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Codechange: Use std::array for water features.
Replaces a memset() with fill().
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@ -8838,7 +8838,7 @@ void ResetNewGRFData()
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ResetCustomRoadStops();
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/* Reset canal sprite groups and flags */
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memset(_water_feature, 0, sizeof(_water_feature));
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_water_feature.fill({});
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/* Reset the snowline table. */
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ClearSnowLine();
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@ -18,7 +18,7 @@
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#include "safeguards.h"
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/** Table of canal 'feature' sprite groups */
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WaterFeature _water_feature[CF_END];
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std::array<WaterFeature, CF_END> _water_feature;
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/** Scope resolver of a canal tile. */
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struct CanalScopeResolver : public ScopeResolver {
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@ -20,15 +20,15 @@ enum CanalFeatureFlag : uint8_t {
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/** Information about a water feature. */
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struct WaterFeature {
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const SpriteGroup *group; ///< Sprite group to start resolving.
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const GRFFile *grffile; ///< NewGRF where 'group' belongs to.
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uint8_t callback_mask; ///< Bitmask of canal callbacks that have to be called.
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uint8_t flags; ///< Flags controlling display.
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const SpriteGroup *group = nullptr; ///< Sprite group to start resolving.
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const GRFFile *grffile = nullptr; ///< NewGRF where 'group' belongs to.
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uint8_t callback_mask = 0; ///< Bitmask of canal callbacks that have to be called.
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uint8_t flags = 0; ///< Flags controlling display.
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};
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/** Table of canal 'feature' sprite groups */
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extern WaterFeature _water_feature[CF_END];
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extern std::array<WaterFeature, CF_END> _water_feature;
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SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile);
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