(svn r21299) -Fix (r21263): a road vehicle in a depot or wormhole could get into an incorrect state upon savegame conversion causing it to break up later in the game

This commit is contained in:
rubidium 2010-11-23 18:26:02 +00:00
parent d9173858a2
commit 33e3d7f6a2

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@ -2380,6 +2380,8 @@ bool AfterLoadGame()
if (IsSavegameVersionBefore(153)) {
RoadVehicle *rv;
FOR_ALL_ROADVEHICLES(rv) {
if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) continue;
bool loading = rv->current_order.IsType(OT_LOADING) || rv->current_order.IsType(OT_LEAVESTATION);
if (HasBit(rv->state, RVS_IN_ROAD_STOP)) {
extern const byte _road_stop_stop_frame[];