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Fix: Excessively fast ships on aqueducts fail to move at correct speed
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@ -849,7 +849,7 @@ static void ShipController(Ship *v)
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v->y_pos = gp.y;
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v->UpdatePosition();
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if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
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return;
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continue;
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}
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/* Ship is back on the bridge head, we need to consume its path
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