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(svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool.
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@ -19,8 +19,15 @@
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#include "../../articulated_vehicles.h"
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#include "table/strings.h"
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bool AIEventEnginePreview::IsEngineValid() const
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{
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const Engine *e = ::Engine::GetIfValid(this->engine);
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return e != NULL && e->IsEnabled();
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}
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char *AIEventEnginePreview::GetName()
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{
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if (!this->IsEngineValid()) return NULL;
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static const int len = 64;
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char *engine_name = MallocT<char>(len);
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@ -31,6 +38,7 @@ char *AIEventEnginePreview::GetName()
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CargoID AIEventEnginePreview::GetCargoType()
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{
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if (!this->IsEngineValid()) return CT_INVALID;
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CargoArray cap = ::GetCapacityOfArticulatedParts(this->engine);
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CargoID most_cargo = CT_INVALID;
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@ -47,6 +55,7 @@ CargoID AIEventEnginePreview::GetCargoType()
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int32 AIEventEnginePreview::GetCapacity()
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{
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if (!this->IsEngineValid()) return -1;
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const Engine *e = ::Engine::Get(this->engine);
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switch (e->type) {
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case VEH_ROAD:
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@ -69,6 +78,7 @@ int32 AIEventEnginePreview::GetCapacity()
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int32 AIEventEnginePreview::GetMaxSpeed()
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{
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if (!this->IsEngineValid()) return -1;
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const Engine *e = ::Engine::Get(this->engine);
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int32 max_speed = e->GetDisplayMaxSpeed(); // km-ish/h
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if (e->type == VEH_AIRCRAFT) max_speed /= _settings_game.vehicle.plane_speed;
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@ -77,16 +87,19 @@ int32 AIEventEnginePreview::GetMaxSpeed()
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Money AIEventEnginePreview::GetPrice()
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{
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if (!this->IsEngineValid()) return -1;
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return ::Engine::Get(this->engine)->GetCost();
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}
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Money AIEventEnginePreview::GetRunningCost()
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{
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if (!this->IsEngineValid()) return -1;
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return ::Engine::Get(this->engine)->GetRunningCost();
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}
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int32 AIEventEnginePreview::GetVehicleType()
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{
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if (!this->IsEngineValid()) return AIVehicle::VT_INVALID;
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switch (::Engine::Get(this->engine)->type) {
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case VEH_ROAD: return AIVehicle::VT_ROAD;
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case VEH_TRAIN: return AIVehicle::VT_RAIL;
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@ -98,6 +111,7 @@ int32 AIEventEnginePreview::GetVehicleType()
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bool AIEventEnginePreview::AcceptPreview()
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{
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if (!this->IsEngineValid()) return false;
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return AIObject::DoCommand(0, this->engine, 0, CMD_WANT_ENGINE_PREVIEW);
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}
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@ -296,6 +296,7 @@ public:
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private:
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EngineID engine;
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bool IsEngineValid() const;
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};
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/**
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@ -499,6 +499,7 @@ void SetCachedEngineCounts()
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void SetupEngines()
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{
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DeleteWindowByClass(WC_ENGINE_PREVIEW);
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_engine_pool.CleanPool();
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assert(_engine_mngr.Length() >= _engine_mngr.NUM_DEFAULT_ENGINES);
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@ -859,6 +860,9 @@ void EnginesMonthlyLoop()
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CalcEngineReliability(e);
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}
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/* Do not introduce invalid engines */
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if (!e->IsEnabled()) continue;
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if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + DAYS_IN_YEAR)) {
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/* Introduce it to all companies */
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NewVehicleAvailable(e);
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@ -51,6 +51,7 @@ extern bool _news_ticker_sound;
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extern NewsTypeData _news_type_data[];
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void DeleteInvalidEngineNews();
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void DeleteVehicleNews(VehicleID vid, StringID news);
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void DeleteStationNews(StationID sid);
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void DeleteIndustryNews(IndustryID iid);
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@ -28,6 +28,7 @@
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#include "statusbar_gui.h"
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#include "company_manager_face.h"
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#include "company_func.h"
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#include "engine_base.h"
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#include "engine_gui.h"
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#include "core/geometry_func.hpp"
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@ -809,6 +810,23 @@ void DeleteIndustryNews(IndustryID iid)
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}
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}
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/**
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* Remove engine announcements for invalid engines.
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*/
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void DeleteInvalidEngineNews()
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{
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NewsItem *ni = _oldest_news;
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while (ni != NULL) {
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NewsItem *next = ni->next;
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if ((ni->reftype1 == NR_ENGINE && (!Engine::IsValidID(ni->ref1) || !Engine::Get(ni->ref1)->IsEnabled())) ||
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(ni->reftype2 == NR_ENGINE && (!Engine::IsValidID(ni->ref2) || !Engine::Get(ni->ref2)->IsEnabled()))) {
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DeleteNewsItem(ni);
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}
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ni = next;
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}
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}
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static void RemoveOldNewsItems()
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{
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NewsItem *next;
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@ -51,6 +51,7 @@
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#include "../rail_gui.h"
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#include "../core/backup_type.hpp"
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#include "../smallmap_gui.h"
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#include "../news_func.h"
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#include "table/strings.h"
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@ -2604,6 +2605,8 @@ void ReloadNewGRFData()
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AfterLoadStations();
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/* Check and update house and town values */
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UpdateHousesAndTowns();
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/* Delete news referring to no longer existing entities */
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DeleteInvalidEngineNews();
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/* Update livery selection windows */
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) InvalidateWindowData(WC_COMPANY_COLOUR, i);
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/* redraw the whole screen */
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