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(svn r10485) -Codechange: add a callback mechanism to determine whether building an industry is allowed at a given location.
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@ -1490,26 +1490,29 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind
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* @param type of industry to build
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* @param flags of operations to conduct
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* @param indspec pointer to industry specifications
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* @param it pointer to list of tile type to build
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* @param itspec_index the index of the itsepc to build/fund
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* @return the pointer of the newly created industry, or NULL if it failed
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*/
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static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint32 flags, const IndustrySpec *indspec, const IndustryTileTable *it)
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static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint32 flags, const IndustrySpec *indspec, uint itspec_index)
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{
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const Town *t;
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Industry *i;
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const IndustryTileTable *it = indspec->table[itspec_index];
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if (HASBIT(GetIndustrySpec(type)->callback_flags, CBM_IND_LOCATION)) {
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if (!CheckIfCallBackAllowsCreation(tile, type, itspec_index)) return NULL;
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/* TODO: what with things like quarries and other stuff that must not be on level ground? */
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}
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if (!CheckIfIndustryTilesAreFree(tile, it, type)) return NULL;
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if (_patches.land_generator == LG_TERRAGENESIS && _generating_world && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL;
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if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL;
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if (!CheckIfTooCloseToIndustry(tile, type)) return NULL;
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t = CheckMultipleIndustryInTown(tile, type);
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const Town *t = CheckMultipleIndustryInTown(tile, type);
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if (t == NULL) return NULL;
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if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL;
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if (!CheckSuitableIndustryPos(tile)) return NULL;
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i = AllocateIndustry();
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Industry *i = AllocateIndustry();
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if (i == NULL) return NULL;
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if (flags & DC_EXEC) {
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@ -1545,19 +1548,19 @@ CommandCost CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/* If the patch for raw-material industries is not on, you cannot build raw-material industries.
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* Raw material industries are industries that do not accept cargo (at least for now) */
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if (_patches.raw_industry_construction == 0 && indspec->IsRawIndustry()) {
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if (_game_mode != GM_EDITOR && _patches.raw_industry_construction == 0 && indspec->IsRawIndustry()) {
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return CMD_ERROR;
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}
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if (_patches.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
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if (_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
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if (flags & DC_EXEC) {
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/* Prospecting has a chance to fail, however we cannot guarantee that something can
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* be built on the map, so the chance gets lower when the map is fuller, but there
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* is nothing we can really do about that. */
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if (Random() <= indspec->prospecting_chance) {
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for (int i = 0; i < 5000; i++) {
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const IndustryTileTable *it = indspec->table[RandomRange(indspec->num_table)];
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const Industry *ind = CreateNewIndustryHelper(RandomTile(), p1, flags, indspec, it);
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uint tilespec_index = RandomRange(indspec->num_table);
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const Industry *ind = CreateNewIndustryHelper(RandomTile(), p1, flags, indspec, tilespec_index);
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if (ind != NULL) {
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SetDParam(0, indspec->name);
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SetDParam(1, ind->town->index);
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@ -1577,7 +1580,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (--num < 0) return_cmd_error(STR_0239_SITE_UNSUITABLE);
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} while (!CheckIfIndustryTilesAreFree(tile, it = itt[num], p1));
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if (CreateNewIndustryHelper(tile, p1, flags, indspec, it) == NULL) return CMD_ERROR;
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if (CreateNewIndustryHelper(tile, p1, flags, indspec, num) == NULL) return CMD_ERROR;
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}
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return CommandCost(indspec->GetConstructionCost());
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@ -1587,9 +1590,8 @@ CommandCost CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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Industry *CreateNewIndustry(TileIndex tile, IndustryType type)
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{
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const IndustrySpec *indspec = GetIndustrySpec(type);
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const IndustryTileTable *it = indspec->table[RandomRange(indspec->num_table)];
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return CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, it);
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return CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, RandomRange(indspec->num_table));
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}
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static const byte _numof_industry_table[5][11] = {
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@ -97,7 +97,7 @@ enum CallbackID {
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CBID_INDTILE_ANIMATION_SPEED = 0x27, // not yet implemented
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/* Called to determine if the given industry can be built on specific area */
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CBID_INDUSTRY_LOCATION = 0x28, // not yet implemented
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CBID_INDUSTRY_LOCATION = 0x28,
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/* Called on production changes, so it can be adjusted */
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CBID_INDUSTRY_PRODUCTION_CHANGE = 0x29, // not yet implemented
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@ -7,6 +7,9 @@
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#include "debug.h"
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#include "functions.h"
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#include "macros.h"
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#include "variables.h"
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#include "landscape.h"
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#include "table/strings.h"
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#include "industry.h"
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#include "industry_map.h"
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#include "newgrf.h"
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@ -14,6 +17,8 @@
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#include "newgrf_spritegroup.h"
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#include "newgrf_industries.h"
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#include "newgrf_commons.h"
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#include "newgrf_text.h"
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#include "newgrf_town.h"
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#include "date.h"
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/* Since the industry IDs defined by the GRF file don't necessarily correlate
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@ -116,7 +121,7 @@ uint32 GetIndustryIDAtOffset(TileIndex new_tile, TileIndex old_tile, const Indus
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uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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const Industry *industry = object->u.industry.ind;
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TileIndex tile = object->u.industry.tile;
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TileIndex tile = object->u.industry.tile;
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const IndustrySpec *indspec = GetIndustrySpec(industry->type);
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switch (variable) {
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@ -130,8 +135,9 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
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return 0;
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}
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}
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/* TODO: somehow determine whether we're in water or not */
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case 0x43: return GetClosestWaterDistance(tile, true); // Manhattan distance of closes dry/water tile
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/* Manhattan distance of closes dry/water tile */
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case 0x43: return GetClosestWaterDistance(tile, (object->u.industry_location.spec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
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/* Get industry ID at offset param */
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case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, industry->xy), tile, industry);
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@ -260,6 +266,84 @@ uint16 GetIndustryCallback(uint16 callback, uint32 param1, uint32 param2, Indust
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return group->g.callback.result;
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}
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uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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TileIndex tile = object->u.industry_location.tile;
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if (object->scope == VSG_SCOPE_PARENT) {
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return TownGetVariable(variable, parameter, available, ClosestTownFromTile(tile, (uint)-1));
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}
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switch (variable) {
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case 0x62: // Land info of nearby tiles
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case 0x64: break; // Distance of nearest industry of given type
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/* Location where to build the industry */
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case 0x80: return tile;
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case 0x81: return GB(tile, 8, 8);
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/* Pointer to the town the industry is associated with */
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case 0x82: return ClosestTownFromTile(tile, (uint)-1)->index;
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case 0x83:
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case 0x84:
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case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
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/* Number of the layout */
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case 0x86: return object->u.industry_location.itspec_index;
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/* Ground type */
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case 0x87: return GetTerrainType(tile);
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/* Town zone */
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case 0x88: return GetTownRadiusGroup(ClosestTownFromTile(tile, (uint)-1), tile);
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/* Manhattan distance of the closest town */
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case 0x89: return min(DistanceManhattan(ClosestTownFromTile(tile, (uint)-1)->xy, tile), 255);
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/* Lowest height of the tile */
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case 0x8A: return GetTileZ(tile);
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/* Distance to the nearest water/land tile */
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case 0x8B: return GetClosestWaterDistance(tile, (object->u.industry_location.spec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
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/* Square of Euclidian distance from town */
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case 0x8D: return min(DistanceSquare(ClosestTownFromTile(tile, (uint)-1)->xy, tile), 65535);
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}
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DEBUG(grf, 1, "Unhandled industry property 0x%X", variable);
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*available = false;
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return (uint32)-1;
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}
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bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index)
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{
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const IndustrySpec *indspec = GetIndustrySpec(type);
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ResolverObject object;
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const SpriteGroup *group;
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NewIndustryResolver(&object, tile, NULL);
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object.GetVariable = IndustryLocationGetVariable;
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object.callback = CBID_INDUSTRY_LOCATION;
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object.u.industry_location.tile = tile;
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object.u.industry_location.spec = indspec;
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object.u.industry_location.itspec_index = itspec_index;
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group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
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if (group == NULL || group->type != SGT_CALLBACK) return false;
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switch (group->g.callback.result) {
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case 0x400: return true;
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case 0x401: _error_message = STR_0239_SITE_UNSUITABLE;
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case 0x402: _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST;
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case 0x403: _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT;
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default: _error_message = GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + group->g.callback.result);
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}
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return false;
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}
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static int32 DerefIndProd(uint field, bool use_register)
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{
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return use_register ? (int32)GetRegister(field) : field;
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@ -13,6 +13,7 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
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uint16 GetIndustryCallback(uint16 callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile);
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uint32 GetIndustryIDAtOffset(TileIndex new_tile, TileIndex old_tile, const Industry *i);
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void IndustryProductionCallback(Industry *ind, int reason);
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bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index);
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/* in newgrf_industrytiles.cpp*/
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uint32 IndustryTileGetRandomBits(const ResolverObject *object);
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@ -224,6 +224,11 @@ struct ResolverObject {
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Industry *ind;
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IndustryGfx gfx;
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} industry;
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struct {
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TileIndex tile;
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const IndustrySpec *spec;
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uint itspec_index;
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} industry_location;
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struct {
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const struct CargoSpec *cs;
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} cargo;
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