Commit Graph

1807 Commits

Author SHA1 Message Date
Patric Stout
6550682b49
Codechange: minor bits and pieces related to fmt::format() (#11806)
- Don't make run-time formatting what can be done compile-time.
- Be explicit about run-time formatting.
- Fix datetime printing.
2024-01-16 21:10:34 +00:00
Patric Stout
0b7410d979
Codechange: compile-time validate the string format of IConsolePrint (#11804)
This means we can no longer use runtime picking what string to use.
2024-01-16 21:04:35 +00:00
Rubidium
564441e822 Remove: Debug redirect over network
It does not work for dedicated servers because upon starting the process to
resolve the address to redirect to gets killed. Also with all the async going
on in the network code, the debug redirection will start very late in the
process.
2024-01-14 22:14:31 +01:00
Loïc Guilloux
93ba6d6776
Fix: compilation without precompiled headers (#11770) 2024-01-14 13:27:03 +01:00
Rubidium
3a676a5af0 Codechange: replace static inline with static for non-class functions 2024-01-06 13:37:33 +01:00
Peter Nelson
7a5106042f
Codechange: Use CompanyMask and company group statistics for auto clean tests. (#11693)
This function does not need to know how many vehicles there are, only that there is at least one.
2024-01-05 20:58:24 +00:00
Patric Stout
7788b68bbe
Fix: don't unneededly block on transmitting survey on exit (#11687) 2024-01-05 18:54:00 +00:00
Patric Stout
28e2576589
Fix: race-condition when quitting the game with libcurl (#11688)
There could be a callback in _new_http_callbacks that is not
processed yet. All callbacks in _http_callbacks were cancelled,
but not the ones in _new_http_callbacks
2024-01-05 18:48:21 +00:00
Rubidium
e3f49ee7a0 Codechange: coding style fixes 2024-01-04 16:23:54 +01:00
Jonathan G Rennison
0075364c89 Fix: curl_global_cleanup called before libcurl HTTP thread exited 2024-01-04 13:41:24 +01:00
Jonathan G Rennison
51ef416b49 Fix: libcurl HTTP thread race at uninit preventing thread exit 2024-01-04 13:41:24 +01:00
Patric Stout
aef49e9933
Fix: race-conditions in GUI updates when downloading HTTP files (#11639) 2024-01-02 22:05:25 +01:00
Jonathan G Rennison
502a52edd5
Fix: Spurious cancellations of HTTP content downloads (#11668) 2024-01-01 19:13:29 +00:00
Peter Nelson
7124b4eef1 Codechange: Use std::unique_ptr for all NWidgets. 2023-12-31 15:33:56 +00:00
Peter Nelson
9a3934ae23 Codechange: Use vector/unique_ptr inside widget containers.
This replaces a C-style double-linked-list which required all widgets
to have next/prev pointers, and removes the need for manual pointer management.
2023-12-31 15:33:56 +00:00
Charles Pigott
1e60734660
Fix: Compilation with DEBUG_DUMP_COMMANDS enabled (#11607) 2023-12-30 17:46:32 +00:00
Peter Nelson
a0dfb76e34 Codechange: Replace mishmash of types for widget index with WidgetID.
Indices were stored as int, but often passed around as uint/uint8_t and casts.

Now they should all use WidgetID.
2023-12-30 00:23:57 +00:00
Peter Nelson
b86182ab84 Codechange: Use std::map to provide indexed widget access.
This removes the need to determine the biggest widget index and replaces C-style memory handling.
2023-12-29 18:45:43 +00:00
Peter Nelson
feb94d233d
Codechange: Remove deferred nested_array initialization path. (#11640)
Having two ways (`FillNestedArray` and `SetupSmallestSize`) to initialize
`Window::nested_array` introduces confusion.

Instead, make `FillNestedArray` the canonical way, always call it, and remove
init_array from `SetupSmallestSize`.
2023-12-29 14:27:04 +00:00
Patric Stout
11ba951250
Fix: race-condition when creating new HTTP requests from different threads (#11638) 2023-12-29 12:45:23 +01:00
Peter Nelson
33ff64ef74
Codechange: Simplify ConvertDateToYMD by returning YearMonthDay instead of outputting to a pointer. (#11637) 2023-12-28 21:34:08 +00:00
Rubidium
2072e532f7 Codechange: replace NULL with nullptr 2023-12-26 07:18:52 +01:00
Peter Nelson
6e8c27b8e5
Change: Hide bevel for resizeable sparse layout windows. (#11572)
When clicked, the button is still highlighted to show that it is active.

The bevel is controlled with widget_data by RWV_SHOW_BEVEL or RWV_HIDE_BEVEL values.
2023-12-10 17:25:36 +00:00
Peter Nelson
09251d993c
Change: Use sparse padding for network server list. (#11571) 2023-12-10 14:48:58 +00:00
Peter Nelson
d6060a4d47
Change: Use sparse padding for start network server window. (#11569) 2023-12-09 23:35:46 +00:00
Peter Nelson
a759d35f26
Fix #11352: Draw all network server info as multiline strings. (#11567)
This also allows the 'header' (which is not actually a widget) to grow
as necessary to fit the server name.
2023-12-09 20:43:36 +00:00
Peter Nelson
dcf730f1f6 Codechange: Optionally allow passing state to GUIList sorter function.
GUIList sorter functions can currently only use global state, which makes per-window-instance sorting difficult.
2023-12-04 08:24:39 +00:00
Peter Nelson
9122b4eb47
Codechange: SetMinimalTextLines(1, 0) is implied for widgets with text. (#11536) 2023-12-03 22:42:50 +00:00
Peter Nelson
cc528bd8fc Change: Adjust layout of Content and NewGRF Website buttons for consistency. 2023-12-03 18:52:33 +00:00
Peter Nelson
9a92e02fa7
Change: Add tooltips for text file buttons, and shorten Website / Readme buttons. (#11534) 2023-12-03 16:54:57 +00:00
rubidium42
27082f9efa Codechange: pass std::string references to OpenBrowser 2023-11-29 02:02:30 +01:00
Peter Nelson
f268c90bd3
Change: Use sparse padding for content download window. (#11501) 2023-11-27 23:17:16 +00:00
Peter Nelson
c18a1494b7
Codechange: Remove FONT_HEIGHT_... macros. (#11481)
These make it look like we're dealing with a constant, but actually each is a call to `GetCharacterHeight(...)`.
2023-11-21 19:04:24 +00:00
Peter Nelson
ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. (#11445)
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
2023-11-06 20:29:35 +00:00
Peter Nelson
ef385499c7
Codechange: Remove ineffective NWidgetParts. (#11443) 2023-11-05 14:09:47 +00:00
Michael Lutz
071fdab236 Codechange: Replicate cursor screen backup to chat message display, removing explicit memory management.
Incidentally, this makes Blitter::GetBytesPerPixel unneeed.
2023-11-04 16:08:34 +01:00
Peter Nelson
18fb8e153f Codechange: Add __FILE__/__LINE__ of WindowDesc to WindowDesc.
This is to allow unit-tests to produce more useful output.
2023-11-02 22:25:01 +00:00
Rubidium
a849b4e175 Fix: allow same length server password in the UI 2023-11-02 17:19:38 +01:00
Rubidium
c6411168d8 Cleanup: missing spaces before continuation * in some comments 2023-11-01 22:56:11 +01:00
Peter Nelson
bb50cbb772
Codechange: Assign/StoreSizePosition x/y can be negative. (#11416)
AssignSizePosition is used with negative values when an NWidgetMatrix is
scrolled, but they were passed as unsigned and then stored as signed.

Widget pos_x/pos_y were already made signed.
2023-11-01 18:44:23 +00:00
Peter Nelson
8a49c0eb2c Change: Use modalpopup spacing for network relay and survey windows. 2023-10-26 12:43:20 +01:00
Peter Nelson
59a2abd298 Codechange: Use unified NWidgetContainer methods instead of duplicating.
Most NWidgetContainer derivatives implemented Draw() and GetWidgetFromPos()
the same way. Move this these to NWidgetContainer itself to avoid repeating.
2023-10-21 14:26:36 +01:00
Peter Nelson
81ecbaaa33 Codechange: Hide multiplayer headers by setting width to zero.
Zero-width is how widgets are hidden elsewhere.
This removes the need for an extra array to lookup if a header is hidden.
2023-10-21 14:26:36 +01:00
Rubidium
37f84b7372 Codechange: replace x.size() != 0 with !x.empty() 2023-10-20 23:05:43 +02:00
Rubidium
f16399f4c9 Codechange: replace x.size() > 0 with !x.empty() 2023-10-20 23:05:43 +02:00
Rubidium
c9276c2959 Codechange: replace x.size() == 0 with x.empty() 2023-10-20 23:05:43 +02:00
Peter Nelson
fd6f1e844a
Codechange: Avoid emplace_back(new()) into a unique_ptr. (#11384)
This could theoretically leave an unmanaged pointer in certain circumstances, and directly using
make_unique shows intent.
2023-10-20 18:40:48 +01:00
Peter Nelson
e1c83869ed
Fix: Scale minimum width for server name by interface scale. (#11381) 2023-10-19 17:06:47 +00:00
Peter Nelson
bdcf6b6acd Fix: Treat closing network relay window as a choice of "No".
Issue ConnectFailure when closing the window if the relay request is
considered unhandled.
2023-10-13 20:47:28 +01:00
Peter Nelson
f379b31e28 Add: data parameter in Window::Close method.
This allows passing data when closing a window, e.g. to indicate how it was closed.
2023-10-13 20:47:28 +01:00
Peter Nelson
49dae08a3b Codechange: Add missing override specifiers. 2023-09-25 21:27:45 +01:00
frosch
5733145c59 Cleanup: Remove unneeded parameters. 2023-09-19 22:49:59 +02:00
frosch
b5885295f0 Codechange: Use parameters, which should be used. 2023-09-19 22:49:59 +02:00
frosch
b6c8f301be Codechange: Silence warnings about intentionally unused parameters. 2023-09-19 22:49:59 +02:00
Rubidium
7ef22af2bb Codechange: introduce and use function to raise and dirty a set of widgets when they are lowered 2023-09-17 16:03:01 +02:00
Patric Stout
37e2f99c09
Change: store crash logs in JSON format (#11232) 2023-09-14 20:13:27 +02:00
Patric Stout
ba67f39db6
Codechange: vendor the nlohmann-json library (#11290) 2023-09-13 16:11:34 +02:00
Tyler Trahan
701a61c9af Codechange: Delete date_type.h 2023-09-10 08:40:25 -04:00
Tyler Trahan
77173a6a10 Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes 2023-09-10 08:40:25 -04:00
Tyler Trahan
fca2b37726 Codechange: Move Ticks into their own class 2023-09-10 08:40:25 -04:00
PeterN
afc1ea8135
Codechange: Using alias and std::array for company expense storage. (#11273)
This simplifies passing yearly expenses to functions and use of std algorithms.
2023-09-09 13:15:53 +00:00
Patric Stout
5f9b8aaa95
Codechange: [Script] use nlohmann for Squirrel <-> JSON conversion (#11251) 2023-09-06 13:14:12 +02:00
Peter Nelson
e8015e497d Codechange: Use begin/end of nwidget parts of begin/length.
This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings.

And this removes 160~ instances of the lengthof() macro.
2023-09-04 10:20:45 +01:00
Bouke Haarsma
7e54418022
Codechange: workaround CMake/Xcode duplicate file name issue (#11186)
Having a library with files with the same name isn't supported in CMake's Xcode project file generation: https://gitlab.kitware.com/cmake/cmake/-/issues/20501. One of the files is renamed to work around this bug.
2023-09-02 19:46:52 +02:00
Patric Stout
ecb4bb5161
Change: for surveys capture more information about the OpenTTD version (#11244) 2023-08-30 12:14:32 +02:00
Patric Stout
a3d631ffed
Change: make nlohmann a mandatory library to build OpenTTD (#11235) 2023-08-28 19:04:36 +02:00
Patric Stout
abc060525d
Add: calendar date for Survey results
This means no heuristics is possible on around which date people
play the game.
2023-08-28 13:02:52 +02:00
Patric Stout
299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed (#10761) 2023-08-12 18:14:21 +00:00
Patric Stout
01f55eb734
Codechange: introduce week/quarter triggers for TimerGameCalendar (#11189)
This simplifies code that triggers on these periods.
2023-08-12 16:02:11 +02:00
Tyler Trahan
93069066f9
Codechange: Use auto type when sorting dates (#11175) 2023-08-11 08:18:32 -04:00
Rubidium
eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidium
af9b9327af Codechange: do not keep local variable for temporary string parameters 2023-07-03 18:08:03 +02:00
Rubidium
0ea3e338ab Codechange: replace buffer+strecpy with std::string 2023-06-29 17:32:27 +02:00
Rubidium
f333372dd1 Codechange: let IConsoleCmdExec accept std::string 2023-06-29 06:06:15 +02:00
Jonathan G Rennison
55c07eed59
Change: Add separate setting for server sent commands per frame limit (#11023)
Set a higher default value for this setting.
Use the higher of this and existing commands per frame limit
setting for server-originating commands, e.g. GS.

This is to support the GSAsyncMode class.
This also avoids undue throttling when more than one
script is in operation (e.g. AIs).
2023-06-27 12:32:45 +01:00
Rubidium
700241410b Remove: support for not having getifaddrs 2023-06-27 12:35:07 +02:00
Jonathan G Rennison
4f6d75f97d Fix #11016: Defer deletion of client and server game socket handlers
This fixes various use after free scenarios in error handling paths
2023-06-25 12:02:32 +01:00
Jonathan G Rennison
19ae88fb63 Fix: Error logging in game and admin server HandlePacket
Don't invent a packet type in the log message if we can't/don't
read a packet type at all.
Fix packet type not being logged when appropriate.
2023-06-25 12:02:32 +01:00
Rubidium
836541b41c Codechange: use SetDParam and CopyOutDParam for tooltips 2023-06-17 10:01:19 +02:00
Owen Rudge
1a3d1bca59 Remove: OS/2 port 2023-06-16 14:29:14 +01:00
Rubidium
d4c2043294 Codechange: remove a number of unneeded c_str() calls 2023-06-15 22:14:45 +02:00
Rubidium
13cdf5fffa Codechange: use std::filesystem::path for the language file's path 2023-06-08 23:20:28 +02:00
Rubidium
a47de4b2ab Cleanup: remove DRAW_STRING_BUFFER constant 2023-06-06 18:08:11 +02:00
Rubidium
1fa432ca92 Codechange: replace C-style string building with C++-style building 2023-06-06 18:08:11 +02:00
Rubidium
55dfca1936 Codechange: replace seprintf with C++ style formatting 2023-06-05 23:25:59 +02:00
Rubidium
c158089eff Codechange: use C++ style methods to combine a Utf8Encoded character and a formatted string 2023-06-04 23:32:02 +02:00
Patric Stout
21adfa7567
Fix: track "memory installed" for surveys less precisely (#10910)
It turns out, for Windows and Linux having the exact memory allows
for easy tracing of an individual. That is exactly against the idea
of the survey. And honestly, we don't need this precision.
2023-06-03 19:07:56 +00:00
Rubidium
d9f8a4c380 Codechange: use std::string GetString variant 2023-05-31 19:31:09 +02:00
Rubidium
f4b0ac2bd4 Codechange: use std::string for formatting settings 2023-05-24 22:42:01 +02:00
axet
60540f7df6 Change: Allow dedicated server to use threaded saves. (#10787)
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
2023-05-21 19:55:12 +02:00
Rubidium
c518293135 Codechange: replace printf with fmt::print 2023-05-21 15:12:02 +02:00
Rubidium
3323402aaa Codechange: rename smallvec_type to container_func and use only when needed 2023-05-20 16:53:10 +02:00
Rubidium
acec34a0fe Cleanup: remove MD5SumToString in lieu of FormatArrayAsHex 2023-05-19 11:24:44 +02:00
Rubidium
d9a04ba446 Codechange: make the MD5 hash/digest/checksum variables a std::array 2023-05-19 11:24:44 +02:00
Peter Nelson
c38df2d589 Codechange: Use std::map instead of custom SmallMap. 2023-05-18 12:18:30 +01:00
Peter Nelson
72018badff Codechange: Swap SocketList map key/value around.
This map is used store socket and address together, and, other than
checking that the address does not already have a socket, the data layout
does not seem particularly important.

However, as address is the key, technically it should not be modified,
and address may self-modify itself during comparisons.
2023-05-18 12:18:30 +01:00
Peter Nelson
56085be9bd Codechange: Move includes for common STL headers to stdafx. 2023-05-17 10:14:41 +01:00
Patric Stout
199e41c762
Codechange: use default dtor instead of empty (#10826) 2023-05-14 23:31:03 +02:00
Patric Stout
7634553d22 Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Patric Stout
8493719cf4
Fix: padding miscalculated for the network-relay and bootstrap-question GUI (#10827) 2023-05-14 15:32:45 +00:00
Rubidium
a372c59483 Codechange: replace C-style (stredup) chat completion with std::string_view 2023-05-13 22:33:27 +02:00
Peter Nelson
941dbadf9e Codechange: Add and use GetScrolledItemFromWidget to get a list item.
This function returns an iterator, either to the selected item or the
container's end.

This makes handling the result more robust as indices are not used.
2023-05-12 21:45:32 +01:00
Rubidium
68ff3fd062 Change: include fmt.h C++ headers in stdafx.h
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Peter Nelson
d2034d9c38 Codechange: Scrollbar methods now accept size_t.
This clears up a lot of casts from size_t to int.
2023-05-07 20:25:44 +01:00
Rubidium
877349c13d Codechange: use std::string for text file name resolution 2023-05-05 08:54:29 +02:00
Peter Nelson
61407840c6 Codechange: Remove STR_BLACK_RAW_STRING. 2023-05-05 07:07:54 +01:00
Peter Nelson
0880616851 Codechange: Remove various STRING strings. 2023-05-05 07:07:54 +01:00
Rubidium
3901ef9760 Codechange: use std::string for the GRF filenames 2023-05-04 23:23:32 +02:00
Rubidium
a312a6c1b2 Codechange: make md5sumToString std::string compatible 2023-05-04 23:23:32 +02:00
Tyler Trahan
6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
Tyler Trahan
ba3de0383a
Codechange: Pass more std::string to StringFilter::AddLine() (#10743) 2023-04-30 10:23:05 +02:00
Rubidium
c829930440 Codechange: replace strnatcmp with C++ string capable version 2023-04-29 12:07:45 +02:00
Rubidium
4dd5f994be Codechange: replace strncasecmp with case ignoring variant of StrStarts/EndsWith 2023-04-29 10:25:25 +02:00
Patric Stout
36a0818bc5
Remove: buying/selling/owning company shares (#10709) 2023-04-29 10:16:49 +02:00
Rubidium
b221fa3c5a Codechange: use fmt::format_to instead of seprintf to create the search URL 2023-04-28 19:53:03 +02:00
Rubidium
3105d0b09e Codechange: replace text-buf printf with fmt::format 2023-04-26 18:46:17 +02:00
Tyler Trahan
930f0a16d8 Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 2023-04-26 07:14:03 -04:00
Rubidium
f74e26ca7e Codechange: replace error/usererror printf variant with fmt variant and rename 2023-04-25 17:55:09 +02:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Charles Pigott
b282664242 Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives 2023-04-15 16:57:00 +01:00
Patric Stout
3ebc7ad16e Codechange: migrate all game-time-related timers to the new framework 2023-04-15 13:58:55 +02:00
Patric Stout
1ba4dcc924 Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
rubidium42
730687080a
Fix: Update some network documentation to match the new command system (#10657) 2023-04-15 09:10:09 +00:00
Peter Nelson
e5af5907ec Change: Make all dropdown lists extend width if necessary.
This removes the auto_width parameter from ShowDropDown(At).
2023-04-13 20:57:47 +01:00
Peter Nelson
47e12a8790 Codechange: Check that CompanyMask fits into 16 bits during compilation. 2023-04-07 22:09:55 +01:00
Peter Nelson
b6609d1833 Fix: Network server highlight invisible with RTL layout. 2023-03-07 22:05:22 +00:00
Zachary
e17c82e32b Add: maximum number of companies allowed to the client list 2023-02-28 20:52:46 +01:00
dP
c73b88ddca
Fix: Don't send unused tile field over the network (#10507) 2023-02-24 22:50:11 +01:00
Patric Stout
fdfcb09aa3 Fix #10131: actually cancel downloads when pressing cancel 2023-02-15 23:48:06 +01:00
Patric Stout
dea2dea881 Fix: reset content download progress to zero if falling back to TCP
Otherwise this chain of events can happen:
- You already have a (partial) file downloaded
- You start the download, and HTTP fails
- This resets the download progress to the current size of the file
- The TCP download starts at a very large value (UINT32_MAX - filesize)

It now resets to 0% done when any negative value is being given.
As added bonus, we no longer have to query how much was already
downloaded.
2023-02-15 23:48:06 +01:00
Patric Stout
1c17556f96 Codechange: replace instance of char * with std::string 2023-02-15 23:48:06 +01:00
Patric Stout
0722bb3bf4
Change: try to detect the CA file/path for CURL (#10481)
The default is given compile-time, not run-time. So libcurl is
of no use to us.

Current list is kindly borrowed from
https://go.dev/src/crypto/x509/root_linux.go
2023-02-15 22:58:43 +01:00
Patric Stout
ea90fa24f8
Codechange: move curl into a thread so simplify code (#10480)
With a thread, we can just run curl_easy_perform() and let CURL
and threads handle the blocking part.

With async solution there are too many things to keep track of,
and it makes "when to update the GUI" tricky. By using a thread
that all gets a lot simpler, as the game-thread and download-thread
run side-by-side.

This is similar to how the WinHttp backend already works.
2023-02-15 21:56:19 +01:00
frosch
d7fcb420c4 Fix: compilation with libcurl from 2013. 2023-02-13 22:45:07 +01:00
Patric Stout
64523709bf
Add: use https:// for content-service connections (#10448)
This requires the use of WinHTTP (for Windows) or libcurl (for all
others except Emscripten). Emscripten does not support http(s)
calls currently.

On Linux it requires ca-certificates to be installed, so the HTTPS
certificate can be validated. It is really likely this is installed
on any modern machine, as most connections these days are HTTPS.

(On MacOS and Windows the certificate store is filled by default)

Reminder: in case the http(s):// connection cannot be established,
OpenTTD falls back to a custom TCP-based connection to fetch the
content from the content-service. Emscripten will always do this.
2023-02-12 12:07:31 +01:00
Loïc Guilloux
a2c8168924
Fix #10465: Delay closing of network join progress window (#10466) 2023-02-11 12:32:45 +01:00
Rubidium
4e65ec1dc4 Codechange: do not declare functions in blocks 2023-01-29 20:28:45 +01:00
rubidium42
6ba55e663e Codechange: do not hide variables with other variables 2023-01-29 07:21:34 +01:00
Rubidium
ed7685910d Codechange: pass large objects by reference instead of value
Especially when they get passed on directly to the next function or via a
constructor into an instance variable
2023-01-28 13:43:21 +01:00
Rubidium
7e1d272397 Cleanup: remove unused static variables 2023-01-27 07:05:49 +01:00
Rubidium
fe2bcd2a58 Codechange: migrate size related functions to Map structure 2023-01-21 17:11:40 +01:00
Rubidium
8f9a60893d Fix #10177: company list password padlock showed after switching to single player 2023-01-15 11:52:51 +01:00
Rubidium
6dfd2cad69 Fix: comparison result is always the same warnings 2023-01-15 00:24:20 +01:00
Rubidium
90f1768006 Codechange: add non-nullptr asserts in cases where it should never be nullptr
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
2023-01-14 21:15:23 +01:00
Rubidium
bcfe0fb076 Codechange: introduce GetMainWindow() to properly account for nullptr checks
Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2023-01-14 21:15:23 +01:00
Patric Stout
1fb101eabb
Codechange: address CodeQL issue "Multiplication result converted to larger type" (#10306)
Most are very unlikely to ever be triggered in our codebase; two
stand out: linkgraph and money cheat. Those, potentially, could
wrap earlier than expected.
2023-01-02 20:30:02 +00:00
PeterN
131b7f5127
Fix: Vertically centre chat prompt. (#10250) 2022-12-17 12:22:02 +00:00
dP
5e14a20b3b
Feature: [GS] Scriptable league tables (#10001) 2022-11-26 18:03:03 +01:00
Peter Nelson
ecb5393c55 Change: Standardize progress bar layout.
Progress bars are drawn differently depending on when it was added, with
different layouts and sizes.

This change adds a standard padding size to use, and makes all progress
bars visually similar, with scaled padding.
2022-11-12 18:28:39 +00:00
Peter Nelson
920e588334 Change: Use standard dimensions instead of custom widths. 2022-11-12 18:28:39 +00:00
Peter Nelson
890b2666d3 Change: Use scaled WidgetDimensions. 2022-11-12 18:28:39 +00:00
Peter Nelson
b6ed595176 Codechange: Prefer suggested widget padding. 2022-11-12 18:28:39 +00:00
Peter Nelson
dd9f6bc803 Change: Use RectPadding Horizontal()/Vertical() helpers. 2022-11-12 18:28:39 +00:00
Peter Nelson
04cbe57d2a Change: Use RectPadding for widget padding/uz_padding. 2022-11-12 18:28:39 +00:00
Peter Nelson
6f95e04005 Change: Use Rect helpers for widget drawing.
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Rubidium
d5aafaee15 Codechange: rename and move some strings to make them more consistent with the rest of the strings 2022-11-02 17:58:44 +01:00
Michael Lutz
35d9cea487
Fix: Too many braces make old gcc sad. (#10116) 2022-11-02 00:53:44 +01:00
frosch
f4e2a462fe Cleanup: Remove unused flag sprites. 2022-10-16 14:56:52 +02:00
Peter Nelson
dc1b84aa1e Cleanup: Text widgets are capable of drawing text without assistance.
Remove custom text drawing of some widgets in favour of standard text
widgets.
2022-10-16 14:24:51 +02:00
Peter Nelson
296af146fb Change: Default widget text colour to black.
TC_FROMSTRING really means blue, and we almost never actually use
blue text.
2022-10-16 14:24:51 +02:00
Peter Nelson
fa5e2ca276 Cleanup: Tweak panel layout of Online Players window.
This ensures panel borders not hidden behind other widgets.
2022-09-20 07:51:25 +01:00
Peter Nelson
8e9ca5ebcb Fix: Online Players list mouse hover behaviour.
Hover highlight was visible even if the mouse pointer was in a different
window, and the window refreshed itself every frame if the mouse pointer
was not over its matrix widget.

Resolved by using OnMouseOver() instead of OnMouseLoop(), and only
redrawing if the hover position has changed.
2022-09-20 07:51:25 +01:00
dP
64453cb134
Fix: Incorrect player name in online players window (#10013) 2022-09-12 09:18:41 +01:00
Joel-Milligan
3937953f72
Fix #9363: Rebuild client list on reinit event (#9929) 2022-08-30 14:56:19 +02:00
Aaron Katzin
148695c571
Fix #9736: Duplicate multiplayer window opens upon canceling password entry (#9842) 2022-04-02 10:37:07 +02:00
Rubidium
c73f578e8c Codechange: replace magic numbers and C-style arrays with C++-style array for share owners 2022-03-09 18:05:12 +01:00
Michael Lutz
b11bd185e3 Fix #9756: Network command unpack proc was not generated in all cases.
The case where the callback proc takes all command results but not any of
the command parameters was not handled properly.
2021-12-20 23:32:23 +01:00
Michael Lutz
e67124e174 Change: [Admin] Bump admin port protocol due to command changes.
docs/admin_network.md promised that information in an admin packet
is never removed. It does allow the possibility of using a new packet type
for changed data in combination with a bump of the admin port version.

As the recent command handling changes modified the contents of
ADMIN_PACKET_SERVER_CMD_LOGGING, do exactly that.
2021-12-20 19:30:27 +01:00
Michael Lutz
afc3d71fd0 Codechange: Don't generate CommandPacket unpack functions for invalid cmd/callback combinations.
If the arguments of the callback proc don't match with the command parameters,
we can't do the proper command execution anyway. As such, don't even generate
an unpack function in the first place, saving a bit of unnecessary code bloat.

Validate on receive that the cmd/callback combination is supported, rejecting
clients that try to send invalid values.
2021-12-16 22:28:32 +01:00
Michael Lutz
3e85e833a7 Codechange: Add support for additional command result values. 2021-12-16 22:28:32 +01:00
Michael Lutz
8503854655 Codechange: Pass unpacked command arguments to command callbacks (except Script). 2021-12-16 22:28:32 +01:00
Michael Lutz
d85348b1d1 Codechange: Template the command callback function type to allow unpacked arguments. 2021-12-16 22:28:32 +01:00
Michael Lutz
13528bfcd0 Codechange: Un-bitstuff all remaining commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
4f3ea3907e Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). 2021-12-16 22:28:32 +01:00
Michael Lutz
ccefa76a46 Codechange: Template DoCommandPInternal. 2021-12-16 22:28:32 +01:00
Michael Lutz
0f64ee5ce1 Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
a05fd7aa50 Change: [Network] Transfer command data as serialized byte stream without fixed structure.
The data will be transmitted as the length followed by the serialized data. This allows the command
data to be different for every command type in the future.
2021-12-16 22:28:32 +01:00
Michael Lutz
123c7f99c3 Codechange: Move command callback declarations to the cmd header files. 2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c Codechange: Move command arguments to the back of the networked command function calls. 2021-12-16 22:28:32 +01:00
Rubidium
ad89601c49 Codechange: do not use all upper case enumerators in a scoped enum 2021-12-05 21:41:43 +01:00
Patric Stout
ea4f6bb8b2
Fix #9730: [Network] connections can use an invalid socket due to a race condition
A race condition happens when an IPv6 connection takes more than
250ms to report an error, but does return before the IPv4 connection
is established.
In result, an invalid socket might be used for that connection.
2021-12-04 20:56:05 +01:00
Patric Stout
9c36c12c85
Codechange: ensure OnConnect() always gets called with a valid socket (#9729)
This should already be the case, but now assert()s will tell us
if this isn't.
2021-12-04 18:32:06 +01:00
Michael Lutz
8c558d74a5 Fix 55a11710: Curly braces need to be double-escaped for (std::)fmt. 2021-11-06 20:21:07 +01:00
dP
80e3397f85
Fix 3a1a915: Every 16th client never reconnects after server restart 2021-11-03 21:33:38 +01:00
glx22
1c0700e0c0 Fix #9624: compilation with RANDOM_DEBUG 2021-10-19 09:05:00 +01:00
Charles Pigott
3b7daca832
Change: Don't use 'server address' string in server list when displaying an invite code (#9615) 2021-10-17 18:14:25 +01:00
Patric Stout
e4ad632989
Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)
This gives user visual feedback that the refresh is still pending, and
prevents people from clicking again and again thinking nothing is
happening. This is especially true for connections that fall back to
TURN, as that takes a few seconds to kick in.

Additionally, prevent clicking on the button again while a refresh
is pending. This is only delaying a successful result.
2021-10-03 11:02:28 +02:00
dP
31cf9e888b
Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
Patric Stout
d9f8ed7bdf
Add: [Network] On join, log the ClientID + IP + Name clearly (#9558)
Additionally, reword the disconnect to match connect / join messages.

Co-authored-by: Berbe <4251220+Berbe@users.noreply.github.com>
2021-09-19 21:52:46 +01:00
Patric Stout
a8641ea44a
Add: support filtering content entries for patchpacks (#9541)
This changes nothing for us, but allows patchpacks to add the
right pieces of code to start filtering content entries on patchpack
only entries.
2021-09-11 15:34:46 +02:00
Jonathan G Rennison
6e3d023e69
Fix #9535: Maintain a reverse dependency map of network content (#9538)
Fixes performance issues with dependency lookup when retrieving
content list from the content server.
2021-09-09 18:06:00 +02:00
Patric Stout
f656b0ae96
Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534)
The function clears all stun-handlers. This causes all of those
objects to be destroyed.
A handler can have a pending connecter, which was only killed in
case CloseConnection() was called. This is never the case when
the object is destroyed. In result, the connecter could finish
and cause a use-after-free by calling into the (now deleted)
handler.
2021-09-05 18:17:39 +02:00
Rubidium
92559e6f3a Fix #9388: thread unsafe use of NetworkAdminConsole/IConsolePrint 2021-09-01 22:40:44 +02:00
Patric Stout
63116bd59f
Fix a2051bad: SendCmdNames only sent one name per packet (#9528) 2021-08-31 21:40:38 +02:00
Patric Stout
d8e870c50c
Fix: when DNS didn't resolve any IPs, the debug message was misleading (#9519) 2021-08-28 21:19:53 +02:00
Patric Stout
dc5b7b996c
Fix: [Network] show query errors in the server listing instead of error popup (#9506)
When you are query several servers at once, it is rather unclear
for which server you got a popup. Instead, show any errors on the
server itself.

This is only true for the query-part. Joining a server still gives
an error popup to tell you about any issue.
2021-08-23 20:16:22 +02:00
Patric Stout
e31b5d3870
Fix #9490: [Network] a full server couldn't be queried either (#9508)
You can now still query a full server, as long as the maximum
amount of allowed connections isn't reached. This means that as
long as there are not 255 clients connected to a server, you can
always connect to query.
2021-08-23 19:38:02 +02:00
Patric Stout
b2f0491a90
Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 2021-08-23 19:37:51 +02:00
Patric Stout
47ce306085
Fix c4b700f1: remove left-over debug statement (#9510) 2021-08-23 14:05:37 +02:00