OpenTTD/src
2012-01-03 02:38:35 +00:00
..
3rdparty (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
ai (svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes 2012-01-02 22:44:28 +00:00
blitter (svn r23726) -Fix (r23670): Remove debugging code added accidentally 2012-01-03 02:38:35 +00:00
core (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
depend (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
game (svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes 2012-01-02 22:44:28 +00:00
lang (svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes 2012-01-02 22:44:28 +00:00
misc (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
music (svn r23648) -Revert (r23646): partial revert; nobody has to know about my local changes and attempts 2011-12-21 12:28:02 +00:00
network (svn r23719) -Fix [FS#4930]: extraction of music packs failed 2012-01-02 21:57:29 +00:00
os (svn r23698) -Fix (r21685): small, apparantly yearly reoccuring, typo 2012-01-01 00:05:02 +00:00
pathfinder (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
saveload (svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible 2012-01-02 13:44:30 +00:00
script (svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable 2011-12-21 15:06:00 +00:00
settingsgen
sound
spriteloader (svn r23670) -Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites 2011-12-24 23:33:45 +00:00
strgen (svn r23587) -Fix-ish: MSVC warnings in case strgen would be in the main project file 2011-12-18 11:56:53 +00:00
table (svn r23706) -Codechange: prevent 'unknown command' doxygen errors 2012-01-01 17:36:19 +00:00
thread (svn r23481) -Add: Function to get the CPU core count. 2011-12-10 16:54:41 +00:00
video (svn r23527) -Codechange: unify colo(u)r as far as it goes 2011-12-15 22:02:00 +00:00
widgets (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
aircraft_cmd.cpp (svn r23714) -Codechange: don't mix Viewport with non-viewport code 2012-01-02 13:44:37 +00:00
aircraft_gui.cpp (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00
aircraft.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
airport_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
airport.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
airport.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
animated_tile_func.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
animated_tile.cpp
articulated_vehicles.cpp (svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible 2012-01-02 13:44:30 +00:00
articulated_vehicles.h (svn r23526) -Codechange: unify cargos vs cargoes 2011-12-15 21:56:00 +00:00
autoreplace_base.h
autoreplace_cmd.cpp (svn r23683) -Fix [FS#4912]-ish: when fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing 2011-12-28 19:48:04 +00:00
autoreplace_func.h
autoreplace_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
autoreplace_gui.h
autoreplace_type.h
autoreplace.cpp
autoslope.h
base_media_base.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
base_media_func.h
base_station_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
bmp.cpp
bmp.h
bootstrap_gui.cpp (svn r23601) -Fix: fix the conflict in window number 2011-12-19 20:50:21 +00:00
bridge_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
bridge_map.cpp
bridge_map.h
bridge.h
build_vehicle_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
cargo_type.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
cargopacket.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
cargopacket.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
cargotype.cpp (svn r23526) -Codechange: unify cargos vs cargoes 2011-12-15 21:56:00 +00:00
cargotype.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
cheat_func.h
cheat_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
cheat_type.h
cheat.cpp
clear_cmd.cpp (svn r23724) -Codechange: split of the check to see if ambient sounds are enabled to a header file allowing compilers to inline that check 2012-01-03 00:45:22 +00:00
clear_func.h
clear_map.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
cmd_helper.h
command_func.h (svn r23604) -Add: initial support for GameScripts 2011-12-19 20:50:54 +00:00
command_type.h (svn r23683) -Fix [FS#4912]-ish: when fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing 2011-12-28 19:48:04 +00:00
command.cpp (svn r23636) -Add: introduce ScriptText in parameters where it can be used 2011-12-19 21:06:06 +00:00
company_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
company_cmd.cpp (svn r23648) -Revert (r23646): partial revert; nobody has to know about my local changes and attempts 2011-12-21 12:28:02 +00:00
company_func.h
company_gui.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
company_gui.h (svn r23410) -Add: A window with a detailed overview over the infrastructure of a company. 2011-12-03 23:40:08 +00:00
company_manager_face.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
company_type.h (svn r23602) -Add: support for DEITY commands, commands where no real company was involved in (Rubidium) 2011-12-19 20:50:36 +00:00
console_cmds.cpp (svn r23680) -Fix [FS#4915]: prevent removal of the (AI) company the local player is in 2011-12-28 17:33:12 +00:00
console_func.h
console_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
console_gui.h
console_internal.h
console_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
console.cpp
crashlog.cpp (svn r23660) -Feature-ish: add the game script to the crash log 2011-12-22 20:05:52 +00:00
crashlog.h
currency.cpp
currency.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
date_func.h
date_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
date_gui.h
date_type.h
date.cpp (svn r23406) -Change: Run the monthly subsidy loop after cargo acceptance has been calculated. 2011-12-03 22:22:25 +00:00
debug.cpp (svn r23386) -Fix: debug script related events to 'script' (removes 'ai') 2011-12-01 12:04:10 +00:00
debug.h (svn r23386) -Fix: debug script related events to 'script' (removes 'ai') 2011-12-01 12:04:10 +00:00
dedicated.cpp
depot_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
depot_cmd.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
depot_func.h
depot_gui.cpp (svn r23539) -Codechange: prevent conflict between widget naming of (vehicle) depots and vehicle details 2011-12-16 16:57:56 +00:00
depot_map.h
depot_type.h
depot.cpp
direction_func.h (svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block. 2011-11-21 20:51:43 +00:00
direction_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
disaster_cmd.cpp (svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible 2012-01-02 13:44:30 +00:00
dock_gui.cpp (svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a Window class 2011-12-19 20:46:17 +00:00
driver.cpp
driver.h
economy_base.h
economy_func.h
economy_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
economy.cpp (svn r23622) -Add: a set of events to trigger in a GameScript 2011-12-19 20:59:36 +00:00
effectvehicle_base.h (svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls 2011-12-18 17:17:18 +00:00
effectvehicle_func.h
effectvehicle.cpp (svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible 2012-01-02 13:44:30 +00:00
elrail_func.h
elrail.cpp
endian_check.cpp (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
engine_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
engine_func.h
engine_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
engine_gui.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
engine_type.h (svn r23504) -Feature: Aircraft range. 2011-12-13 00:43:35 +00:00
engine.cpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
error_gui.cpp (svn r23583) -Codechange: prevent name collision with strgen variable 2011-12-17 22:35:22 +00:00
error.h (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors 2011-12-10 15:16:58 +00:00
fileio_func.h (svn r23605) -Add: GAME_DIR and CONTENT_TYPE_GAME, and read gamescript from that directory 2011-12-19 20:54:37 +00:00
fileio_type.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
fileio.cpp (svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library) 2011-12-19 20:56:59 +00:00
fios_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
fios.cpp
fios.h
fontcache.cpp (svn r23592) -Fix (r23590): forgot one case 2011-12-18 19:39:24 +00:00
fontcache.h (svn r23275) -Codechange: allow loading of the monospace (freetype) font at another moment than the other fonts 2011-11-20 11:59:36 +00:00
gamelog_internal.h
gamelog.cpp
gamelog.h
genworld_gui.cpp (svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so 2011-12-19 20:56:50 +00:00
genworld.cpp (svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so 2011-12-19 20:56:50 +00:00
genworld.h (svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so 2011-12-19 20:56:50 +00:00
gfx_func.h (svn r23472) -Fix [FS#4877]: the monospace font broke the bootstrap GUI's ability to find a font 2011-12-10 12:56:37 +00:00
gfx_type.h (svn r23446) -Codechange: move _cur_palette and it's related first/count dirty variables into a single structure 2011-12-08 18:13:29 +00:00
gfx.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
gfxinit.cpp
gfxinit.h
goal_base.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
goal_gui.cpp (svn r23665) -Fix (r23664): revert, and apply other fix, which allows switching companies safely in SinglePlayer 2011-12-23 23:34:19 +00:00
goal_type.h (svn r23630) -Add: a Goal GUI to show your current goals 2011-12-19 21:03:17 +00:00
goal.cpp (svn r23665) -Fix (r23664): revert, and apply other fix, which allows switching companies safely in SinglePlayer 2011-12-23 23:34:19 +00:00
graph_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
graph_gui.h
ground_vehicle.cpp (svn r23540) -Codechange: unify and document vehicle widgets 2011-12-16 16:58:55 +00:00
ground_vehicle.hpp (svn r23714) -Codechange: don't mix Viewport with non-viewport code 2012-01-02 13:44:37 +00:00
group_cmd.cpp (svn r23282) -Fix [FS#4844] (r23212): CmdRemoveAllVehiclesGroup() was not passed the vehicle type in all cases, but the type is actually not needed. 2011-11-20 14:39:12 +00:00
group_gui.cpp (svn r23533) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:32:48 +00:00
group_gui.h
group_type.h
group.h
gui.h (svn r23630) -Add: a Goal GUI to show your current goals 2011-12-19 21:03:17 +00:00
heightmap.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
heightmap.h
highscore_gui.cpp (svn r23534) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:39:48 +00:00
highscore.cpp
highscore.h
hotkeys.cpp
hotkeys.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
house_type.h
house.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
industry_cmd.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
industry_gui.cpp (svn r23706) -Codechange: prevent 'unknown command' doxygen errors 2012-01-01 17:36:19 +00:00
industry_map.h
industry_type.h
industry.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
industrytype.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
ini_load.cpp
ini_type.h
ini.cpp
intro_gui.cpp (svn r23607) -Add: wire GameScript in all the GUIs 2011-12-19 20:56:06 +00:00
landscape_type.h
landscape.cpp
landscape.h (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00
language.h (svn r23585) -Codechange: replace some magic numbers with less magic constants 2011-12-17 23:16:16 +00:00
livery.h
main_gui.cpp (svn r23536) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:49:53 +00:00
map_func.h
map_type.h
map.cpp (svn r23701) -Codechange: give TileAddWrap() a 27% speed-up, by swapping entries in an if() statement, and reusing already calculated values (tnx to SmatZ for the ideas) 2012-01-01 16:01:51 +00:00
misc_cmd.cpp (svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only) 2011-12-19 20:58:59 +00:00
misc_gui.cpp (svn r23601) -Fix: fix the conflict in window number 2011-12-19 20:50:21 +00:00
misc.cpp (svn r23604) -Add: initial support for GameScripts 2011-12-19 20:50:54 +00:00
mixer.cpp
mixer.h
music_gui.cpp (svn r23544) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 18:02:27 +00:00
music.cpp
newgrf_airport.cpp
newgrf_airport.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
newgrf_airporttiles.cpp
newgrf_airporttiles.h
newgrf_animation_base.h
newgrf_animation_type.h
newgrf_callbacks.h (svn r23527) -Codechange: unify colo(u)r as far as it goes 2011-12-15 22:02:00 +00:00
newgrf_canal.cpp
newgrf_canal.h
newgrf_cargo.cpp
newgrf_cargo.h
newgrf_class_func.h
newgrf_class.h
newgrf_commons.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
newgrf_commons.h
newgrf_config.cpp (svn r23601) -Fix: fix the conflict in window number 2011-12-19 20:50:21 +00:00
newgrf_config.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
newgrf_debug_gui.cpp (svn r23541) -Codechange: Consistent naming of widgets in NewGRF debug window 2011-12-16 17:15:40 +00:00
newgrf_debug.h
newgrf_engine.cpp (svn r23526) -Codechange: unify cargos vs cargoes 2011-12-15 21:56:00 +00:00
newgrf_engine.h
newgrf_generic.cpp (svn r23724) -Codechange: split of the check to see if ambient sounds are enabled to a header file allowing compilers to inline that check 2012-01-03 00:45:22 +00:00
newgrf_generic.h (svn r23724) -Codechange: split of the check to see if ambient sounds are enabled to a header file allowing compilers to inline that check 2012-01-03 00:45:22 +00:00
newgrf_gui.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
newgrf_house.cpp (svn r23721) -Fix (r23070): reading memory of a temporary (already deconstructed) object is invalid 2012-01-02 22:58:15 +00:00
newgrf_house.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
newgrf_industries.cpp (svn r23474) -Codechange: move the declaration error related functions to error.h 2011-12-10 13:54:10 +00:00
newgrf_industries.h
newgrf_industrytiles.cpp (svn r23457) -Codechange: introduce Industry::TileBelongsToIndustry() to simplify code checking for that 2011-12-09 16:11:42 +00:00
newgrf_industrytiles.h
newgrf_object.cpp
newgrf_object.h
newgrf_properties.h (svn r23504) -Feature: Aircraft range. 2011-12-13 00:43:35 +00:00
newgrf_railtype.cpp
newgrf_railtype.h
newgrf_sound.cpp
newgrf_sound.h
newgrf_spritegroup.cpp
newgrf_spritegroup.h
newgrf_station.cpp
newgrf_station.h
newgrf_storage.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
newgrf_storage.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
newgrf_text.cpp (svn r23269) -Codechange: rename some control/string codes/IDs to be more consistent 2011-11-19 22:15:44 +00:00
newgrf_text.h
newgrf_town.cpp (svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (GameScript only) 2011-12-19 20:59:19 +00:00
newgrf_town.h
newgrf_townname.cpp
newgrf_townname.h
newgrf.cpp (svn r23703) -Codechange: allow a compiler to inline a wrapper function, avoiding creation of a function stack, massively increasing its speed, for a function that is called often 2012-01-01 16:38:38 +00:00
newgrf.h (svn r23703) -Codechange: allow a compiler to inline a wrapper function, avoiding creation of a function stack, massively increasing its speed, for a function that is called often 2012-01-01 16:38:38 +00:00
news_func.h
news_gui.cpp (svn r23643) -Fix [FS#4896]: dates cut off in the message history 2011-12-20 19:57:03 +00:00
news_gui.h
news_type.h (svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a Window class 2011-12-19 20:46:17 +00:00
object_base.h
object_cmd.cpp (svn r23723) -Codechange: speedup flood checks a bit 2012-01-03 00:44:23 +00:00
object_gui.cpp (svn r23545) -Codechange: Consistently name widgets in build object window 2011-12-16 18:06:16 +00:00
object_map.h
object_type.h
object.h
openttd.cpp (svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console 2011-12-19 20:55:56 +00:00
openttd.h (svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only) 2011-12-19 20:58:59 +00:00
order_backup.cpp (svn r23464) -Fix [FS#4876]: clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy. 2011-12-09 20:48:13 +00:00
order_backup.h (svn r23464) -Fix [FS#4876]: clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy. 2011-12-09 20:48:13 +00:00
order_base.h (svn r23507) -Fix (r23505): Comment typo. 2011-12-13 00:54:13 +00:00
order_cmd.cpp (svn r23511) -Fix [FS#4885] (r23504): Aircraft orders could not be shared anymore when they had no range property declared (Hirundo) 2011-12-13 21:10:43 +00:00
order_func.h (svn r23505) -Add: Indication in the order list if the next destination of an order is out of range. 2011-12-13 00:43:48 +00:00
order_gui.cpp (svn r23549) -Codechange: Document and consistently name widgets of order GUI 2011-12-16 18:25:06 +00:00
order_type.h
os_timer.cpp
osk_gui.cpp (svn r23550) -Codechange: unify naming of the on screen keyboard widgets 2011-12-16 18:27:39 +00:00
pbs.cpp (svn r23564) -Fix [FS#4888]: Extending a path reservation starting at a partially reserved rail station could fail. 2011-12-17 02:02:28 +00:00
pbs.h
progress.cpp
progress.h
querystring_gui.h
rail_cmd.cpp (svn r23593) -Fix (r23411): Infrastructure counts for rail were not properly updated when converting rail or building level crossings. 2011-12-19 14:24:12 +00:00
rail_gui.cpp (svn r23601) -Fix: fix the conflict in window number 2011-12-19 20:50:21 +00:00
rail_gui.h
rail_map.h
rail_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
rail.cpp
rail.h (svn r23415) -Feature: Infrastructure maintenance costs. 2011-12-03 23:40:46 +00:00
rev.cpp.in
rev.h
road_cmd.cpp (svn r23684) -Cleanup: let the highway take the highway 2011-12-28 20:06:51 +00:00
road_cmd.h
road_func.h (svn r23684) -Cleanup: let the highway take the highway 2011-12-28 20:06:51 +00:00
road_gui.cpp (svn r23601) -Fix: fix the conflict in window number 2011-12-19 20:50:21 +00:00
road_gui.h
road_internal.h
road_map.cpp
road_map.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
road_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
road.cpp (svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript 2011-12-19 21:02:33 +00:00
roadstop_base.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
roadstop.cpp
roadveh_cmd.cpp (svn r23714) -Codechange: don't mix Viewport with non-viewport code 2012-01-02 13:44:37 +00:00
roadveh_gui.cpp
roadveh.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
screenshot.cpp (svn r23695) -Fix/Feature [FS#4916]: make a distinction between fully zoomed in and default zoomed in screenshots 2011-12-31 14:56:39 +00:00
screenshot.h (svn r23695) -Fix/Feature [FS#4916]: make a distinction between fully zoomed in and default zoomed in screenshots 2011-12-31 14:56:39 +00:00
sdl.cpp
sdl.h
settings_func.h
settings_gui.cpp (svn r23601) -Fix: fix the conflict in window number 2011-12-19 20:50:21 +00:00
settings_internal.h
settings_type.h (svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console 2011-12-19 20:55:56 +00:00
settings.cpp (svn r23609) -Add: save/load all GameScript related material 2011-12-19 20:56:34 +00:00
ship_cmd.cpp (svn r23714) -Codechange: don't mix Viewport with non-viewport code 2012-01-02 13:44:37 +00:00
ship_gui.cpp (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00
ship.h (svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls 2011-12-18 17:17:18 +00:00
signal_func.h
signal_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
signal.cpp
signs_base.h
signs_cmd.cpp (svn r23621) -Add: allow manipulation of signs via GameScripts 2011-12-19 20:59:29 +00:00
signs_func.h
signs_gui.cpp (svn r23621) -Add: allow manipulation of signs via GameScripts 2011-12-19 20:59:29 +00:00
signs_type.h
signs.cpp (svn r23319) -Fix (r23316): Offsets of viewport signs were not scaled up. 2011-11-24 17:37:20 +00:00
slope_func.h
slope_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
smallmap_gui.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
smallmap_gui.h
sortlist_type.h
sound_func.h
sound_type.h
sound.cpp (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00
sprite.cpp (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00
sprite.h (svn r23706) -Codechange: prevent 'unknown command' doxygen errors 2012-01-01 17:36:19 +00:00
spritecache.cpp (svn r23315) -Codechange: Only encode sprites for zoom levels that will be used. 2011-11-24 12:26:44 +00:00
spritecache.h (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00
station_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
station_cmd.cpp (svn r23717) -Fix [FS#4927]: ships going to wrong dock location when moving the dock while the game is paused 2012-01-02 20:39:18 +00:00
station_func.h (svn r23415) -Feature: Infrastructure maintenance costs. 2011-12-03 23:40:46 +00:00
station_gui.cpp (svn r23553) -Fix: avoid naming conflict in widget enums 2011-12-16 18:33:02 +00:00
station_gui.h (svn r23528) -Codechange: move widget enums to widgets/NNN_type.h 2011-12-15 22:22:55 +00:00
station_map.h
station_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
station.cpp (svn r23415) -Feature: Infrastructure maintenance costs. 2011-12-03 23:40:46 +00:00
statusbar_gui.cpp (svn r23547) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 18:21:13 +00:00
statusbar_gui.h
stdafx.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
string_func.h (svn r23590) -Codechange: make the string validation settings better expandable 2011-12-18 18:37:54 +00:00
string_type.h (svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium) 2011-12-19 20:50:44 +00:00
string.cpp (svn r23706) -Codechange: prevent 'unknown command' doxygen errors 2012-01-01 17:36:19 +00:00
strings_func.h (svn r23644) -Fix [FS#4899]: prevent game scripts using StringIDs that are not coming from themselves, so the game script doesn't "accidentally" try to display an invalid string or try to display a town name in from an unknown town name generator 2011-12-20 22:11:22 +00:00
strings_type.h
strings.cpp (svn r23706) -Codechange: prevent 'unknown command' doxygen errors 2012-01-01 17:36:19 +00:00
subsidy_base.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
subsidy_func.h
subsidy_gui.cpp (svn r23547) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 18:21:13 +00:00
subsidy_type.h
subsidy.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
tar_type.h
terraform_cmd.cpp
terraform_gui.cpp (svn r23547) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 18:21:13 +00:00
terraform_gui.h
textbuf_gui.h
texteff.cpp (svn r23318) -Change: Make text effects rise at their previous speed. 2011-11-24 17:15:38 +00:00
texteff.hpp
tgp.cpp (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
tgp.h
tile_cmd.h
tile_map.cpp (svn r23708) -Codechange: apply the same trick as r23701 to GetTileSlope(), gaining similar benefits 2012-01-01 19:20:08 +00:00
tile_map.h
tile_type.h
tilearea_type.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
tilearea.cpp (svn r23402) -Add: Function to check if a TileArea contains a tile. (michi_cc) 2011-12-03 20:19:33 +00:00
tilehighlight_func.h
tilehighlight_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
tilematrix_type.hpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
timetable_cmd.cpp
timetable_gui.cpp (svn r23553) -Fix: avoid naming conflict in widget enums 2011-12-16 18:33:02 +00:00
timetable.h
toolbar_gui.cpp (svn r23696) -Fix (r23695): 5 <-> 6... today is not my day 2011-12-31 15:02:14 +00:00
toolbar_gui.h
town_cmd.cpp (svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI 2011-12-19 21:00:55 +00:00
town_gui.cpp (svn r23636) -Add: introduce ScriptText in parameters where it can be used 2011-12-19 21:06:06 +00:00
town_map.h
town_type.h (svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct. 2011-11-15 20:47:53 +00:00
town.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
townname_func.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
townname_type.h
townname.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
track_func.h
track_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
train_cmd.cpp (svn r23714) -Codechange: don't mix Viewport with non-viewport code 2012-01-02 13:44:37 +00:00
train_gui.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
train.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
transparency_gui.cpp (svn r23535) -Codechange: unify widget naming of transparency toolbar 2011-12-16 16:42:04 +00:00
transparency_gui.h
transparency.h
transport_type.h
tree_cmd.cpp (svn r23724) -Codechange: split of the check to see if ambient sounds are enabled to a header file allowing compilers to inline that check 2012-01-03 00:45:22 +00:00
tree_gui.cpp (svn r23538) -Codechange: Consistent naming of widgets in tree plant gui 2011-12-16 16:57:15 +00:00
tree_map.h
tunnel_map.cpp
tunnel_map.h
tunnelbridge_cmd.cpp (svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript 2011-12-19 21:02:33 +00:00
tunnelbridge_map.h
tunnelbridge.h
vehicle_base.h (svn r23714) -Codechange: don't mix Viewport with non-viewport code 2012-01-02 13:44:37 +00:00
vehicle_cmd.cpp (svn r23581) -Fix (r23518) [FS#4890]: Cloning of vehicles crashed. 2011-12-17 21:22:10 +00:00
vehicle_func.h (svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible 2012-01-02 13:44:30 +00:00
vehicle_gui_base.h
vehicle_gui.cpp (svn r23706) -Codechange: prevent 'unknown command' doxygen errors 2012-01-01 17:36:19 +00:00
vehicle_gui.h (svn r23528) -Codechange: move widget enums to widgets/NNN_type.h 2011-12-15 22:22:55 +00:00
vehicle_type.h
vehicle.cpp (svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible 2012-01-02 13:44:30 +00:00
vehiclelist.cpp
vehiclelist.h
viewport_func.h (svn r23329) -Fix (r23316): Scale child sprite pixel offsets unless told not to. Fixes lifts and industry graphics. 2011-11-25 23:06:17 +00:00
viewport_gui.cpp (svn r23532) -Codechange: unify widget naming of (extra) viewport 2011-12-16 16:29:53 +00:00
viewport_type.h
viewport.cpp (svn r23621) -Add: allow manipulation of signs via GameScripts 2011-12-19 20:59:29 +00:00
void_cmd.cpp
void_map.h
water_cmd.cpp (svn r23725) -Fix (r23723): compile before commit 2012-01-03 00:47:56 +00:00
water_map.h (svn r23512) -Change [FS#4872]: Allow to place locks also on river rapids and restore rivers, if locks are deleted 2011-12-13 23:01:36 +00:00
water.h (svn r23415) -Feature: Infrastructure maintenance costs. 2011-12-03 23:40:46 +00:00
waypoint_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
waypoint_cmd.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
waypoint_func.h
waypoint_gui.cpp (svn r23530) -Codechange: begin unify the naming of widgets and add comments to them, in this case the waypoint view widgets 2011-12-16 16:25:34 +00:00
waypoint.cpp
widget_type.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
widget.cpp (svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only) 2011-12-19 21:05:14 +00:00
window_func.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
window_gui.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
window_type.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
window.cpp (svn r23722) -Change: Give the chat query window the same Z priority as the normal text query window. 2012-01-03 00:22:14 +00:00
zoom_func.h
zoom_type.h (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00