mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-13 02:52:37 +00:00
Codechange: Scrollbar methods now accept size_t.
This clears up a lot of casts from size_t to int.
This commit is contained in:
parent
923d1b0846
commit
d2034d9c38
@ -217,7 +217,7 @@ class ReplaceVehicleWindow : public Window {
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if (this->engines[0].NeedRebuild()) {
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/* We need to rebuild the left engines list */
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this->GenerateReplaceVehList(true);
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this->vscroll[0]->SetCount((uint)this->engines[0].size());
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this->vscroll[0]->SetCount(this->engines[0].size());
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if (this->reset_sel_engine && this->sel_engine[0] == INVALID_ENGINE && this->engines[0].size() != 0) {
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this->sel_engine[0] = this->engines[0][0].engine_id;
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}
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@ -237,7 +237,7 @@ class ReplaceVehicleWindow : public Window {
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}
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/* Regenerate the list on the right. Note: This resets sel_engine[1] to INVALID_ENGINE, if it is no longer available. */
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this->GenerateReplaceVehList(false);
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this->vscroll[1]->SetCount((uint)this->engines[1].size());
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this->vscroll[1]->SetCount(this->engines[1].size());
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if (this->reset_sel_engine && this->sel_engine[1] != INVALID_ENGINE) {
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int position = 0;
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for (const auto &item : this->engines[1]) {
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@ -167,7 +167,7 @@ public:
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this->bridges->NeedResort();
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this->SortBridgeList();
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this->vscroll->SetCount((uint)bl->size());
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this->vscroll->SetCount(bl->size());
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}
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~BuildBridgeWindow()
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@ -1787,7 +1787,7 @@ struct BuildVehicleWindow : Window {
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void OnPaint() override
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{
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this->GenerateBuildList();
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this->vscroll->SetCount((uint)this->eng_list.size());
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this->vscroll->SetCount(this->eng_list.size());
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this->SetWidgetsDisabledState(this->sel_engine == INVALID_ENGINE, WID_BV_SHOW_HIDE, WID_BV_BUILD, WIDGET_LIST_END);
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@ -735,7 +735,7 @@ struct DepotWindow : Window {
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max_width = std::max(max_width, width);
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}
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/* Always have 1 empty row, so people can change the setting of the train */
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this->vscroll->SetCount((uint)this->vehicle_list.size() + (uint)this->wagon_list.size() + 1);
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this->vscroll->SetCount(this->vehicle_list.size() + this->wagon_list.size() + 1);
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/* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */
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this->hscroll->SetCount(max_width + ScaleSpriteTrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
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} else {
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@ -821,7 +821,7 @@ public:
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_fios_path_changed = true;
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this->fios_items.BuildFileList(this->abstract_filetype, this->fop);
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this->vscroll->SetCount((uint)this->fios_items.size());
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this->vscroll->SetCount(this->fios_items.size());
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this->selected = nullptr;
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_load_check_data.Clear();
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@ -127,7 +127,7 @@ struct GSConfigWindow : public Window {
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}
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}
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this->vscroll->SetCount((int)this->visible_settings.size());
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this->vscroll->SetCount(this->visible_settings.size());
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}
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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@ -892,7 +892,7 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
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this->CreateNestedTree();
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this->vscroll = this->GetScrollbar(WID_CPR_MATRIX_SCROLLBAR);
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this->vscroll->SetCount(static_cast<int>(_sorted_standard_cargo_specs.size()));
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this->vscroll->SetCount(_sorted_standard_cargo_specs.size());
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/* Initialise the dataset */
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this->UpdatePaymentRates();
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@ -364,7 +364,7 @@ public:
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this->groups.ForceRebuild();
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this->groups.NeedResort();
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this->BuildGroupList(vli.company);
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this->group_sb->SetCount((uint)this->groups.size());
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this->group_sb->SetCount(this->groups.size());
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this->GetWidget<NWidgetCore>(WID_GL_CAPTION)->widget_data = STR_VEHICLE_LIST_TRAIN_CAPTION + this->vli.vtype;
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this->GetWidget<NWidgetCore>(WID_GL_LIST_VEHICLE)->tool_tip = STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP + this->vli.vtype;
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@ -506,8 +506,8 @@ public:
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this->BuildGroupList(this->owner);
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this->group_sb->SetCount(static_cast<int>(this->groups.size()));
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this->vscroll->SetCount(static_cast<int>(this->vehgroups.size()));
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this->group_sb->SetCount(this->groups.size());
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this->vscroll->SetCount(this->vehgroups.size());
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/* The drop down menu is out, *but* it may not be used, retract it. */
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if (this->vehicles.size() == 0 && this->IsWidgetLowered(WID_GL_MANAGE_VEHICLES_DROPDOWN)) {
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@ -1087,7 +1087,7 @@ public:
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}
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this->groups.ForceRebuild();
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this->BuildGroupList(this->owner);
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this->group_sb->SetCount((uint)this->groups.size());
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this->group_sb->SetCount(this->groups.size());
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id_g = find_index(this->groups, g);
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}
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this->group_sb->ScrollTowards(id_g);
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@ -325,7 +325,7 @@ class BuildIndustryWindow : public Window {
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this->UpdateAvailability();
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this->vscroll->SetCount((int)this->list.size());
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this->vscroll->SetCount(this->list.size());
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}
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/** Update status of the fund and display-chain widgets. */
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@ -1419,7 +1419,7 @@ protected:
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IndustryDirectoryWindow::produced_cargo_filter = this->cargo_filter[this->produced_cargo_filter_criteria];
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this->industries.Sort();
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this->vscroll->SetCount((uint)this->industries.size()); // Update scrollbar as well.
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this->vscroll->SetCount(this->industries.size()); // Update scrollbar as well.
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this->SetDirty();
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}
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@ -423,7 +423,7 @@ class NetworkContentListWindow : public Window, ContentCallback {
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this->content.RebuildDone();
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this->SortContentList();
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this->vscroll->SetCount((int)this->content.size()); // Update the scrollbar
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this->vscroll->SetCount(this->content.size()); // Update the scrollbar
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this->ScrollToSelected();
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}
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@ -279,7 +279,7 @@ protected:
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this->servers.shrink_to_fit();
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this->servers.RebuildDone();
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this->vscroll->SetCount((int)this->servers.size());
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this->vscroll->SetCount(this->servers.size());
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/* Sort the list of network games as requested. */
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this->servers.Sort();
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@ -1055,7 +1055,7 @@ struct SpriteAlignerWindow : Window {
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if (data == 1) {
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/* Sprite picker finished */
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this->RaiseWidget(WID_SA_PICKER);
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this->vscroll->SetCount((uint)_newgrf_debug_sprite_picker.sprites.size());
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this->vscroll->SetCount(_newgrf_debug_sprite_picker.sprites.size());
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}
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}
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@ -1490,7 +1490,7 @@ private:
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}
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}
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this->vscroll2->SetCount((uint)this->avails.size()); // Update the scrollbar
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this->vscroll2->SetCount(this->avails.size()); // Update the scrollbar
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}
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/**
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@ -2068,7 +2068,7 @@ struct SavePresetWindow : public Window {
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this->vscroll = this->GetScrollbar(WID_SVP_SCROLLBAR);
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this->FinishInitNested(0);
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this->vscroll->SetCount((uint)this->presets.size());
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this->vscroll->SetCount(this->presets.size());
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this->SetFocusedWidget(WID_SVP_EDITBOX);
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if (initial_text != nullptr) this->presetname_editbox.text.Assign(initial_text);
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}
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@ -125,7 +125,7 @@ public:
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ResetObjectToPlace();
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this->vscroll->SetCount((int)this->object_classes.size());
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this->vscroll->SetCount(this->object_classes.size());
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EnsureSelectedObjectClassIsVisible();
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@ -166,7 +166,7 @@ public:
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this->object_classes.RebuildDone();
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this->object_classes.Sort();
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this->vscroll->SetCount((uint)this->object_classes.size());
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this->vscroll->SetCount(this->object_classes.size());
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}
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/**
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@ -929,7 +929,7 @@ private:
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if (station_class == _railstation.station_class) break;
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pos++;
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}
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this->vscroll->SetCount((int)this->station_classes.size());
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this->vscroll->SetCount(this->station_classes.size());
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this->vscroll->ScrollTowards(pos);
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}
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@ -1075,7 +1075,7 @@ public:
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this->station_classes.RebuildDone();
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this->station_classes.Sort();
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this->vscroll->SetCount((uint)this->station_classes.size());
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this->vscroll->SetCount(this->station_classes.size());
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}
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}
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@ -1135,7 +1135,7 @@ private:
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if (rs_class == _roadstop_gui_settings.roadstop_class) break;
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pos++;
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}
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this->vscrollList->SetCount((int)this->roadstop_classes.size());
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this->vscrollList->SetCount(this->roadstop_classes.size());
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this->vscrollList->ScrollTowards(pos);
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}
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@ -1281,7 +1281,7 @@ public:
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this->roadstop_classes.RebuildDone();
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this->roadstop_classes.Sort();
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this->vscrollList->SetCount((uint)this->roadstop_classes.size());
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this->vscrollList->SetCount(this->roadstop_classes.size());
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}
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}
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@ -77,7 +77,7 @@ struct ScriptListWindow : public Window {
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this->vscroll = this->GetScrollbar(WID_SCRL_SCROLLBAR);
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this->FinishInitNested(); // Initializes 'this->line_height' as side effect.
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this->vscroll->SetCount((int)this->info_list->size() + 1);
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this->vscroll->SetCount(this->info_list->size() + 1);
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/* Try if we can find the currently selected AI */
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this->selected = -1;
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@ -231,7 +231,7 @@ struct ScriptListWindow : public Window {
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if (!gui_scope) return;
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this->vscroll->SetCount((int)this->info_list->size() + 1);
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this->vscroll->SetCount(this->info_list->size() + 1);
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/* selected goes from -1 .. length of ai list - 1. */
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this->selected = std::min(this->selected, this->vscroll->GetCount() - 2);
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@ -332,7 +332,7 @@ struct ScriptSettingsWindow : public Window {
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}
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}
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this->vscroll->SetCount((int)this->visible_settings.size());
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this->vscroll->SetCount(this->visible_settings.size());
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}
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void SetStringParameters(int widget) const override
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@ -1070,7 +1070,7 @@ struct ScriptDebugWindow : public Window {
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this->SelectValidDebugCompany();
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this->vscroll->SetCount(script_debug_company != INVALID_COMPANY ? (int)this->GetLogData().size() : 0);
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this->vscroll->SetCount(script_debug_company != INVALID_COMPANY ? this->GetLogData().size() : 0);
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/* Update company buttons */
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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@ -308,7 +308,7 @@ struct SignListWindow : Window, SignList {
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{
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if (this->signs.NeedRebuild()) {
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this->BuildSignsList();
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this->vscroll->SetCount((uint)this->signs.size());
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this->vscroll->SetCount(this->signs.size());
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this->SetWidgetDirty(WID_SIL_CAPTION);
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}
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this->SortSignsList();
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@ -252,7 +252,7 @@ protected:
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this->stations.shrink_to_fit();
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this->stations.RebuildDone();
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this->vscroll->SetCount((uint)this->stations.size()); // Update the scrollbar
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this->vscroll->SetCount(this->stations.size()); // Update the scrollbar
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}
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/** Sort stations by their name */
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@ -2345,7 +2345,7 @@ struct SelectStationWindow : Window {
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{
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if (!gui_scope) return;
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FindStationsNearby<T>(this->area, true);
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this->vscroll->SetCount((uint)_stations_nearby_list.size() + 1);
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this->vscroll->SetCount(_stations_nearby_list.size() + 1);
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this->SetDirty();
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}
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@ -736,7 +736,7 @@ private:
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this->towns.shrink_to_fit();
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this->towns.RebuildDone();
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this->vscroll->SetCount((uint)this->towns.size()); // Update scrollbar as well.
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this->vscroll->SetCount(this->towns.size()); // Update scrollbar as well.
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}
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/* Always sort the towns. */
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this->towns.Sort();
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@ -224,7 +224,7 @@ void BaseVehicleListWindow::BuildVehicleList()
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}
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this->vehgroups.RebuildDone();
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this->vscroll->SetCount(static_cast<int>(this->vehgroups.size()));
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this->vscroll->SetCount(this->vehgroups.size());
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}
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@ -704,10 +704,11 @@ public:
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* Set the distance to scroll when using the buttons or the wheel.
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* @param stepsize Scrolling speed.
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*/
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void SetStepSize(uint16 stepsize)
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void SetStepSize(size_t stepsize)
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{
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assert(stepsize > 0);
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this->stepsize = stepsize;
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this->stepsize = ClampTo<uint16_t>(stepsize);
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}
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/**
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@ -715,12 +716,11 @@ public:
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* @param num the number of elements in the list
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* @note updates the position if needed
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*/
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void SetCount(int num)
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void SetCount(size_t num)
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{
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assert(num >= 0);
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assert(num <= MAX_UVALUE(uint16));
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this->count = num;
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this->count = ClampTo<uint16_t>(num);
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num -= this->cap;
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if (num < 0) num = 0;
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if (num < this->pos) this->pos = num;
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@ -731,12 +731,11 @@ public:
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* @param capacity the new capacity
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* @note updates the position if needed
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*/
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void SetCapacity(int capacity)
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void SetCapacity(size_t capacity)
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{
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assert(capacity > 0);
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assert(capacity <= MAX_UVALUE(uint16));
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this->cap = capacity;
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this->cap = ClampTo<uint16_t>(capacity);
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if (this->cap + this->pos > this->count) this->pos = std::max(0, this->count - this->cap);
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}
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@ -172,8 +172,8 @@ struct DropdownWindow : Window {
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}
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/* Capacity is the average number of items visible */
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this->vscroll->SetCapacity(size.height * (uint16)this->list.size() / list_height);
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this->vscroll->SetCount((uint16)this->list.size());
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this->vscroll->SetCapacity(size.height * this->list.size() / list_height);
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this->vscroll->SetCount(this->list.size());
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this->parent_wnd_class = parent->window_class;
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this->parent_wnd_num = parent->window_number;
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