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Codechange: Use EnumBitSet for EngineDisplayFlags.
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@ -152,7 +152,7 @@ class ReplaceVehicleWindow : public Window {
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if (!CheckAutoreplaceValidity(this->sel_engine[0], eid, _local_company)) continue;
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}
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list.emplace_back(eid, e->info.variant_id, (side == 0) ? EngineDisplayFlags::None : e->display_flags, 0);
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list.emplace_back(eid, e->info.variant_id, (side == 0) ? EngineDisplayFlags{} : e->display_flags, 0);
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if (side == 1) {
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EngineID parent = e->info.variant_id;
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@ -169,7 +169,7 @@ class ReplaceVehicleWindow : public Window {
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for (const auto &variant : variants) {
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if (std::ranges::find(list, variant, &GUIEngineListItem::engine_id) == list.end()) {
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const Engine *e = Engine::Get(variant);
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list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
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list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlag::Shaded, 0);
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}
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}
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}
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@ -593,17 +593,17 @@ public:
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if (it != this->engines[click_side].end()) {
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const auto &item = *it;
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const Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix).WithWidth(WidgetDimensions::scaled.hsep_indent * (item.indent + 1), _current_text_dir == TD_RTL);
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if (HasFlag(item.flags, EngineDisplayFlags::HasVariants) && IsInsideMM(r.left, r.right, pt.x)) {
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if (item.flags.Test(EngineDisplayFlag::HasVariants) && IsInsideMM(r.left, r.right, pt.x)) {
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/* toggle folded flag on engine */
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assert(item.variant_id != INVALID_ENGINE);
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Engine *engine = Engine::Get(item.variant_id);
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engine->display_flags ^= EngineDisplayFlags::IsFolded;
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engine->display_flags.Flip(EngineDisplayFlag::IsFolded);
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InvalidateWindowData(WC_REPLACE_VEHICLE, (VehicleType)this->window_number, 0); // Update the autoreplace window
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InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
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return;
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}
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if (!HasFlag(item.flags, EngineDisplayFlags::Shaded)) e = item.engine_id;
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if (!item.flags.Test(EngineDisplayFlag::Shaded)) e = item.engine_id;
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}
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/* If Ctrl is pressed on the left side and we don't have any engines of the selected type, stop autoreplacing.
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@ -1048,9 +1048,9 @@ void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_li
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for (auto it = first; it != last; ++it) {
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const auto &item = *it;
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uint indent = item.indent * WidgetDimensions::scaled.hsep_indent;
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bool has_variants = HasFlag(item.flags, EngineDisplayFlags::HasVariants);
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bool is_folded = HasFlag(item.flags, EngineDisplayFlags::IsFolded);
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bool shaded = HasFlag(item.flags, EngineDisplayFlags::Shaded);
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bool has_variants = item.flags.Test(EngineDisplayFlag::HasVariants);
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bool is_folded = item.flags.Test(EngineDisplayFlag::IsFolded);
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bool shaded = item.flags.Test(EngineDisplayFlag::Shaded);
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if (item.indent > 0) {
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/* Draw tree continuation lines. */
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@ -1134,14 +1134,14 @@ void GUIEngineListAddChildren(GUIEngineList &dst, const GUIEngineList &src, Engi
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const Engine *e = Engine::Get(item.engine_id);
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EngineDisplayFlags flags = item.flags;
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if (e->display_last_variant != INVALID_ENGINE) flags &= ~EngineDisplayFlags::Shaded;
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if (e->display_last_variant != INVALID_ENGINE) flags.Reset(EngineDisplayFlag::Shaded);
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dst.emplace_back(e->display_last_variant == INVALID_ENGINE ? item.engine_id : e->display_last_variant, item.engine_id, flags, indent);
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/* Add variants if not folded */
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if (HasFlag(item.flags, EngineDisplayFlags::HasVariants) && !HasFlag(item.flags, EngineDisplayFlags::IsFolded)) {
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if (item.flags.Test(EngineDisplayFlag::HasVariants) && !item.flags.Test(EngineDisplayFlag::IsFolded)) {
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/* Add this engine again as a child */
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if (!HasFlag(item.flags, EngineDisplayFlags::Shaded)) {
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dst.emplace_back(item.engine_id, item.engine_id, EngineDisplayFlags::None, indent + 1);
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if (!item.flags.Test(EngineDisplayFlag::Shaded)) {
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dst.emplace_back(item.engine_id, item.engine_id, EngineDisplayFlags{}, indent + 1);
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}
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GUIEngineListAddChildren(dst, src, item.engine_id, indent + 1);
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}
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@ -1252,7 +1252,7 @@ struct BuildVehicleWindow : Window {
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/* Select the first unshaded engine in the list as default when opening the window */
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EngineID engine = INVALID_ENGINE;
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auto it = std::ranges::find_if(this->eng_list, [&](GUIEngineListItem &item) { return !HasFlag(item.flags, EngineDisplayFlags::Shaded); });
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auto it = std::ranges::find_if(this->eng_list, [](const GUIEngineListItem &item) { return !item.flags.Test(EngineDisplayFlag::Shaded); });
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if (it != this->eng_list.end()) engine = it->engine_id;
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this->SelectEngine(engine);
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}
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@ -1357,7 +1357,7 @@ struct BuildVehicleWindow : Window {
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/** Filter a single engine */
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bool FilterSingleEngine(EngineID eid)
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{
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GUIEngineListItem item = {eid, eid, EngineDisplayFlags::None, 0};
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GUIEngineListItem item = {eid, eid, EngineDisplayFlags{}, 0};
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return CargoAndEngineFilter(&item, this->cargo_filter_criteria);
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}
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@ -1424,7 +1424,7 @@ struct BuildVehicleWindow : Window {
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for (const auto &variant : variants) {
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if (std::ranges::find(list, variant, &GUIEngineListItem::engine_id) == list.end()) {
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const Engine *e = Engine::Get(variant);
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list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
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list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlag::Shaded, 0);
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if (e->u.rail.railveh_type != RAILVEH_WAGON) num_engines++;
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}
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}
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@ -1566,7 +1566,7 @@ struct BuildVehicleWindow : Window {
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for (const auto &variant : variants) {
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if (std::ranges::find(this->eng_list, variant, &GUIEngineListItem::engine_id) == this->eng_list.end()) {
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const Engine *e = Engine::Get(variant);
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this->eng_list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
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this->eng_list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlag::Shaded, 0);
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}
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}
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@ -1655,17 +1655,17 @@ struct BuildVehicleWindow : Window {
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if (it != this->eng_list.end()) {
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const auto &item = *it;
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const Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix).WithWidth(WidgetDimensions::scaled.hsep_indent * (item.indent + 1), _current_text_dir == TD_RTL);
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if (HasFlag(item.flags, EngineDisplayFlags::HasVariants) && IsInsideMM(r.left, r.right, pt.x)) {
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if (item.flags.Test(EngineDisplayFlag::HasVariants) && IsInsideMM(r.left, r.right, pt.x)) {
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/* toggle folded flag on engine */
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assert(item.variant_id != INVALID_ENGINE);
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Engine *engine = Engine::Get(item.variant_id);
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engine->display_flags ^= EngineDisplayFlags::IsFolded;
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engine->display_flags.Flip(EngineDisplayFlag::IsFolded);
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InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
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InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
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return;
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}
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if (!HasFlag(item.flags, EngineDisplayFlags::Shaded)) e = item.engine_id;
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if (!item.flags.Test(EngineDisplayFlag::Shaded)) e = item.engine_id;
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}
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this->SelectEngine(e);
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this->SetDirty();
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@ -12,6 +12,7 @@
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#include "engine_type.h"
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#include "vehicle_type.h"
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#include "core/enum_type.hpp"
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#include "core/pool_type.hpp"
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#include "newgrf_commons.h"
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#include "timer/timer_game_calendar.h"
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@ -23,13 +24,13 @@ struct WagonOverride {
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};
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/** Flags used client-side in the purchase/autorenew engine list. */
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enum class EngineDisplayFlags : uint8_t {
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None = 0, ///< No flag set.
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HasVariants = (1U << 0), ///< Set if engine has variants.
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IsFolded = (1U << 1), ///< Set if display of variants should be folded (hidden).
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Shaded = (1U << 2), ///< Set if engine should be masked.
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enum class EngineDisplayFlag : uint8_t {
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HasVariants, ///< Set if engine has variants.
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IsFolded, ///< Set if display of variants should be folded (hidden).
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Shaded, ///< Set if engine should be masked.
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};
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DECLARE_ENUM_AS_BIT_SET(EngineDisplayFlags)
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using EngineDisplayFlags = EnumBitSet<EngineDisplayFlag, uint8_t>;
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typedef Pool<Engine, EngineID, 64, 64000> EnginePool;
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extern EnginePool _engine_pool;
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@ -9263,7 +9263,7 @@ static void FinaliseEngineArray()
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}
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if (e->info.variant_id != INVALID_ENGINE) {
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Engine::Get(e->info.variant_id)->display_flags |= EngineDisplayFlags::HasVariants | EngineDisplayFlags::IsFolded;
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Engine::Get(e->info.variant_id)->display_flags.Set(EngineDisplayFlag::HasVariants).Set(EngineDisplayFlag::IsFolded);
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}
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}
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}
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