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(svn r23725) -Fix (r23723): compile before commit
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@ -1167,7 +1167,7 @@ void TileLoop_Water(TileIndex tile)
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Slope slope_here = GetFoundationSlope(tile) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP;
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uint dir;
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FOR_EACH_SET_BIT(dir, _flood_from_dirs[slope_here]) {
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TileIndex dest = tile + TileOffsByDir(dir);
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TileIndex dest = tile + TileOffsByDir((Direction)dir);
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if (!IsValidTile(dest)) continue;
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FloodingBehaviour dest_behaviour = GetFloodingBehaviour(dest);
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