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(svn r22129) -Codechange: use simpler check to test if there any towns in the game
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@ -682,7 +682,7 @@ bool AfterLoadGame()
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}
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/* make sure there is a town in the game */
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if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, UINT_MAX)) {
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if (_game_mode == GM_NORMAL && Town::GetNumItems() == 0) {
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SetSaveLoadError(STR_ERROR_NO_TOWN_IN_SCENARIO);
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/* Restore the signals */
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ResetSignalHandlers();
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