translators
b80f205967
Update: Translations from eints
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italian: 4 changes by Boh132Boh
bulgarian: 505 changes by Alexandar83
2024-09-02 04:45:08 +00:00
translators
ef7ad2606c
Update: Translations from eints
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bulgarian: 161 changes by Alexandar83
2024-09-01 04:45:11 +00:00
translators
2eb3e77207
Update: Translations from eints
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chinese (simplified): 2 changes by WenSimEHRP
bulgarian: 116 changes by Alexandar83
2024-08-31 04:44:42 +00:00
translators
bb770b7b56
Update: Translations from eints
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norwegian (bokmal): 1 change by eriksorngard
2024-08-29 04:44:23 +00:00
translators
9eaa00cd89
Update: Translations from eints
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czech: 1 change by JsSusenka
2024-08-26 04:45:38 +00:00
Peter Nelson
cb23651f43
Codechange: Replace BmpBuffer with RandomAccessFile.
2024-08-24 22:11:04 +01:00
Peter Nelson
719763dfcb
Codechange: Store start and end position in RandomAccessFile.
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This allows callers to do more bounds checking.
2024-08-24 22:11:04 +01:00
Peter Nelson
b5264a72ae
Codechange: [NewGRF] Use reference to unique_ptr instead of .get() ( #12919 )
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This allows assignment to reference when creating a new spec instead of setting and refetching.
2024-08-24 22:10:39 +01:00
Jonathan G Rennison
4070cf9968
Codefix: LinkGraphOverlay::dirty was never initialised
2024-08-24 21:06:33 +02:00
translators
3be96c6816
Update: Translations from eints
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english (us): 1 change by 2TallTyler
2024-08-24 04:43:57 +00:00
translators
d3252315d3
Update: Translations from eints
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bulgarian: 28 changes by DeyanVNikolov
spanish: 1 change by SeveralCircles
2024-08-23 04:43:15 +00:00
Peter Nelson
2327b7030d
Codechange: Use std::string to load ini file comments. ( #12909 )
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This removes realloc/free and some funky old manual memory management.
2024-08-21 22:09:51 +01:00
Peter Nelson
4224d08e72
Codechange: Replace malloc/free with vector for TGP heightmap processing.
2024-08-20 22:15:30 +01:00
Peter Nelson
c4a638dfe1
Codechange: Replace malloc/free with vector for screenshot buffers.
2024-08-20 22:15:30 +01:00
Peter Nelson
059462814e
Codechange: Replace malloc/free with vector when loading heightmap data.
2024-08-20 22:15:30 +01:00
Peter Nelson
9a037fe5ae
Codechange: Replace malloc/free with vector when padding sprites.
2024-08-20 22:15:30 +01:00
Peter Nelson
0f0f3d74ca
Codefix: Delete PersistentStorage when a town is deleted. ( #12903 )
2024-08-19 08:18:01 +01:00
translators
e4c04e86c0
Update: Translations from eints
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catalan: 1 change by J0anJosep
french: 1 change by ottdfevr
portuguese: 1 change by azulcosta
2024-08-18 04:42:47 +00:00
translators
4e11a9c49e
Update: Translations from eints
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korean: 2 changes by telk5093
dutch: 1 change by Afoklala
2024-08-17 04:43:01 +00:00
translators
73cb7cd7df
Update: Translations from eints
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swedish: 1 change by joeax910
chinese (traditional): 1 change by KogentaSan
chinese (simplified): 1 change by WenSimEHRP
2024-08-16 04:42:51 +00:00
translators
f14c152c72
Update: Translations from eints
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english (au): 1 change by krysclarke
greek: 1 change by gh658804
russian: 1 change by Ln-Wolf
finnish: 1 change by hpiirai
portuguese (brazilian): 1 change by pasantoro
2024-08-15 04:43:54 +00:00
Peter Nelson
ff972ec4ff
Codechange: Store custom station layouts in a map instead of nested vectors. ( #12898 )
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The map key is the platforms and length combined. This simplifies allocation and searching for layouts.
2024-08-14 19:58:56 +01:00
Jonathan G Rennison
39465d7f5c
Codefix: Move saveload of road stop tile data ( #12883 )
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So that road stop tile data is also saved/loaded for road waypoints
2024-08-13 19:49:53 +00:00
Peter Nelson
1ff35cb6f9
Codechange: Don't mark animated tiles dirty if frame is not changed.
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If animation is continued but the animation frame has not changed then there is no need to mark the tile for refresh.
Loosely backport from JGRPP.
2024-08-13 20:04:44 +01:00
Peter Nelson
8754846901
Codechange: Allow adding to animated tile list without marking dirty.
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This avoids redundant tile refreshes when the caller has already marked a tile dirty, or knows it does not need refreshing.
Loosely backported from JGRPP.
2024-08-13 20:04:44 +01:00
Peter Nelson
79369a886a
Codechange: Don't mark tiles dirty when deleting from animated tile list.
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The callers of DeleteAnimatedTile already know if the tile needs refreshing, so it is redundant for DeleteAnimatedTile to do so.
Loosely backported from JGRPP.
2024-08-13 20:04:44 +01:00
Jonathan G Rennison
88110e9b2e
Fix: Train unit ID allocation when moving engine to new train at train limit ( #12887 )
2024-08-13 14:53:10 -04:00
Ivan Pravdin
4cddb3a38d
Fix 12860, 2bada59
: Timetable does not show vehicles as early
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Timetable does not show vehicles as early, only as on time.
Fix this by changing 'VehicleIsAboveLatenessThreshold()' to
accept number of ticks the vehicle is late. This allows to
use it with absolute value.
Codefix #12860 : Update comments
Co-authored-by: Tyler Trahan <tyler@tylertrahan.com>
2024-08-13 20:16:57 +02:00
Kaiden Joy
7a698c7f1c
Fix #12365 : Company Window now displays proper inauguration year and period while in wallclock mode.
2024-08-13 20:13:51 +02:00
Jonathan G Rennison
55ca1c77be
Codefix: Remove dead code for WID_SIL_FILTER_ENTER_BTN in sign window ( #12897 )
2024-08-13 08:37:31 +01:00
translators
bdd16ee97f
Update: Translations from eints
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bulgarian: 77 changes by Alexandar83
2024-08-13 04:43:19 +00:00
Peter Nelson
367e508984
Codefix: Resolve CodeQL warnings by converting to size_t.
2024-08-12 13:33:58 +01:00
Peter Nelson
d0d5c5c400
Codechange: Pass BmpInfo and BmpData as references.
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Avoids needing to check for nullptr.
2024-08-12 13:33:58 +01:00
Peter Nelson
f829b1d74a
Codechange: Replace BmpData palette and bitmap with vectors.
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BmpInfo width and height members are now size_t to avoid multiplication warnings.
This avoids manual memory management and allows BmpData to clean up after itself.
2024-08-12 13:33:58 +01:00
translators
0633b94e8f
Update: Translations from eints
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bulgarian: 76 changes by Alexandar83
2024-08-12 04:43:14 +00:00
translators
574ec4ede4
Update: Translations from eints
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chinese (simplified): 33 changes by WenSimEHRP
bulgarian: 195 changes by Alexandar83
2024-08-11 04:43:19 +00:00
translators
0c4dcd562c
Update: Translations from eints
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vietnamese: 28 changes by KhoiCanDev
bulgarian: 63 changes by Alexandar83
romanian: 10 changes by The-Bober
ukrainian: 147 changes by Quantom2
2024-08-10 04:45:34 +00:00
translators
c69e236f9c
Update: Translations from eints
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bulgarian: 10 changes by Alexandar83
2024-08-09 04:43:18 +00:00
Jonathan G Rennison
daa4981922
Fix 77f27e08
: Crash due to incorrect use of AirportSpec::GetIndex
2024-08-08 23:05:33 +02:00
translators
cfeab64aaf
Update: Translations from eints
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bulgarian: 131 changes by Alexandar83
romanian: 43 changes by The-Bober
2024-08-08 04:44:03 +00:00
Jonathan G Rennison
e1b9a3e2e7
Fix: Excessively fast ships on aqueducts fail to move at correct speed
2024-08-07 20:59:44 +02:00
translators
19cf605765
Update: Translations from eints
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chinese (traditional): 1 change by KogentaSan
bulgarian: 329 changes by Alexandar83
romanian: 24 changes by The-Bober
2024-08-07 04:43:44 +00:00
translators
0c7faa4730
Update: Translations from eints
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vietnamese: 7 changes by KhoiCanDev
bulgarian: 58 changes by Alexandar83
2024-08-06 04:43:59 +00:00
translators
4c06769ff2
Update: Translations from eints
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bulgarian: 127 changes by Alexandar83
2024-08-05 04:42:47 +00:00
translators
6430b5a0ac
Update: Translations from eints
...
chinese (simplified): 31 changes by WenSimEHRP
hungarian: 24 changes by PstasDev
bulgarian: 15 changes by Alexandar83
2024-08-04 04:43:59 +00:00
Peter Nelson
a03ddb3ccb
Add: [NewGRF] Station property 1E, extended station tile flags.
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Properties 11, 14 and 15 to set pylons/nowires/blocked intrinsically only support 8 station tiles.
Add new property to define all three flags for each station tile layout.
2024-08-03 14:57:34 +01:00
Peter Nelson
6e553410d3
Feature: [NewGRF] Allow fixed layout up to 256 tiles per NewGRF rail station.
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Allow using up to 256 tile layouts in property 0E or callback 24, which defines the layout to be saved into the map.
This was originally limited to 8, because station graphics above 8 referred to other station types but that was changed in 2007.
1) More efficient than using callback 14, as that needs to be checked every time a station tile is rendered.
2) The layout does not get changed when the station is changed (this may or may not be desirable!)
Using more than 256 layouts still requires callback 14.
2024-08-03 14:57:34 +01:00
Peter Nelson
d08636c841
Codechange: Store station layout tiles as std::span.
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Using std::span provides both the start and end of the list, which allows validating that the requested layout is in range.
2024-08-03 14:57:34 +01:00
Peter Nelson
70a2ed062d
Codechange: Rename CBID_STATION_SPRITE_LAYOUT and CBID_STATION_TILE_LAYOUT.
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These callbacks both select rail station tile layouts, the difference is one happens when drawing, the other happens when building. Change the names to make this clearer.
2024-08-03 14:57:34 +01:00
translators
ba46128bdd
Update: Translations from eints
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chinese (traditional): 45 changes by KogentaSan
hungarian: 3 changes by PstasDev
bulgarian: 193 changes by Alexandar83
2024-08-03 04:42:16 +00:00