Fix: Excessively fast ships on aqueducts fail to move at correct speed

This commit is contained in:
Jonathan G Rennison 2024-08-07 19:07:54 +01:00 committed by rubidium42
parent 19cf605765
commit e1b9a3e2e7

View File

@ -849,7 +849,7 @@ static void ShipController(Ship *v)
v->y_pos = gp.y;
v->UpdatePosition();
if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
return;
continue;
}
/* Ship is back on the bridge head, we need to consume its path