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(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
This commit is contained in:
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67a5cd0b18
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@ -132,7 +132,7 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
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if (!AIVehicle::IsValidVehicle(vehicle_id)) return ORDER_INVALID;
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if (order_position == ORDER_CURRENT) {
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int cur_order_pos = ::Vehicle::Get(vehicle_id)->cur_order_index;
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int cur_order_pos = ::Vehicle::Get(vehicle_id)->cur_real_order_index;
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const Order *order = ::Vehicle::Get(vehicle_id)->GetOrder(0);
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if (order == NULL) return ORDER_INVALID;
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int num_automatic_orders = 0;
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@ -690,7 +690,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
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case 0x0A: return v->current_order.MapOldOrder();
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case 0x0B: return v->current_order.GetDestination();
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case 0x0C: return v->GetNumOrders();
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case 0x0D: return v->cur_order_index;
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case 0x0D: return v->cur_real_order_index;
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case 0x10:
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case 0x11: {
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uint ticks;
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@ -44,7 +44,7 @@ OrderBackup::OrderBackup(const Vehicle *v, uint32 user)
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{
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this->user = user;
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this->tile = v->tile;
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this->orderindex = v->cur_order_index;
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this->orderindex = v->cur_auto_order_index;
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this->group = v->group_id;
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this->service_interval = v->service_interval;
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@ -87,7 +87,10 @@ void OrderBackup::DoRestore(Vehicle *v)
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}
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uint num_orders = v->GetNumOrders();
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if (num_orders != 0) v->cur_order_index = this->orderindex % num_orders;
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if (num_orders != 0) {
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v->cur_real_order_index = v->cur_auto_order_index = this->orderindex % num_orders;
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v->UpdateRealOrderIndex();
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}
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v->service_interval = this->service_interval;
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/* Restore vehicle group */
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@ -824,12 +824,21 @@ void InsertOrder(Vehicle *v, Order *new_o, VehicleOrderID sel_ord)
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assert(v->orders.list == u->orders.list);
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/* If there is added an order before the current one, we need
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* to update the selected order */
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if (sel_ord <= u->cur_order_index) {
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uint cur = u->cur_order_index + 1;
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* to update the selected order. We do not change automatic/real order indices though.
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* If the new order is between the current auto order and real order, the auto order will
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* later skip the inserted order. */
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if (sel_ord <= u->cur_real_order_index) {
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uint cur = u->cur_real_order_index + 1;
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/* Check if we don't go out of bound */
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if (cur < u->GetNumOrders()) {
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u->cur_order_index = cur;
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u->cur_real_order_index = cur;
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}
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}
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if (sel_ord <= u->cur_auto_order_index) {
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uint cur = u->cur_auto_order_index + 1;
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/* Check if we don't go out of bound */
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if (cur < u->GetNumOrders()) {
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u->cur_auto_order_index = cur;
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}
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}
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/* Update any possible open window of the vehicle */
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@ -917,14 +926,31 @@ void DeleteOrder(Vehicle *v, VehicleOrderID sel_ord)
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/* NON-stop flag is misused to see if a train is in a station that is
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* on his order list or not */
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if (sel_ord == u->cur_order_index && u->current_order.IsType(OT_LOADING)) {
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if (sel_ord == u->cur_real_order_index && u->current_order.IsType(OT_LOADING)) {
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u->current_order.SetNonStopType(ONSF_STOP_EVERYWHERE);
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/* When full loading, "cancel" that order so the vehicle doesn't
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* stay indefinitely at this station anymore. */
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if (u->current_order.GetLoadType() & OLFB_FULL_LOAD) u->current_order.SetLoadType(OLF_LOAD_IF_POSSIBLE);
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}
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if (sel_ord < u->cur_order_index) u->cur_order_index--;
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if (sel_ord < u->cur_real_order_index) {
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u->cur_real_order_index--;
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} else if (sel_ord == u->cur_real_order_index) {
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u->UpdateRealOrderIndex();
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}
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if (sel_ord < u->cur_auto_order_index) {
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u->cur_auto_order_index--;
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} else if (sel_ord == u->cur_auto_order_index) {
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/* Make sure the index is valid */
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if (u->cur_auto_order_index >= u->GetNumOrders()) u->cur_auto_order_index = 0;
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/* Skip non-automatic orders for the auto-order-index (e.g. if the current auto order was deleted */
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while (u->cur_auto_order_index != u->cur_real_order_index && !u->GetOrder(u->cur_auto_order_index)->IsType(OT_AUTOMATIC)) {
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u->cur_auto_order_index++;
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if (u->cur_auto_order_index >= u->GetNumOrders()) u->cur_auto_order_index = 0;
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}
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}
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/* Update any possible open window of the vehicle */
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InvalidateVehicleOrder(u, sel_ord | (INVALID_VEH_ORDER_ID << 8));
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@ -965,13 +991,14 @@ CommandCost CmdSkipToOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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Vehicle *v = Vehicle::GetIfValid(veh_id);
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if (v == NULL || !v->IsPrimaryVehicle() || sel_ord == v->cur_order_index || sel_ord >= v->GetNumOrders() || v->GetNumOrders() < 2) return CMD_ERROR;
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if (v == NULL || !v->IsPrimaryVehicle() || sel_ord == v->cur_auto_order_index || sel_ord >= v->GetNumOrders() || v->GetNumOrders() < 2) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (flags & DC_EXEC) {
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v->cur_order_index = sel_ord;
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v->cur_auto_order_index = v->cur_real_order_index = sel_ord;
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v->UpdateRealOrderIndex();
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if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
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@ -1027,13 +1054,36 @@ CommandCost CmdMoveOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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DeleteOrderWarnings(u);
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for (; u != NULL; u = u->NextShared()) {
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/* Update the current order */
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if (u->cur_order_index == moving_order) {
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u->cur_order_index = target_order;
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} else if (u->cur_order_index > moving_order && u->cur_order_index <= target_order) {
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u->cur_order_index--;
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} else if (u->cur_order_index < moving_order && u->cur_order_index >= target_order) {
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u->cur_order_index++;
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/* Update the current order.
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* There are multiple ways to move orders, which result in cur_auto_order_index
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* and cur_real_order_index to not longer make any sense. E.g. moving another
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* real order between them.
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*
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* Basically one could choose to preserve either of them, but not both.
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* While both ways are suitable in this or that case from a human point of view, neither
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* of them makes really sense.
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* However, from an AI point of view, preserving cur_real_order_index is the most
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* predictable and transparent behaviour.
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*
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* With that decision it basically does not matter what we do to cur_auto_order_index.
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* If we change orders between the auto- and real-index, the auto orders are mostly likely
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* completely out-dated anyway. So, keep it simple and just keep cur_auto_order_index as well.
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* The worst which can happen is that a lot of automatic orders are removed when reaching current_order.
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*/
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if (u->cur_real_order_index == moving_order) {
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u->cur_real_order_index = target_order;
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} else if (u->cur_real_order_index > moving_order && u->cur_real_order_index <= target_order) {
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u->cur_real_order_index--;
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} else if (u->cur_real_order_index < moving_order && u->cur_real_order_index >= target_order) {
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u->cur_real_order_index++;
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}
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if (u->cur_auto_order_index == moving_order) {
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u->cur_auto_order_index = target_order;
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} else if (u->cur_auto_order_index > moving_order && u->cur_auto_order_index <= target_order) {
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u->cur_auto_order_index--;
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} else if (u->cur_auto_order_index < moving_order && u->cur_auto_order_index >= target_order) {
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u->cur_auto_order_index++;
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}
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assert(v->orders.list == u->orders.list);
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@ -1289,7 +1339,7 @@ CommandCost CmdModifyOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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* so do not care and those orders should not be active
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* when this function is called.
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*/
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if (sel_ord == u->cur_order_index &&
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if (sel_ord == u->cur_real_order_index &&
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(u->current_order.IsType(OT_GOTO_STATION) || u->current_order.IsType(OT_LOADING)) &&
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u->current_order.GetLoadType() != order->GetLoadType()) {
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u->current_order.SetLoadType(order->GetLoadType());
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@ -1468,7 +1518,7 @@ CommandCost CmdOrderRefit(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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InvalidateVehicleOrder(u, -2);
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/* If the vehicle already got the current depot set as current order, then update current order as well */
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if (u->cur_order_index == order_number && (u->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) {
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if (u->cur_real_order_index == order_number && (u->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) {
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u->current_order.SetRefit(cargo, subtype);
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}
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}
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@ -1742,7 +1792,7 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth)
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case OT_GOTO_DEPOT:
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if ((order->GetDepotOrderType() & ODTFB_SERVICE) && !v->NeedsServicing()) {
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UpdateVehicleTimetable(v, true);
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v->IncrementOrderIndex();
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v->IncrementRealOrderIndex();
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break;
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}
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@ -1771,7 +1821,7 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth)
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}
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UpdateVehicleTimetable(v, true);
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v->IncrementOrderIndex();
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v->IncrementRealOrderIndex();
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} else {
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if (v->type != VEH_AIRCRAFT) {
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v->dest_tile = Depot::Get(order->GetDestination())->xy;
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@ -1787,12 +1837,15 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth)
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case OT_CONDITIONAL: {
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VehicleOrderID next_order = ProcessConditionalOrder(order, v);
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if (next_order != INVALID_VEH_ORDER_ID) {
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/* Jump to next_order. cur_auto_order_index becomes exactly that order,
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* cur_real_order_index might come after next_order. */
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UpdateVehicleTimetable(v, false);
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v->cur_order_index = next_order;
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v->current_order_time += v->GetOrder(next_order)->travel_time;
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v->cur_auto_order_index = v->cur_real_order_index = next_order;
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v->UpdateRealOrderIndex();
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v->current_order_time += v->GetOrder(v->cur_real_order_index)->travel_time;
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} else {
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UpdateVehicleTimetable(v, true);
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v->IncrementOrderIndex();
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v->IncrementRealOrderIndex();
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}
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break;
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}
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@ -1802,18 +1855,22 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth)
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return false;
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}
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assert(v->cur_order_index < v->GetNumOrders());
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assert(v->cur_auto_order_index < v->GetNumOrders());
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assert(v->cur_real_order_index < v->GetNumOrders());
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/* Get the current order */
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order = v->GetNextManualOrder(v->cur_order_index);
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if (order == NULL) {
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order = v->GetNextManualOrder(0);
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if (order == NULL) {
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v->current_order.Free();
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v->dest_tile = 0;
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return false;
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}
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order = v->GetOrder(v->cur_real_order_index);
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if (order->IsType(OT_AUTOMATIC)) {
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assert(v->GetNumManualOrders() == 0);
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order = NULL;
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}
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if (order == NULL) {
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v->current_order.Free();
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v->dest_tile = 0;
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return false;
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}
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v->current_order = *order;
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return UpdateOrderDest(v, order, conditional_depth + 1);
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}
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@ -1863,13 +1920,17 @@ bool ProcessOrders(Vehicle *v)
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* visited station will cause the vehicle to still stop. */
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v->last_station_visited = v->current_order.GetDestination();
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UpdateVehicleTimetable(v, true);
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v->IncrementOrderIndex();
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v->IncrementAutoOrderIndex();
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}
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/* Get the current order */
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if (v->cur_order_index >= v->GetNumOrders()) v->cur_order_index = 0;
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v->UpdateRealOrderIndex();
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const Order *order = v->GetNextManualOrder(v->cur_order_index);
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const Order *order = v->GetOrder(v->cur_real_order_index);
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if (order->IsType(OT_AUTOMATIC)) {
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assert(v->GetNumManualOrders() == 0);
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order = NULL;
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}
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/* If no order, do nothing. */
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if (order == NULL || (v->type == VEH_AIRCRAFT && !CheckForValidOrders(v))) {
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@ -195,8 +195,11 @@ void DrawOrderString(const Vehicle *v, const Order *order, int order_index, int
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SpriteID sprite = rtl ? SPR_ARROW_LEFT : SPR_ARROW_RIGHT;
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Dimension sprite_size = GetSpriteSize(sprite);
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if (v->cur_order_index == order_index) {
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DrawSprite(sprite, PAL_NONE, rtl ? right - sprite_size.width : left, y + ((int)FONT_HEIGHT_NORMAL - (int)sprite_size.height) / 2);
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if (v->cur_real_order_index == order_index) {
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DrawSprite(sprite, PAL_NONE, rtl ? right - sprite_size.width : left, y + ((int)FONT_HEIGHT_NORMAL - (int)sprite_size.height) / 2);
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DrawSprite(sprite, PAL_NONE, rtl ? right - 2 * sprite_size.width : left + sprite_size.width, y + ((int)FONT_HEIGHT_NORMAL - (int)sprite_size.height) / 2);
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} else if (v->cur_auto_order_index == order_index) {
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DrawSprite(sprite, PAL_NONE, rtl ? right - sprite_size.width : left, y + ((int)FONT_HEIGHT_NORMAL - (int)sprite_size.height) / 2);
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}
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TextColour colour = TC_BLACK;
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@ -207,7 +210,7 @@ void DrawOrderString(const Vehicle *v, const Order *order, int order_index, int
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}
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SetDParam(0, order_index + 1);
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DrawString(left, rtl ? right - sprite_size.width - 3 : middle, y, STR_ORDER_INDEX, colour, SA_RIGHT | SA_FORCE);
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DrawString(left, rtl ? right - 2 * sprite_size.width - 3 : middle, y, STR_ORDER_INDEX, colour, SA_RIGHT | SA_FORCE);
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SetDParam(5, STR_EMPTY);
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@ -684,10 +687,10 @@ private:
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void OrderClick_Skip(int i)
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{
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/* Don't skip when there's nothing to skip */
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if (_ctrl_pressed && this->vehicle->cur_order_index == this->OrderGetSel()) return;
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if (_ctrl_pressed && this->vehicle->cur_auto_order_index == this->OrderGetSel()) return;
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if (this->vehicle->GetNumOrders() <= 1) return;
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DoCommandP(this->vehicle->tile, this->vehicle->index, _ctrl_pressed ? this->OrderGetSel() : ((this->vehicle->cur_order_index + 1) % this->vehicle->GetNumOrders()),
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DoCommandP(this->vehicle->tile, this->vehicle->index, _ctrl_pressed ? this->OrderGetSel() : ((this->vehicle->cur_auto_order_index + 1) % this->vehicle->GetNumOrders()),
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CMD_SKIP_TO_ORDER | CMD_MSG(_ctrl_pressed ? STR_ERROR_CAN_T_SKIP_TO_ORDER : STR_ERROR_CAN_T_SKIP_ORDER));
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}
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@ -1026,7 +1029,7 @@ public:
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bool rtl = _current_text_dir == TD_RTL;
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SetDParam(0, 99);
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int index_column_width = GetStringBoundingBox(STR_ORDER_INDEX).width + GetSpriteSize(rtl ? SPR_ARROW_RIGHT : SPR_ARROW_LEFT).width + 3;
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int index_column_width = GetStringBoundingBox(STR_ORDER_INDEX).width + 2 * GetSpriteSize(rtl ? SPR_ARROW_RIGHT : SPR_ARROW_LEFT).width + 3;
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int middle = rtl ? r.right - WD_FRAMETEXT_RIGHT - index_column_width : r.left + WD_FRAMETEXT_LEFT + index_column_width;
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int y = r.top + WD_FRAMERECT_TOP;
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@ -525,7 +525,7 @@ TileIndex RoadVehicle::GetOrderStationLocation(StationID station)
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const Station *st = Station::Get(station);
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if (!CanVehicleUseStation(this, st)) {
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/* There is no stop left at the station, so don't even TRY to go there */
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this->IncrementOrderIndex();
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this->IncrementRealOrderIndex();
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return 0;
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}
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@ -2536,6 +2536,14 @@ bool AfterLoadGame()
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* it should have set v->z_pos correctly. */
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assert(v->tile != TileVirtXY(v->x_pos, v->y_pos) || v->z_pos == GetSlopeZ(v->x_pos, v->y_pos));
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}
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/* Fill Vehicle::cur_real_order_index */
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FOR_ALL_VEHICLES(v) {
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if (!v->IsPrimaryVehicle()) continue;
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v->cur_real_order_index = v->cur_auto_order_index;
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v->UpdateRealOrderIndex();
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}
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}
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/* Road stops is 'only' updating some caches */
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@ -1138,7 +1138,7 @@ static const OldChunks vehicle_chunk[] = {
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OCL_VAR ( OC_UINT16, 1, &_old_order ),
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OCL_NULL ( 1 ), ///< num_orders, now calculated
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OCL_SVAR( OC_UINT8, Vehicle, cur_order_index ),
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OCL_SVAR( OC_UINT8, Vehicle, cur_auto_order_index ),
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OCL_SVAR( OC_TILE, Vehicle, dest_tile ),
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OCL_SVAR( OC_UINT16, Vehicle, load_unload_ticks ),
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OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ),
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@ -222,8 +222,9 @@
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* 155 21453
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* 156 21728
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* 157 21862
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* 158 21933
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*/
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extern const uint16 SAVEGAME_VERSION = 157; ///< Current savegame version of OpenTTD.
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extern const uint16 SAVEGAME_VERSION = 158; ///< Current savegame version of OpenTTD.
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|
||||
SavegameType _savegame_type; ///< type of savegame we are loading
|
||||
|
||||
|
@ -487,7 +487,8 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
|
||||
SLE_VAR(Vehicle, tick_counter, SLE_UINT8),
|
||||
SLE_CONDVAR(Vehicle, running_ticks, SLE_UINT8, 88, SL_MAX_VERSION),
|
||||
|
||||
SLE_VAR(Vehicle, cur_order_index, SLE_UINT8),
|
||||
SLE_VAR(Vehicle, cur_auto_order_index, SLE_UINT8),
|
||||
SLE_CONDVAR(Vehicle, cur_real_order_index, SLE_UINT8, 158, SL_MAX_VERSION),
|
||||
/* num_orders is now part of OrderList and is not saved but counted */
|
||||
SLE_CONDNULL(1, 0, 104),
|
||||
|
||||
|
@ -234,7 +234,7 @@ TileIndex Ship::GetOrderStationLocation(StationID station)
|
||||
if (st->dock_tile != INVALID_TILE) {
|
||||
return TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
|
||||
} else {
|
||||
this->IncrementOrderIndex();
|
||||
this->IncrementRealOrderIndex();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@ -480,7 +480,7 @@ static void ShipController(Ship *v)
|
||||
/* We got within 3 tiles of our target buoy, so let's skip to our
|
||||
* next order */
|
||||
UpdateVehicleTimetable(v, true);
|
||||
v->IncrementOrderIndex();
|
||||
v->IncrementRealOrderIndex();
|
||||
v->current_order.MakeDummy();
|
||||
} else {
|
||||
/* Non-buoy orders really need to reach the tile */
|
||||
@ -500,7 +500,7 @@ static void ShipController(Ship *v)
|
||||
v->BeginLoading();
|
||||
} else { // leave stations without docks right aways
|
||||
v->current_order.MakeLeaveStation();
|
||||
v->IncrementOrderIndex();
|
||||
v->IncrementRealOrderIndex();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,7 +33,7 @@ static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16 time
|
||||
v->orders.list->UpdateOrderTimetable(delta);
|
||||
|
||||
for (v = v->FirstShared(); v != NULL; v = v->NextShared()) {
|
||||
if (v->cur_order_index == order_number && v->current_order.Equals(*order)) {
|
||||
if (v->cur_real_order_index == order_number && v->current_order.Equals(*order)) {
|
||||
if (is_journey) {
|
||||
v->current_order.travel_time = time;
|
||||
} else {
|
||||
@ -248,7 +248,7 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
|
||||
bool just_started = false;
|
||||
|
||||
/* This vehicle is arriving at the first destination in the timetable. */
|
||||
if (v->cur_order_index == first_manual_order && travelling) {
|
||||
if (v->cur_real_order_index == first_manual_order && travelling) {
|
||||
/* If the start date hasn't been set, or it was set automatically when
|
||||
* the vehicle last arrived at the first destination, update it to the
|
||||
* current time. Otherwise set the late counter appropriately to when
|
||||
@ -288,10 +288,10 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
|
||||
* processing of different orders when filling the timetable. */
|
||||
time_taken = CeilDiv(max(time_taken, 1U), DAY_TICKS) * DAY_TICKS;
|
||||
|
||||
ChangeTimetable(v, v->cur_order_index, time_taken, travelling);
|
||||
ChangeTimetable(v, v->cur_real_order_index, time_taken, travelling);
|
||||
}
|
||||
|
||||
if (v->cur_order_index == first_manual_order && travelling) {
|
||||
if (v->cur_real_order_index == first_manual_order && travelling) {
|
||||
/* If we just started we would have returned earlier and have not reached
|
||||
* this code. So obviously, we have completed our round: So turn autofill
|
||||
* off again. */
|
||||
|
@ -206,7 +206,7 @@ struct TimetableWindow : Window {
|
||||
bool travelling = (!v->current_order.IsType(OT_LOADING) || v->current_order.GetNonStopType() == ONSF_STOP_EVERYWHERE);
|
||||
Ticks start_time = _date_fract - v->current_order_time;
|
||||
|
||||
FillTimetableArrivalDepartureTable(v, v->cur_order_index % v->GetNumOrders(), travelling, table, start_time);
|
||||
FillTimetableArrivalDepartureTable(v, v->cur_real_order_index % v->GetNumOrders(), travelling, table, start_time);
|
||||
|
||||
return (travelling && v->lateness_counter < 0);
|
||||
}
|
||||
@ -425,7 +425,7 @@ struct TimetableWindow : Window {
|
||||
if (total_time <= 0 || v->GetNumOrders() <= 1 || !HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) break;
|
||||
|
||||
TimetableArrivalDeparture *arr_dep = AllocaM(TimetableArrivalDeparture, v->GetNumOrders());
|
||||
const VehicleOrderID cur_order = v->cur_order_index % v->GetNumOrders();
|
||||
const VehicleOrderID cur_order = v->cur_real_order_index % v->GetNumOrders();
|
||||
|
||||
VehicleOrderID earlyID = BuildArrivalDepartureList(v, arr_dep) ? cur_order : (VehicleOrderID)INVALID_VEH_ORDER_ID;
|
||||
|
||||
|
@ -2291,7 +2291,7 @@ public:
|
||||
old_order(_v->current_order),
|
||||
old_dest_tile(_v->dest_tile),
|
||||
old_last_station_visited(_v->last_station_visited),
|
||||
index(_v->cur_order_index)
|
||||
index(_v->cur_real_order_index)
|
||||
{
|
||||
}
|
||||
|
||||
@ -2348,7 +2348,7 @@ public:
|
||||
/* Don't increment inside the while because otherwise conditional
|
||||
* orders can lead to an infinite loop. */
|
||||
++this->index;
|
||||
} while (this->index != this->v->cur_order_index);
|
||||
} while (this->index != this->v->cur_real_order_index);
|
||||
|
||||
return false;
|
||||
}
|
||||
@ -2602,7 +2602,7 @@ TileIndex Train::GetOrderStationLocation(StationID station)
|
||||
const Station *st = Station::Get(station);
|
||||
if (!(st->facilities & FACIL_TRAIN)) {
|
||||
/* The destination station has no trainstation tiles. */
|
||||
this->IncrementOrderIndex();
|
||||
this->IncrementRealOrderIndex();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1266,7 +1266,7 @@ void VehicleEnterDepot(Vehicle *v)
|
||||
if (v->current_order.IsType(OT_GOTO_DEPOT)) {
|
||||
SetWindowDirty(WC_VEHICLE_VIEW, v->index);
|
||||
|
||||
const Order *real_order = v->GetNextManualOrder(v->cur_order_index);
|
||||
const Order *real_order = v->GetOrder(v->cur_real_order_index);
|
||||
Order t = v->current_order;
|
||||
v->current_order.MakeDummy();
|
||||
|
||||
@ -1303,7 +1303,7 @@ void VehicleEnterDepot(Vehicle *v)
|
||||
/* Part of orders */
|
||||
v->DeleteUnreachedAutoOrders();
|
||||
UpdateVehicleTimetable(v, true);
|
||||
v->IncrementOrderIndex();
|
||||
v->IncrementAutoOrderIndex();
|
||||
}
|
||||
if (t.GetDepotActionType() & ODATFB_HALT) {
|
||||
/* Vehicles are always stopped on entering depots. Do not restart this one. */
|
||||
@ -1797,11 +1797,25 @@ uint GetVehicleCapacity(const Vehicle *v, uint16 *mail_capacity)
|
||||
*/
|
||||
void Vehicle::DeleteUnreachedAutoOrders()
|
||||
{
|
||||
const Order *order = this->GetOrder(this->cur_order_index);
|
||||
while (order != NULL && order->IsType(OT_AUTOMATIC)) {
|
||||
/* Delete order effectively deletes order, so get the next before deleting it. */
|
||||
order = order->next;
|
||||
DeleteOrder(this, this->cur_order_index);
|
||||
const Order *order = this->GetOrder(this->cur_auto_order_index);
|
||||
while (order != NULL) {
|
||||
if (this->cur_auto_order_index == this->cur_real_order_index) break;
|
||||
|
||||
if (order->IsType(OT_AUTOMATIC)) {
|
||||
/* Delete order effectively deletes order, so get the next before deleting it. */
|
||||
order = order->next;
|
||||
DeleteOrder(this, this->cur_auto_order_index);
|
||||
} else {
|
||||
/* Skip non-automatic orders, e.g. service-orders */
|
||||
order = order->next;
|
||||
this->cur_auto_order_index++;
|
||||
}
|
||||
|
||||
/* Wrap around */
|
||||
if (order == NULL) {
|
||||
order = this->GetOrder(0);
|
||||
this->cur_auto_order_index = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1817,7 +1831,7 @@ void Vehicle::BeginLoading()
|
||||
this->current_order.GetDestination() == this->last_station_visited) {
|
||||
this->DeleteUnreachedAutoOrders();
|
||||
|
||||
/* Now cur_order_index points to the destination station, and we can start loading */
|
||||
/* Now both order indices point to the destination station, and we can start loading */
|
||||
this->current_order.MakeLoading(true);
|
||||
UpdateVehicleTimetable(this, true);
|
||||
|
||||
@ -1832,14 +1846,14 @@ void Vehicle::BeginLoading()
|
||||
/* We weren't scheduled to stop here. Insert an automatic order
|
||||
* to show that we are stopping here, but only do that if the order
|
||||
* list isn't empty. */
|
||||
Order *in_list = this->GetOrder(this->cur_order_index);
|
||||
Order *in_list = this->GetOrder(this->cur_auto_order_index);
|
||||
if (in_list != NULL && this->orders.list->GetNumOrders() < MAX_VEH_ORDER_ID &&
|
||||
(!in_list->IsType(OT_AUTOMATIC) ||
|
||||
in_list->GetDestination() != this->last_station_visited)) {
|
||||
Order *auto_order = new Order();
|
||||
auto_order->MakeAutomatic(this->last_station_visited);
|
||||
InsertOrder(this, auto_order, this->cur_order_index);
|
||||
if (this->cur_order_index > 0) --this->cur_order_index;
|
||||
InsertOrder(this, auto_order, this->cur_auto_order_index);
|
||||
if (this->cur_auto_order_index > 0) --this->cur_auto_order_index;
|
||||
}
|
||||
this->current_order.MakeLoading(false);
|
||||
}
|
||||
@ -1913,7 +1927,7 @@ void Vehicle::HandleLoading(bool mode)
|
||||
default: return;
|
||||
}
|
||||
|
||||
this->IncrementOrderIndex();
|
||||
this->IncrementAutoOrderIndex();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1948,7 +1962,7 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
|
||||
if (flags & DC_EXEC) {
|
||||
/* If the orders to 'goto depot' are in the orders list (forced servicing),
|
||||
* then skip to the next order; effectively cancelling this forced service */
|
||||
if (this->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) this->IncrementOrderIndex();
|
||||
if (this->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) this->IncrementRealOrderIndex();
|
||||
|
||||
this->current_order.MakeDummy();
|
||||
SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
|
||||
@ -2261,20 +2275,6 @@ void Vehicle::RemoveFromShared()
|
||||
this->previous_shared = NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the next manual (not OT_AUTOMATIC) order after the one at the given index.
|
||||
* @param index The index to start searching at.
|
||||
* @return The next manual order at or after index or NULL if there is none.
|
||||
*/
|
||||
Order *Vehicle::GetNextManualOrder(int index) const
|
||||
{
|
||||
Order *order = this->GetOrder(index);
|
||||
while (order != NULL && order->IsType(OT_AUTOMATIC)) {
|
||||
order = order->next;
|
||||
}
|
||||
return order;
|
||||
}
|
||||
|
||||
void VehiclesYearlyLoop()
|
||||
{
|
||||
Vehicle *v;
|
||||
|
@ -222,7 +222,8 @@ public:
|
||||
|
||||
byte vehstatus; ///< Status
|
||||
Order current_order; ///< The current order (+ status, like: loading)
|
||||
VehicleOrderID cur_order_index; ///< The index to the current order
|
||||
VehicleOrderID cur_real_order_index;///< The index to the current real (non-automatic) order
|
||||
VehicleOrderID cur_auto_order_index;///< The index to the current automatic order
|
||||
|
||||
union {
|
||||
OrderList *list; ///< Pointer to the order list for this vehicle
|
||||
@ -549,7 +550,8 @@ public:
|
||||
{
|
||||
this->unitnumber = src->unitnumber;
|
||||
|
||||
this->cur_order_index = src->cur_order_index;
|
||||
this->cur_real_order_index = src->cur_real_order_index;
|
||||
this->cur_auto_order_index = src->cur_auto_order_index;
|
||||
this->current_order = src->current_order;
|
||||
this->dest_tile = src->dest_tile;
|
||||
|
||||
@ -599,17 +601,85 @@ public:
|
||||
void UpdateVisualEffect(bool allow_power_change = true);
|
||||
void ShowVisualEffect() const;
|
||||
|
||||
private:
|
||||
/**
|
||||
* Increments cur_order_index, keeps care of the wrap-around and invalidates the GUI.
|
||||
* Advance cur_real_order_index to the next real order.
|
||||
* cur_auto_order_index is not touched.
|
||||
*/
|
||||
void SkipToNextRealOrderIndex()
|
||||
{
|
||||
if (this->GetNumManualOrders() > 0) {
|
||||
/* Advance to next real order */
|
||||
do {
|
||||
this->cur_real_order_index++;
|
||||
if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
|
||||
} while (this->GetOrder(this->cur_real_order_index)->IsType(OT_AUTOMATIC));
|
||||
} else {
|
||||
this->cur_real_order_index = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
/**
|
||||
* Increments cur_auto_order_index, keeps care of the wrap-around and invalidates the GUI.
|
||||
* cur_real_order_index is incremented as well, if needed.
|
||||
* Note: current_order is not invalidated.
|
||||
*/
|
||||
void IncrementOrderIndex()
|
||||
void IncrementAutoOrderIndex()
|
||||
{
|
||||
this->cur_order_index++;
|
||||
if (this->cur_order_index >= this->GetNumOrders()) this->cur_order_index = 0;
|
||||
if (this->cur_auto_order_index == this->cur_real_order_index) {
|
||||
/* Increment real order index as well */
|
||||
this->SkipToNextRealOrderIndex();
|
||||
}
|
||||
|
||||
assert(this->cur_real_order_index == 0 || this->cur_real_order_index < this->GetNumOrders());
|
||||
|
||||
/* Advance to next automatic order */
|
||||
do {
|
||||
this->cur_auto_order_index++;
|
||||
if (this->cur_auto_order_index >= this->GetNumOrders()) this->cur_auto_order_index = 0;
|
||||
} while (this->cur_auto_order_index != this->cur_real_order_index && !this->GetOrder(this->cur_auto_order_index)->IsType(OT_AUTOMATIC));
|
||||
|
||||
InvalidateVehicleOrder(this, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates the GUI.
|
||||
* cur_auto_order_index is incremented as well, if it was equal to cur_real_order_index, i.e. cur_real_order_index is skipped
|
||||
* but not any automatic orders.
|
||||
* Note: current_order is not invalidated.
|
||||
*/
|
||||
void IncrementRealOrderIndex()
|
||||
{
|
||||
if (this->cur_auto_order_index == this->cur_real_order_index) {
|
||||
/* Increment both real and auto order */
|
||||
this->IncrementAutoOrderIndex();
|
||||
} else {
|
||||
/* Increment real order only */
|
||||
this->SkipToNextRealOrderIndex();
|
||||
InvalidateVehicleOrder(this, 0);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Skip automatic orders until cur_real_order_index is a non-automatic order.
|
||||
*/
|
||||
void UpdateRealOrderIndex()
|
||||
{
|
||||
/* Make sure the index is valid */
|
||||
if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
|
||||
|
||||
if (this->GetNumManualOrders() > 0) {
|
||||
/* Advance to next real order */
|
||||
while (this->GetOrder(this->cur_real_order_index)->IsType(OT_AUTOMATIC)) {
|
||||
this->cur_real_order_index++;
|
||||
if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
|
||||
}
|
||||
} else {
|
||||
this->cur_real_order_index = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns order 'index' of a vehicle or NULL when it doesn't exists
|
||||
* @param index the order to fetch
|
||||
@ -620,8 +690,6 @@ public:
|
||||
return (this->orders.list == NULL) ? NULL : this->orders.list->GetOrderAt(index);
|
||||
}
|
||||
|
||||
Order *GetNextManualOrder(int index) const;
|
||||
|
||||
/**
|
||||
* Returns the last order of a vehicle, or NULL if it doesn't exists
|
||||
* @return last order of a vehicle, if available
|
||||
|
@ -1187,7 +1187,7 @@ static void DrawSmallOrderList(const Vehicle *v, int left, int right, int y, Veh
|
||||
VehicleOrderID oid = start;
|
||||
|
||||
do {
|
||||
if (oid == v->cur_order_index) DrawString(left, right, y, STR_TINY_RIGHT_ARROW, TC_BLACK);
|
||||
if (oid == v->cur_real_order_index) DrawString(left, right, y, STR_TINY_RIGHT_ARROW, TC_BLACK);
|
||||
|
||||
if (order->IsType(OT_GOTO_STATION)) {
|
||||
SetDParam(0, order->GetDestination());
|
||||
@ -1294,7 +1294,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
|
||||
DrawString(text_left, text_right, y, STR_TINY_GROUP, TC_BLACK);
|
||||
}
|
||||
|
||||
if (show_orderlist) DrawSmallOrderList(v, orderlist_left, orderlist_right, y, v->cur_order_index);
|
||||
if (show_orderlist) DrawSmallOrderList(v, orderlist_left, orderlist_right, y, v->cur_real_order_index);
|
||||
|
||||
if (v->IsInDepot()) {
|
||||
str = STR_BLUE_COMMA;
|
||||
|
Loading…
Reference in New Issue
Block a user