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(svn r10063) -Codechange: Change VARDEF for extern
-CodeChange: Add the count of industries, basic support for variable 67, var action02 forindustries
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@ -197,7 +197,6 @@ static inline bool IsValidIndustryID(IndustryID index)
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return index < GetIndustryPoolSize() && IsValidIndustry(GetIndustry(index));
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}
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VARDEF int _total_industries; //general counter
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static inline IndustryID GetMaxIndustryIndex()
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{
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@ -214,6 +213,36 @@ static inline uint GetNumIndustries()
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return _total_industries;
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}
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extern int _total_industries; // general counter
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extern uint16 _industry_counts[NUM_INDUSTRYTYPES]; // Number of industries per type ingame
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/** Increment the count of industries for this type
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* @param type IndustryType to increment
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* @pre type < INVALID_INDUSTRYTYPE */
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static inline void IncIndustryTypeCount(IndustryType type)
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{
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assert(type < INVALID_INDUSTRYTYPE);
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_industry_counts[type]++;
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}
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/** Decrement the count of industries for this type
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* @param type IndustryType to decrement
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* @pre type < INVALID_INDUSTRYTYPE */
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static inline void DecIndustryTypeCount(IndustryType type)
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{
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assert(type < INVALID_INDUSTRYTYPE);
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_industry_counts[type]--;
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}
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/** get the count of industries for this type
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* @param type IndustryType to query
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* @pre type < INVALID_INDUSTRYTYPE */
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static inline uint8 GetIndustryTypeCount(IndustryType type)
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{
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assert(type < INVALID_INDUSTRYTYPE);
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return min(_industry_counts[type], 0xFF); // callback expects only a byte, so cut it
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}
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/**
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* Return a random valid industry.
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*/
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@ -249,8 +278,8 @@ static inline void DeleteIndustry(Industry *i)
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#define FOR_ALL_INDUSTRIES_FROM(i, start) for (i = GetIndustry(start); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) if (IsValidIndustry(i))
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#define FOR_ALL_INDUSTRIES(i) FOR_ALL_INDUSTRIES_FROM(i, 0)
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VARDEF const Industry** _industry_sort;
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VARDEF bool _industry_sort_dirty;
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extern const Industry **_industry_sort;
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extern bool _industry_sort_dirty;
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enum {
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IT_COAL_MINE = 0,
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@ -37,6 +37,12 @@ void BuildOilRig(TileIndex tile);
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static byte _industry_sound_ctr;
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static TileIndex _industry_sound_tile;
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int _total_industries; //general counter
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uint16 _industry_counts[NUM_INDUSTRYTYPES]; // Number of industries per type ingame
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const Industry **_industry_sort;
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bool _industry_sort_dirty;
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IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
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IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
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@ -142,6 +148,8 @@ void DestroyIndustry(Industry *i)
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_industry_sort_dirty = true;
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_total_industries--;
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DecIndustryTypeCount(i->type);
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DeleteSubsidyWithIndustry(i->index);
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DeleteWindowById(WC_INDUSTRY_VIEW, i->index);
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InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
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@ -1351,6 +1359,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind
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i->xy = tile;
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i->width = i->height = 0;
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i->type = type;
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IncIndustryTypeCount(type);
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i->production_rate[0] = indspec->production_rate[0];
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i->production_rate[1] = indspec->production_rate[1];
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@ -1849,6 +1858,7 @@ void InitializeIndustries()
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AddBlockToPool(&_Industry_pool);
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_total_industries = 0;
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memset(&_industry_counts, 0, sizeof(_industry_counts));
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_industry_sort_dirty = true;
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_industry_sound_tile = 0;
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}
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@ -1926,6 +1936,7 @@ static void Load_INDY()
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i = GetIndustry(index);
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SlObject(i, _industry_desc);
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IncIndustryTypeCount(i->type);
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_total_industries++;
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}
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