91
(svn r11305) -Codechange: randomise layout when building an industry ingame
2007-10-20 00:20:23 +00:00
rubidium
95f2181a1d
(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
2007-10-19 22:46:55 +00:00
glx
9371ac1307
(svn r11302) -Fix (r9520): typo
2007-10-19 21:14:38 +00:00
glx
c706b31eb7
(svn r11301) -Fix: water check when building industries didn't work
2007-10-19 21:05:25 +00:00
glx
f3d79154eb
(svn r11293) -Fix: newgrf defined industry news messages use TTD format for args, which is not the same as our. So we must detect those strings and pass them the right params
2007-10-18 20:35:59 +00:00
glx
ad0574c226
(svn r11285) -Fix: 'site unsuitable' was always shown instead specified message when trying to build industry ingame (Csaboka)
2007-10-17 15:47:49 +00:00
rubidium
ba7c595d84
(svn r11276) -Codechange: be more consistent with naming of some accessors.
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-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
2007-10-16 19:48:58 +00:00
belugas
a1e1d85361
(svn r11268) -Fix[FS#1336]: Call IsSlopeRefused whenever it is required. Looks like there was one spot missing. Thanks frosch
2007-10-15 18:36:20 +00:00
glx
9a190237ca
(svn r11207) -Fix [FS#1301]: don't use smooth_economy for industries using production callbacks as they may have no production for more than a month
2007-10-05 17:53:45 +00:00
belugas
7525f791c7
(svn r11197) -Fix: It is not useful to reset the override of an entity every time a new grf file is been submitted.
...
Since newhouses showed the way to newindustries(meaning I copied/adapted a lot of code and processes from it), the behaviour was there for newhouses too.
2007-10-03 00:57:54 +00:00
rubidium
2b56d11276
(svn r11194) -Fix: industries with not all tiles custom slope checked (but at least one) would be build on wrongly sloped tiles.
2007-10-02 17:48:17 +00:00
rubidium
531fe3e070
(svn r11193) -Fix: be more compliant with the specifications of callback #2F (and undocumented side effects in TTDP in corner cases).
2007-10-02 16:56:45 +00:00
rubidium
32c0c3a644
(svn r11186) -Fix: only fill the accepted cargo fields once, not multiple times.
2007-09-30 14:29:45 +00:00
rubidium
136d726b6f
(svn r11185) -Codechange: prepare some more code for the introduction of NewIndustries. Patch by Belugas.
2007-09-28 21:24:25 +00:00
glx
c07e91fd78
(svn r11181) -Codechange: add support for newgrf callback 14A (Belugas)
2007-09-28 17:09:50 +00:00
glx
7cdbb50b5b
(svn r11177) -Codechange: add support for newgrf callbacks 14B and 14C
2007-09-27 21:47:38 +00:00
glx
5e45e73037
(svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
2007-09-27 21:39:13 +00:00
rubidium
a85e18c922
(svn r11171) -Fix [FS#1257]: disable autoslope for automatically changed stuff (like towns and industries) and enable it in the scenario editor. Patch by frosch.
2007-09-26 14:32:06 +00:00
rubidium
ca7cab0253
(svn r11168) -Fix [FS#1256]: assert on terraforming of industries. Patch by frosch.
2007-09-26 14:14:51 +00:00
belugas
ea2100e4e8
(svn r11160) -Fix: A gfx of 0xFF does not count when it's time to establish the size of the industry.
2007-09-26 01:24:12 +00:00
glx
aa020847af
(svn r11144) -Codechange: add support for newgrf callbacks 29 and 35
2007-09-22 23:40:35 +00:00
glx
90602b356a
(svn r11142) -Codechange: prepare industry production change code for newgrf callbacks 29 and 35
2007-09-22 21:59:02 +00:00
rubidium
60f1eb21fa
(svn r11139) -Codechange: add support for persistent storage for NewGRFs.
2007-09-22 13:56:38 +00:00
belugas
47dd4989a8
(svn r11137) -Feature: [NewGRF] Add support for bit 17 of property 1A for Industries. This bit enables the protection of the last instance of an industry type once raise.
2007-09-22 00:59:27 +00:00
rubidium
fef64185b8
(svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
2007-09-14 22:27:40 +00:00
rubidium
6f296b9870
(svn r11102) -Codechange: remove some pointless addition+substractions. Patch by frosch.
2007-09-14 21:32:21 +00:00
belugas
518fd6aa4d
(svn r11050) -Codechange: Use the translated gfx, not the original one.
2007-09-06 03:02:38 +00:00
rubidium
a0559dd89e
(svn r11041) -Fix (r10460) [FS#1195]: the industry's owner was saved twice instead of the owner and the founder. Patch by frosch.
2007-09-04 12:00:12 +00:00
rubidium
b284b5fa92
(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
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-Codechange: barren the rail grounds on terraforming.
2007-08-30 17:17:04 +00:00
rubidium
5ce935c6eb
(svn r10991) -Codechange: add documentation, enumification and some code simplifications to the terraforming code. Patch by frosch.
2007-08-27 21:18:04 +00:00
belugas
36c5b4e1ef
(svn r10980) -Fix [FS#1158] : This will hopefully fix the case of an assert that happens when an industry uses a special gfx index (tile spec 0xFF). This 0xFF is the sentinel of a special check done for oil rigs, where water need to be around, but no tile will be constructed on it.
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Problem is that the upper limit of gfx tiles is currently at 175. So, of course the system will assert with 255 ;)
2007-08-26 00:23:32 +00:00
belugas
99158287fd
(svn r10972) -Codechange: Implement the counterpart(GetTranslatedIndustryTileID) of getindustileid of TTDPatch. This allows to ensure that the ID of a tile (taken out of the map or not) is still a valid one regarding the possible override it may have been flagged to.
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It is not the strict same thing, but is what we need regarding the slightly different approach we took for newindustries.
2007-08-24 00:23:35 +00:00
belugas
d921cf88a3
(svn r10963) -Revert(10700): Although the idea was good, it was more prone of errors than usefull.
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So now, it will be better to jump to the overriden tile when it is been marked as an override
2007-08-22 01:16:08 +00:00
belugas
b5627afcea
(svn r10962) -Codechange: protect yourself against an illicit substitution
2007-08-22 00:59:46 +00:00
belugas
fafe33cdd2
(svn r10903) -Feature: [NewGRF] Add support for variable 44 of Variational Action 2 for Industries
2007-08-15 00:49:34 +00:00
rubidium
ab7e36dda7
(svn r10813) -Fix (r10799): some destructors were performing too much during the pool cleanups, which could cause crashes as already removed pool items could then be dereferenced by other destructors.
2007-08-06 14:08:25 +00:00
rubidium
2dd7a5d296
(svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
2007-08-03 20:18:38 +00:00
rubidium
e4149482ec
(svn r10759) -Codechange: make the industry struct use the pool item class as super class.
2007-08-02 23:21:52 +00:00
belugas
3f7a7261d6
(svn r10701) -Codechange: Make sure to not use an out of bound index when the index is specified by a grf file. It has a different meaning then.
2007-07-27 03:07:05 +00:00
belugas
8ad3a6f8fd
(svn r10700) -Codechange: Enable to jump (by default) to the overriding industry tile spec of the one been queried.
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Only on certain very specific circumstances do we need the original spec
2007-07-27 02:41:29 +00:00
rubidium
d624f66c79
(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
2007-07-26 16:51:10 +00:00
rubidium
5bd241eb5b
(svn r10697) -Codechange: give a more sensible names to some of the unkX variables.
2007-07-26 15:37:19 +00:00
rubidium
02ab86631e
(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
2007-07-26 14:07:11 +00:00
rubidium
fe8e297995
(svn r10675) -Codechange: unhardcode the industry types used in several locations of the source code.
2007-07-24 19:56:43 +00:00
belugas
b9b59ec169
(svn r10641) -Fix(r10638): Forgotten Son... err...include
2007-07-20 17:32:27 +00:00
belugas
fabd64e1e6
(svn r10640) -Fix(r10638): little typo...
2007-07-20 17:25:07 +00:00
belugas
f9d3463af1
(svn r10639) -Codechange: Give meaninfull name to a magic number
2007-07-20 17:14:03 +00:00
belugas
d847b30c98
(svn r10638) -Codechange: Save the mapping of the industries and tiles, making them persistent.
2007-07-20 16:50:11 +00:00
belugas
c0b044ac45
(svn r10635) -Codechange: Correct some typos and code beautifying (a little bit)
2007-07-20 14:49:41 +00:00
rubidium
efc7fdf2fd
(svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h
2007-07-16 09:16:58 +00:00
glx
6474a5a957
(svn r10575) -Fix r10573: misplaced )
2007-07-15 00:45:02 +00:00
belugas
89d872a625
(svn r10573) -Codechange: Use function CheckIfCallBackAllowsAvailability for random map generation as well as for ingame random industry creation
2007-07-15 00:26:12 +00:00
rubidium
79d04412b0
(svn r10508) -Codechange: allow customizable animation schemes for industries.
2007-07-11 15:03:29 +00:00
rubidium
e497167dfd
(svn r10506) -Fix: the (manual) building of banks was always rejected.
2007-07-11 08:20:57 +00:00
rubidium
09eb6623ab
(svn r10494) -Fix (r10490): possible null dereference in some exotic newgrfs.
2007-07-09 20:08:25 +00:00
rubidium
25511e0e26
(svn r10490) -Codechange: add support for industries on non-flat surfaces.
2007-07-09 18:53:43 +00:00
rubidium
bb8923c336
(svn r10485) -Codechange: add a callback mechanism to determine whether building an industry is allowed at a given location.
2007-07-09 13:21:49 +00:00
rubidium
70d6fdeca0
(svn r10483) -Codechange: add support for callbacks to manipulate the building chance of farm fields and chopping chance for lumber mills.
2007-07-08 19:54:51 +00:00
maedhros
165dd778af
(svn r10481) -Codechange: Show a news message with the new industry when primary industry prospecting succeeds.
2007-07-08 18:41:34 +00:00
rubidium
283a06e4a1
(svn r10477) -Codechange: add some callbacks to customise the acceptance of industries.
2007-07-08 17:40:04 +00:00
rubidium
9a55c79fd1
(svn r10460) -Codechange: add some more variables needed for newindustries regarding to the creation of the industries.
2007-07-07 08:53:19 +00:00
rubidium
c86015203a
(svn r10459) -Codechange: add helper functions to determine whether an industry is a primary industry and how much it costs to build such an industry.
2007-07-06 22:33:16 +00:00
rubidium
0d68a919d9
(svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map.
2007-07-06 07:24:10 +00:00
rubidium
86c14c239f
(svn r10442) -Codechange: implement the industry production callback.
2007-07-05 05:41:56 +00:00
rubidium
1bdb72ebd4
(svn r10439) -Codechange: initial steps for customized industry productions.
2007-07-04 18:27:21 +00:00
belugas
de43302419
(svn r10425) -Fix (r10418): do not compare bitmasks with HASBIT. Strike two. Forgotten code :)
2007-07-04 00:54:38 +00:00
rubidium
bad85b08c2
(svn r10419) -Fix (r10418): do not compare bitmasks with HASBIT. Thanks to Maedhros for spotting this.
2007-07-03 19:25:06 +00:00
rubidium
b67cfd4825
(svn r10418) -Codechange: implement/resurrect the industry production flags.
2007-07-03 19:16:34 +00:00
rubidium
d73e490c52
(svn r10406) -Fix [FS#968]: only industries in the temperate climate should be affected by the "do not increase production" flag.
2007-07-01 17:21:25 +00:00
rubidium
735c47d7d7
(svn r10348) -Fix (r10347): compile errors; do not think it compiles fine when you run make on the wrong working copy.
2007-06-26 21:17:51 +00:00
rubidium
667e8eaaf8
(svn r10347) -Fix [FS#948]: industries with a very low production could never recover when using smooth economy.
...
-Fix: in smooth economy producing industries could not close, whereas they could close in non-smooth economy.
-Fix: in smooth economy the "do not increase production" flag of industries was ignored.
2007-06-26 21:11:17 +00:00
truelight
90fa779a24
(svn r10340) -Fix: make sure no industry production can ever hit < 32 with smooth_economy
2007-06-26 13:46:56 +00:00
rubidium
e12e83ef5f
(svn r10299) -Codechange [FS#931]: industry foundations should be drawn as all other foundations, i.e. with DrawFoundation, instead of writing the same functionality itself.
2007-06-24 10:20:05 +00:00
truelight
27a6e21975
(svn r10290) -Fix: with smooth_economy, when industry production hit 32, it stayed there for ever. Give it some chance to get out of that uber-lowness (although it is a very slim chance, at least it has one)
2007-06-22 23:53:16 +00:00
belugas
436eb69a39
(svn r10232) -Fix(r1): _numof_industry_table never was composed of 12 entries. Only 11.
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It never hurt before, but it would have...
2007-06-20 03:03:00 +00:00
belugas
2ad0d708cc
(svn r10226) -Codechange: Add support for newindustry tiles drawing.
...
Heavily based on Maedhros's newhouses implementation
2007-06-19 17:33:12 +00:00
rubidium
49220cc6f1
(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
2007-06-18 19:53:50 +00:00
rubidium
966e2738b9
(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
2007-06-18 10:48:15 +00:00
belugas
402cf772f0
(svn r10163) -Fix(r8128): Industries had lost their random recoloring. A test was removed and is now reintroduced in another way.
2007-06-15 01:53:43 +00:00
rubidium
91420c0d8d
(svn r10140) -Fix [FS#867]: an industry could overbuild a bridge.
2007-06-13 15:22:28 +00:00
belugas
81c7c87ed7
(svn r10099) -Fix(r9867, FS860): Use the specs of the to-be-created industry instead of the scanned industry
...
Spotted by Oxygene
2007-06-11 14:25:38 +00:00
belugas
08c9365971
(svn r10078) -Codechange: Centralize all industry counts data and access
2007-06-10 01:25:21 +00:00
belugas
7586143e3b
(svn r10063) -Codechange: Change VARDEF for extern
...
-CodeChange: Add the count of industries, basic support for variable 67, var action02 forindustries
2007-06-08 15:48:48 +00:00
rubidium
8a74b2ebe1
(svn r10058) -Codechange: give some industry variable sensible names (like not telling "last_mo_production" when it is the production of the current month).
2007-06-07 14:38:45 +00:00
rubidium
40cea6c3ef
(svn r10054) -Codechange: make the industries cost modifier look more like the original one, so it's much easier to support industries that use this original format.
2007-06-07 09:20:04 +00:00
rubidium
8d82deffa1
(svn r9993) -Fix (r9992): smallish typos resulting in compile time errors.
2007-05-30 20:34:16 +00:00
belugas
0f6e6d9713
(svn r9992) -Codechange: Remove some hardcoded references to Industry IDs.
...
A few more to go
2007-05-30 20:20:58 +00:00
belugas
425ea50854
(svn r9984) -Codechange: Remove an obsolete structure and a now meaningless enum, in favor of the "real thing"
2007-05-30 02:08:18 +00:00
belugas
f8491407d0
(svn r9983) -Codechange: Use the "enabled" property of the industry spec.
2007-05-30 01:55:11 +00:00
belugas
0cb8413a8f
(svn r9976) -Codechange: Declare a writable array of specs for industry and industry tiles.
...
It will be initialized by the original data upon game start.
Rename some enums to be more consistent too
2007-05-29 17:41:59 +00:00
belugas
35ccad33dd
(svn r9969) -Codechange: Cleanup of industries (Step-14). Remove hardcoded-run-time tile acceptance and put in corresponding tile
2007-05-29 00:15:34 +00:00
rubidium
440d723d84
(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
2007-05-24 22:41:50 +00:00
peter1138
44fc08391d
(svn r9887) -Fix (r9867): Industry production statistics messed up...
2007-05-20 05:53:19 +00:00
belugas
88042df6bb
(svn r9886) -Codechange: Cleanup of industries (Step-13). Include the sounds table into the industry's spec.
2007-05-20 00:50:06 +00:00
belugas
49570edfe9
(svn r9870) -Codechange: Silence two compiler warnings and give proper type to the "type" member of industry struct
2007-05-18 17:55:07 +00:00
belugas
380d18fb69
(svn r9867) -Codechange: Remove data duplication. The exact same values can be found in the industry spec, so take it from there instead.
2007-05-18 00:33:47 +00:00
belugas
9b7a615887
(svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
...
Based on FS#289, by pitt2
2007-05-01 17:16:51 +00:00
belugas
3a1e7679d8
(svn r9705) -Codechange: Merge some data arrays together, making a bit more logical units.
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Calculate with a macro (for _industry_anim_offs_toys) the value of x, instead of doing it at run time.
And give some more descriptive names too...
2007-04-21 02:47:33 +00:00
belugas
95ae29b470
(svn r9676) -Codechange: introduce NUM_INDUSTRYTYPES instead of IT_END.
...
This makes the code clearer.
2007-04-19 14:50:01 +00:00