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Codechange: use C++ style methods to combine a Utf8Encoded character and a formatted string
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@ -248,7 +248,6 @@ void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send,
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default: strid = STR_NETWORK_CHAT_ALL; break;
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}
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char message[1024];
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SetDParamStr(0, name);
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SetDParamStr(1, str);
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SetDParam(2, data);
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@ -258,8 +257,10 @@ void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send,
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* right-to-left characters depending on the context. As the next text might be an user's name, the
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* user name's characters will influence the direction of the "***" instead of the language setting
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* of the game. Manually set the direction of the "***" by inserting a text-direction marker. */
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char *msg_ptr = message + Utf8Encode(message, _current_text_dir == TD_LTR ? CHAR_TD_LRM : CHAR_TD_RLM);
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GetString(msg_ptr, strid, lastof(message));
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std::ostringstream stream;
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std::ostreambuf_iterator<char> iterator(stream);
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Utf8Encode(iterator, _current_text_dir == TD_LTR ? CHAR_TD_LRM : CHAR_TD_RLM);
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std::string message = stream.str() + GetString(strid);
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Debug(desync, 1, "msg: {:08x}; {:02x}; {}", TimerGameCalendar::date, TimerGameCalendar::date_fract, message);
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IConsolePrint(colour, message);
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