Commit Graph

210 Commits

Author SHA1 Message Date
rubidium
a137c838f9 (svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour 2011-12-31 13:52:54 +00:00
rubidium
3d88c74389 (svn r23526) -Codechange: unify cargos vs cargoes 2011-12-15 21:56:00 +00:00
rubidium
2bf0fc3c5c (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors 2011-12-10 15:16:58 +00:00
michi_cc
d30fcd4e35 (svn r23411) -Add: Company infrastructure counts for rail. 2011-12-03 23:40:13 +00:00
michi_cc
6083d6ffb4 (svn r23410) -Add: A window with a detailed overview over the infrastructure of a company. 2011-12-03 23:40:08 +00:00
terkhen
59d8b0204f (svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc). 2011-12-03 22:21:27 +00:00
peter1138
81598273e9 (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00
truebrain
bd3fd1171e (svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to frosch for spotting) 2011-11-23 18:54:51 +00:00
michi_cc
4d2a9e384c (svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block. 2011-11-21 20:51:43 +00:00
yexo
5c838ff1c3 (svn r23168) -Feature [FS#1824]: always draw fences around field tiles 2011-11-08 19:48:47 +00:00
rubidium
2ed0f93bfb (svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it 2011-11-04 10:22:27 +00:00
rubidium
7757a2ed40 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 2011-11-04 10:18:13 +00:00
rubidium
47c5d30b5d (svn r23084) -Codechange: get rid of a redundant variable 2011-11-03 22:49:03 +00:00
yexo
e98be8ed24 (svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game 2011-11-03 12:54:02 +00:00
frosch
b78a459613 (svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad(). 2011-10-03 17:20:56 +00:00
frosch
570da01d3a (svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and depottests. (adf88) 2011-07-09 18:10:48 +00:00
terkhen
729d786d5e (svn r22573) -Fix (r22567): Fix operator precedence. 2011-06-13 06:13:57 +00:00
terkhen
00e5c1df18 (svn r22567) -Codechange: Store persistent storages inside a pool. 2011-06-12 20:47:45 +00:00
terkhen
5bb79b1f46 (svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus. 2011-06-04 21:17:07 +00:00
planetmaker
43c8cd1d5e (svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added 2011-05-18 12:19:58 +00:00
smatz
58c7f5c497 (svn r22129) -Codechange: use simpler check to test if there any towns in the game 2011-02-22 22:21:20 +00:00
yexo
296af35741 (svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train 2011-02-11 20:54:49 +00:00
frosch
b7713a7e85 (svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders. 2011-02-09 21:40:32 +00:00
smatz
887a7724dc (svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames 2011-02-08 18:34:13 +00:00
rubidium
faf5d899f7 (svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h 2011-02-07 22:29:47 +00:00
alberth
4364cec392 (svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density. 2011-02-06 18:26:50 +00:00
frosch
ef3ec0f8c8 (svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool. 2011-02-05 20:41:13 +00:00
alberth
bdf5a1c2f7 (svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window. 2011-02-05 10:28:31 +00:00
rubidium
0fe0225751 (svn r21962) -Feature-ish: GUI setting to disable reversing at signals 2011-02-04 16:40:38 +00:00
smatz
3bfad0243b (svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there 2011-02-02 22:20:48 +00:00
smatz
54161949d1 (svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they are cleared afterwards during savegame conversion 2011-02-02 19:22:35 +00:00
planetmaker
0364726bbb (svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside a tunnel upon savegame load (SmatZ) 2011-02-02 16:46:42 +00:00
frosch
a97d52a29a (svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31 20:44:15 +00:00
rubidium
67a5cd0b18 (svn r21932) -Document: some tidbits related to vehicles 2011-01-31 20:27:33 +00:00
smatz
2a2363e819 (svn r21881) -Codechange: ensure that vehicle's GOINGUP/DOWN bits are set correctly and that it has correct z_pos when converting from older savegames 2011-01-21 16:48:41 +00:00
terkhen
b5468e7a80 (svn r21860) -Codechange: Rename road vehicle subtype functions to match the train names. 2011-01-19 18:44:13 +00:00
rubidium
85255ea001 (svn r21795) -Fix (r21790): when converting TTDPatch train waypoints, convert the data on the map as well 2011-01-14 20:52:22 +00:00
smatz
110e25e859 (svn r21793) -Fix (r20446): broken usage of GetTileOwner() caused wrong conversion of old savegames 2011-01-14 18:58:03 +00:00
smatz
c53c869556 (svn r21786) -Fix [FS#4398]: don't trust rail station width and height data stored by TTDPatch, it is invalid for stations wider or higher than 7 2011-01-14 16:20:25 +00:00
rubidium
eab47d2227 (svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company 2011-01-04 22:50:09 +00:00
terkhen
2103f7e91a (svn r21718) -Feature: Show a list of companies in the owner legend. 2011-01-04 20:57:11 +00:00
smatz
e7971c2971 (svn r21657) -Cleanup (r17107): remove superfluous semicolon 2010-12-29 13:47:53 +00:00
terkhen
79e2b3153d (svn r21516) -Codechange: Add IsGroundVehicle function to the Vehicle class. 2010-12-14 21:26:03 +00:00
rubidium
49a77e89c4 (svn r21504) -Codechange: move the "lost" bit from the train's flags to vehicle flags 2010-12-13 21:52:39 +00:00
rubidium
e5b456f289 (svn r21382) -Fix (r21153) [FS#4290]: the road vehicle's frame wasn't properly set upon savegame conversion *if* the vehicle would be hidden, but isn't going to be hidden anymore after the conversion 2010-12-04 13:04:19 +00:00
rubidium
33e3d7f6a2 (svn r21299) -Fix (r21263): a road vehicle in a depot or wormhole could get into an incorrect state upon savegame conversion causing it to break up later in the game 2010-11-23 18:26:02 +00:00
alberth
3e27739287 (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 2010-11-21 12:47:04 +00:00
alberth
edef25d30c (svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to IsSavegameVersionBefore(). 2010-11-21 12:31:16 +00:00
rubidium
097880c5e2 (svn r21263) -Fix [FS#3935]: under some circumstances two vehicles could leave a non-drive through road stop at once 2010-11-20 09:09:57 +00:00
rubidium
d572100585 (svn r21195) -Fix [FS#4230] (r21135): in some corner cases the savegame conversion didn't do the right thing 2010-11-14 21:39:12 +00:00