Commit Graph

30261 Commits

Author SHA1 Message Date
Peter Nelson
1d25c526b4
Codechange: Use EnumBitSet for strgen's CmdFlags. (#13428) 2025-02-01 15:45:55 +00:00
Peter Nelson
95bd53ddf1 Codechange: Use EnumBitSet for BuildingFlags. 2025-02-01 14:16:25 +00:00
Peter Nelson
113205c540 Codechange: Use EnumBitSet for HouseExtraFlags. 2025-02-01 14:16:25 +00:00
Rubidium
2c7b3bb55d Codechange: rename ClientIndex to ClientPoolID 2025-02-01 11:15:51 +01:00
Rubidium
50e581cd31 Codechange: rename AdminIndex to AdminID 2025-02-01 11:15:51 +01:00
Rubidium
f3e32b2f6a Codechange: use Pool's counter instead of maintaining our own 2025-02-01 11:15:51 +01:00
translators
23dcb4f4a7 Update: Translations from eints
korean: 1 change by telk5093
russian: 2 changes by Ln-Wolf
dutch: 1 change by Afoklala
2025-02-01 04:41:55 +00:00
Rubidium
b6bdb97bed Codechange: [Script] replace some enums with constexpr values of the internal type 2025-02-01 02:38:37 +01:00
Rubidium
b4e3425a5f Codefix: access pool via PoolItem, not the pool itself 2025-02-01 02:38:27 +01:00
Rubidium
4ca1fe6c32 Codechange: replace MAX_UVALUE with std::numeric_limits::max 2025-02-01 01:29:02 +01:00
Peter Nelson
f67589d96e
Fix 5664b1e2f6: Missing sprite detection used the wrong filename. (#13421)
This caused the missing sprite count to be incorrect.
2025-01-31 22:28:38 +00:00
Sam James
4e82091f92
Codechange: use -fno-strict-enums instead of -fno-tree-vrp (#13369)
-fno-tree-vrp is essentially a GCC implementation detail which controls
a powerful source of optimisation information. The linked GCC bug from 2010(!)
shows that -fno-strict-enums was added in response to the bug report, and
we can use that instead. Clang supports it too. Use that instead for both
GCC and (newly) Clang.
2025-01-31 19:45:14 +00:00
Binraptor
1cba62faaf
Add: Ukrainian Hryvnia currency (#12877) 2025-01-31 19:37:58 +00:00
Tyler Trahan
a0fb98df53
Change: When player joins network company, use its name instead of number in chat (#13263) 2025-01-31 14:02:17 -05:00
Peter Nelson
f8b1e3033f Codechange: Use EnumBitSet for EngineFlags. 2025-01-31 18:55:31 +00:00
Peter Nelson
6c4ddb242a Codechange: Use EnumBitSet for EngineMiscFlags. 2025-01-31 18:55:31 +00:00
Peter Nelson
5664b1e2f6
Codechange: Use std::vector for GRFConfig lists. (#10835)
This replaces the C-style custom managed linked-list and allows use of iterators etc.
2025-01-31 17:09:09 +00:00
Peter Nelson
40aeedeade Codechange: Use EnumBitSet for callback masks. 2025-01-31 17:08:24 +00:00
Peter Nelson
1dd4adc50c Add: EnumBitSet function to test if All or Any enum values are set.
This allows multiple values to be tested in one operation.
2025-01-31 17:08:24 +00:00
Peter Nelson
b9ae833e96 Codechange: Use std::array for water features.
Replaces a memset() with fill().
2025-01-31 17:08:24 +00:00
translators
ebc57634e4 Update: Translations from eints
chinese (traditional): 1 change by KogentaSan
chinese (simplified): 3 changes by WenSimEHRP
catalan: 1 change by J0anJosep
polish: 1 change by pAter-exe
2025-01-31 04:41:56 +00:00
Peter Nelson
84b219ac64
Codefix: EngineNameContext uses enum class naming but wasn't. (#13417)
This could have caused namespace conflicts with its values.
2025-01-30 22:14:45 +00:00
Jonathan G Rennison
2fa81c89ce
Codechange: Remove unused GenWorldStatus::next_update (#13414) 2025-01-30 22:09:24 +00:00
Peter Nelson
917d5cc75d
Codechange: Use EnumBitSet for RoadTypeFlags and RailTypeFlags. (#13415) 2025-01-30 22:08:51 +00:00
SamuXarick
a4d23c072d
Fix 95df7ea: Incorrect WindowClasses for deduplicated window descs. (#13412) 2025-01-30 18:51:09 +00:00
Peter Nelson
a252ba3146
Codechange: Modernise NewGRF debug helper definitions. (#13410)
* Replace pointers and null-terminated lists with spans.
* Replace raw (undeleted) pointer with unique_ptr.
* Replace const char * with string_view.
2025-01-30 18:50:53 +00:00
Peter Nelson
56b1e9df1f Codechange: Use EnumBitSet for FrameFlags. 2025-01-30 08:40:42 +00:00
Peter Nelson
d30e8dd1c1 Codechange: Use EnumBitSet for WindowDefaultFlags. 2025-01-30 08:40:42 +00:00
Peter Nelson
efb05396a7 Codechange: Use EnumBitSet for WindowFlags. 2025-01-30 08:40:42 +00:00
translators
248f369e86 Update: Translations from eints
english (au): 1 change by krysclarke
norwegian (bokmal): 1 change by eriksorngard
english (us): 1 change by 2TallTyler
greek: 1 change by gh658804
finnish: 1 change by hpiirai
portuguese: 1 change by jcteotonio
portuguese (brazilian): 1 change by pasantoro
2025-01-30 04:43:04 +00:00
Peter Nelson
f51627c76f Codechange: Use EnumBitSet for DepotCommand(Flag)s. 2025-01-29 21:46:39 +00:00
Peter Nelson
2560339472 Codechange: Use EnumBitSet for Border(Flag)s. 2025-01-29 21:46:39 +00:00
Peter Nelson
473728f181 Codechange: Use EnumBitSet for ExtraEngineFlags. 2025-01-29 21:46:39 +00:00
Peter Nelson
cea62a8399 Codechange: Use EnumBitSet for AspectFlags. 2025-01-29 21:46:39 +00:00
Peter Nelson
5ef495da78 Codechange: Use EnumBitSet for GroupFlags. 2025-01-29 21:46:39 +00:00
Peter Nelson
4b573b2703 Codechange: Use EnumBitSet for ViewportStringFlags. 2025-01-29 21:46:39 +00:00
Peter Nelson
05ac1dd888 Codechange: Use EnumBitSet for TileFlags. 2025-01-29 21:46:39 +00:00
Peter Nelson
3c2706f859 Codechange: Use EnumBitSet for EngineDisplayFlags. 2025-01-29 21:46:39 +00:00
Peter Nelson
6d1f56ce6b Codechange: Allow using EnumBitSet over network commands. 2025-01-29 21:46:39 +00:00
Peter Nelson
fdb3555147 Add: EnumBitSet class to safely use enum class values as a bitset.
This maintains type-safe enum values and type-safe masks, and avoids using undefined enum values.
2025-01-29 21:46:39 +00:00
Peter Nelson
bf6293a13f
Fix: Rail/road type conversion data is not populated on new game. (#13403)
This means that the rail/road type conversion that happens if NewGRFs are changed does not work the first time for a new game, only with a savegame.
2025-01-29 21:45:16 +00:00
translators
402aaf3d11 Update: Translations from eints
persian: 32 changes by CptMcWill
2025-01-29 04:42:38 +00:00
Peter Nelson
afc0745aa2
Codechange: Specify underlying type for all enums excluding those exposed to scripts. (#13383) 2025-01-28 22:17:34 +00:00
Peter Nelson
6fda85c569 Cleanup: Remove CMake endian detection. 2025-01-28 19:37:34 +00:00
Peter Nelson
fb6781015a Codechange: Use std::endian instead of TTD_ENDIAN defines. 2025-01-28 19:37:34 +00:00
Peter Nelson
b70438b76a
Fix #13392: Signs of removed stations are no longer visible. (#13395)
Add "Ghost" option for station sign visibility.
2025-01-28 19:10:32 +00:00
Peter Nelson
77f4d776c4
Codechange: Remove ZeroedMemoryAllocator from network socket handlers. (#13377)
Prefer member default initialisation instead.
2025-01-28 19:10:00 +00:00
Rubidium
4099acb946 Codechange: replace BSWAP32/BSWAP16 with std::byteswap 2025-01-28 19:22:12 +01:00
Rubidium
2481f2e085 Codechange: introduce own std::byteswap implementation
This is only available from C++23, but the implementation is fairly trivial
and the old variants of BSWAP32/BSWAP16 were not constexpr on MSVC. This was
due to all kinds of intrinsics that were added to get better code. However,
recent compilers with reasonable optimisation settings see the naive code and
will inject the appropriate optimised code (bswap op on x86-64).

For x86-64 recent is: Clang 6+ -O1, GCC 6+ -O2, MSVC 19.34+ /O1.
2025-01-28 19:22:12 +01:00
Rubidium
37a2d97c64 Doc: [Script] some IDs were not mentioned in script_types.hpp 2025-01-28 18:57:40 +01:00