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https://github.com/OpenTTD/OpenTTD.git
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(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)
This commit is contained in:
parent
83f2785f54
commit
963802e9a7
@ -1106,6 +1106,16 @@ DEF_CONSOLE_CMD(ConListAI)
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return true;
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}
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DEF_CONSOLE_CMD(ConListGameLibs)
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{
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char buf[4096];
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Game::GetConsoleLibraryList(buf, lastof(buf));
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PrintLineByLine(buf);
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return true;
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}
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DEF_CONSOLE_CMD(ConListGame)
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{
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char buf[4096];
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@ -1743,7 +1753,7 @@ DEF_CONSOLE_CMD(ConContent)
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if (strcasecmp(argv[1], "state") == 0) {
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IConsolePrintF(CC_WHITE, "id, type, state, name");
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for (ConstContentIterator iter = _network_content_client.Begin(); iter != _network_content_client.End(); iter++) {
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static const char * const types[] = { "Base graphics", "NewGRF", "AI", "AI library", "Scenario", "Heightmap", "Base sound", "Base music", "Game script" };
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static const char * const types[] = { "Base graphics", "NewGRF", "AI", "AI library", "Scenario", "Heightmap", "Base sound", "Base music", "Game script", "GS library" };
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assert_compile(lengthof(types) == CONTENT_TYPE_END - CONTENT_TYPE_BEGIN);
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static const char * const states[] = { "Not selected", "Selected", "Dep Selected", "Installed", "Unknown" };
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static const TextColour state_to_colour[] = { CC_COMMAND, CC_INFO, CC_INFO, CC_WHITE, CC_ERROR };
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@ -1907,6 +1917,7 @@ void IConsoleStdLibRegister()
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IConsoleCmdRegister("stop_ai", ConStopAI);
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IConsoleCmdRegister("list_game", ConListGame);
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IConsoleCmdRegister("list_game_libs", ConListGameLibs);
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/* networking functions */
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#ifdef ENABLE_NETWORK
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@ -282,6 +282,7 @@ static const char * const _subdirs[] = {
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"ai" PATHSEP,
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"ai" PATHSEP "library" PATHSEP,
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"game" PATHSEP,
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"game" PATHSEP "library" PATHSEP,
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};
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assert_compile(lengthof(_subdirs) == NUM_SUBDIRS);
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@ -678,6 +679,7 @@ uint TarScanner::DoScan(Subdirectory sd)
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}
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if (mode & TarScanner::GAME) {
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num += fs.DoScan(GAME_DIR);
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num += fs.DoScan(GAME_LIBRARY_DIR);
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}
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if (mode & TarScanner::SCENARIO) {
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num += fs.DoScan(SCENARIO_DIR);
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@ -1199,7 +1201,7 @@ void DeterminePaths(const char *exe)
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#endif
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static const Subdirectory default_subdirs[] = {
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SAVE_DIR, AUTOSAVE_DIR, SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR
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SAVE_DIR, AUTOSAVE_DIR, SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR, GAME_LIBRARY_DIR
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};
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for (uint i = 0; i < lengthof(default_subdirs); i++) {
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@ -1214,7 +1216,7 @@ void DeterminePaths(const char *exe)
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FioCreateDirectory(_searchpaths[SP_AUTODOWNLOAD_DIR]);
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/* Create the directory for each of the types of content */
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const Subdirectory dirs[] = { SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR };
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const Subdirectory dirs[] = { SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR, GAME_LIBRARY_DIR };
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for (uint i = 0; i < lengthof(dirs); i++) {
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char *tmp = str_fmt("%s%s", _searchpaths[SP_AUTODOWNLOAD_DIR], _subdirs[dirs[i]]);
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FioCreateDirectory(tmp);
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@ -31,6 +31,7 @@ enum Subdirectory {
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AI_DIR, ///< Subdirectory for all AI files
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AI_LIBRARY_DIR,///< Subdirectory for all AI libraries
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GAME_DIR, ///< Subdirectory for all game scripts
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GAME_LIBRARY_DIR, ///< Subdirectory for all GS libraries
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NUM_SUBDIRS, ///< Number of subdirectories
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NO_DIRECTORY, ///< A path without any base directory
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};
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@ -68,23 +68,34 @@ public:
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/** Wrapper function for GameScanner::GetConsoleList */
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static char *GetConsoleList(char *p, const char *last, bool newest_only = false);
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/** Wrapper function for GameScanner::GetConsoleLibraryList */
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static char *GetConsoleLibraryList(char *p, const char *last);
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/** Wrapper function for GameScanner::GetInfoList */
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static const ScriptInfoList *GetInfoList();
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/** Wrapper function for GameScanner::GetUniqueInfoList */
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static const ScriptInfoList *GetUniqueInfoList();
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/** Wrapper function for GameScannerInfo::FindInfo */
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static class GameInfo *FindInfo(const char *name, int version, bool force_exact_match);
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/** Wrapper function for GameScanner::FindLibrary */
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static class GameLibrary *FindLibrary(const char *library, int version);
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/**
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* Get the current active instance.
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*/
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static class GameInstance *GetInstance() { return Game::instance; }
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#if defined(ENABLE_NETWORK)
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/** Wrapper function for GameScanner::HasGame */
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static bool HasGame(const struct ContentInfo *ci, bool md5sum);
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static bool HasGameLibrary(const ContentInfo *ci, bool md5sum);
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#endif
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private:
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static uint frame_counter; ///< Tick counter for the Game code.
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static class GameInstance *instance; ///< Instance to the current active Game.
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static class GameScannerInfo *scanner; ///< Scanner for Game scripts.
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static class GameInfo *info; ///< Current selected GameInfo.
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static uint frame_counter; ///< Tick counter for the Game code.
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static class GameInstance *instance; ///< Instance to the current active Game.
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static class GameScannerInfo *scanner_info; ///< Scanner for Game scripts.
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static class GameScannerLibrary *scanner_library; ///< Scanner for GS Libraries.
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static class GameInfo *info; ///< Current selected GameInfo.
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};
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#endif /* GAME_HPP */
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@ -26,7 +26,8 @@
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/* static */ uint Game::frame_counter = 0;
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/* static */ GameInfo *Game::info = NULL;
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/* static */ GameInstance *Game::instance = NULL;
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/* static */ GameScannerInfo *Game::scanner = NULL;
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/* static */ GameScannerInfo *Game::scanner_info = NULL;
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/* static */ GameScannerLibrary *Game::scanner_library = NULL;
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/* static */ void Game::GameLoop()
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{
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@ -52,10 +53,12 @@
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Game::frame_counter = 0;
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if (Game::scanner == NULL) {
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if (Game::scanner_info == NULL) {
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TarScanner::DoScan(TarScanner::GAME);
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Game::scanner = new GameScannerInfo();
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Game::scanner->Initialize();
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Game::scanner_info = new GameScannerInfo();
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Game::scanner_info->Initialize();
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Game::scanner_library = new GameScannerLibrary();
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Game::scanner_library->Initialize();
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}
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}
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@ -90,8 +93,10 @@
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if (keepConfig) {
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Rescan();
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} else {
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delete Game::scanner;
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Game::scanner = NULL;
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delete Game::scanner_info;
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delete Game::scanner_library;
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Game::scanner_info = NULL;
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Game::scanner_library = NULL;
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if (_settings_game.game_config != NULL) {
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delete _settings_game.game_config;
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@ -132,7 +137,8 @@
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{
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TarScanner::DoScan(TarScanner::GAME);
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Game::scanner->RescanDir();
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Game::scanner_info->RescanDir();
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Game::scanner_library->RescanDir();
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ResetConfig();
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InvalidateWindowData(WC_AI_LIST, 0, 1);
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@ -166,20 +172,50 @@
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/* static */ char *Game::GetConsoleList(char *p, const char *last, bool newest_only)
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{
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return Game::scanner->GetConsoleList(p, last, newest_only);
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return Game::scanner_info->GetConsoleList(p, last, newest_only);
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}
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/* static */ char *Game::GetConsoleLibraryList(char *p, const char *last)
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{
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return Game::scanner_library->GetConsoleList(p, last, true);
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}
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/* static */ const ScriptInfoList *Game::GetInfoList()
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{
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return Game::scanner->GetInfoList();
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return Game::scanner_info->GetInfoList();
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}
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/* static */ const ScriptInfoList *Game::GetUniqueInfoList()
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{
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return Game::scanner->GetUniqueInfoList();
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return Game::scanner_info->GetUniqueInfoList();
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}
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/* static */ GameInfo *Game::FindInfo(const char *name, int version, bool force_exact_match)
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{
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return Game::scanner->FindInfo(name, version, force_exact_match);
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return Game::scanner_info->FindInfo(name, version, force_exact_match);
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}
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/* static */ GameLibrary *Game::FindLibrary(const char *library, int version)
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{
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return Game::scanner_library->FindLibrary(library, version);
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}
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#if defined(ENABLE_NETWORK)
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/**
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* Check whether we have an Game (library) with the exact characteristics as ci.
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* @param ci the characteristics to search on (shortname and md5sum)
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* @param md5sum whether to check the MD5 checksum
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* @return true iff we have an Game (library) matching.
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*/
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/* static */ bool Game::HasGame(const ContentInfo *ci, bool md5sum)
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{
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return Game::scanner_info->HasScript(ci, md5sum);
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}
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/* static */ bool Game::HasGameLibrary(const ContentInfo *ci, bool md5sum)
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{
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return Game::scanner_library->HasScript(ci, md5sum);
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}
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#endif /* defined(ENABLE_NETWORK) */
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@ -99,3 +99,40 @@ bool GameInfo::CanLoadFromVersion(int version) const
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if (version == -1) return true;
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return version >= this->min_loadable_version && version <= this->GetVersion();
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}
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GameLibrary::~GameLibrary()
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{
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free(this->category);
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}
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/* static */ void GameLibrary::RegisterAPI(Squirrel *engine)
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{
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/* Create the GameLibrary class, and add the RegisterLibrary function */
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engine->AddClassBegin("GSLibrary");
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engine->AddClassEnd();
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engine->AddMethod("RegisterLibrary", &GameLibrary::Constructor, 2, "tx");
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}
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/* static */ SQInteger GameLibrary::Constructor(HSQUIRRELVM vm)
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{
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/* Create a new library */
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GameLibrary *library = new GameLibrary();
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SQInteger res = ScriptInfo::Constructor(vm, library);
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if (res != 0) {
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delete library;
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return res;
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}
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/* Cache the category */
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if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethodStrdup(*library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
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delete library;
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return SQ_ERROR;
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}
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/* Register the Library to the base system */
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library->GetScanner()->RegisterScript(library);
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return 0;
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}
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const char *api_version; ///< API version used by this Game.
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};
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/** All static information from an Game library like name, version, etc. */
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class GameLibrary : public ScriptInfo {
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public:
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GameLibrary() : ScriptInfo(), category(NULL) {};
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~GameLibrary();
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/**
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* Register the functions of this class.
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*/
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static void RegisterAPI(Squirrel *engine);
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/**
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* Create an GSLibrary, using this GSInfo as start-template.
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*/
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static SQInteger Constructor(HSQUIRRELVM vm);
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/**
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* Get the category this library is in.
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*/
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const char *GetCategory() const { return this->category; }
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private:
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const char *category; ///< The category this library is in.
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};
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#endif /* GAME_INFO_HPP */
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@ -68,8 +68,7 @@ int GameInstance::GetSetting(const char *name)
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ScriptInfo *GameInstance::FindLibrary(const char *library, int version)
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{
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/* 'import' is not supported with GameScripts */
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return NULL;
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return (ScriptInfo *)Game::FindLibrary(library, version);
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}
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/**
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@ -21,11 +21,6 @@
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#include "../script/api/script_controller.hpp"
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GameScannerInfo::GameScannerInfo() :
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ScriptScanner()
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{
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}
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void GameScannerInfo::Initialize()
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{
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ScriptScanner::Initialize("GSScanner");
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@ -87,3 +82,34 @@ GameInfo *GameScannerInfo::FindInfo(const char *nameParam, int versionParam, boo
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return info;
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}
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void GameScannerLibrary::Initialize()
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{
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ScriptScanner::Initialize("GSScanner");
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}
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void GameScannerLibrary::GetScriptName(ScriptInfo *info, char *name, int len)
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{
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GameLibrary *library = static_cast<GameLibrary *>(info);
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snprintf(name, len, "%s.%s", library->GetCategory(), library->GetInstanceName());
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}
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void GameScannerLibrary::RegisterAPI(class Squirrel *engine)
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{
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GameLibrary::RegisterAPI(engine);
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}
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GameLibrary *GameScannerLibrary::FindLibrary(const char *library, int version)
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{
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/* Internally we store libraries as 'library.version' */
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char library_name[1024];
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snprintf(library_name, sizeof(library_name), "%s.%d", library, version);
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strtolower(library_name);
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/* Check if the library + version exists */
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ScriptInfoList::iterator iter = this->info_list.find(library_name);
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if (iter == this->info_list.end()) return NULL;
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return static_cast<GameLibrary *>((*iter).second);
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}
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@ -16,8 +16,6 @@
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class GameScannerInfo : public ScriptScanner {
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public:
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GameScannerInfo();
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/* virtual */ void Initialize();
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/**
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@ -37,4 +35,25 @@ protected:
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/* virtual */ void RegisterAPI(class Squirrel *engine);
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};
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class GameScannerLibrary : public ScriptScanner {
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public:
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/* virtual */ void Initialize();
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/**
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* Find a library in the pool.
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* @param library The library name to find.
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* @param version The version the library should have.
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* @return The library if found, NULL otherwise.
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*/
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class GameLibrary *FindLibrary(const char *library, int version);
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protected:
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/* virtual */ void GetScriptName(ScriptInfo *info, char *name, int len);
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/* virtual */ const char *GetFileName() const { return PATHSEP "library.nut"; }
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/* virtual */ Subdirectory GetDirectory() const { return GAME_LIBRARY_DIR; }
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/* virtual */ const char *GetScannerName() const { return "GS Libraries"; }
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/* virtual */ void RegisterAPI(class Squirrel *engine);
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};
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#endif /* GAME_SCANNER_HPP */
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CONTENT_TYPE_BASE_SOUNDS = 7, ///< The content consists of base sounds
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CONTENT_TYPE_BASE_MUSIC = 8, ///< The content consists of base music
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CONTENT_TYPE_GAME = 9, ///< The content consists of a game script
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CONTENT_TYPE_GAME_LIBRARY = 10, ///< The content consists of a GS library
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CONTENT_TYPE_END, ///< Helper to mark the end of the types
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};
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@ -14,6 +14,7 @@
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#include "../stdafx.h"
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#include "../rev.h"
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#include "../ai/ai.hpp"
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#include "../game/game.hpp"
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#include "../window_func.h"
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#include "../error.h"
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#include "../base_media_base.h"
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@ -104,6 +105,14 @@ bool ClientNetworkContentSocketHandler::Receive_SERVER_INFO(Packet *p)
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proc = AI::HasAILibrary; break;
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break;
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case CONTENT_TYPE_GAME:
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proc = Game::HasGame; break;
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break;
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case CONTENT_TYPE_GAME_LIBRARY:
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proc = Game::HasGameLibrary; break;
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break;
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case CONTENT_TYPE_SCENARIO:
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case CONTENT_TYPE_HEIGHTMAP:
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proc = HasScenario;
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@ -183,6 +192,7 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentType type)
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this->RequestContentList(CONTENT_TYPE_AI);
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this->RequestContentList(CONTENT_TYPE_AI_LIBRARY);
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this->RequestContentList(CONTENT_TYPE_GAME);
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this->RequestContentList(CONTENT_TYPE_GAME_LIBRARY);
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this->RequestContentList(CONTENT_TYPE_NEWGRF);
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return;
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}
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@ -386,6 +396,7 @@ static char *GetFullFilename(const ContentInfo *ci, bool compressed)
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case CONTENT_TYPE_SCENARIO: dir = SCENARIO_DIR; break;
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case CONTENT_TYPE_HEIGHTMAP: dir = HEIGHTMAP_DIR; break;
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case CONTENT_TYPE_GAME: dir = GAME_DIR; break;
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case CONTENT_TYPE_GAME_LIBRARY: dir = GAME_LIBRARY_DIR; break;
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}
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static char buf[MAX_PATH];
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@ -552,6 +563,10 @@ void ClientNetworkContentSocketHandler::AfterDownload()
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sd = GAME_DIR;
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break;
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case CONTENT_TYPE_GAME_LIBRARY:
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sd = GAME_LIBRARY_DIR;
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break;
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case CONTENT_TYPE_BASE_GRAPHICS:
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case CONTENT_TYPE_BASE_SOUNDS:
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case CONTENT_TYPE_BASE_MUSIC:
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@ -25,4 +25,7 @@ void SQGSController_Register(Squirrel *engine)
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SQGSController.DefSQStaticMethod(engine, &ScriptController::Print, "Print", 3, ".bs");
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SQGSController.PostRegister(engine);
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/* Register the import statement to the global scope */
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SQGSController.DefSQStaticMethod(engine, &ScriptController::Import, "import", 4, ".ssi");
|
||||
}
|
||||
|
@ -451,6 +451,7 @@ SQRESULT Squirrel::LoadFile(HSQUIRRELVM vm, const char *filename, SQBool printer
|
||||
if (file == NULL) file = FioFOpenFile(filename, "rb", AI_LIBRARY_DIR, &size);
|
||||
} else if (strncmp(this->GetAPIName(), "GS", 2) == 0) {
|
||||
file = FioFOpenFile(filename, "rb", GAME_DIR, &size);
|
||||
if (file == NULL) file = FioFOpenFile(filename, "rb", GAME_LIBRARY_DIR, &size);
|
||||
} else {
|
||||
NOT_REACHED();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user